| Original message (1927 Views )
| "Samurai Spirits Sen" , posted Thu 8 Apr 02:56|
Anyone else pick up the US release of Sen a few days back? Being both impetuous and foolhardy, I rushed to buy it, only to find (as some cafe-ers pointed out a while ago) that it is merely adequate.
I could go on for a while about some of the issues but to start, control without a stick is extremely sub-par (I have yet to complete one of the rage-explosion only 'supers'). The models and textures for the characters are average, which is pretty disappointing for a modern console game. They don't seem to have produced any alternate outfits, just differently colored versions of the originals-- again, I was not expecting KOF:MI2 levels, but one alternate would have been pretty good.
Then, oddly enough, even though it was a 50$US release, they printed the manual in full color! Even Bayonetta had the normal, crappy black and white instruction manual.
Let's see... I like several of the character designs, but they don't really feel much like the rest of the cast at all in the way they play-- they are more like native 3D fighters than 2D ports. But then most of the returning characters don't feel like their 2D selves at all. I don't really know what I was expecting on this count-- perhaps a SFIV kind of 2D-in-3D? I think that would have matched better somehow. Oh, and they've gone a bit overboard with the 'foreigner-living-in-Japan' business this time. What, with three of the new editions being Galford-esque westerners in Japanese dress, you would think that this was a regular occurrence. Although Assquake and Galford did begin the tradition I suppose.
Hmm, also, I like the presentation a lot, as I always do in SS games. The music is great as well. I like Draco, the sub-boss, since he reminds me a lot of the Mitsurugi/Tanegashima business in Soul Edge. While Golba, the final boss, is interesting as a design, I can't help but wonder what SNKP was trying to say by having his stage be called 'Imperial Palace' and being located in (looks like) New York.
Anyone else have any impressions? Or am I the only tortured soul who picked this up?
New Red Carpet Member
| "Re(4):Samurai Spirits Sen" , posted Thu 8 Apr 13:18|
INTERESTINGLY, I've been hearing that the netcode for SSSen isn't terrible. Signs that SNKP will make KoF13 and KoF02UM online play...playable?
Nahh, it probably means that the servers are so empty, that the 5 proud owners of the game can slug it out without any lag....
Er, wait- Does online console gaming works as a server, or on p2p terms? I never bothered to check.
Depends on the game. Some use a server just to setup a peer-to-peer connection and run with it (BlazBlue and VF5) and others use an actual server (just about everything else). Thing is, if the netcode is bad, it won't really matter as much which it uses, especially given the chance that anyone buying this likely lives relatively further apart form each other.
Honestly, I wish/hope there's a demo because I tend to like some games that are otherwise turds because fun can usually be found in them if you're willing to try.
Red Carpet Executive Member
| "Re(2):Samurai Spirits Sen" , posted Tue 13 Apr 17:10|
I tried this in Japanese arcades, and although I think the soundtrack is pretty boss, it doesn't play at all like SamSho. The focus seems to be making your opponent whiff an attack, then launching to a high powered juggle (Tekken), combined with character specific followups/special abilities.
Here's a high level Ukyo vs Nakoruru match.
You can see their old moves intact, but they are interpreted very differently. The juggles get really annoying though.
Here's Genjuro vs Kyoushiro (HATE)
You can see that Kyoushiro is just as annoying as in normal Sam Sho with that long, boring, Yoshimitsu esc juggle. Genjuro is pretty normal looking.
And here are two of the new characters.
I think most of the new characters are pretty boring, but this match is kind of interesting.
The game lost a lot of the mystical fantastical elements, so no cool fireballs or zoning. I kind of wish they went the Street Fighter 4 route with this game, instead of changing everything so drastically. I wouldn't say it's the most horrible game ever, but it's definitely very stiff feeling.
Play to win... or to have fun too! :)
Platinum Carpet V.I.P- Board Master
| "Re(6):Samurai Spirits Sen" , posted Wed 14 Apr 09:36|
I bought it a few days ago, and I can agree with pretty much everything that's been said.
There are actually some aspects I will say what I do like (though it's a short list). I like some of the new character designs, like the crazy foreigner samurai and the guy with the bokuto. And it has a Wakamoto boss, which is always a plus. Also I like most of the music; it's different, quite a bit more rhythmic and less ambient than past SS games.
Sadly, that's about it. The rest is just not good. Gameplay has already been discussed, it feels way too much like a poor 2D concept for a 3D fighter. The physics of juggling and movement are so improbable it's ridiculous. Though I say I like some of the new characters, the character models are ugly as hell. The stages are empty and lifeless. Visual effects are almost non-existant. Hell, even the options are rather poorly-conceived. There's a "language" option, which is "English" by default, but almost all the voices are still in Japanese. So changing it to "Japanese" makes the announcer Japanese and turns off the subtitles. Uh... okay, why couldn't they just make this two seperate options? And the game has force-feedback by default, but for some reason I can't seem to find an option anywhere to turn vibration off. Am I missing something?