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Toxico
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"New Random (Aleatory) thread." , posted Sat 6 Feb 01:42post reply

Some people where talking about how sonic wasn't enough to boost up board sales, But I strongly believe that this Kazuma Kiryu pic deserves it's own moment of fame

articles

articles

unrelated

.....And, Sky stage site seems to be adding detailed stage descriptions ... So much work put into promoting the game makes me have mixed feelings about it (and most of them aren't a positive mix). I haven't really checked what type of reactions has the game caused.

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Iron D
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"Continuing Sonic 4 discussion...." , posted Sat 6 Feb 07:12post reply

quote:
Official U.S. site with short trailer.

2d gameplay, download for PS3, 360 and Wii this summer. Supposedly takes place story-wise after Sonic and Knuckles (although that game didn't really have a TON of story to follow or anything). Oh, and Sonic is the only playable character.

I dunno. I've had my heart broken so many times recently, hoping for that Sonic game that was a return to the glory days. It looks like they're really going for a retro feel this time, but...I'm highly, HIGHLY skeptical.

Well it's not like sonic team haven't made a decent 2D sonic game in a while. I though that Sonic Rush Adventure was pretty good if you can stomach the chatter. I even liked the traveling mini games.
Then again all the DS/GBA sonic games were co-developed by dimps so it could be that they're the ones responsible for the quality of those games.



Actually Sonic Rush Adventure is the only one of the handheld Sonics that I haven't played (the NGPC Sonic notwithstanding). I've played all of the Sonic Advances (and actually went from liking Sonic Advance to really liking Sonic Advance 2 to LOVING Sonic Advance 3), and I think that Sonic Rush was...okay. But for some reason I never felt that any of them really succeeded in completely recapturing the true essence of the classic games. At least not in the same way that New Super Mario Bros. did for the Mario franchise.


quote:
As for Sonic the Hedgehog 4, I don't understand the reasoning for it to be episodic. Couldn't sega have just called it Sonic the hedgehog 4 and the next one be sonic the hedgehog 5? The whole episodic thing at least with me suggest that the game is short and has an important chronological story structure that isn't self sufficient itself which contradicts the whole simple throw back old-school idea of sonic 4.




Yeah, this is a popular sentiment among the 'Net right now, and I have to say I agree with it.





Er.....

karasu99
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"Re(1):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 09:45post reply

quote:
I think that Sonic Rush was...okay, but had an unbelievable soundtrack by Naganuma Hideki.


Fixed.

But seriously, I'm all for new 2D Sonic, but I hope it doesn't end up looking like it's made with a Sonic construction kit.

And as for the episodic thing, I suspect they probably intend to charge more for all the pieces individually than they could get someone to pay all told for a full game.





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"Re(2):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 13:20:post reply

quote:
I think that Sonic Rush was...okay, but had an unbelievable soundtrack by Naganuma Hideki.

Fixed.

The man speaks the truth!! Naganuma Hideki is What U Need.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Sat 6 Feb 13:32]

karasu99
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"Re(3):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 14:52post reply

quote:

Fixed.
The man speaks the truth!! Naganuma Hideki is What U Need.


Ah, at least one other fan, and somehow I knew it would be you, Maou. Hell yeah.





Maou
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"Re(4):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 14:58post reply

quote:

Fixed.
The man speaks the truth!! Naganuma Hideki is What U Need.

Ah, at least one other fan, and somehow I knew it would be you, Maou. Hell yeah.

Naganuma fans have to stay Back 2 Back in support, after all.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Iron D
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"Re(5):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 19:53post reply

quote:

Fixed.
The man speaks the truth!! Naganuma Hideki is What U Need.

Ah, at least one other fan, and somehow I knew it would be you, Maou. Hell yeah.
Naganuma fans have to stay Back 2 Back in support, after all.




I actually really like Hideki Naganuma's work....in the Jet Set Radio series. In Sonic Rush, it just seems so...un-Sonic like. Like I'd probably love the music a lot more if it wasn't in a Sonic game.





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Pollyanna
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"Re(6):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 21:00post reply

Sonic 4 is an interesting topic for me, because I want to hear what people's ideas of what would make the game good are.

Quoting Badoor from the previous thread:

quote:
Well it's not like sonic team haven't made a decent 2D sonic game in a while. I though that Sonic Rush Adventure was pretty good if you can stomach the chatter. I even liked the traveling mini games.



I skipped every single cinema past like...the third one in Sonic Rush Adventure and thought it was a decent improvement over Sonic Rush in every aspect except the soundtrack. Actually, it wins out in the only aspect that matters, which is level design.

Sonic Rush wasn't a good game because it had awful level design. It had un-Sonic-like level design, if you want to put it that way, too. Old-school type games live and breath by the strength of their level design.

I wonder if both Sega and consumers will miss the point on this. It looks like Sega is stripping away anything that might be offensive, and most likely leaving us with nothing but a recycled rehash. Mario Bros on Wii saved itself from drudgery by adding an excellent multiplayer mode...Sonic 4 has already removed Tails. Would it hurt to have him as a second player? Is that a feature players would complain about--being able to play with your friends?

And the story, like Mario Bros will undoubtedly be one that's been told already. Isn't it better to create memories with a game, rather than incite you to relive old ones? Can't you have minimalistic storytelling and still tell a story no one has heard before?

But I wonder if players will be content with mediocrity so long as nothing is wrong with it. As long as Sega uses the old formula and doesn't do anything mind-bogglingly stupid (as they have so often), that might be enough.

I don't know how this is going to turn out, but I have my fears. I certainly know this sort of thing CAN work, though. Megaman 9 was fantastic. It has challenging, concise level design, stretched its limited mechanics in every way possible and had a new, non-obtrusive story that (for a Megaman game) was reasonably engaging.

(Don't ask me how I feel about Megaman 10, though)

Sidenote:
I suppose its expected for games to have more "in-depth" plots these days, but so many Japanese developers seem to interpret this as "the characters need to talk more". You have the same tired old stories, only now they take 5 times as long to tell because the one-dimensional characters talk in circles for 15 minutes at a time. This doesn't flesh them (or the story) out so much as it shows in painstaking detail how bland they really are.





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"Re(7):Continuing Sonic 4 discussion...." , posted Sat 6 Feb 22:11post reply

Of course Tails appears in another "Episode" or he's just DLC to be released later. Sonic fans will pay for anything.





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Toxico
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"cue to the Harbringer of death." , posted Sun 7 Feb 08:22:post reply

character update The goshasei seems to be in, Rei's sister looks.... not like I expected, but at least they captured the feeling of a women who used(?) to be in the sex industry...

I didn't noticed the seiyuus (some of them are listed on the site), Kenshiro is Katsuyuki who plays Maxima , Rei is our always over rated friend Koyasu ....
Raoh , Yuria , Shin , Mamiya , Lin (alternative link), Fatty sama (alternative link)

obscene voodoo dance teleport


EDIT : Oh, there it was a stupid small scandal on the evo 2010 line up, and now the line up looks like this yeah, you can laugh. Udon SF > SF III.

If you aren't into the scene, remember that evo =/= tougeki.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 15 as of 21/01/10

[this message was edited by Toxico on Sun 7 Feb 16:43]

Iron D
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"Re(7):Continuing Sonic 4 discussion...." , posted Sun 7 Feb 19:20post reply

quote:
Sonic 4 is an interesting topic for me, because I want to hear what people's ideas of what would make the game good are.

Quoting Badoor from the previous thread:

Well it's not like sonic team haven't made a decent 2D sonic game in a while. I though that Sonic Rush Adventure was pretty good if you can stomach the chatter. I even liked the traveling mini games.


I skipped every single cinema past like...the third one in Sonic Rush Adventure and thought it was a decent improvement over Sonic Rush in every aspect except the soundtrack. Actually, it wins out in the only aspect that matters, which is level design.

Sonic Rush wasn't a good game because it had awful level design. It had un-Sonic-like level design, if you want to put it that way, too. Old-school type games live and breath by the strength of their level design.

I wonder if both Sega and consumers will miss the point on this. It looks like Sega is stripping away anything that might be offensive, and most likely leaving us with nothing but a recycled rehash. Mario Bros on Wii saved itself from drudgery by adding an excellent multiplayer mode...Sonic 4 has already removed Tails. Would it hurt to have him as a second player? Is that a feature players would complain about--being able to play with your friends?

And the story, like Mario Bros will undoubtedly be one that's been told already. Isn't it better to create memories with a game, rather than incite you to relive old ones? Can't you have minimalistic storytelling and still tell a story no one has heard before?

But I wonder if players will be content with mediocrity so long as nothing is wrong with it. As long as Sega uses the old formula and doesn't do anything mind-bogglingly stupid (as they have so often), that might be enough.

I don't know how this is going to turn out, but I have my fears. I certainly know this sort of thing CAN work, though. Megaman 9 was fantastic. It has challenging, concise level design, stretched its limited mechanics in every way possible and had a new, non-obtrusive story that (for a Megaman game) was reasonably engaging.

(Don't ask me how I feel about Megaman 10, though)

Sidenote:
I suppose its expected for games to have more "in-depth" plots these days, but so many Japanese developers seem to interpret this as "the characters need to talk more". You have the same tired old stories, only now they take 5 times as long to tell because the one-dimensional characters talk in circles for 15 minutes at a time. This doesn't flesh them (or the story) out so much as it shows in painstaking detail how bland they really are.




Agreed on a lot of your points. I'm going to sound like a broken record here, since I'm always running my mouth when the topic of Sonic comes up, but they really need to put back the explorative elements of the old school Sonic's stage design. Even Sonic 1 had some hidden sections in walls where extra rings and items could be found (although there were a lot more in 2, 3 and Knuckles). If any of the developers of the recent games even went back and played any of the classic Sonics for one friggin' hour they'd see that Sonic WAS NOT always about speed.


I realize that making new games that are part of aged series can be challenging. On one hand, you have to pay proper tribute to the other games in the series and on the other hand you have to make sure that it is indeed a NEW game. Balance the old with the new. Two games I feel did this well were Contra 4 and New Super Mario Bros. Both of those games had what made their respective series great in the first place, but both had enough new that it didn't feel like a simple rehash.

And then there's the little things. In the trailer you can see that Sonic's new sprite doesn't have the "wheel legs" animation that the classic Sonic sprites had when they got to a full speed run. I guess if everything else about the game was awesome then I'd be willing to ignore this, but it's a troubling sign to me and shows that the developers are already overlooking some of the smaller things that overall added to the classic games' charm.

I also read that the 3d games' homing attack is in. Don't know what to think of that. New SMB added the butt stomp from the 3d Marios and that only helped the game, so I guess we'll see about that.


Oh, and yes, I WOULD buy Tails if he were made available as DLC. I'd be passed for having to do it, but I'd do it anyway. I know, I'm weak willed.





Er.....

Badoor
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"Blaster Master Overdrive WiiWare out tomorrow" , posted Mon 8 Feb 00:02:post reply

http://www.siliconera.com/2010/02/07/blaster-master-overdrive-rolls-onto-wiiware-this-monday/

It was just announced today and it comes out tomorrow.
Apparently, Sunsoft's marketing plan (if there is one) is wholly based on people like me spreading news about their game on different forums for a day.

EDIT: Looking at the trailer again, the graphics look very very similiar to Castlevania ReBirth's style. I wonder if M2 is the secret developer.





[this message was edited by Badoor on Mon 8 Feb 00:19]

Spoon
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"Re(1):Blaster Master Overdrive WiiWare out to" , posted Mon 8 Feb 04:49post reply

quote:
http://www.siliconera.com/2010/02/07/blaster-master-overdrive-rolls-onto-wiiware-this-monday/

It was just announced today and it comes out tomorrow.
Apparently, Sunsoft's marketing plan (if there is one) is wholly based on people like me spreading news about their game on different forums for a day.

EDIT: Looking at the trailer again, the graphics look very very similiar to Castlevania ReBirth's style. I wonder if M2 is the secret developer.



It always seemed to me that after the first Blaster Master game, the amount of level you could see on the screen at a time decreased. The enemies and the tank were quite small in the first one, but they were detailed and the tank animated superbly. I remember being startled by the incredibly smooth movement and "believable" physics of the round projectiles dropped by some enemies in that game.

Some things I was thinking about:
- Setting when the scrolling occurs to reveal more of the level is really important in a game like Blaster Master! I remember in the NES one, there were times when I'd be moving past the current platform blind, because of how close to the edge of the screen I needed to be before it scrolled. It gave a bit of a sense of, "Oh, I wonder where this vertical drop will take me!" but also a sense of "Damn, I wish I could see where I was going!" Of course, once we hit the 16-bit era, such things as Mario looking up/down/left/right gave you a bit of a preview of what's to come, and the power of dynamic camera and 3D graphics offers all kinds of things that fixed resolution and fixed sprite size restricted.

- When making a "traditional" styled game full of tiled elements, it's very important to consider the size of the tiles in proportion to the screen. It's nice to have big, gorgeously detailed tiles, but it's no good if you can barely see anything. Back in the NES days, there were hard limits on the sizes of sprites and the amount that could be displayed on the screen. Nowadays, with the power of 3D we can make things of arbitrary size, and just zoom the camera in and out dynamically. But capturing the right amount of visibility is really important!

I still have frothing demand for this new WiiWare Blaster Master, though!





Ishmael
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"Re(1):Blaster Master Overdrive WiiWare out to" , posted Mon 8 Feb 06:15post reply

quote:
Sidenote:
I suppose its expected for games to have more "in-depth" plots these days, but so many Japanese developers seem to interpret this as "the characters need to talk more". You have the same tired old stories, only now they take 5 times as long to tell because the one-dimensional characters talk in circles for 15 minutes at a time. This doesn't flesh them (or the story) out so much as it shows in painstaking detail how bland they really are.
That is a very good point. Thanks to how much material can be stored in a game nowadays too many titles are either filled with more detail than is necessary or hashes over the same few points endlessly. Simply having more of something does not make it better. Programmers need to realize that a game should have as much dialogue and plot as it needs, and not try to meet some unstated quota.


quote:
character update The goshasei seems to be in, Rei's sister looks.... not like I expected, but at least they captured the feeling of a women who used(?) to be in the sex industry...
Hah, the horse made it onto the character listing page! Then again, the horse is one of the primary characters...

quote:
http://www.siliconera.com/2010/02/07/blaster-master-overdrive-rolls-onto-wiiware-this-monday/

It was just announced today and it comes out tomorrow.
Apparently, Sunsoft's marketing plan (if there is one) is wholly based on people like me spreading news about their game on different forums for a day.

EDIT: Looking at the trailer again, the graphics look very very similiar to Castlevania ReBirth's style. I wonder if M2 is the secret developer.

I hope Master Blaster retains the plotline of you driving around in a 4WD tank you just happened to find in order to rescue your pet frog. Forget Sonic and all his hopelessly chatty friends, that's a real plot!





Maese
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"俺はもう死|" , posted Tue 9 Feb 04:39:post reply

quote:

character update The goshasei seems to be in, Rei's sister looks.... not like I expected, but at least they captured the feeling of a women who used(?) to be in the sex industry...Hah, the horse made it onto the character listing page! Then again, the horse is one of the primary characters...



Oh my... Koei has done it again. First it was Troy Musou, and now this.

Here I was, unwittingly thinking that only Fumito Ueda's baby griffin could make me buy a PS3... while these jolly guys are putting together a HnK themed brawler that allows you to play as a reimagined (and most fitting) Shin from the drag queen perspective. Add to the mix a crossdressing Juda and Raoh's horse as playable characters and voil. This game pretty much sums up all Hokuto no Ken is about for me.

Argh, the hype is going to kill me...





[this message was edited by Maese on Tue 9 Feb 04:40]

HAYATO
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"Re(8):Continuing Sonic 4 discussion...." , posted Wed 10 Feb 13:35post reply

quote:
I skipped every single cinema past like...the third one in Sonic Rush Adventure and thought it was a decent improvement over Sonic Rush in every aspect except the soundtrack. Actually, it wins out in the only aspect that matters, which is level design.

...

Sonic Rush wasn't a good game because it had awful level design. It had un-Sonic-like level design, if you want to put it that way, too. Old-school type games live and breath by the strength of their level design.



I was a ravid fan of the original Genesis games and, much to my dismay, I was forced to skip every Sonic game since Sonic Advance 2, because they were so horrid and heretic I couldn't stand it anymore. To anyone who, like me, heavily despises all the shitstorm that Sega has tried to sell us since 1999 or so, I'd strongly recommend SonicRetro's Sonic Megamix. Just get a decent Genesis emu, like KEGA and forget all the furfest crap. It'll work like a bliss (at least it did for me), at leas until Sega screws us again with this STH4...

quote:

But I wonder if players will be content with mediocrity so long as nothing is wrong with it. As long as Sega uses the old formula and doesn't do anything mind-bogglingly stupid (as they have so often), that might be enough.



Easier said than get done, coming from the Sega of late... But yeah, I'd be happy enough if this turn out to be just a half-decent mediocre game. The alternatives are just too awful to even think of them...


quote:

And then there's the little things. In the trailer you can see that Sonic's new sprite doesn't have the "wheel legs" animation that the classic Sonic sprites had when they got to a full speed run. I guess if everything else about the game was awesome then I'd be willing to ignore this, but it's a troubling sign to me and shows that the developers are already overlooking some of the smaller things that overall added to the classic games' charm.



Doth not despair, my childe, for Sega confirmed not long ago that the running animation showed in the teaser is far from complete. Plus, it isn't the one corresponding to Sonic's at full speed (which, if rumors turn out to be true will be a mix between those featured in genesis and sega cd).

quote:

I also read that the 3d games' homing attack is in. Don't know what to think of that. New SMB added the butt stomp from the 3d Marios and that only helped the game, so I guess we'll see about that.



Try the aforementioned Sonic Megamix. Sonic can perform this move and it fits pretty nicely in the game IMO...

quote:

Oh, and yes, I WOULD buy Tails if he were made available as DLC. I'd be passed for having to do it, but I'd do it anyway. I know, I'm weak willed.



Yeah, we know you are a cheap bitch whenever anything-Sonic comes across... but who isn't?

Now seriously, if there's anything concerning this game I can clearly rejoice in, is Sega's bold decission to sacrifice all that horde of furries that had infested the whole franchise. It was about damn time anyone would put them out of their miserable existence. I bet half the cast was, by now, ridden by rabies and tumors of all sizes and virical origins, so it was the wise course of action...

Tails may be ok though, since it was the hero's original uke sidekick. But even a single DLC addition may make enough room to ruin the desired reboot-sequel-whatever effect due to ravid furfag petitions the likes of "ZOMG, I wanna Vector the Crocodile and Charmy Bee as DLC because they are sooo cuuuteeee!!!". If even Tails must be sacrificed to prevent that, so be it, I say!





Iron D
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"Re(9):Continuing Sonic 4 discussion...." , posted Wed 10 Feb 14:00post reply

quote:
I skipped every single cinema past like...the third one in Sonic Rush Adventure and thought it was a decent improvement over Sonic Rush in every aspect except the soundtrack. Actually, it wins out in the only aspect that matters, which is level design.

...

Sonic Rush wasn't a good game because it had awful level design. It had un-Sonic-like level design, if you want to put it that way, too. Old-school type games live and breath by the strength of their level design.


I was a ravid fan of the original Genesis games and, much to my dismay, I was forced to skip every Sonic game since Sonic Advance 2, because they were so horrid and heretic I couldn't stand it anymore. To anyone who, like me, heavily despises all the shitstorm that Sega has tried to sell us since 1999 or so, I'd strongly recommend SonicRetro's Sonic Megamix. Just get a decent Genesis emu, like KEGA and forget all the furfest crap. It'll work like a bliss (at least it did for me), at leas until Sega screws us again with this STH4...


But I wonder if players will be content with mediocrity so long as nothing is wrong with it. As long as Sega uses the old formula and doesn't do anything mind-bogglingly stupid (as they have so often), that might be enough.


Easier said than get done, coming from the Sega of late... But yeah, I'd be happy enough if this turn out to be just a half-decent mediocre game. The alternatives are just too awful to even think of them...



And then there's the little things. In the trailer you can see that Sonic's new sprite doesn't have the "wheel legs" animation that the classic Sonic sprites had when they got to a full speed run. I guess if everything else about the game was awesome then I'd be willing to ignore this, but it's a troubling sign to me and shows that the developers are already overlooking some of the smaller things that overall added to the classic games' charm.


Doth not despair, my childe, for Sega confirmed not long ago that the running animation showed in the teaser is far from complete. Plus, it isn't the one corresponding to Sonic's at full speed (which, if rumors turn out to be true will be a mix between those featured in genesis and sega cd).


I also read that the 3d games' homing attack is in. Don't know what to think of that. New SMB added the butt stomp from the 3d Marios and that only helped the game, so I guess we'll see about that.


Try the aforementioned Sonic Megamix. Sonic can perform this move and it fits pretty nicely in the game IMO...


Oh, and yes, I WOULD buy Tails if he were made available as DLC. I'd be passed for having to do it, but I'd do it anyway. I know, I'm weak willed.


Yeah, we know you are a cheap bitch whenever anything-Sonic comes across... but who isn't?

Now seriously, if there's anything concerning this game I can clearly rejoice in, is Sega's bold decission to sacrifice all that horde of furries that had infested the whole franchise. It was about damn time anyone would put them out of their miserable existence. I bet half the cast was, by now, ridden by rabies and tumors of all sizes and virical origins, so it was the wise course of action...

Tails may be ok though, since it was the hero's original uke sidekick. But even a single DLC addition may make enough room to ruin the desired reboot-sequel-whatever effect due to ravid furfag petitions the likes of "ZOMG, I wanna Vector the Crocodile and Charmy Bee as DLC because they are sooo cuuuteeee!!!". If even Tails must be sacrificed to prevent that, so be it, I say!




Thanks for sharing about Sonic MegaMix. I'm dling it right now. I also have Streets of Rage Remix, which is awesome, and reminds me of this Sonic Megamix in it's core concept. Kinda shocked that Mighty made it into the game though. Really? Mighty? Who ever gave a fuck about him? Then again, I consider myself a fan of Fang, and no one seems to remember him.

Otherwise, I'm totally agreed on all your points in the post above. But I have to ask: have you played Sonic Advance 3? I'd say it's as fun as any of the old school games, even though it's fun in a different way. The tag-team aspect kinda sets it apart and makes it less of an homage to the older games, while the level design and music are top notch.

If I were to keep some characters and omit everyone else FOREVER, I'd keep Tails, Knuckles and Amy (they WERE all introduced before Chaotix, which makes them okay in my book) and the only character I'd keep post-Chaotix would be Shadow. Yes, I like Shadow. Not "Shadow the Hedgehog" wanna-be hardcore, gun-toter Shadow. Just Shadow, more like he was depicted in Sonic Adventure 2, Sonic Battle and Sonic Chronicles. All the rest can go to hell.





Er.....

Maou
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"Re(9):Continuing Sonic 4 discussion...." , posted Wed 10 Feb 14:07:post reply

quote:
"ZOMG, I wanna Vector the Crocodile and Charmy Bee as DLC because they are sooo cuuuteeee!!!". If even Tails must be sacrificed to prevent that, so be it, I say!

Sweet zombie jesus, I'd forgotten all about Chaotix, probably by choice....probably was an ill omen of terrible days to come. Granted, even 3 is tiresome after the unbridled perfection of 2 and Sonic CD, but still. Charmy Bee? Uh. They should just re-release Sonic CD so that the proper millions can actually play it. I'd say it's the Chrono Trigger of Sonics, inexplicably getting neglected for re-releases nine times out of ten. I think it's because it's Too Good and they fear to unleash it upon the world again. But anyway.

MAXIMUM EDIT: proof from the fine citizens at UK Resistance that Sonic 4 will be rubbish: bad grammar!





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 10 Feb 15:32]

Pollyanna
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"Re(10):Continuing Sonic 4 discussion...." , posted Wed 10 Feb 17:32post reply

quote:
I didn't noticed the seiyuus (some of them are listed on the site), Kenshiro is Katsuyuki who plays Maxima , Rei is our always over rated friend Koyasu ....
Raoh , Yuria , Shin , Mamiya , Lin (alternative link), Fatty sama (alternative link)


As long as Koyasu isn't Kenshiro, I think I can deal with it at least.

quote:
EDIT : Oh, there it was a stupid small scandal on the evo 2010 line up, and now the line up looks like this yeah, you can laugh. Udon SF > SF III.


I imagine that Capcom is pushing to promote games that they can actually still make money on. SFIII is out of that reckoning.

Still, the lack of Blazblue or Guilty Gear is a pretty big letdown when paired with two "vs" games, Melty Blood and Super SF4, which may or may not be decently balanced.

quote:
I'd say it's the Chrono Trigger of Sonics, inexplicably getting neglected for re-releases nine times out of ten. I think it's because it's Too Good and they fear to unleash it upon the world again. But anyway.



I think you word-filtered one of your favorite RPGs for another. CT has been re-released twice already, which is certainly enough. I think perhaps what you meant to say was LUNAR 2 is is too good and they fear to unleash it upon the world again.

But I'd like a Sonic CD re-release myself...with both soundtracks.





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Grave
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"Re(2):Re(10):Continuing Sonic 4 discussion..." , posted Wed 10 Feb 18:21post reply

quote:
I imagine that Capcom is pushing to promote games that they can actually still make money on. SFIII is out of that reckoning.

Still, the lack of Blazblue or Guilty Gear is a pretty big letdown when paired with two "vs" games, Melty Blood and Super SF4, which may or may not be decently balanced.


Too bad about 3S. I never want to see HDR again and I will continue to ignore SSF4 until they let us see the SF3 characters and Hakan... and possibly beyond! We shall see! I'd like to like this version but the sad fact is that no matter what they change it'll still be SF4. Troubling.

The lack of BB makes sense when you look at the reasoning behind it. The type of people who'd show up for Evo have moved on to CS. Console CS won't be out by the time Evo comes around. A zero-hype CT tournament doesn't help anybody and honestly, I think that MvC2 is a better fit right now. You can read more about what happened here.

Still, using the PS3 port of MvC2 is sure to make some people very unhappy. I laugh at those people because MvC2 is silly in general.





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"Re(3):Re(10):Continuing Sonic 4 discussion..." , posted Wed 10 Feb 19:58post reply

quote:
The type of people who'd show up for Evo have moved on to CS. Console CS won't be out by the time Evo comes around.

And it will also have a new character, so I guess it's good...?

quote:
Still, using the PS3 port of MvC2 is sure to make some people very unhappy.

What's the problem with the PS3 port?





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"Re(4):Re(10):Continuing Sonic 4 discussion..." , posted Wed 10 Feb 20:52post reply

quote:
And it will also have a new character, so I guess it's good...?

Yet another week goes by and Capcom refuses to reveal the rest of the SSF4 roster... Arc System Works to the rescue! Mu interests me. We don't know shit about her but I'm interested. Far more interested than I am about a blog entry featuring Rose's new tricks in SSF4. HAKAN. DUDLEY. IBUKI. MAKOTO. NOW. It's easy.

quote:
What's the problem with the PS3 port?

None of the bugs that I've heard of in the PS3/XBLA version sound like anything that'd affect sane, normal people but might be an issue in a tournament setting. It just seems goofy to me because it seems like it'd be easy enough to continue with the DC version and avoid the risk, right?





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"Lunar 2 & Sonic CD: hell is other games" , posted Thu 11 Feb 11:01post reply

quote:
I think perhaps what you meant to say was LUNAR 2 is is too good and they fear to unleash it upon the world again. But I'd like a Sonic CD re-release myself...with both soundtracks.

Now HERE is a person who speaks my language!

Yeah, I love Lunar 1, but without remaking Eternal Blue, it's like continuously re-releasing Star Wars without ever re-releasing Empire Strikes Back. ...and where each re-release is a little more like Star Wars "special" edition. My perfect analogies amaze even myself.

And for all the fuss over the Sonic CD soundtracks, the surprising truth is that both the original and US versions are genius. If I could just jam to the 808 State-like original tracks and then mix in the brilliant US Stardust Speedway Future music, I would never need to keep swapping my Japanese and foreign Mega CD systems in and out.





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"Re(9):Continuing Sonic 4 discussion...." , posted Thu 11 Feb 18:08post reply

quote:

Now seriously, if there's anything concerning this game I can clearly rejoice in, is Sega's bold decission to sacrifice all that horde of furries that had infested the whole franchise.



But, but... Sonic *is* a furry to begin with, isn't it...?





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"Re(10):Continuing Sonic 4 discussion...." , posted Thu 11 Feb 22:38post reply

quote:

But, but... Sonic *is* a furry to begin with, isn't it...?



Nope.
no sixpack = no furry.





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"Re(2):Re(10):Continuing Sonic 4 discussion..." , posted Fri 12 Feb 01:34post reply

quote:

But, but... Sonic *is* a furry to begin with, isn't it...?


Nope.
no sixpack = no furry.


True, as long as there is no sort of sexualization of the character it's fine. The problem is Sonic has always been dancing around the edge of that pit thanks to his cabana boy Tails.





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"Re(10):Continuing Sonic 4 discussion...." , posted Fri 12 Feb 07:24post reply

quote:

Now seriously, if there's anything concerning this game I can clearly rejoice in, is Sega's bold decission to sacrifice all that horde of furries that had infested the whole franchise.


But, but... Sonic *is* a furry to begin with, isn't it...?



No man, Sonic is THE furry!! Being Sega's mascot is a bit too risky to wipe him out of the game as well, don't you think? Well, truth is that Sega may have looked for another kind of mascot to compete against Nintendo's infamous plumber (like, a welder perhaps?), but choosing a furry was the wisest movement: innovative gameplay to attract teenagers and a cuddly, adorable animal as main character to get the attention of children! Go ask Disney whether the furry formula is profitable...

Besides, it could be worse, imagine an anthro mushroom as a main character in a platform game with fucked up mechanics. Oh wai...





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"KoF movie no longer bothers with its own site" , posted Sat 13 Feb 02:07post reply

So today I felt masochistic and wondered if there was anything new regarding the KoF movie - and find the the neglect that lead to bad casting decisions, disregarded plot and misspelled main character names seems to have reached the website itself. It's gone:

http://www.kofthemovie.com/

And to think the renewed logo in it was the best thing about the whole project so far...





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"Re(1):KoF movie no longer bothers with its ow" , posted Sat 13 Feb 02:33post reply

quote:
So today I felt masochistic and wondered if there was anything new regarding the KoF movie - and find the the neglect that lead to bad casting decisions, disregarded plot and misspelled main character names seems to have reached the website itself. It's gone:

http://www.kofthemovie.com/

And to think the renewed logo in it was the best thing about the whole project so far...


At least the Tekken movie site is not only still live but it promises that great things are coming in 2009!

In unrelated news, Magoichi Saika is trying out some new lifestyle choices in the latest Basara game.





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"Question on Alice in Wonderland old movie" , posted Sat 13 Feb 07:47post reply

By the way, dear MMC, when they first showed some dreadful shots from the new Burton Alice movie, you showed us a very interesting version that looked 20 years old or more, and probably from eastern Europe.

Does it ring a bell? Do you see what I mean?

Thanks in advance, dearest MMC. You still look hot after al these years.





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"Re(2):KoF movie no longer bothers with its ow" , posted Sat 13 Feb 22:08post reply

quote:


In unrelated news, Magoichi Saika is trying out some new lifestyle choices in the latest Basara game.



It's really disappointing to see that this new Sengoku Basara is graphically and visually pretty much the same as 3-4 years ago. Sic transit gloria mundi.





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"Re(1):Question on Alice in Wonderland old mov" , posted Sun 14 Feb 04:50post reply

quote:
By the way, dear MMC, when they first showed some dreadful shots from the new Burton Alice movie, you showed us a very interesting version that looked 20 years old or more, and probably from eastern Europe.

Does it ring a bell? Do you see what I mean?

Thanks in advance, dearest MMC. You still look hot after al these years.



There were two films:

Valerie and Her Week of Wonders - Not an Alice film, but deeply inspired by it (among other things). Very beautiful (concept and production wise) and probably the best Alice in Wonderland type film I know of.

Jan Svankmeyer's Alice - The other best Alice film ever. One of the only live takes on the story that actually stars a little kid. Extremely surreal and concentrates more on the creepy elements of the source material as befitting of it's Czech stop motion pedigree.

I'd post links but I'm typing on a phone (this is the longest message I've ever sent via mobile phone). You can watch all of Valerie on YouTube but I recommend you get the DVD (and maybe a bottle of wine) and make a night of it cos it's very very good.





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"Re(2):Question on Alice in Wonderland old mov" , posted Sun 14 Feb 05:23post reply

quote:
I'd post links but I'm typing on a phone (this is the longest message I've ever sent via mobile phone).

And now you understand my pain!





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"Re(2):Question on Alice in Wonderland old mov" , posted Sun 14 Feb 07:14post reply

Dear MMC,

You're fantastic.
I love you.
XoXo





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"Re(3):Question on Alice in Wonderland old mov" , posted Sun 14 Feb 07:50post reply

quote:
Dear MMC,

You're fantastic.
I love you.
XoXo



most of us are just trying to imitate our local heroes

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"Re(3):KoF movie no longer bothers with its ow" , posted Tue 16 Feb 06:24post reply

quote:

It's really disappointing to see that this new Sengoku Basara is graphically and visually pretty much the same as 3-4 years ago. Sic transit gloria mundi.



I blame the fact that it's on Wii, too. It certainly is a huge shame, though. I would describe the graphics style as "lifeless" and "lacking in any sense of artistry", which is very much NOT how I would describe Basara. I am tragically unexcited, even after (inexplicably?) enjoying the PSP game.





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"Basara3" , posted Tue 16 Feb 19:56post reply

quote:
I would describe the graphics style as "lifeless" and "lacking in any sense of artistry", which is very much NOT how I would describe Basara. I am tragically unexcited, even after (inexplicably?) enjoying the PSP game.


The boringness of the new heroes, added to the brilliant idea of "let's kill half of the popular characters and only let the others as non-playable enemies" didn't help.
I mean... Kenshin AND Kasuga unplayable?
WHAT IS WRONG WITH YOU, KOBAYASHI!





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"Re(1):Basara3" , posted Tue 16 Feb 22:59post reply

quote:
I would describe the graphics style as "lifeless" and "lacking in any sense of artistry", which is very much NOT how I would describe Basara. I am tragically unexcited, even after (inexplicably?) enjoying the PSP game.

The boringness of the new heroes, added to the brilliant idea of "let's kill half of the popular characters and only let the others as non-playable enemies" didn't help.
I mean... Kenshin AND Kasuga unplayable?
WHAT IS WRONG WITH YOU, KOBAYASHI!



Indeed, graphical dullness is not at all the biggest problem I see here. I've not been following Basara 3 developments very closely, but somehow I have the feeling that the game is conspicuously shaping up to appease the yaoi fangril hordes appeal bishounen fandom above all. And, while pretty boys have always been an intrinsic part of Basara, there's much more than that on the formula that led this series to its (relative) success in the past.

A fancy-dandy grown-up Ieyasu, a Mitsunari with a Kaede Rukawa vibe... sure, why not. But where are my bizarre, outrageous, over-the-top characters to whom, in fact, this "Basara" thing owes its name? It's amazing how Capcom guys have managed to completely bastardize a series by the third installment...





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"Re: Wiki challenges Kinuyo Yamashita's cred" , posted Wed 17 Feb 05:17post reply

In another case of "citation needed", apparently the composer of Castlevania is not credible enough to be listed.





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"Re(1):Re: Wiki challenges Kinuyo Yamashita's" , posted Wed 17 Feb 11:12post reply

quote:
In another case of "citation needed", apparently the composer of Castlevania is not credible enough to be listed.

What's amazing that the notability criterion is even an issue for the kind of superfan encyclopedia where "Heman" or "Dragonball" are likely to have more extensive entries than...nuclear physics or World War II.





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"Re(2):Re: Wiki challenges Kinuyo Yamashita's" , posted Thu 18 Feb 00:54post reply

quote:
In another case of "citation needed", apparently the composer of Castlevania is not credible enough to be listed.
What's amazing that the notability criterion is even an issue for the kind of superfan encyclopedia where "Heman" or "Dragonball" are likely to have more extensive entries than...nuclear physics or World War II.

While it's not my idea of fun to follow the data retention parameters of Wikipedia I'm not certain I understand where they are coming from on this one. Good citations are a must but it sounds like in its desire to be credible Wiki is becoming more stagnant than the medium it works in. If you can't use internet blogs as a source for an internet search engine then what's the point? Fastpedia indeed.





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"Re(1):New Random (Aleatory) thread." , posted Fri 19 Feb 05:07post reply

More details on Xenoblade. It's about as divorced from Xenogears/saga as you can get. And maybe that's a good thing?





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"Re(2):New Random (Aleatory) thread." , posted Fri 19 Feb 05:46post reply

Rumour

Hmm.. has this been mentioned anywhere else?





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"Re(3):New Random (Aleatory) thread." , posted Fri 19 Feb 15:50post reply

quote:

Hmm.. has this been mentioned anywhere else?



No, I think you started an internet rumor... /badass/

In other news, Musou.







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"Good and bad news about KOF13" , posted Sat 20 Feb 00:03post reply

http://kakuge.info/index2.htm#2010-02-19

First, the game exists, for April, on Type X2.
Then, there won't be anything at the AOU, beside the (probable) announcement. No booth. No Exam nor Capcom either, only the final version of VF5.

The best we can hope for is a trailer...?





Ishmael
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"Re(1):Good and bad news about KOF13" , posted Sat 20 Feb 00:45post reply

quote:
http://kakuge.info/index2.htm#2010-02-19

First, the game exists, for April, on Type X2.


Is that the good news or bad?

quote:
In other news, Musou.

I still find it odd to see articles about Bioshock 2 and Boderlands on Famitsu. How times change.





Freeter
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"Re(1):Good and bad news about KOF13" , posted Sat 20 Feb 02:47post reply

quote:
http://kakuge.info/index2.htm#2010-02-19

First, the game exists, for April, on Type X2.
Then, there won't be anything at the AOU, beside the (probable) announcement. No booth. No Exam nor Capcom either, only the final version of VF5.

The best we can hope for is a trailer...?



Can we at least hope for a boss this time around?





celebrityfest
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"Re(2):Good and bad news about KOF13" , posted Sat 20 Feb 09:27post reply

quote:
http://kakuge.info/index2.htm#2010-02-19

First, the game exists, for April, on Type X2.
Then, there won't be anything at the AOU, beside the (probable) announcement. No booth. No Exam nor Capcom either, only the final version of VF5.

The best we can hope for is a trailer...?


Can we at least hope for a boss this time around?



I think snk was waiting to capcom come out with ssf4! I dont think they would clash right due to the popularity of ssf4 and feedback from kofxii





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Pollyanna
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"Re(1):Basara3" , posted Sat 20 Feb 12:36post reply

quote:

The boringness of the new heroes, added to the brilliant idea of "let's kill half of the popular characters and only let the others as non-playable enemies" didn't help.
I mean... Kenshin AND Kasuga unplayable?
WHAT IS WRONG WITH YOU, KOBAYASHI!



I like reinvention. Switching around the cast can be a good thing...I like the fact that they redesigned Tokugawa (even though I liked his old design as well). But as you said, the new heroes don't have the appeal of the ones that were dropped, and it's obnoxious that only Tokugawa was redesigned. Where this could have been an exciting re-haul, it just feels half-assed. I'm sure the inability to play as some of the characters is just to open the possibility of further pseudo-sequels, which makes the disappointing graphics even worse. That means I'm stuck with this look for SEVERAL games.

quote:

Indeed, graphical dullness is not at all the biggest problem I see here. I've not been following Basara 3 developments very closely, but somehow I have the feeling that the game is conspicuously shaping up to appease the yaoi fangril hordes appeal bishounen fandom above all. And, while pretty boys have always been an intrinsic part of Basara, there's much more than that on the formula that led this series to its (relative) success in the past.

A fancy-dandy grown-up Ieyasu, a Mitsunari with a Kaede Rukawa vibe... sure, why not. But where are my bizarre, outrageous, over-the-top characters to whom, in fact, this "Basara" thing owes its name? It's amazing how Capcom guys have managed to completely bastardize a series by the third installment...


I'm not sure if I agree with this or not. Otani is a superfreak, Kuroda (although not ugly) isn't specifically attractive and they brought back Shimazu. Depending on who else they announce, I may change my opinion, though. Right now I would say they're "making sure they don't LOSE the bishounen fanbase."

Again...God, I hate these renders. They suck the attractiveness out of the characters that are supposed to be attractive.





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Olivier Hague
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"Re(2):Basara3" , posted Sun 21 Feb 03:27post reply

quote:
Again...God, I hate these renders. They suck the attractiveness out of the characters that are supposed to be attractive.


At this point, I'm even wondering if Tsuchibayashi is on board at all...





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"Re(2):Basara3" , posted Mon 22 Feb 20:35post reply

quote:

But where are my bizarre, outrageous, over-the-top characters to whom, in fact, this "Basara" thing owes its name? It's amazing how Capcom guys have managed to completely bastardize a series by the third installment...

I'm not sure if I agree with this or not. Otani is a superfreak, Kuroda (although not ugly) isn't specifically attractive and they brought back Shimazu. Depending on who else they announce, I may change my opinion, though. Right now I would say they're "making sure they don't LOSE the bishounen fanbase."



You're probably right; actually I've only seen a few screenshots of the game and am mostly taking out of my ass (as usual). I guess we'll just have to wait to see how things shape up, but somehow I can't help a bad feeling... There's something odd about this Basara 3 that gets my "Rant sense" tingling. I'm willing to give Capcom guys the benefit of the doubt, and Im really, really eager to like this game, but they're making things difficult for me this time.





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"Re(3):Basara3" , posted Tue 23 Feb 23:20post reply

quote:


You're probably right; actually I've only seen a few screenshots of the game and am mostly taking out of my ass (as usual). I guess we'll just have to wait to see how things shape up, but somehow I can't help a bad feeling... There's something odd about this Basara 3 that gets my "Rant sense" tingling. I'm willing to give Capcom guys the benefit of the doubt, and Im really, really eager to like this game, but they're making things difficult for me this time.

How long has Basara 3 been in development now? It feels like it's been percolating for a long time now but the progress on the game still feels spotty. I agree with what Iggy said some time ago: it seems like Capcom doesn't know what to do with this series.

In other news, Akira Yamaoka and Kazutoshi Iida have joined Grasshopper. In the article Iida states that he wants to make a game that brings to mind the work of director Kinji Fukasaku. More developers should aim for that sort of inspiration.





karasu99
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"Umm... what?" , posted Wed 24 Feb 04:28post reply

Other than SNKP's NeoGeo collections, I've never been much of a sucker for old game compilations, at least not since the PS1 days, but this caught my eye just now, especially since a lot of these things are hardly seen outside of MAME.

Anyway, even though I suspect peoples' interest will be slight, I know there are a few Data East junkies present who might like the idea that it exists, if nothing else.





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"Re(1):Umm... what?" , posted Wed 24 Feb 04:37post reply

quote:
Data East junkies


You can count me as one of them, but I have no Wii. But I do have MAME!

And I prefer the Megadrive version of Crude Buster anyway.





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"Re(2):Umm... what?" , posted Wed 24 Feb 06:02:post reply

quote:
Data East junkies
Was gonna get around to getting that. Need my Magical Drop fix.





[this message was edited by sfried on Wed 24 Feb 08:53]

HAYATO
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"Re(3):Umm... what?" , posted Wed 24 Feb 09:54post reply

quote:
Data East junkies Was gonna get around to getting that. Need my Magical Drop fix.



Same here. I'll go for a walk around the shipyard to get my daily radioactive dose, just to emulate Chelnov. If only I could get a Giant Jmon Robot to fight against before cancer kills me...





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"Umm......... what?" , posted Thu 25 Feb 12:50post reply

They seem to be already trying to build up hype for the upcoming Tekken movie. It's funny how they didn't translated french, it indirectly felt like if the french folks are too elitist to let us know what they are speaking off.







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"Re(1):Umm......... what?" , posted Thu 25 Feb 20:02post reply

quote:
They seem to be already trying to build up hype for the upcoming Tekken movie. It's funny how they didn't translated french, it indirectly felt like if the french folks are too elitist to let us know what they are speaking off.


I'm not clicking on these filthy links, but I lost all hope on the Tekken franchise when I discovered Miguel, the somewhat hot new Spanish guy, didn't speak Spanish. And the astrologist didn't even speak astrologist.
I want my money back!





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"Re(2):Umm......... what?" , posted Thu 25 Feb 20:38:post reply

quote:

I'm not clicking on these filthy links, but I lost all hope on the Tekken franchise when I discovered Miguel, the somewhat hot new Spanish guy, didn't speak Spanish. And the astrologist didn't even speak astrologist.
I want my money back!



The actor is not even a native spanish speaker, nor any type of spanish speaker at all, so even the accent is not as obscenely weird as we can make it sound.

I already had conflict since 4 : Ling Xiaoyu was the only character that was supposed to speak chinese, used nihongo, Christie, the brazilian chick spoke in english..... unrelated but King and Eddie still had his tekken 3 voice samples, and that mean that with every attack you'll heard a stupid, sloppy monoaural annoying moan which will fell weird compared to the "CD quality" bgms and voices, scarring your eardrums permanently if you stood up to close to the sound source unprotected. This last detail was even kept for 5 and 5 DR. But at least Marduk sounded like a rabid dog, and used his weird barks to make everything right in the world, but only on Tekken 4.

To make long story short, my innocence was lost way earlier than yours. As usual.

EDIT : (uses Blazing Star tone) BONUS! . BONUS! . BONUS!







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[this message was edited by Toxico on Thu 25 Feb 20:48]

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"Re(2):Umm......... what?" , posted Thu 25 Feb 22:06post reply

quote:
I'm not clicking on these filthy links, but I lost all hope on the Tekken franchise when I discovered Miguel, the somewhat hot new Spanish guy, didn't speak Spanish.



Given the fact he's actually a gipsy, he probably speaks cal. At least he should!





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"Question for the Data East Guys..." , posted Fri 26 Feb 03:11post reply

I've been trying to identify an arcade game that I played as a kid. It's been a long time since I played it, but some of the music is still stuck with me. Unfortunately, I don't have a very good description to give:

It was a fantasy wizards and warriors and dragons type of game that was played at an isometric view. I can't remember all of the characters, but I'm pretty sure that one was a knight...or a warrior...again, memory is kind of fuzzy. I recall you having to make your way through a castle during the first stage and the first boss fight took place on the roof of the castle where you fought a dragon.

I'm pretty sure I recall seeing Data East's logo on the game. Does this horribly vague description ring a bell for anybody?





Er.....

Ishmael
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"Re(1):Question for the Data East Guys..." , posted Fri 26 Feb 04:05post reply

quote:
They seem to be already trying to build up hype for the upcoming Tekken movie. It's funny how they didn't translated french, it indirectly felt like if the french folks are too elitist to let us know what they are speaking off.


It's amazing how much work goes into making a movie nobody is particularly psyched to see. Still the idea that a movie featuring Yoshimitsu is being made makes me smile.

quote:
I've been trying to identify an arcade game that I played as a kid. It's been a long time since I played it, but some of the music is still stuck with me. Unfortunately, I don't have a very good description to give:

It was a fantasy wizards and warriors and dragons type of game that was played at an isometric view. I can't remember all of the characters, but I'm pretty sure that one was a knight...or a warrior...again, memory is kind of fuzzy. I recall you having to make your way through a castle during the first stage and the first boss fight took place on the roof of the castle where you fought a dragon.

I'm pretty sure I recall seeing Data East's logo on the game. Does this horribly vague description ring a bell for anybody?

Gate of Doom/Dark Seal?





karasu99
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"Re(2):Question for the Data East Guys..." , posted Fri 26 Feb 04:19post reply

quote:

Gate of Doom/Dark Seal?



Beat me to it. Great game!





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"Re(3):Question for the Data East Guys..." , posted Fri 26 Feb 16:00post reply

While I'm not very acquainted with Data East, they did make my favorite game in an understated but still active genre that is probably as old as videogames are.

Minnasota Fats: Pool Legend for the Saturn





whitesword
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"Re(1):New Random (Aleatory) thread." , posted Sat 27 Feb 04:48post reply

http://www.destructoid.com/the-last-window-getting-localized-for-westerners-165093.phtml


!





Iron D
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"Re(2):Question for the Data East Guys..." , posted Sun 28 Feb 03:32post reply

quote:
They seem to be already trying to build up hype for the upcoming Tekken movie. It's funny how they didn't translated french, it indirectly felt like if the french folks are too elitist to let us know what they are speaking off.

It's amazing how much work goes into making a movie nobody is particularly psyched to see. Still the idea that a movie featuring Yoshimitsu is being made makes me smile.

I've been trying to identify an arcade game that I played as a kid. It's been a long time since I played it, but some of the music is still stuck with me. Unfortunately, I don't have a very good description to give:

It was a fantasy wizards and warriors and dragons type of game that was played at an isometric view. I can't remember all of the characters, but I'm pretty sure that one was a knight...or a warrior...again, memory is kind of fuzzy. I recall you having to make your way through a castle during the first stage and the first boss fight took place on the roof of the castle where you fought a dragon.

I'm pretty sure I recall seeing Data East's logo on the game. Does this horribly vague description ring a bell for anybody?
Gate of Doom/Dark Seal?




That looks like it! Thanks Ishmael!

Mad Man's Cafe: Where NO game is too obscure.





Er.....

Mozex
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"Sonic CD availability" , posted Sun 28 Feb 05:53post reply

I've been hearing all great stuff about Sonic CD since middle school, so I want to finally play it. Is it available for PS3/PC or is my best bet to find a used Sega CD and buy a copy of the disk?





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Iron D
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"Re(1):Sonic CD availability" , posted Sun 28 Feb 07:58post reply

quote:
I've been hearing all great stuff about Sonic CD since middle school, so I want to finally play it. Is it available for PS3/PC or is my best bet to find a used Sega CD and buy a copy of the disk?




It's not available for PS3 in any way and I'm fairly certain (maybe about 80%) that it's not available for PC without some sort of emulator.

However, if you have a Wii or Gamecube, you could get Sonic Gems Collection. Hell GC's are super cheap right now, so you can just pick one of those up and then get the game.





Er.....

Mozex
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"Re(2):Sonic CD availability" , posted Sun 28 Feb 08:10post reply

quote:
However, if you have a Wii or Gamecube, you could get Sonic Gems Collection. Hell GC's are super cheap right now, so you can just pick one of those up and then get the game.



I have a Gamecube, but it hasn't been hooked up to a TV in years. I will enjoy mounting it on top of the NES in my bedroom closet.





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Grave
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"Re(2):Sonic CD availability" , posted Sun 28 Feb 08:38post reply

quote:
It's not available for PS3 in any way and I'm fairly certain (maybe about 80%) that it's not available for PC without some sort of emulator.


Untrue! There's a Windows version of Sonic CD. No clue how it runs on modern versions of Windows, but I could find out pretty quickly. Of course, since I just saw my copy of it the other day I know I won't be able to find it now that I intend to use it.





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"Re(3):Sonic CD availability" , posted Sun 28 Feb 14:36post reply

I have a copy of Sonic CD somewhere in my closet...If I find it I wouldn't mind sending it to you as long as you are in the US





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"Re(4):Sonic CD availability" , posted Sun 28 Feb 18:41post reply

Sonic PC (the computer version of Sonic CD) is running on Windows from 95 to Millennium. I had one, but is not as cool as the original.
I played the PC version, the MCD version and the PS2 version. The MCD is always the better choice, if you have the hardware.
Otherwise you can count on emulators and other stuff to try and judge yourself.





Iron D
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"Re(5):Sonic CD availability" , posted Sun 28 Feb 18:49post reply

quote:
Sonic PC (the computer version of Sonic CD) is running on Windows from 95 to Millennium. I had one, but is not as cool as the original.
I played the PC version, the MCD version and the PS2 version. The MCD is always the better choice, if you have the hardware.
Otherwise you can count on emulators and other stuff to try and judge yourself.




There was a PS2 version?





Er.....

Nekros
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"Sad news from Cave" , posted Sun 28 Feb 18:52post reply

http://cave-game.cocolog-nifty.com/blog/2010/02/thank-you.html

Espgaluda 2 standard edition will be the last region-free title for Xbox 360.
Less reasons to have that crappy console, I suppose.

Looking forward to possibily region-free us versions of future games.





Nekros
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"Re(6):Sonic CD availability" , posted Sun 28 Feb 18:53:post reply

quote:
Sonic PC (the computer version of Sonic CD) is running on Windows from 95 to Millennium. I had one, but is not as cool as the original.
I played the PC version, the MCD version and the PS2 version. The MCD is always the better choice, if you have the hardware.
Otherwise you can count on emulators and other stuff to try and judge yourself.



There was a PS2 version?



Yes, Sonic Gems Collection is on GameCube AND PS2.





[this message was edited by Nekros on Sun 28 Feb 18:55]

Toxico
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"Keh!?" , posted Sun 28 Feb 20:20:post reply

Final Fantasy XIV has a website

FF XI offline event?

more XI

Oh, arcadia dvd promo vid. Tekken 6 BR and SF III 3S... To me the announcer was the complete magic of the vid, but don't mind me.

Waaay to many square for my Nomura hating eyes.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 15 as of 21/01/10

[this message was edited by Toxico on Sun 28 Feb 20:40]

Loona
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"you meant "Kweh"?" , posted Mon 1 Mar 21:41post reply

quote:
Final Fantasy XIV has a website

FF XI offline event?

more XI



More here:

http://www.playonline.com/ff11eu/event/vanafes2010/
http://twitter.com/vanafest2010_en

After years of keeping the level cap at 75, they're now gradually raising it to 99 during the year.
To give an idea of how this'll change game and party dynamics, Red Mage have always been desirable in parties due to Refresh, a spell that gives MP to party members at the cost of some MP, and a job ability that swaps their HP with MP, practically giving them infinite MP - those are available at level 41 and 40 respectively.
With the update, these skill will be available to any mage job that subs Red Mage, unless those abilities are tweaked or changed to different levels in the process.

I was almost reaching the level cap after playing for 2 years, now they raise it... oh well, more stuff should become soloable now - especially on the zones which will cease to be level-capped.





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"Re(7):Sonic CD availability" , posted Tue 2 Mar 07:12post reply

quote:
Yes, Sonic Gems Collection is on GameCube AND PS2.



Trolling around Gamefaqs and Amazon leads me to believe that the PS2 version was Japan and Europe only. So it looks like I'm going to have to go with Gamecube. All this is fine by me since I would rather play it on a CRT anyway.





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Toxico
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"Saw it comming..." , posted Tue 2 Mar 16:58post reply

Megaman X, just as expected







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Ishmael
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"Re(1):Keh!?" , posted Thu 4 Mar 03:59post reply

quote:
[ Oh, arcadia dvd promo vid. Tekken 6 BR and SF III 3S... To me the announcer was the complete magic of the vid, but don't mind me.


Lazy me finally got around to watching this. That Seichuusen Godanzuki Makoto was a joy.

New Hokuto Musou vid. It must be difficult to come up with extras for special editions of games but I would never have thought of including a clock that shrieks phrases from the game at you.





Toxico
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"Re(2):Keh!?" , posted Thu 4 Mar 11:12post reply

arcadia magazine has a release date... Can I see XIII yet?

quote:

Lazy me finally got around to watching this. That Seichuusen Godanzuki Makoto was a joy.



I advise you to use searching criteria for videos such as like "Makoto J", famous player all around player or more importantly, "Makoto K.O.", a good player that has the tendency of playing with her power up SA and go Kamikaze against the enemy.


quote:

New Hokuto Musou vid. It must be difficult to come up with extras for special editions of games but I would never have thought of including a clock that shrieks phrases from the game at you.



Isn't Wakamoto the one who's relating the world's destruction? that seems nothing but fitting. I can't say much for the rest of the voices as you can't really judge from a few lines. I do get an awfully plain feeling from Raoh though.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 15 as of 21/01/10

Ishmael
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"Re(3):Keh!?" , posted Fri 5 Mar 05:26post reply

quote:

Isn't Wakamoto the one who's relating the world's destruction? that seems nothing but fitting. I can't say much for the rest of the voices as you can't really judge from a few lines. I do get an awfully plain feeling from Raoh though.

Wakamoto has one of those voices that works like verbal comfort food. I want Wakamoto's voice in every game in much the same way I want Werner Herzog to read me bedtime stories.

Details are emerging about Vanquish. Will it be the next God Hand or will it be yet another game where a guy rolls around on the floor and shoots at stuff? Only time will tell.





Toxico
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"Chiese man goes blind from over playing games" , posted Fri 5 Mar 13:01:post reply

note....

I suppose that it's good that I haven't broken the 7x hours mark of playing marathons?


In other events, It's funny how I was just thinking of this game some days ago It's hard for banpresto to release news that I actually care about to some extent.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 15 as of 21/01/10

[this message was edited by Toxico on Fri 5 Mar 21:32]

Professor
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"Say Goodbye to CING." , posted Mon 8 Mar 00:04:post reply

It seems that Cing's Last Window will actually be their "Last Window". According to reports, the company has been in the process of filing bankruptcy as of the beginning of this month with an estimated debt of 2.56 hundred million yen (about $2.3 million).

No more Kyle Hyde and Ashley Robbins...? That's quite saddening.





[this message was edited by Professor on Mon 8 Mar 00:10]

Badoor
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"Re(1):Say Goodbye to CING." , posted Mon 8 Mar 01:44post reply

quote:
It seems that Cing's Last Window will actually be their "Last Window". According to reports, the company has been in the process of filing bankruptcy as of the beginning of this month with an estimated debt of 2.56 hundred million yen (about $2.3 million).

No more Kyle Hyde and Ashley Robbins...? That's quite saddening.

That is quite sad. It's unfortunate to hear this days before the release of Again in the US this month.





Maou
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"Say Goodbye to CING/happiness" , posted Mon 8 Mar 04:58:post reply

quote:
It seems that Cing's Last Window will actually be their "Last Window". According to reports, the company has been in the process of filing bankruptcy as of the beginning of this month with an estimated debt of 2.56 hundred million yen (about $2.3 million).

What?! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh!!!
Some of the best writers in modern video gaming gone? This is probably the first time I've ever been actually depressed by industry-related news. Like, Wish Room/Hotel Dusk could use better programmers/gameplay more in the vein of a Western adventure game, but it never mattered because the writing and scenario are the most grown-up, classy things I've seen in years.

Edit: Noooo, even their official website is down! Now I feel seriously awful for not taking the time to use their graciously provided comments e-mail to tell them how affected I was by Wish Room. Every bourbon I (now) drink will be for you, Kyle Hyde.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Mon 8 Mar 05:02]

whitesword
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"Re(1):Say Goodbye to CING/happiness" , posted Mon 8 Mar 05:31post reply

quote:

What?! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh!!!
Some of the best writers in modern video gaming gone? This is probably the first time I've ever been actually depressed by industry-related news. Like, Wish Room/Hotel Dusk could use better programmers/gameplay more in the vein of a Western adventure game, but it never mattered because the writing and scenario are the most grown-up, classy things I've seen in years.



Most western adventure titles are simple point and click games that can often be cleared by just "rubbing" evey item you can pick up onto everything else.

Bankruptcy isn't necessarily the end of the road, I mean, look at SNK! So there is still some hope for a comeback, but at the very least, the development staff may simply find work elsewhere.





Count Hihihi
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"Re(1):Say Goodbye to CING." , posted Tue 9 Mar 19:44post reply

quote:

No more Kyle Hyde and Ashley Robbins...? That's quite saddening.



CING died because you lot just played Mass Effect 2.





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"Re(1):New Random (Aleatory) thread." , posted Wed 10 Mar 06:26post reply

Here is a particularly funny article from Tim Rogers that made my day:
After having lived there several years, Tim Rogers discovers Japan.

This is a real comedy goldmine here, from the policeman in the street to the hostess, it's a golden cavalcade of misunderstanding brutally explained for us all to laugh about.
Be careful of indigestion though: allow yourself an hour of rest every paragraph to save some fun (and your brain cells).





nobinobita
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"Re(2):New Random (Aleatory) thread." , posted Wed 10 Mar 08:32post reply

quote:

After having lived there several years, Tim Rogers discovers Japan.



Hehe, your description is better than the article.





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"Re(3):New Random (Aleatory) thread." , posted Wed 10 Mar 09:56post reply

Reading Mr. Rogers' article reminded me of a video I saw





shipoopi

Maou
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"Re(2):Say Goodbye to CING." , posted Wed 10 Mar 11:26post reply

quote:

No more Kyle Hyde and Ashley Robbins...? That's quite saddening.


CING died because you lot just played Mass Effect 2.

For once I agree with the Count...Cing died for your sins! Even I kind of wouldn't mind playing ME2 though, I guess...





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Freeter
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"Re(1):Never Can Say Goodbye to CING." , posted Thu 11 Mar 09:03post reply

quote:
It seems that Cing's Last Window will actually be their "Last Window". According to reports, the company has been in the process of filing bankruptcy as of the beginning of this month with an estimated debt of 2.56 hundred million yen (about $2.3 million).



Odd, I thought they were doing okay. Did Another Code R put them in the red?

I'm hoping Nintendo can buy them out and keep their IPs alive. Maybe have them do smaller projects through WiiWare and/or DSi until they get back on their feet.





Maou
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"Re(2):CING>FFXIII" , posted Thu 11 Mar 11:20:post reply

quote:

Odd, I thought they were doing okay. Did Another Code R put them in the red?

Yeah, it's weird since their games weren't 3D powerhouses anyway. Did having the best art direction in the last five years (fact. I say.) in Wish Room/Hotel Dusk cost a lot of money somehow? Hmmmmmm



Meanwhile, I hear that Final Fantasy XIII came out in the US now? I'm looking forward to seeing if there's a reversal phenomenon, from FF XII being the game everyone in Japan hated and everyone in America loved, to FF XIII being the one everyone in Japan loved and everyone in America hated. MMORPG vs. on-rails and all that. And apparently Americans (and Europeans??) have the added contention point of being able to argue about the allegedly inferior Xbox port? Intrigue.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 11 Mar 11:21]

KTallguy
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"Re(3):CING>FFXIII" , posted Thu 11 Mar 11:33post reply

I finally finished FFXIII (JP version)
Although the plot had a strong start, near the end it switched focus from the characters to the narrative with pretty poor results.

Battle system was excellent though. Completely different than FFXII, yet it felt more like a tactical fighting game than anything. Looking at the enemy patterns like a puzzle and finding a way around them was amazing fun. Split second decisions to heal or try to capitalize on a well timed break, etc., felt more interesting than any other FF battle system to me. One thing that shocked me is how I could take down one tough enemy, but put two of them in front of me and the dynamic of battle changes completely. Different combinations of enemies created completely different challenges, even if they were the same enemy type. Even though you encounter a lot of the same enemies in some sections, the different combinations can make each battle feel unique.

I don't mind that the game is linear. Honestly the game is FFX style linearity without towns and backtracking. FFX had a pretty OK illusion of freedom but this game just throws that out the window in favor of a very tight pacing/story presentation. But sometimes the constant battle gets tiring, and it would be nice to have a relaxing space to explore... luckily FFvXIII has towns and day/night cycle, it will make it feel more like a world.

One other thing about FFXIII is that it's made in such a way that even casual people should be able to make it to the end. As a result the game is more focused, which might annoy some people, but I think the majority of the audience will enjoy the game more than FFXII. Even though I loved FFXII to death.

Also I finished Heavy Rain, and you people have to play this game. Simply incredible.





Play to win... or to have fun too! :)

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"Re(3):CING>ALL" , posted Thu 11 Mar 11:37post reply

quote:

I hear that Final Fantasy XIII came out in the US now? I'm looking forward to seeing if there's a reversal phenomenon, from FF XII being the game everyone in Japan hated and everyone in America loved, to FF XIII being the one everyone in Japan loved and everyone in America hated.



Isn't there a lot of backlash towards the game in Japan? I heard tons of stores are having trouble pushing out copies lately.





Maou
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"Re(4):CING>ALL" , posted Thu 11 Mar 11:53post reply

quote:
Isn't there a lot of backlash towards the game in Japan? I heard tons of stores are having trouble pushing out copies lately.

Well, this is reasonable enough, but I doubt it can ever equal the mass rejection and sell-back of copies of XII, which made most ordinary people throw up literally (due to motion sickness with the wacked out camera) or figuratively (due to what are these goddamned gambits). You could get a mint copy of that thing for 3000 yen in the middle of Tokyo by summer 2006, barely four months after it came out.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Pollyanna
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"Re(4):CING>ALL" , posted Thu 11 Mar 12:06post reply

quote:
I finally finished FFXIII (JP version)
Although the plot had a strong start, near the end it switched focus from the characters to the narrative with pretty poor results.

Battle system was excellent though...


When I heard that they cut a tremendous amount of material from the game, it made a lot of sense. The game felt a bit hacked together, with so many plot elements poorly explained. FF12 felt a little bit like this as well...like a lot of concepts either didn't mesh or ended up on the cutting room floor. I enjoyed the plot, world and characters in FF13, but it ended up feeling like wasted potential all the same.

The battle system was great, though...and not only did you have to switch up your tactics based on who you were fighting, but who you had on your team. I mean, that's normal...but assigning different roles in different combinations really mixed things up. The fact that you spend much of the game switching between pre-arranged character groupings made this really palpable. Switching to a new combination of characters forced you to constantly rethink things.

Although most of the game was linear, people tend to forget the GIANT OPEN WORLD you go to with like...50+ sidequests? That has to be worth something, even if it wasn't implemented as well as it could've been.

quote:

Meanwhile, I hear that Final Fantasy XIII came out in the US now? I'm looking forward to seeing if there's a reversal phenomenon, from FF XII being the game everyone in Japan hated and everyone in America loved, to FF XIII being the one everyone in Japan loved and everyone in America hated. MMORPG vs. on-rails and all that. And apparently Americans (and Europeans??) have the added contention point of being able to argue about the allegedly inferior Xbox port? Intrigue.



I've never seen any indication that FF12 was especially well-liked in America. It made its way to the bargain bin remarkably fast. I also haven't gotten the impression that FF13 was especially well-liked in Japan (might be too early to say). I know 7 and 10 are consistently voted as the favorites in Japan, and it seems to be the same in America, but I don't have any data to back that up.


quote:

Isn't there a lot of backlash towards the game in Japan? I heard tons of stores are having trouble pushing out copies lately.



I believe it was a case like Monster Hunter 3, where the distributor put unfair demands on the stores, they ordered too many copies, and while it sold well, it didn't sell nearly what it could have...resulting in an excess of stock.

As far as internet trash talk goes, it's probably a case of "the weakest dog barks the loudest" like with DQ9.





青春謳歌 弱肉強食

Maou
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"Re(5):CING>ALL" , posted Thu 11 Mar 16:01post reply

quote:

Isn't there a lot of backlash towards the game in Japan? I heard tons of stores are having trouble pushing out copies lately.
Oof, you may be right, Amazon has it for a paltry 3900Y, about 2/3's off. That sucks.

I always had the impression that XII went over well in the States with its MMORPG type play...maybe not?





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

sfried
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"Re(6):CING>ALL" , posted Thu 11 Mar 17:00:post reply

quote:
I always had the impression that XII went over well in the States with its MMORPG type play...maybe not?

From what I've heard die hard fans (outside Japan) didn't like FFXII with some notable exceptions like 1UP editor Jeremy Parish. And yeah, their latest podcast suggest FFXIII wasn't doing too hot (then again, it might be too early to say). I guess this once again disproves the whole "East vs. West" theory and that everyone has their own tastes and it isn't a matter of just being Japanese or not.

Saddens me that CING is bankrupt. I could've sworn they were also helping revive the point-and-click adventure genre. Those are the kinds of games I really miss...(Just got around playing Indiana Jones and the Fate of Atlantis. I really want to get a hold of The Last Express.)





[this message was edited by sfried on Thu 11 Mar 17:01]

Maou
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"Re(7):CING>ALL" , posted Thu 11 Mar 17:06post reply

quote:
The Last Express.)

Oh man, Last Express! I'm no expert on American adventure games, but I love the ones I've played, and I hear Last Express was one of the last truly great ones. I seem to recall it coming out at an unfortunate time with the decline of 2D in the 32-bit age and the glut of Myst copycats that soured people on the genre, but I gather that it is A) a great murder mystery adventure game and B) that it is on a train. I like both of those things.





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"CING ber ales" , posted Fri 12 Mar 06:50post reply

quote:

Odd, I thought they were doing okay. Did Another Code R put them in the red?
Yeah, it's weird since their games weren't 3D powerhouses anyway. Did having the best art direction in the last five years (fact. I say.) in Wish Room/Hotel Dusk cost a lot of money somehow? Hmmmmmm



While they're certainly not on the same league as FFXIII and the like, I wouldn't necessarily say CING's games have low production values. There's a fine amount of work behind the rotoscoped animations of Hotel Dusk, and they have polished the technic quite a bit for Last Window:

To think they have to hire so many people and pay their plane tickets up to Fukuoka...

Anyway, for a couple of reasons, I shed manly tears for CING. Farewell, mr. Hyde. I shall remember you whenever I take a bourbon shot... even if I am not really a bourbon man myself.





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"Re: Enjoy some The Last Story music, art" , posted Fri 12 Mar 11:52post reply

Linky





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"Re(1):Re: Enjoy some The Last Story music, ar" , posted Fri 12 Mar 13:04post reply

quote:
Linky



Very tempting...maybe this will be the game that finally drives me to get a Wii. Need to see it in action first though.

Have they set a release date yet?





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"Fynaru Fanutasi and RPGS" , posted Fri 12 Mar 23:36:post reply

quote:

I've never seen any indication that FF12 was especially well-liked in America. It made its way to the bargain bin remarkably fast. I also haven't gotten the impression that FF13 was especially well-liked in Japan (might be too early to say). I know 7 and 10 are consistently voted as the favorites in Japan, and it seems to be the same in America, but I don't have any data to back that up.

Isn't there a lot of backlash towards the game in Japan? I heard tons of stores are having trouble pushing out copies lately.



Here in Italy FF is a great success, most influenced by its shojo fandom. FF12 is considered even apart from the series for his settings and battle system too far from the series in the current opinion. FF13, is fresh and new for some parts (optima change, crystarium, equipment level, faster battles) but lacks the freedom of the old jrpgs. FF13 is received with a lot of scepticism and negative impressions by gaijin players (a game where aren't guns to fire? it's crap! :P), even Edge Magazine gave it a 5/10 score.
In my opinion, there's too much hate in actual market for eastern products, especially rpgs.
I'm near the Gran Pulse location in the game and I'm enjoying it, for the most part. I didn't like the lack of options initially, it simply takes too long before you can really DO something with the Crystarium and Optima. Since it starts the real thing it's a very good jrpg, one of the best this generation.

Xenoblade? Seems cool, really good for a Wii in terms of graphics, but that's all.

Btw, how is Arc Rise Fantasia? I'm waiting for a pal release...





[this message was edited by Nekros on Fri 12 Mar 23:43]

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"Re(1):Fynaru Fanutasi and RPGS" , posted Fri 12 Mar 23:53post reply

quote:

Here in Italy FF is a great success, most influenced by its shojo fandom.



Of course Italians are beautiful people and they like beautiful things..and FFXIII excels in this area.
So far I'm enjoying the game..It's weird. Even though I'm aware that I'm just hitting the X button all the time and that there is nothing for me to do, I still feel trapped by the game...Can't stop playing





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"Re(2):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 00:00:post reply

quote:

Of course Italians are beautiful people and they like beautiful things...



I feel the exact opposite towards my people ^_^

Most of them barely recognize a Japanese manga from a western comic in a manga style (like TokyoPop books Vampire Kisses or Luna Agent-something).
They only think about how they look and how they're into fashion. With exceptions of course (like me).





[this message was edited by Nekros on Sat 13 Mar 00:07]

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"Re(3):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 02:06post reply

quote:

They only think about how they look and how they're into fashion. With exceptions of course (like me).



Exactly that's what I was trying to say.





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"Re(2):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 02:08post reply

quote:
Of course Italians are beautiful people and they like beautiful things..and FFXIII excels in this area.
So far I'm enjoying the game..It's weird. Even though I'm aware that I'm just hitting the X button all the time and that there is nothing for me to do, I still feel trapped by the game...Can't stop playing



I'm for some reason strongly considering buying FFXIII, and much of that desire likely comes from how pretty it looks.

Drawbacks though are that I will probably never finish it, I would rather encourage the release in the US of Ryu Ga Gotoku 4 by buying Yakuza 3, and... well, I always seem to end up hating Final Fantasy games in the end, after devoting stupid amounts of time playing them. I've had a love-hate thing with the series for a long time.

I can think of a few reasons why I might like it though-- mostly things that other people seem to hate about it, like the linearity. One of the turnoff in recent FF games for me is how you can literally get sidetracked on non-essential quests for tens of hours. I'd rather be able to get to the end and then go back and do the extra stuff if I enjoyed the rest of the game enough.

It's weird... now that I think of it, I've always managed to play every third FF game soon after its release (FF, FFIV, FFVII, and FFX), so it may be that fate has this one in store for me somehow.





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"Re(3):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 03:44:post reply

Karasu: is simple, if you like japanese chara-design, their modern-styled mechas and storytelling common to jrpgs, FFXIII is your game.
I strongly recomend it to who loves jrpg and is bored of the genre in this generation. FFXIII is not revolutionary but takes the right lead in terms of battle, level-up and storytelling. Take it as a cross between FFX, FFX-2 and Xenosaga. And it has characters that aren't the usual metrosexual ambiguos cool guy Nomura-style....yet Snow is the the typical FF hero, positive and naive as hell.
The characters aren't just happy friends (friends of the Galbadia Garden! friend guardians of Yuna!), in the beginning they barely stand each other....is a catch I appreciate a lot.

Tai-Pan: sorry, didn't felt your irony in written form ^^'





[this message was edited by Nekros on Sat 13 Mar 03:44]

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"Re(3):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 04:24post reply

quote:

Drawbacks though are that I will probably never finish it, I would rather encourage the release in the US of Ryu Ga Gotoku 4 by buying Yakuza 3, and... well, I always seem to end up hating Final Fantasy games in the end, after devoting stupid amounts of time playing them. I've had a love-hate thing with the series for a long time.


Because of the heart breaking work Sega did botching Yakuza 3 I suddenly have a large hole in my game playing schedule. But while FFXIII is certainly colorful I don't think I'm going to try to fit it in during this current lull. For some reason I can't shake the feeling that there is going to be plenty of cheap copies of this latest FF available a few months from now.





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"Re(4):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 05:59post reply

quote:
Karasu: is simple, if you like japanese chara-design, their modern-styled mechas and storytelling common to jrpgs, FFXIII is your game.
I strongly recomend it to who loves jrpg and is bored of the genre in this generation.



That's how I feel about this game. For some reason I find modern western RPGs Dragon Age style disgusting...I have this roommate who plays Dragon Age. Every time he plays I try hard to like the game. But the whole artistic design turns me off instantly. I'm aware that the game executes and represents the modern idea of the RPG genre; but I just think it's an ugly game. The other day my wife was passing by and she noticed dragon age. Her words: "Wow is this an old game? the character animation is so jerky and the sound sounds awful".
FFXIII has been oversimplified, yes, but It absorbs me. My wife was making fun of the game because everybody in XIII is incredibly pretty: "Even the guys look like pretty girls!!" (She is american). Yet she couldn't stop staring at the game...for hours...
So yes maybe you should get XIII for cheap even if it's only to appreciate the designs..

One day we might get an RPG with a deep western gameplay and also beautiful asian artistic design....or not





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"Re(5):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 06:21post reply

quote:
I have this roommate who plays Dragon Age. Every time he plays I try hard to like the game. But the whole artistic design turns me off instantly. I'm aware that the game executes and represents the modern idea of the RPG genre; but I just think it's an ugly game



What's artistic about Dragon Age? It's a general, boring fantasy setting, in common if not IDENTICAL in dozens of games, books, movies. I hate it.
The videogames market nowadays is more concerned about western products, they are well done and all but most of them lacks originality and personality. They're simply too generic to appeal the most people possible, as they were scared if you presented some new ideas or crazy chara-design.





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"Re(4):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 06:47post reply

quote:
Karasu: is simple, if you like japanese chara-design, their modern-styled mechas and storytelling common to jrpgs, FFXIII is your game.
I strongly recomend it to who loves jrpg and is bored of the genre in this generation. FFXIII is not revolutionary but takes the right lead in terms of battle, level-up and storytelling. Take it as a cross between FFX, FFX-2 and Xenosaga. And it has characters that aren't the usual metrosexual ambiguos cool guy Nomura-style....yet Snow is the the typical FF hero, positive and naive as hell.
The characters aren't just happy friends (friends of the Galbadia Garden! friend guardians of Yuna!), in the beginning they barely stand each other....is a catch I appreciate a lot.

Tai-Pan: sorry, didn't felt your irony in written form ^^'

I highly dislike the assumption that all "Japanese made RPGs" are nothing but Shinjuku fashion shows with silly character designs and character driven plots, not to mention I dislike Tetsuya Nomura's style, which I find very, very generic and cliche. At least Yoshitaka Amano had the guts to go his own voice with his skinny albino figures, but at least that's not inspiration drawn from the streets of Akihabara.

I also dislike the assertion that so-called "Western" designs are unimaginative and uninspired. If only the lot of you played A Boy and His Blob for Wii (which I admit is not an RPG). And as mentioned in the shilling thread, AC2 has a nice setting and characters.





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"Re(5):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 06:55post reply

quote:

I also dislike the assertion that so-called "Western" designs are unimaginative and uninspired. If only the lot of you played A Boy and His Blob for Wii (which I admit is not an RPG). And as mentioned in the shilling thread, AC2 has a nice setting and characters.



Well yes I played those games...
I apologize. I should have made clear that I was only referring to RPGs. And then I should have made clear also that I've been only comparing (thinking about)Dragon Age to Final Fantasy...I don't know why..but Dragon Age traumatized me and then I started FFXIII which I really really like...
I'm not comparing the two markets..It's just my personal experience with the latest massive RPGs. For example..I don't like Demon's Soul looks even though it's japanese....it's friday.. and I want to go home....





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"Re(4):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 07:33post reply

quote:

Because of the heart breaking work Sega did botching Yakuza 3 I suddenly have a large hole in my game playing schedule.



Uh oh. I had seen that there had been some cuts made (although why you would think to bring to the US a game that included hostess bars and love hotels, only to cut those items is beyond me). But is it utterly butchered? If, for instance, I thought I could probably live without those things?

On some of the less sophisticated boards out there people are behaving as though Sega should have released the game for free for daring to make any kinds of edit or omissions at all. Honestly, I hadn't really thought much about the game, period, until an acquaintance of mine mentioned to me how it the series was viewed in a favorable light by actual 極道. Then for some reason it became must-try material.





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"Re(4):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 08:03post reply

I said this before, but in regards to FFXIII "just" looking good...I don't think good graphics necessarily indicate something shallow. Aside from the amount of design work that went into the game, expressive renders make for more engrossing characters and detailed environments make exploration much for engrossing, even if you are just "walking on a straight line".

quote:
I'm near the Gran Pulse location in the game and I'm enjoying it, for the most part. I didn't like the lack of options initially, it simply takes too long before you can really DO something with the Crystarium and Optima. Since it starts the real thing it's a very good jrpg, one of the best this generation.


This is a huge frustration for me because it doesn't lend itself to replay value very well. I feel like it intentionally introduces the systems slowly, which is fine for the first playthrough, but once you're accustomed to the (excellent) system in its entirety, it's too hard to go back to the (comparatively boring) beginning.

quote:
Btw, how is Arc Rise Fantasia? I'm waiting for a pal release...


It's GREAT. It doesn't innovate, but it takes the traditional RPG engine to the absolute limit. The battle system is fantastic. I'm just fearful for the English release because they might screw up the experience with bad voice acting. I'm not a dub hater in specific, but it's ALWAYS a possibility.

Anyway, AWESOME THINGS about Arc Rise:

1) INTENSE boss battles, hard as hell and extremely strategic. Less about pounding away a mass of HP and more about finding an opening and launching a crushing combination of attacks.

2) Moral ambiguity. Not a "good vs evil" story and no "love magically saves everything" cop-out ending.

3) Does not include the line "how can I save the world if I can't even save one person!?" (Seriously, fuck you Japan for using this stereotype)

4) Every character is both extremely unique and hugely customizable.

5) Awesome, character-specific "super" moves that are the foundation of a winning battle strategy.

6) Cecille.

7) Great facial renders for a Wii game.

8) Every weapon is uniquely useful. No "sell this weapon then get the next one which is exactly the same, only stronger". Even L'arc's wooden sword from the beginning of the game is significantly useful.

BAD THINGS

1) It's on Wii. PS3 remake, please!

2) The songs that Mitsuda does not compose sometimes suck.

3) The weapon system is brilliant, but you spend too much time leveling up your weapons and not enough time using the maxed-out ones you so cleverly built.

4) Despite being good at what it does, it still has more RPG stereotypes than innovations.

5) The FMV opening is embarrassingly poor.

Also...

quote:
Most of them barely recognize a Japanese manga from a western comic in a manga style (like TokyoPop books Vampire Kisses or Luna Agent-something).


I actually found the relative lack of division between comics and manga in Italy refreshing. I believe it leads to less needless labeling.

Of course, that doesn't necessarily speak for the tastes of consumers...

quote:

Because of the heart breaking work Sega did botching Yakuza 3 I suddenly have a large hole in my game playing schedule.



You really have my condolences on this one, but I have to admire anyone who refuses to buy the US release on principle, even if it means shooting themselves in the foot. Gotta love Sega with their "We cut things because the game isn't going to sell anyway, and when it doesn't sell because we cut things, we'll blame consumers for not buying it when they ask about Yakuza 4. PS: We're doing you a favor!"

quote:
Uh oh. I had seen that there had been some cuts made (although why you would think to bring to the US a game that included hostess bars and love hotels, only to cut those items is beyond me). But is it utterly butchered? If, for instance, I thought I could probably live without those things?


People are finding numerous side quests missing as well.





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"Re(5):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 16:28post reply

quote:

Because of the heart breaking work Sega did botching Yakuza 3 I suddenly have a large hole in my game playing schedule.

---
You really have my condolences on this one, but I have to admire anyone who refuses to buy the US release on principle, even if it means shooting themselves in the foot. Gotta love Sega with their "We cut things because the game isn't going to sell anyway, and when it doesn't sell because we cut things, we'll blame consumers for not buying it when they ask about Yakuza 4. PS: We're doing you a favor!"

People are finding numerous side quests missing as well.



I thought that pimping whores was the only thing left out (since they are modeled after fashion magazine models).... well, only that and the japanese history tests.

Is there is something else that I should know before going to my local story and buy this? While I could miss to a point the reminiscence that sulks me when I see a chubaka akin criminal trying to pic up girls way younger than him, I might be able to stomach this if most of the other weird things are in... and if the violence is there, in full.







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"Re(4):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 18:00:post reply

quote:

Because of the heart breaking work Sega did botching Yakuza 3 I suddenly have a large hole in my game playing schedule.
Heheheh. I heard about this. Like with Shenmue, I deeply feel for people who will be playing Ryuu Ga Gotoku 3 in English. Not that I'm playing it yet in any langage since I still have yet to play Ryuu Ga Gotoku 1 because I'm 15 games behind, but one day...

Also:
quote:
BAD THINGS 2) The songs that Mitsuda does not compose sometimes suck.
This is a shortcoming I find with many, many games.





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[this message was edited by Maou on Sat 13 Mar 18:05]

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"Re(6):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 18:14post reply

quote:


I thought that pimping whores was the only thing left out (since they are modeled after fashion magazine models).... well, only that and the japanese history tests.

Is there is something else that I should know before going to my local story and buy this? While I could miss to a point the reminiscence that sulks me when I see a chubaka akin criminal trying to pic up girls way younger than him, I might be able to stomach this if most of the other weird things are in... and if the violence is there, in full.



Mahjong, Shougi, sidequests related to the removed content and like...10 or so unrelated sidequests were inexplicably (?) removed. I don't have the game for myself, so this is based on what other people have said. Either way, I think the game is more like 85% intact, rather than Sega's quoted 99%. I don't believe it's specifically "censored" as much as "butchered", though.

But I would get the game if I were you, because according to 1-Up, you "fail at life and will never have sex" if you don't buy it.

http://www.1up.com/do/reviewPage?cId=3178337

Personally, I would not consider "taking it in the ass from Sega" "having sex", but that's just me.

Either way, score one for video game journalism!





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"Re(5):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 18:31post reply

quote:
It's GREAT. It doesn't innovate, but it takes the traditional RPG engine to the absolute limit. The battle system is fantastic. I'm just fearful for the English release because they might screw up the experience with bad voice acting. I'm not a dub hater in specific, but it's ALWAYS a possibility.


You're right, it's a risk.
ARF reminds me the Grandia series (loved the first 2 games), it seems to have a nice "classic" jrpg style both in art and gameplay. Very interested since the jap release, plus Mitsuda....game sold.
I don't get the point of how being a Wii game is a minus, sure hi-res the better, but the game really deserves being on PS3 excluding the graphics? I mean, Muramasa is also a very good game, despite the system (I don't find Wii so terrible, I enjoyed it when comes to REAL games instead a collection of party games) and so most of old games from old consoles.

quote:

I actually found the relative lack of division between comics and manga in Italy refreshing. I believe it leads to less needless labeling.

Of course, that doesn't necessarily speak for the tastes of consumers...



Have you been to Italy? Is so interesting our comics market? _
"Needless labeling" depends...some western works that imitate mangas are terrible (speaking about art, not the story) in most cases is necessary for avoiding misunderstanding.
The only one to me is fairly near to japanese graphics is Vampire Kisses, the artist is probably asian and had published a story on a Japanese magazine, but that's all.
Mahnwa instead are as good as manga and even surpass them in terms of storytelling and originality in some cases.
Mahana are...weird. Not so similar to asian comics, but not similar to comics either. Don't like them, see what they've done to Street Fighter!
Oh, I used to run a comic shop some years ago, but when I quit I lost interest in following the market (I'm currently buying only 3 manga series: Alive, Mushishi and Shin Angyo Onshi).





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"Re(6):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 19:49post reply

quote:
I don't get the point of how being a Wii game is a minus, sure hi-res the better, but the game really deserves being on PS3 excluding the graphics? I mean, Muramasa is also a very good game, despite the system (I don't find Wii so terrible, I enjoyed it when comes to REAL games instead a collection of party games) and so most of old games from old consoles.


I like playing games at their native resolution. Muramasa and Arc Rise are both great looking games, but to get them looking how I wanted, I had to run them through a VGA box and display them on a screen within a screen on my TV. I was sad to hear that they made the Muramasa sprites at twice the resolution they are in the game. I can only imagine how beautiful that would look. Games like that certainly aren't ruined by being on Wii, but they certainly don't benefit, either.

Might not be a minus for other players, though...



quote:
Have you been to Italy? Is so interesting our comics market? _
"Needless labeling" depends...some western works that imitate mangas are terrible (speaking about art, not the story) in most cases is necessary for avoiding misunderstanding.
The only one to me is fairly near to japanese graphics is Vampire Kisses, the artist is probably asian and had published a story on a Japanese magazine, but that's all.



I went to Italy and visited the Lucca Comics and Games convention. I was happy to see people buying manga and western comics right next to each other. I was happy to hear publishers say that they don't draw a line between the two...they simply publish the titles they find merit in. I don't know if this is the prevalent belief or not, but it's definitely nothing like that in America.

I won't argue that western "fake manga" is terrible on the whole. Unfortunately, some of that comes from pressure from publishers to make art more or less "Japanese." Artists who are confident in manga style are forced to compromise that for "comic" publishers, while other artists are forced to draw "Japanese style" (which they know nothing about) for "manga" publishers.

I mean, crap is crap, and so much western "manga" has no right to be published in the first place, but the labeling certainly doesn't help. If an artist is allowed to nurture their own style without boundaries, it's going to look better in the end.

Also, your remark about Italian people and fashion made me laugh, because it's comically true in Milan. It's like there's a list of what's "in style", it's only three items long, and EVERYONE follows it. My first response was "Wow! Everyone is SO stylish!", but that kind of loses its novelty when 90% of the people dress exactly the same (splash of purple, leather jacket, tight jeans or short skirt, thick-rimmed glasses).





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"Re(7):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 20:09post reply

quote:

I like playing games at their native resolution. Muramasa and Arc Rise are both great looking games, but to get them looking how I wanted, I had to run them through a VGA box and display them on a screen within a screen on my TV. I was sad to hear that they made the Muramasa sprites at twice the resolution they are in the game. I can only imagine how beautiful that would look. Games like that certainly aren't ruined by being on Wii, but they certainly don't benefit, either.

Might not be a minus for other players, though...



Didn't know that, but is a great point. Muramasa graphics at double resolution....yummy....


quote:

I went to Italy and visited the Lucca Comics and Games convention. I was happy to see people buying manga and western comics right next to each other. I was happy to hear publishers say that they don't draw a line between the two...they simply publish the titles they find merit in. I don't know if this is the prevalent belief or not, but it's definitely nothing like that in America.



It's a common believe the thing "we only publish titles that deserves it". In most cases the imperative is MONEY.
There are some titles that sold really near nothing that are published because they're good (Narutaru by Kitoh or some Kei Tome's works), but are exceptions and a support like this is impossible if you don't have a seller hit like a Naruto, One Piece, Dragonball or TONS of shojo.

You've been to Lucca? Did you enjoy? I liked it (I've been there some years ago), I recall buying that freaky KOF Pinky Street..... ^^'
So you are into comic market? Now I'm curious but respect if you want to keep safe your true identity :P

quote:

I won't argue that western "fake manga" is terrible on the whole. Unfortunately, some of that comes from pressure from publishers to make art more or less "Japanese." Artists who are confident in manga style are forced to compromise that for "comic" publishers, while other artists are forced to draw "Japanese style" (which they know nothing about) for "manga" publishers.

I mean, crap is crap, and so much western "manga" has no right to be published in the first place, but the labeling certainly doesn't help. If an artist is allowed to nurture their own style without boundaries, it's going to look better in the end.



Here is more or less the same, I though in America is different. A friend of mine is into comics, finished a specialized school, but the teachers and tutors hardly criticized the manga art and storytelling and forced pupils to avoid that style.
Btw Italian-native comics are boring as hell, really nothing interesting except one called Quebrada (that was published FIRST in usa by Vertigo).

quote:

Also, your remark about Italian people and fashion made me laugh, because it's comically true in Milan. It's like there's a list of what's "in style", it's only three items long, and EVERYONE follows it. My first response was "Wow! Everyone is SO stylish!", but that kind of loses its novelty when 90% of the people dress exactly the same (splash of purple, leather jacket, tight jeans or short skirt, thick-rimmed glasses).



Yeah, the same in my city (near the Adriatic coast). It's ironic how especially girls think about how are unique and can attract a boy for what they really are when they are exactly the same, like freaky clones.
And it not stops with the clothes....
Very stupid ^^





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"Modnar" , posted Sat 13 Mar 20:27post reply

All this talk about fashionable people makes me want to take a moment to bring up Style Savvy aka Wagamama Fashion Girls Mode for DS. This came out in English last November and I found myself very curious from things I read about the Japanese release. Since I've only very recently started to have spending money for games again I've been trying to catch up on '09 releases now and decided to pick it up on a whim. IT IS SO MUCH FUN. Who knew that helping customers find the perfect outfits could be so much fun? A lot of guys I know seem surprised by the fact that I could even get this to the register, let alone have fun with it. They never seem surprised by the fact that I have a pink DS. Go figure!

Anyway, this game has ridiculously high production values, the presentation is simply stunning and I have to believe that anyone can have a blast with it if they let their guard down a little bit. Try it out! If you're not secure enough in your masculinity to do even that much, well, you are a turd.

tl;dr: in the afterlife I hope I am a perpetually youthful and skinny girl who sells clothing at a hip boutique for eternity

I guess this is slightly offset by the fact that I recently picked up Legend of Kage 2 as well and the boss battles in this game are a delight. Lots of fun! There's so many of them! The stages I could take or leave, but you get to do some fun ninja things and fun ninja things are pretty cool. Considering it released for $20 and it's $15 or less in a lot of places now, it is also recommended!

quote:
I was sad to hear that they made the Muramasa sprites at twice the resolution they are in the game. I can only imagine how beautiful that would look. Games like that certainly aren't ruined by being on Wii, but they certainly don't benefit, either.

Not ruined, no, but it's super heartbreaking. I hesitate to buy games for Wii because it's rarely ever plugged in at my apartment... because everything looks really, really bad. Japanese TvC was one of the first since... right around launch, I think, and the US version might be the next since then. If Muramasa was on a console with HD output I don't think I would have hesitated after my dramatic love-hate relationship with Odin Sphere.

I would still pay $60 for an HD Odin Sphere... even if they didn't retune the gameplay at all and it occasionally makes me want to scream and scratch all the skin off of my face.





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"Re(1):Modnar" , posted Sat 13 Mar 20:33post reply

Oh Grave, come to live in Italy.
You'll hate Style Savvy (I think it's good if from Nintendo, but can't stand the theme) :P

And Muramasa has nothing to do with Odin Sphere, is more action-oriented ala Legend Of Kage 2. And has no framerate issues or slowdowns during boss fight (but it freezed once!).
Buy it, it's a very good and charming game in pure Japanese flavor.





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"Re(2):Modnar" , posted Sat 13 Mar 20:46post reply

Ahh, I wish I had an easy way to visit Italy! But all the family I have left there is so old and so out of touch with the American relatives. They're from a little town in Calabria that looks totally beautiful to me but I doubt we'd have much to say to each other. But hey, I'm taking baby steps. In 2010 I actually have money to cover expenses AND entertain myself! In 2011... GRAVE TRAVELS THE WORLD

I would like to try Muramasa someday, but I'd really need to get ahold of a small CRT to play it on. The things our HDTV does to Wii games...! Very upsetting. Likely even moreso when it's a game as beautiful as the ones Vanillaware puts out.

I have difficulty believing that they're capable of a good action title, but it hardly matters. I loved looking at every little thing in Odin Sphere, and what I've seen of Muramasa's aesthetic looks every bit as lovely with a totally different theme. Oh, maybe I will pick it up... I barely bought any games last year at all and this month alone I think I've spent over $100 on them and I'm actually playing the ones I bought! They're not sitting on the shelf! This is weird!





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"Re(3):Modnar" , posted Sat 13 Mar 20:52post reply

quote:
The things our HDTV does to Wii games...! Very upsetting. Likely even moreso when it's a game as beautiful as the ones Vanillaware puts out.


Actually I'm searching a box that converts rgb signals into hd tv support. On Neogaf they told it works well and that "grainy" effects are toned down.
I found one on ebay this holiday at about 60$.





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"Re(7):Fynaru Fanutasi and RPGS" , posted Sat 13 Mar 23:59post reply

quote:
Also, your remark about Italian people and fashion made me laugh, because it's comically true in Milan.

I gathered a lot of experience about Italian people in the last few months, and from what I saw, I can only concur. Milanese people look indeed incredibly elegant, but those I met lost a lot of point when
1) I met other Milanese dressed exactly the same
2) I noticed they only had 3 classy outfit nothing else.
3) didn't have anything inside their pretty, pretty head
4) didn't see the problem in living in a cheap crappy room and eat only cheap and unhealthy food if that meant being able to buy that new pair of shoes that costs twice their monthly salary (and they didn't really eat that much to begin with, because eating is gross anyway).

I mean... It's like Snotty Parisian people overplaying vain, but seriously.

All in all, what I mean is: Spanish guys FTW.





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"Re(5):Fynaru Fanutasi and RPGS" , posted Sun 14 Mar 05:46post reply

quote:
You really have my condolences on this one, but I have to admire anyone who refuses to buy the US release on principle, even if it means shooting themselves in the foot. Gotta love Sega with their "We cut things because the game isn't going to sell anyway, and when it doesn't sell because we cut things, we'll blame consumers for not buying it when they ask about Yakuza 4. PS: We're doing you a favor!"


I know I'm going down in a blaze of stupidity on this one but there's no correct choice for me to make. While I would happily purchase and support a niche series here in the US I can't financially back Sega's decisions on this title. The best I can do at this point is struggle through the Japanese version with an FAQ or buy a used copy -so Sega won't get a nickel of my money- and dream about what might have been.

quote:
Uh oh. I had seen that there had been some cuts made (although why you would think to bring to the US a game that included hostess bars and love hotels, only to cut those items is beyond me). But is it utterly butchered? If, for instance, I thought I could probably live without those things?


The list of what has been cut is growing daily. It makes for morbid reading. While this whole situation is perplexing what I find most interesting is how long it's been since cuts this large and this arbitrary have been made during a localization. It's like we're back in the SNES days.

quote:
All this talk about fashionable people makes me want to take a moment to bring up Style Savvy aka Wagamama Fashion Girls Mode for DS.
When one game leaves, another takes its place. Here's the game I should be playing!

Yes, I am serious.





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"Re(8):Fynaru Fanutasi and RPGS" , posted Sun 14 Mar 07:12post reply

quote:
You've been to Lucca? Did you enjoy? I liked it (I've been there some years ago), I recall buying that freaky KOF Pinky Street..... ^^'
So you are into comic market? Now I'm curious but respect if you want to keep safe your true identity :P


I enjoyed the convention and I LOVED the city. It was nice to be able to walk just a little bit outside of the convention area and have a quiet, private experience as well. I had a lot of fun seeing non-stylish Italians and checking out all the cosplayers up on the wall. Everyone seemed to be having so much fun.

quote:
Here is more or less the same, I though in America is different. A friend of mine is into comics, finished a specialized school, but the teachers and tutors hardly criticized the manga art and storytelling and forced pupils to avoid that style.


This can be a shame, but it can also be a good thing for less experienced artists. I'm not saying your friend is necessarily like this, but so many wannabee manga artists don't master the basics, first. Manga is very demanding. If you don't have a strong grasp of the fundamentals, your work is probably going to turn out like the worst of the American manga.

As for me...I've worked on a bunch of little things here and there, but I'm no one important.

quote:
Actually I'm searching a box that converts rgb signals into hd tv support. On Neogaf they told it works well and that "grainy" effects are toned down.
I found one on ebay this holiday at about 60$.


This sort of thing isn't a miracle product, but it helps with the colors a bit, and if you're content not playing at full-screen, you can make it look just right. It's worth it if you have the money to spare, but I wouldn't make it a super big priority.

On Muramasa...
quote:
I have difficulty believing that they're capable of a good action title, but it hardly matters.


I'm sure I've said this before, but the combat system in Muramasa is clever and tremendously fun. The boss fights are great as well, but there's SO MUCH RUNNING AROUND. It's a totally awesome 5 hour game stretched thinly across 20. If they had made it more like Metroid/modern Castlevania it could've been brilliant.





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"Re(1):Modnar" , posted Sun 14 Mar 13:33:post reply

quote:
I guess this is slightly offset by the fact that I recently picked up Legend of Kage 2 as well and the boss battles in this game are a delight. Lots of fun! There's so many of them! The stages I could take or leave, but you get to do some fun ninja things and fun ninja things are pretty cool. Considering it released for $20 and it's $15 or less in a lot of places now, it is also recommended!
I got Legend of Kage 2 a while back last year. It definitely reminded me of those Genesis-era platform games like Valis, with a few modern sensibilities.
quote:
The things our HDTV does to Wii games...! Very upsetting. Likely even moreso when it's a game as beautiful as the ones Vanillaware puts out.

Actually I'm searching a box that converts rgb signals into hd tv support. On Neogaf they told it works well and that "grainy" effects are toned down.
I found one on ebay this holiday at about 60$.

$60? You can get Wii VGA cables for only $40 and it'll be guaranteed to make it look sharp.

I'm playing Murasama on a plasma right now using the official components and I don't have any "grainy" signals or whatnot. In fact, it's the opposite of what you'd come to think that it looks nice and incredibly sharp! Sometimes the folks at NeoGAF exacerbate claims, and as long as you get component cables (and turn on progressive scan through the options menu) instead of using the composites that came with your Wii you should be fine.





[this message was edited by sfried on Sun 14 Mar 13:43]

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"Re(2):Modnar" , posted Sun 14 Mar 14:01post reply

quote:
I got Legend of Kage 2 a while back last year. It definitely reminded me of those Genesis-era platform games like Valis, with a few modern sensibilities.

Yeah, it's definitely reminiscent of 16-bit platformers but modern enough that it doesn't feel contrived. I'm kind of disappointed that nobody knocked me down and screamed at me for not buying this last year.

quote:
I'm playing Murasama on a plasma right now using the official components and I don't have any "grainy" signals or whatnot. In fact, it's the opposite of what you'd come to think that it looks nice and incredibly sharp! Sometimes the folks at NeoGAF exacerbate claims, and as long as you get component cables (and turn on progressive scan through the options menu) instead of using the composites that came with your Wii you should be fine.


I have to imagine a lot of this has to do with how well your TV scales? The 720p set in the living room makes Wii games a moderately blurry mess even with progressive scan... and I know for a fact that my monitor scales things very poorly and the Wii fares even worse. It's like smearing vaseline all over the screen. This shouldn't have even been an issue in 2006 and the fact that it is one now is pretty frustrating. When Nintendo sends screenshots of Metroid: Other M to video game media and warns that the final product won't run at that resolution it's intensely depressing.

quote:
Here's the game I should be playing!

Yes, I am serious.


Please pick it up! I hope you like it. Amusingly enough, when I splurged the other day and bought Legend of Kage 2, Avalon Code and Style Savvy... that was the $60 I was going to spend on Yakuza 3. True story! The situation depresses me but I'm very tired of giving Sega money to... be Sega. When they stop fucking up they can have my money.

I kind of want Infinite Space but this whole thing has left a pretty sour taste in my mouth toward Sega. Not sure what I'm gonna do regarding that one.

quote:
I'm sure I've said this before, but the combat system in Muramasa is clever and tremendously fun. The boss fights are great as well, but there's SO MUCH RUNNING AROUND. It's a totally awesome 5 hour game stretched thinly across 20. If they had made it more like Metroid/modern Castlevania it could've been brilliant.


As long as said running isn't punctuated by long loading times I think I can handle it. Er, it isn't, is it? I wonder if the local rental store has it, they have a pretty decent game selection. It's funny how often I forget that renting games is actually an option.





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"Re(3):Modnar" , posted Sun 14 Mar 17:45:post reply

quote:
I have to imagine a lot of this has to do with how well your TV scales? The 720p set in the living room makes Wii games a moderately blurry mess even with progressive scan... and I know for a fact that my monitor scales things very poorly and the Wii fares even worse. It's like smearing vaseline all over the screen. This shouldn't have even been an issue in 2006 and the fact that it is one now is pretty frustrating. When Nintendo sends screenshots of Metroid: Other M to video game media and warns that the final product won't run at that resolution it's intensely depressing.
My TV is a 720p Panasonic Viera and there's nothing smeary about the images from my Wii. In fact, I'm not sure if it has passed the "break-in" period, but the images are very clear. A Boy and His Blob looks excellent. Muramasa even more so. A little calibration would make them even look more vivid. Funny you mentioned Other M, since that was the first video I tested it out on.

I also tried the Monster Hunter Tri demo. Very sexy looking, although I've yet to beat Qurupeco.

I know there are devices out there that can scale for your TV but it seems they cost a pretty penny. Best advise is to get those VGA cables and see if the VGA inputs cut out much of your TV's post-processing crap, which it is the number 1 source of awful scaly images and lag. If all else fails, get an external signal scaler that acepts progressive scan.
quote:
As long as said running isn't punctuated by long loading times I think I can handle it. Er, it isn't, is it?
I've been playing for quite a while, and I've yet to encounter any loading screens. In fact, the transition between screens is seemless.





[this message was edited by sfried on Sun 14 Mar 17:50]

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"Re(4):Modnar" , posted Sun 14 Mar 20:33post reply

So, if I want to play with my old systems on LCD screen the best solution is VGA cable, right?
I assume this for the past generation consoles but what about my Snes, my PCE or my Megadrive?





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"Re(5):Modnar" , posted Sun 14 Mar 20:59post reply

I second sfried's comments : anything that is supposed to have progressive scan, being player without the component cables and the progressive off looks extremely odd, but once you get the cables and activate the option it can look pretty nice in most cases.

quote:
So, if I want to play with my old systems on LCD screen the best solution is VGA cable, right?
I assume this for the past generation consoles but what about my Snes, my PCE or my Megadrive?



In those cases you have to play with the options of the TV. I have a Bravia (one that Polly commended in one thread, long ago) and it has pretty neat filters for 4:3 ratios, it even has a "memory" system where every configuration from every tv input slot is saved, so you can have "true definition" config in the hdmi, and a weaker contrast, less shinny configs for the lesser worthy beings plugged in to your tv; you won't have to change anything if you change the device.







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"Re(5):Modnar" , posted Mon 15 Mar 01:15:post reply

quote:
So, if I want to play with my old systems on LCD screen the best solution is VGA cable, right?
I assume this for the past generation consoles but what about my Snes, my PCE or my Megadrive?

In many cases, most of them offer an S-Video output, but even then, some LCDs models are horrible at handling interlaced signals, especially for the cheap-end models (they will look like a blocky mess). I would usually avoid using those kinds of displays for legacy devices. Most newer models handle old signals better, though. I know there are some "interlace blending effects" that are lost when using something higher end than a composite such as S-Video; in these these setups certain patches of graphic look like regular dithers.

If you want a full lowdown on the details, head over here.





[this message was edited by sfried on Mon 15 Mar 09:20]

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"Musou" , posted Mon 15 Mar 11:46:post reply

site remaped has every non minor character that I can remember right now. Playable characters confirmed, and no Rolento makes us boo deep in our hearths, while gazing upon the reddish light of the cloudy sunset.


OT : First they said then they said It's almost funny







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"Re(1):Musou" , posted Mon 15 Mar 22:22post reply

quote:
site remaped has every non minor character that I can remember right now. Playable characters confirmed, and no Rolento makes us boo deep in our hearths, while gazing upon the reddish light of the cloudy sunset.

While we shall all mourn the omission of proto-Rolento it looks like that Karnov looking dude made it in as a NPC. It's amazing, that big guy was in maybe twenty pages before he was kicked to death by Ken and was never spoken of again but in spite of that he still manages to show up in merchandise years later. I guess he has a design that lends itself well to being a sub-boss.





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"Stickvania" , posted Tue 16 Mar 04:12post reply

I came across this while reading a site that I sometimes frequent.

On playing it-- and I only played to the first boss) I found this person's attention to detail pretty good with a few exceptions (falling is too floaty, jump with an arrow key doesn't work as well as a separate key-- or maybe it's something about the timing of the jump/slash-- and (I was dying to see this, actually, like the CV dork that I am) he implements the hidden treasure chests as block smashes rather than having thm be crouch activated.

These aren't really criticisms-- I think that the game is so well pulled off that it sort of invites a fan to examine it in painstaking detail.

Also, I like his graphic for bats and how it carries over to the big bat boss.

Also also, I like the Nosferatu load screen graphics.





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"Re(1):Stickvania" , posted Tue 16 Mar 10:32:post reply

quote:
I came across this while reading a site that I sometimes frequent.
Funny you bring this up when Rondo of Blood had just came out on VC.

Exactly what has happened with IGA's status?





[this message was edited by sfried on Tue 16 Mar 10:33]

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"Re(2):Stickvania" , posted Tue 16 Mar 12:58post reply

quote:
I came across this while reading a site that I sometimes frequent.Funny you bring this up when Rondo of Blood had just came out on VC.

Exactly what has happened with IGA's status?

Wait...didn't Rondo come out for VC like half a year ago? Or is it coming abroad, too, which I did not know?

I think IGA has been thrown into the pit with the 70th iteration of the Legion boss and the optional boss for the 80th inverse castle to reflect on his sins and to remind us that the co-director of Nocturne in the Moonlight was probably more important to the game than IGA himself has proven.

Er, or maybe he's on "administrative leave?"





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"Re(3):Stickvania" , posted Tue 16 Mar 16:43post reply

quote:
Wait...didn't Rondo come out for VC like half a year ago? Or is it coming abroad, too, which I did not know?
It actually came out today...well yesterday for the US.

quote:
I think IGA has been thrown into the pit with the 70th iteration of the Legion boss and the optional boss for the 80th inverse castle to reflect on his sins and to remind us that the co-director of Nocturne in the Moonlight was probably more important to the game than IGA himself has proven.

Er, or maybe he's on "administrative leave?"

Last I've heard he was "somewhat involved" in ReBirth?