Bayonetta - FIRST CLIMAX thread - http://www.mmcafe.com/ Forums


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Evenor
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"Bayonetta - FIRST CLIMAX thread" , posted Fri 9 Oct 09:21post reply

Has anyone played the demo yet? If so then discuss!

So far I am very pleased with the game! Its over-the-top combo system seems pretty satisfying. I also love how awkward and ugly Bayonetta looks (her head is so small)! Despite the bad press about the PS3 ver. of this game, I thought the demo looked good.





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Pollyanna
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"Re(1):Bayonetta - FIRST CLIMAX thread" , posted Fri 9 Oct 09:29post reply

It makes DMC4 look lame and I didn't dislike DMC4 at all. I hope the whole game is as overflowing as bosses as the demo is. With so many games, the levels are just so-so and the bosses are incredible. So why not make a game that's mostly bosses?





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Maou
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"Re(2):Alien Soldier - FIRST CLIMAX thread" , posted Fri 9 Oct 10:44post reply

quote:
So why not make a game that's mostly bosses?

Why, it's already been done by the most badass Mega Drive game of all time. Gunstar Heroes is better, but nothing is more grizzled than this one.

What, derailing Bayonetta into Treasure? Very well...I saw some video of Bayonetta finishing off some bad guy by stripping naked and having some evil black shadow monster fly out of her and devour the boss. I guess that was cool?





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"Re(1):Bayonetta - FIRST CLIMAX thread" , posted Fri 9 Oct 13:32post reply

The PS3 demo is horrible. So much slowdown and tearing that it completely ruins the experience. As a result, what was once fluid, lightning-fast action is now a sluggish, unresponsive mess.

It's such a damn shame because the PS3 version will probably have a better chance of reaching a wider audience now that the Slim is selling like crazy. I seriously hope that Sega irons out all the graphical issues, though with the release date looming so close it's likely not going to happen.

I'll cop a 360 on the cheap if I must, because this game is too awesome to pass up.





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"Re(2):Bayonetta - FIRST CLIMAX thread" , posted Sat 10 Oct 01:31post reply

Yes, PS3 version had horrible technical issues. I don't know why it has to be like this, PS3 got some good multiplatform stuff recently.
Even a firts-generation title like FolkSouls looks better than this, it's kind of unforgettable from Sega.

Anyway, the game rocks.





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"Re(2):Bayonetta - FIRST CLIMAX thread" , posted Sat 10 Oct 01:34post reply

The idea that a multi-platform game can have this much difficulty in the year 2009 is sort of amazing. Wasn't anybody at Sega watching to make certain that the conversion to the PS3 was progressing properly?

quote:
So why not make a game that's mostly bosses?

The last game I can remember that tried the trick of non-stop boss battles was the unplayable Hippa Linda/Stretch Panic. After suffering through that trite trinket from Treasure I'm glad that games have not gone down that particular design route.





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"Re(3):Bayonetta - FIRST CLIMAX thread" , posted Sat 10 Oct 03:02post reply

quote:

The last game I can remember that tried the trick of non-stop boss battles was the unplayable Hippa Linda/Stretch Panic. After suffering through that trite trinket from Treasure I'm glad that games have not gone down that particular design route.



There's a certain logical progression in these kinds of hack and slash games toward a bosses-only game-- After all, why not showcase a bunch of carefully designed bosses rather than wave after wave of identical flunkies. The danger is when bosses start to be recycled, which is what I'd worry about with Bayonetta-- all the DMC games recycle bosses, which kindof sucked.

I'm a little interested in Bayonetta. Even though the aesthetic is a bit silly for my taste, the over the top part might be enough to convince me to try it.

Oh, and Ishmael, I have to say that I really loved Stretch Panic, especially the orbiting satellite boss. I wish that Treasure had waited until PS3 to release it, since the modeling was somewhat substandard, but other than that, I liked it. Is it that, being a Treasure game, you expected it to be incredible, and found it to be merely good, or did you really think it was awful?





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"Re(3):Bayonetta - FIRST CLIMAX thread" , posted Sat 10 Oct 04:30post reply

quote:
The idea that a multi-platform game can have this much difficulty in the year 2009 is sort of amazing.



It's pretty bad, especially if you have projects that were originally built on just one platform. There are times when at the start, you need to get it working... and you only have enough manpower to get it working on one platform. Plenty of the tech "ought to work" on other platforms... but not without significant patchwork.

Sometimes it amazes me that large game projects ever get done at all.





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"Re(4):Bayonetta - FIRST CLIMAX thread" , posted Sat 10 Oct 09:01post reply

quote:
There's a certain logical progression in these kinds of hack and slash games toward a bosses-only game-- After all, why not showcase a bunch of carefully designed bosses rather than wave after wave of identical flunkies. The danger is when bosses start to be recycled, which is what I'd worry about with Bayonetta-- all the DMC games recycle bosses, which kindof sucked.

I'm a little interested in Bayonetta. Even though the aesthetic is a bit silly for my taste, the over the top part might be enough to convince me to try it.

Oh, and Ishmael, I have to say that I really loved Stretch Panic, especially the orbiting satellite boss. I wish that Treasure had waited until PS3 to release it, since the modeling was somewhat substandard, but other than that, I liked it. Is it that, being a Treasure game, you expected it to be incredible, and found it to be merely good, or did you really think it was awful?


Most boss fights walk that fine line between the satisfaction of learning and exploiting the bosses weaknesses and finding that one hole in their AI and cheesing them to death. For me the boss battles in Stretch Panic felt like they had fallen on the wrong side of that line. Since about the only other thing besides the boss fights in the game was the tacky hubworld there was very little in Stretch Panic to pull me in. Boss-rush games such as Shadow of the Colossus can be great fun but Stretch Panic just wasn't doing it for me. That, and since Maou was trying earlier to sidetrack the discussion with a digression into ornithology I thought I would start the Treasure backlash early.

Now that I think about it I feel those lowly cannon fodder guys do often serve a purpose. In most games of this ilk such as DMC, NG and so on the grunts can be disposed of in all manner of different ways. While there are tactics that work better than others on the various goons there is also room for the player to experiment and develop an understanding of the move list and game engine. What seperates the bosses from the waves of enemies who only live to die by your hand is not their larger life bars or their increased damage, it's that you often can't use the strategies you used on their underlings. Being forced to use your now familiar moves in new ways is what I feel makes for a good boss fight. I'm just rambling here but now that I've written that all out I can appreciate the role the nameless peons play in a game; thanks to those poor saps I can better appreicate the complexity of the combat.





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"Re(5):Bayonetta - FIRST CLIMAX thread" , posted Mon 12 Oct 17:47post reply

Tried the demo, and damn this game sucks!! Never see a piece of trash like this for ages. Technicaly the game is already outdated by most of the game already released, like batman AA, uncharted or mass effect and GEOW2... Modélisation is poor and textures are really bad.

The héroine is the stupidest girl ever... She's ugly with her stupid haircut, and gross beyond imagination. I thinked that DOA or ninja gaiden would ruins the "woman images" but this game is like soft porn...

The ennemey design is grotesque and lame at a climax point, most of the time you can't even tell what they are or what they supposed to be, I mean I saw some children clay stuff that looks millions times better.

And as for the game it's already done, re-done, and done million times, to be really original. After a lame, madworld, and now this I don't think that platinium games will live longer than clover did...

Can't they try doing something clever and good for once? stop making stupid "artistic-gore-sexy-wanabee" stuff like this and try making a "real" game.

Oh, the music is great, the only good thing in this game.






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Count Hihihi
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"Re(2):Bayonetta - FIRST CLIMAX thread" , posted Mon 12 Oct 20:39post reply

quote:
Sega

quote:
Sega

quote:
Sega






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"Re(6):Bayonetta - FIRST CLIMAX thread" , posted Mon 12 Oct 23:44post reply

quote:
Tried the demo, and damn this game sucks!! Never see a piece of trash like this for ages. Technicaly the game is already outdated by most of the game already released, like batman AA, uncharted or mass effect and GEOW2... Modélisation is poor and textures are really bad.



I tried it yesterday. And I loved it.

At first I was turned off by the over the top presentation, but then I started to love it. It's so ridiculous it ends up being awesome.
The graphics are good, not great, but pretty good overall. I think the developers didn't have the resources/expertize to port it to the PS3 so they gave it to Sega, and they could have done better.
But I liked the style of the game. And I liked the girl, even if her head is too small and she is ridiculous, she is still awesome. I LIKE this game.
Japanese developers are way behind western studios graphic wise. However, I don't give a shi% about 100000000000 polygon bold american marines.





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nobinobita
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"Re(7):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 00:49:post reply

quote:

Japanese developers are way behind western studios graphic wise. However, I don't give a shi% about 100000000000 polygon bold american marines.



Technology is less interesting than artistic intention and execution.

A 10 million polygon turd with full scene antialiasing running at 1080p is still a turd.

Some people like turds. And that's ok.





[this message was edited by nobinobita on Tue 13 Oct 00:52]

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"Re(5):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 00:54post reply

quote:
That, and since Maou was trying earlier to sidetrack the discussion with a digression into ornithology I thought I would start the Treasure backlash early.
I do maintain that Alien Soldier is the best ornithological boss-based platform game of all time.





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Tai-Pan
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"Re(8):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 01:07post reply

quote:


A 10 million polygon turd with full scene antialiasing running at 1080p is still a turd.

Some people like turds. And that's ok.



Exactly. I like a little bit of everything. I'll have some bold muscular marine one day and the next some http://www.thebitbag.com/wp-content/uploads/2009/08/bayonetta_butt.jpg





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"Re(7):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 01:58post reply

quote:
However, I don't give a shi% about 100000000000 polygon bold american marines.



This, and a million times THIS.





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"Re(8):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 03:57post reply

quote:

Technology is less interesting than artistic intention and execution.



Now you're making me sad. Devising and applying technology to solve unique problems is extremely interesting! One of the wonderful things about video games is that there's an almost continuous stream of new and interesting problems to try tackling, and at the same time, there's a continuous stream of new and interesting ways to tackle them. It's like some kind of MMA where enormous, sweating problems wrestle with hairy, stimulant-pumped minds in an unending gauntlet of pain-filled battles for submission.

How about we rephrase that as, "technology in a vacuum is only so interesting".

As for Bayonetta, I still haven't played it yet. But apart from it looking very nice and having some nice set pieces, I'm still wondering how it's supposed to be such a big revolution from the DMC formula (I remember one of the producers saying something to that effect). Anybody who has played it care to speculate on that?





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"Re(9):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 05:19:post reply

quote:

Now you're making me sad. Devising and applying technology to solve unique problems is extremely interesting! One of the wonderful things about video games is that there's an almost continuous stream of new and interesting problems to try tackling, and at the same time, there's a continuous stream of new and interesting ways to tackle them. It's like some kind of MMA where enormous, sweating problems wrestle with hairy, stimulant-pumped minds in an unending gauntlet of pain-filled battles for submission.



Dangit, last thing I ever want to do is make anyone sad.

I should have said "technology is not a replacement for competent art design". And what I mean by that is many games are technologically impressive. They are very impressive feats of engineering, and it could be said that they are beautiful from the standpoint of technical accomplishment if you understand the feats of strength it took to get the games to perform as they do.

But this does not necessarily make the product visually appealing.

There are lots of games with really really impressive technology that just totally drop the ball with the visual execution. For instance, for some strange reason, many high profile developers keep churning out games where people have mute fish eyes (this is often because they set the reflectivity of the eyeball shader too high so its way too bright and everyone looks glassy eyed and scared all the time). This isn't a stylistic thing, it's just carelessness.

The technology is there, but the comprehension isn't always there.

It's like raising a nice fat healthy cow, butchering it for its tender marbled meat then overcooking it.

I hope I'm not coming off as argumentative. I have great admiration for good programmers. They're rare and awesome people. Good people. I just get upset when I have to abide by bad art decisions. It's like an insult to all the herculean effort of good programming (and an insult to human dignity dammit!).





[this message was edited by nobinobita on Tue 13 Oct 05:46]

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"Re(9):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 05:25:post reply

quote:


As for Bayonetta, I still haven't played it yet. But apart from it looking very nice and having some nice set pieces, I'm still wondering how it's supposed to be such a big revolution from the DMC formula (I remember one of the producers saying something to that effect). Anybody who has played it care to speculate on that?




I've been wondering the same thing. After seeing the hype (and anti-hype) presented here in this thread, I decided to go and check out some vids. It just looks like another DMC or GoW to me (and in some aspects, less interesting than the two aforementioned games). Apart from the main character being hot and having a fantastic ass, what is so special about this game compared to others of the same genre?





Er.....

[this message was edited by Iron D on Tue 13 Oct 05:28]

nobinobita
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"Re(10):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 05:40:post reply

quote:


As for Bayonetta, I still haven't played it yet. But apart from it looking very nice and having some nice set pieces, I'm still wondering how it's supposed to be such a big revolution from the DMC formula (I remember one of the producers saying something to that effect). Anybody who has played it care to speculate on that?



I've been wondering the same thing. After seeing the hype (and anti-hype) presented here in this thread, I decided to go and check out some vids. It just looks like another DMC or GoW to me (and in some aspects, less interesting than the two aforementioned games). Apart from the main character being hot and having a fantastic ass, what is so special about this game compared to others of the same genre?



The game's just fun to pick up and play and it controls very well. It's got way better controls than most other games. The action is fast and intuitive and there's alot of freedom to how you play. If you like guns, you can fight with guns. If you like swords you can switch to those. You can also pick up enemy weapons for a period (much like Final Fight and other brawlers hooray) and the QTE finishing moves are quick and fun to watch. Also the dodging system works well and doesn't break up the action. You can aggressively attack opponents, but they don't stand back and mutely take it up the wazoo, they will hit you back eventually, even if you're comboing them. Because of this you have to read their movements and hit the dodge at the right time, but the dodge is more like a parry. It doesn't pull you out of the action, if you pull it off successfully it takes you back into the action even more aggressively since you will initiate witch time (bullet time).

It's a nice risk vs reward system. It's way better than say, Wet, where you can spend the whole game jumping in slow motion with no punishment (well, other than the game not being fun).

The game has no gimmicks. It's not "innovative", but it is fun and solid and has way more gameplay than most other new releases.

Also, the animation is quite good : D





[this message was edited by nobinobita on Tue 13 Oct 05:41]

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"Re(8):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 07:17post reply

NARUTROLL'D

I like how crazy Bayonetta is. All these silly "witch time" combos and random finishers that I still can't seem to figure out how I'm doing. At least I figured out that if you hold down the chouhatsu button she does a silly dance and says something in that exaggerated accent, it cracks me up every time.

Also has there ever been a boss battle like the last one in another game? I keep trying to remember if there was something to compare it to since a lot of games do let you jump and run on walls but not a lot will let you stick to them as you fight. I pretty much lost track of where the floor was after a few seconds, good thing I didn't need to know.





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"Re(9):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 08:24post reply

I noticed that at the end of the demo she may say something like, "I should've been a pole dancer".

I am hoping that this will translate into any platforming elements in the game. Like if she ever has to climb/descend objects (ladders, ropes, poles, bannisters) she should do it in a hilarious and oversexed way.





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"Re(6):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 09:22post reply

Nobi, as he often does, beat me to what I was gonna say. I will second the point that the dodging system is especially well-integrated. It's a huge improvement over the "beating a dead horse" system in DMC. It really does make a tremendous difference. I don't know if the game is "innovative", but assuming they keep up the pace from the demo, it is "blatantly superior".

In terms of graphics, I think the game looks bad in stills, but it has a very solid, well-balanced presentation. Some games will have brilliant renders or brilliant textures or backgrounds or whatever, but an unbalanced presentation, because the other aspects don't stack up as nicely. I think a number of American games have suffered from this for a long time, especially in the frame-rate department. Bayonetta doesn't aim for the top in any particular category, but it all comes together flawlessly, in my opinion.

Also, briefly...

quote:
Alien Soldier


YES.

And...off topic...

quote:

The héroine is the stupidest girl ever... She's ugly with her stupid haircut, and gross beyond imagination. I thinked that DOA or ninja gaiden would ruins the "woman images" but this game is like soft porn...



Although I'm sure Bayonetta's overt sexuality will be offensive to some (as will her haircut, evidently), I would consider the characters in DOA much worse. At first, I felt like DOA was just a 3D fighter with sexy girls (a good thing), but now I feel like the characters have all been reduced to nothing but wish fulfillment. DOAX2 was especially upsetting in this respect because all of the characters fit into a "safe zone". They were all the perfect blend of sassy and submissive, careful not to display any personality traits strong enough to be unappealing. I mean...the game was too stupid to be offensive (to me at least), but it made all the characters unenjoyable to me, and left a bad taste in my mouth.

Bayonetta on the other hand, is a crazy, ridiculous, exaggeration...a female Dante. Everything about her is powerful...including her sexuality. I found her a little embarrassing at first (and decidedly not sexy), but now that I'm "in on the joke" a little better, I think she's really fun.

I can't imagine her being anyone's dream woman, really. She's obviously no good to settle down with, and in a wild night of sex, I would be afraid she would bite your penis off with a giant hair dragon...or something.

But I'm no expert in women's studies. I'm just an old guy with panties on his head pretending to be a girl on the internet.





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"Re(7):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 12:44post reply

quote:
I'm just an old guy with panties on his head pretending to be a girl on the internet.



At least there are some facts in this thread.





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"Re(7):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 19:18post reply

quote:
"I should've been a pole dancer".

These guys understand everything: Godhand+DMC with Shanon as the main character.
I really like the fact they managed to introduce the constant focus of Godhand's dodgings into the DMC formula.
quote:
Bayonetta doesn't aim for the top in any particular category, but it all comes together flawlessly, in my opinion.

In a game so fast with a spastic camera and special effects constantly covering everything, it is completely useless to invest trillions polygons into any of the models. I really think the choice here, from a gameplay point of view, is much smarter than GoW, for example (well, GoW is more calm, so it may not apply as well, but you see my point).

quote:
Bayonetta on the other hand, is a crazy, ridiculous, exaggeration...a female Dante. Everything about her is powerful...including her sexuality. I found her a little embarrassing at first (and decidedly not sexy), but now that I'm "in on the joke" a little better, I think she's really fun.

To me, Bayonetta is to videogames what La Camilla from Army of Lovers was in the early 90s. She's the incarnation of the most glorious camp. Gay men will love her, and a lot of straight men will find her repulsive, menacing or frightening because, even though she would have all the body arguments of a regular babe, she would have the exact opposite attitude. And that's what makes her awesome. I mean, you'd be extremely lucky if La Camilla settled down to only bite your penis off.
I hope the boring male character will end up being her Jean-Pierre.

quote:
I can't imagine her being anyone's dream woman, really.

Oh, stop gossiping like that. Kamiya just said a few days ago "I may be bald, but I'm not gay".
Though I have no idea why he would feel the need to address this interrogation, really, muohoho.





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"Re(8):Bayonetta - FIRST CLIMAX thread" , posted Tue 13 Oct 21:55post reply

quote:
"I may be bald, but I'm not gay".



I want to make a joke about Bayonetta having controllable pubic hairs, but I'm not sure how.





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"Re(8):Bayonetta - FIRST CLIMAX thread" , posted Wed 14 Oct 00:04post reply

quote:
To me, Bayonetta is to videogames what La Camilla from Army of Lovers was in the early 90s. She's the incarnation of the most glorious camp. Gay men will love her, and a lot of straight men will find her repulsive, menacing or frightening because, even though she would have all the body arguments of a regular babe, she would have the exact opposite attitude. And that's what makes her awesome. I mean, you'd be extremely lucky if La Camilla settled down to only bite your penis off.
I hope the boring male character will end up being her Jean-Pierre.

That's a good bit of insight there Iggy. With her outrageous presentation and a sense of sexuality that is primarily being used as a statement of power Bayonetta is a gay icon in game form.

Some time ago Nobi explained the symbolic meaning behind Bayonetta's design. Thanks to that post I understood where Bayonetta came from and thanks to your post I understand where Bayonetta is now. When some people look to others for help with a game it's because they need help beating a boss or solving a puzzle or something like that; it seems I'm looking for help understanding the historical and cultural place a game occupies.





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"Re(8):Bayonetta - FIRST CLIMAX thread" , posted Thu 15 Oct 01:11post reply

quote:

Kamiya just said a few days ago "I may be bald, but I'm not gay".
Though I have no idea why he would feel the need to address this interrogation, really, muohoho.



I think that was directed at Itagaki,.....no?





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"Re(9):Bayonetta - FIRST CLIMAX thread" , posted Thu 15 Oct 02:27post reply

quote:
I think that was directed at Itagaki,.....no?


Of all the things you can suspect Itagaki to be, being gay is amongst the least likely.
On the other hand, anyone who worked at the company that produced Final Fight must be prepared to face questions on his sexuality.





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"Re(10):Bayonetta - FIRST CLIMAX thread" , posted Thu 15 Oct 02:46post reply

quote:
I think that was directed at Itagaki,.....no?

Of all the things you can suspect Itagaki to be, being gay is amongst the least likely.
On the other hand, anyone who worked at the company that produced Final Fight must be prepared to face questions on his sexuality.




nonono...sorry I should've explained myself better.
As far as I know..Kamiya made fun of the DoA series I don't remember at what point in time. Then both guys started saying things about each other. I suspect that maybe Itagaki at some point might had commented on Kamiya being gay. I remember that Kamiya was against DoA big boobs or something.....
I'm not making sense...I didn't sleep last night..





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"Re(2):Re(10):Bayonetta - Gayest game of 2009?" , posted Mon 9 Nov 11:13:post reply

Since Bayonetta came out in japan already I was wondering if any of you guys have played the full game yet? I only have been spoiling myself through youtube walkthroughs. The sheer amount of camp in this game is just awesome. But I wonder if it's too gay for DMC/NG/GoW fans. While I do feel that the violence and "sexiness" factor may appeal to the masses I am worried most won't even bother with it due to dumb reasons ( eg. bayonetta's tiny head).



Spoiler (Highlight to view) -
eroNETTA

End of Spoiler







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[this message was edited by Evenor on Mon 9 Nov 11:34]

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"Re(3):Re(10):Bayonetta - Gayest game of 2009?" , posted Mon 9 Nov 16:20post reply

quote:
Since Bayonetta came out in japan already I was wondering if any of you guys have played the full game yet? I only have been spoiling myself through youtube walkthroughs. The sheer amount of camp in this game is just awesome. But I wonder if it's too gay for DMC/NG/GoW fans. While I do feel that the violence and "sexiness" factor may appeal to the masses I am worried most won't even bother with it due to dumb reasons ( eg. bayonetta's tiny head).





I bought the game, but a series of complicated circumstances are keeping me from playing it right now. Hopefully next week will be more kind to me.

I was thrilled to see that it sold fairly well in Japan and it seems like it should do well in America as well, but the unusual amount of negativity I'm seeing toward the game has got me a bit worried. The negativity doesn't make much sense to me, either. I guess people really hate tiny heads.

(Admittedly, body proportions were a deterrent for me when it came to Gears of War, but you won't hear me trash-talking the game at least.)





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"Re(4):Re(10):Bayonetta - Gayest game of 2009?" , posted Mon 9 Nov 16:43post reply

What's the beef with Bayonnetta's head proportions? Aren't japanese folk supposed to like tiny heads? For the record, I don't like her design very much, but didn't notice her small-headedness till I read the comments here.





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"Re(5):Re(10):Bayonetta - Gayest game of 2009?" , posted Mon 9 Nov 17:05:post reply

quote:
What's the beef with Bayonnetta's head proportions? Aren't japanese folk supposed to like tiny heads?
I dunno, man, her head is awfully small. I mean, there's the proportional ideal of 八頭身 (hattoushin) where your body is theoretically the height of eight of your head lengths, and I think Bayonetta's looking more like 12 or 15. So small. It's like Magna Carta all the time.





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"Re(3):Re(10):Bayonetta - Gayest game of 2009?" , posted Wed 11 Nov 23:46post reply

quote:

eroNETTA

Wow, there's ten different levels of camp going on in that clip. The odd body proportions that give Bayonetta a giantess look isn't helping matters either. So, yeah, this game looks awesome.





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"Re(6):Re(10):Bayonetta - Gayest game of 2009?" , posted Thu 12 Nov 02:50post reply

quote:
What's the beef with Bayonnetta's head proportions? Aren't japanese folk supposed to like tiny heads? I dunno, man, her head is awfully small. I mean, there's the proportional ideal of 八頭身 (hattoushin) where your body is theoretically the height of eight of your head lengths, and I think Bayonetta's looking more like 12 or 15. So small. It's like Magna Carta all the time.



I'm with you, my friend. I guess I really hadn't paid attention, but now that I have-- wow! Her proportions are WAY off.

That said, this is a really great and fun looking game. Can't wait for the US release, but I think I'll go for the X360 version for once, given all the reported problems with the PS3 one.





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"Re(7):Re(10):Bayonetta - Gayest game of 2009?" , posted Fri 13 Nov 05:34post reply

quote:
What's the beef with Bayonnetta's head proportions? Aren't japanese folk supposed to like tiny heads? I dunno, man, her head is awfully small. I mean, there's the proportional ideal of 八頭身 (hattoushin) where your body is theoretically the height of eight of your head lengths, and I think Bayonetta's looking more like 12 or 15. So small. It's like Magna Carta all the time.


I'm with you, my friend. I guess I really hadn't paid attention, but now that I have-- wow! Her proportions are WAY off.

That said, this is a really great and fun looking game. Can't wait for the US release, but I think I'll go for the X360 version for once, given all the reported problems with the PS3 one.



The Cafe has a strange way of seeping deep into my subconscious. My mind has been drifting to Bayonetta all week, especially after reading Iggy's insights into how Bayonetta will appeal more to a gay audience than a mainstream audience.

I think it's very interesting that the people who have been calling the game pandering and tiresome in concept are also the same people who complain that Bayonetta looks weird and isn't hot enough (not referring to anyone here so much as comments from games journalists and internet posters elsewhere). I think the character of Bayonetta is the opposite of pandering, she is really damn weird and unique and clearly not made to adhere to mainstream tastes.

Bayonetta is a kind of character that is almost non-existent in videogames: a strong, confident, cocky, aggressive woman. Her blatant sexuality is for her own amusement, not the amusement of others. She is not the typical mainstream male fantasy. She does not have a look you would typically see in Maxim or a body wash commercial. She is a physically imposing amazon, a tower of strength. Her build is almost certainly based on fashion illustrations, but her closest real life analog would be an olympic caliber athlete, like a pro volley ball player, diver or high jumper (women with strong legs and incredible core strength). Unlike most game characters, Bayonetta was designed by a woman, Mari Shimazaki, who has embued the character with a genuinely feminine presence that goes far deeper than the typical male wish fulfillment designs out there.

I think it really speaks to the strength of her design that she is so appealing to a gay audience. From what I can gather, the most essential quality of a gay icon is unshakable self confidence. I imagine this is because a healthy self esteem is hard to come by when most mainstream society disapproves of such a basic, quintessential, unchangeable part of your identity. Most gay people I know grew up with alot of secret fear and anxiety which had to be overcome later in life. This experience is easily related to the character of Bayonetta, who is a witch who was both shunned by mainstream society as well as her own culture. Since birth she has been told that her existence is an aberration. But rather than accepting fate, she has fought it and come out as a strong, aggressive individual; what many people would call "flamboyant." Given the obstacles she had to overcome, her flamboyance makes alot of sense to me. As does the flamboyance of some of my gay friends. I know that's kind of backwards... but I'd just never really given this sort of thing much thought, so I think it's pretty neat that Bayonetta has helped me understand some of my real life friends better.

I have alot of respect for Platinum Games. So far, all their games have been fiercely individualistic. I really hope Bayonetta does well. I really hope a wide audience can see that there's something special about it, rather than marginalize it as just another cheap, pandering, sexy-action-babe game. At the very least, I hope that gamers who are looking for something unique and more substantial will look past the superficially marketable qualities of the game and see the real heart that lies underneath.

And at the very veryyyy least, I hope people don't pass on the game because the lead character's head is small. There are many game characters out there with weird physical defects. The Batman from Arkham Aslyum has short little t-rex arms. That guy from Uncharted as an impish, Tom Cruise body. Everyone in Bioshock, including the women and children have club hands and tube limbs. Everyone in Oblivion is unbelievably hideous without exception. These deformations haven't stopped those games from becoming best sellers, so I'm hoping the conscious decision to make Bayonetta intimidatingly statuesque will not hurt its sales either.





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"Re(8):Re(10):Bayonetta - Gayest game of 2009?" , posted Fri 13 Nov 07:45post reply

quote:
These deformations haven't stopped those games from becoming best sellers, so I'm hoping the conscious decision to make Bayonetta intimidatingly statuesque will not hurt its sales either.



I wouldn't even think about discussing the size of her head. I think that people are alarmed because they expect nothing more than simplicity and perfection from video game female characters.

Now..what's wrong with Tom Cruise's body? I don't see anything wrong or weird with him...but I'n not french..so I wouldn't know..





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"Re(9):Re(10):Bayonetta - Gayest game of 2009?" , posted Wed 25 Nov 03:01post reply

Japan totally loves tiny heads. Look at that Captain Tsubasa manga:
http://manga.watchanimeon.com/captain_tsubasa_-_golden-23/chapter-19/07/

THAT is a tiny head.

Bayonetta is, in my opinion, the best game of its kind and more than deserving of the perfect score it got in Famitsu. Or maybe I should say actually deserving? Well, what I'm getting at is that it's no coincidence. The amount of love and effort that went into the game is amazing. There's so much to see, so much to do and so many hidden little treasures that it's an endless delight to play.

I find that the difficulty is a bit...odd, though. If you continue and use items, the game is fairly easy (on normal)...too easy, I guess. But the gap between a good score performance and a bad score performance is surprisingly small. For example, if you use as few as 2 items and continue twice on a level, you're very likely to get the worst rank possible.

In a different game, I would probably complain about this, but Bayonetta has so much to offer outside of the "just finish the game to finish the game" model, that I find myself as interested in my performance as with progressing. Every level leaves me feeling like "I can't wait to do that again!"

I don't even know what I'm saying anymore, so let me summarize:
Bayonetta is awesome and seems to cater itself to repeat play.





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"Re(10):Re(10):Bayonetta - Gayest game of 2009" , posted Thu 26 Nov 05:21post reply

quote:
Japan totally loves tiny heads. Look at that Captain Tsubasa manga:
http://manga.watchanimeon.com/captain_tsubasa_-_golden-23/chapter-19/07/




NOW I know why I love her (B)..It's been right in front of me all this time!! I just had to see a Captain Tsubasa manga picture being discussed along with Bayonetta to realize the abvious!!





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"Re(10):Re(10):Bayonetta - Gayest game of 2009" , posted Sat 28 Nov 08:12post reply

quote:
Bayonetta is, in my opinion, the best game of its kind and more than deserving of the perfect score it got in Famitsu. Or maybe I should say actually deserving? Well, what I'm getting at is that it's no coincidence. The amount of love and effort that went into the game is amazing. There's so much to see, so much to do and so many hidden little treasures that it's an endless delight to play.

I find that the difficulty is a bit...odd, though. If you continue and use items, the game is fairly easy (on normal)...too easy, I guess. But the gap between a good score performance and a bad score performance is surprisingly small. For example, if you use as few as 2 items and continue twice on a level, you're very likely to get the worst rank possible.

In a different game, I would probably complain about this, but Bayonetta has so much to offer outside of the "just finish the game to finish the game" model, that I find myself as interested in my performance as with progressing. Every level leaves me feeling like "I can't wait to do that again!"

I don't even know what I'm saying anymore, so let me summarize:
Bayonetta is awesome and seems to cater itself to repeat play.



Agreed. Having played through the game already, I must say that overall it was quite an enjoyable experience. The game does punish the hell out of you for using items and continues, but replaying the levels is enjoyable and it is fairly easy to learn from your mistakes and correct yourself on subsequent plays. The music is enjoyable, boss battles are quite fun, being able to try different weapon setups is also appealing (so far, claws on feet with a whip is my favorite), and really the game just provides an overall good time. It's one of those games that Platinum / Clover love really just shines through on.

Also, didn't think about the gay icon stuff before, but after reading it; it makes quite a bit sense. I have quite a few male friends who are turned off by the main character, and something felt different about her but I couldn't put my finger on it myself. I just figured it was the initial slight embarrassing factor of playing a character with so much over the top sexuality that comes off as a bit like soft core porn. But, regardless of what or why, overall I enjoyed her as a character. Just seems like a fun gal.

If I had to give one complaint about the game, it would probably be how tiresome some of the button mashing gets on torture attacks and certain boss finishing moments. Though even then, they implemented it fairly tasteful and it was always balancing that fine line of me getting really annoyed with them and enjoying them as a way to simulate beating the everliving crap out of angels.





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"Re(2):Re(10):Re(10):Bayonetta - Gayest game o" , posted Sat 28 Nov 08:50:post reply

Glad to see someone else here played (and enjoyed) the game. It really is one of the best gaming experiences I've ever had...and the first game where I started over on "hard" immediately after winning it. There's just too much to experience in one playthrough. It left me hungry for more (and had plenty more to offer).

Yesterday, someone asked me what I liked best about the game ("everything" was not an option). At first I said that I liked how the battle system balanced offense and defense, but after I thought about it for a moment, I found that the game's greatest point is that it's perfect.

Of course, there's no true "perfection" and that's subjective anyway, but what I mean is that it doesn't have any weak points. It's full of ideas and all of its ideas are executed fully and properly. Nothing about the game falls short and nothing about it says "we tried this, but it didn't work" or "I didn't get to do everything I wanted with the game" or "we didn't have the budget to do this".

quote:

If I had to give one complaint about the game, it would probably be how tiresome some of the button mashing gets on torture attacks and certain boss finishing moments. Though even then, they implemented it fairly tasteful and it was always balancing that fine line of me getting really annoyed with them and enjoying them as a way to simulate beating the everliving crap out of angels.



I think if they had penalized you for not jamming on the buttons like a madman, then it would have been a problem. As it is, if I got tired of it, I could just jam less enthusiastically and maybe get a few less points.

My complaint is that the (lengthy) shooting and driving levels were not divided into their own chapters. This would be better both for people who want to play them and for people who don't. It's a frustration to me that I have to go through the entire shooting "game" to relive my favorite boss fight.

Edit:

I didn't know you could put the claws on your feet! I'll have to give it a try. I can't see myself replacing the iceskates or rocket launchers, though.





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[this message was edited by Pollyanna on Sat 28 Nov 08:53]

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"My $0.02 Re: Bayonetta [Opinion Time!!!]" , posted Sat 28 Nov 08:54post reply

To begin, I want to put things into context: I haven't played the demo, but I have watched some footage and saw some screenshots. Having said that, here's why I'm interested in the game.

In my mind, Bayonetta is a game that looks and sounds good, but doesn't take itself seriously. It's the video game equivalent of movies like Shawn of the Dead or Hot Fuzz or Black Dynamite (which I also haven't seen but have seen lots of trailers). There aren't many games in this genre, but I can name two: God Hand and No More Heroes. In a world with more serious games in the genre (like Devil May Cry), there are too few of the ones that don't take themselves seriously--who have outlandish characters and over-the-top gameplay and insane storylines.

That's what Bayonetta is selling me. And why I'm eagerly waiting to play it.

Though, it still needs a gorilla in a lucha libre mask...complete with the proper BGM.






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"Re(1):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 04:07post reply

quote:
To begin, I want to put things into context: I haven't played the demo, but I have watched some footage and saw some screenshots. Having said that, here's why I'm interested in the game.

In my mind, Bayonetta is a game that looks and sounds good, but doesn't take itself seriously. It's the video game equivalent of movies like Shawn of the Dead or Hot Fuzz or Black Dynamite (which I also haven't seen but have seen lots of trailers). There aren't many games in this genre, but I can name two: God Hand and No More Heroes. In a world with more serious games in the genre (like Devil May Cry), there are too few of the ones that don't take themselves seriously--who have outlandish characters and over-the-top gameplay and insane storylines.

That's what Bayonetta is selling me. And why I'm eagerly waiting to play it.

Though, it still needs a gorilla in a lucha libre mask...complete with the proper BGM.



I'm really glad to hear this. So many people who don't like the game (who haven't played it) don't seem to understand that it's supposed to be funny. It is simultaneously one of the most epic and most hilarious games I've played. Hurling an enemy the size of a house over your shoulder is dramatic, but it's also ridiculous. I spent the entire game saying "how are they going to top this?" after each successive "this is the coolest thing ever" event.

Of course, that might not be what everyone wants and I admit, as a huge God Hand fan, I'm a bit biased. Speaking of which, although you won't find any "gorillas", a few God Hand references sneaked in all the same.





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"Re(2):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 05:39post reply

quote:
a few God Hand references sneaked in all the same.



And I thought I couldn't be waiting more to play Bayonetta, dammit.


Over the top action game that doesn't take itself seriously and is well designed to play? That's the definition of God Hand, and apparently Bayonetta as you people comment.

My hype level is over the roof >_<





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"Re(3):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 07:52post reply

to reiterate how important this is:
quote:
a few God Hand references sneaked in all the same.



sold





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"Re(3):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 08:36post reply

quote:

My hype level is over the roof >_<



I'm in love with the game

obscene voodoo dance teleport





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"Re(1):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 11:25post reply

Wait for me guys I'll be playing this in two years. Just hold the thread hot for me. I'lll want to share my opinions as I want to discuss about Odin Sphere now.





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"Re(2):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 14:57post reply

quote:
I'lll want to share my opinions as I want to discuss about Odin Sphere now.


I'm always down to talk about Odin Sphere! It's one of my favorite games that I hate. Trust me, that makes sense. I love it but uurrrggghhhh.

Coincidentally I saw my favorite band tonight and they informed the audience that the chorus of one of the songs from the new album was lifted from Odin Sphere. While I don't know why this information was offered up, I seemed to be one of two people in the audience who cared or understood! Interesting timing...!





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"Re(2):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Mon 30 Nov 19:21post reply

quote:
Wait for me guys I'll be playing this in two years.



Welcome to my world!





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"Re(2):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Tue 1 Dec 13:39post reply

quote:
Wait for me guys I'll be playing this in two years. Just hold the thread hot for me. I'lll want to share my opinions as I want to discuss about Odin Sphere now.

Heyheyhey slow down now I still need to get to that one. I'm really looking forward to loving to hate it while thinking it's pretty. On to...Dragon Quest...IV!





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"Re(3):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Tue 1 Dec 15:24post reply

quote:
Wait for me guys I'll be playing this in two years. Just hold the thread hot for me. I'lll want to share my opinions as I want to discuss about Odin Sphere now.
Heyheyhey slow down now I still need to get to that one. I'm really looking forward to loving to hate it while thinking it's pretty. On to...Dragon Quest...IV!




So I'm about to play this game...it's called Kingdom Hearts 2...you might have heard of it...





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"Re(4):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Wed 2 Dec 05:06post reply

Is it cheating if I'm just now experiencing God of War through the GoW Collection?





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"Re(5):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Wed 2 Dec 07:40post reply

quote:
Is it cheating if I'm just now experiencing God of War through the GoW Collection?


I dont know I guess I'm gonna experience Metroid through Metroid collection. Well I'm gonna experience a lot of franchises through wii.



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Legend of Zelda wait for me.

End of Spoiler



Off-off topic; about Miguel, how spanish is he? Or when Spaniard people play with him, do they say well he's fully Spanish? I especially meant for his fighting style rather than name and all... Please enlighten.





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"Re(6):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Wed 2 Dec 07:51post reply

quote:

Off-off topic; about Miguel, how spanish is he? Or when Spaniard people play with him, do they say well he's fully Spanish? I especially meant for his fighting style rather than name and all... Please enlighten.



Miguel who? This one hails from Spain alright, but instead of properly representing a Spanish person, it more or less feels like it is a portrayal of how Spanish people are shown in Hollywood movies, even with the weird sounding Engrish.... I could even swear to have seen those badly acted "Antonio Banderas" punches within the movelist of the character.

Oh, his movelist is mostly on Spanish.





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"Re(6):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Wed 2 Dec 07:55post reply

quote:
Off-off topic; about Miguel, how spanish is he? Or when Spaniard people play with him, do they say well he's fully Spanish? I especially meant for his fighting style rather than name and all... Please enlighten.



Haven't played T6, but so far I haven't seen anyone dressed like that outside of a bullring (which is apparently how you say Plaza de Toros, I had to look it up).

And considering there isn't a Spanish fighting style that I'm aware of (weaponless, at least, the XVIth century fencing style of rapier and parrying dagger was originated mainly here), I'd say Miguel looks as Spanish as you want him to.





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"Re(7):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Wed 2 Dec 08:10:post reply

quote:

Haven't played T6, but so far I haven't seen anyone dressed like that outside of a bullring (which is apparently how you say Plaza de Toros, I had to look it up).



The character concept was supposed to reminiscence a pseudo looking bull fighter idea. So that obviously has something to do with it.

Also, the game has a location called "el festival del tomate" where there is a bunch a people playing tomato throw war in the streets. here it is. I wonder if something like that actually exists.

What surprises me the most is that said stage doesn't seem to be accessible normally in the game, I have only seen it on survival and some online matches. Tekken 3, 4 & 5 have hidden stages to be unlocked, I suppose Tekken 6 doesn't break this tradition.





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"Miguel [Opinion Time!!!" , posted Wed 2 Dec 09:44post reply

quote:
Miguel who? This one hails from Spain alright, but instead of properly representing a Spanish person, it more or less feels like it is a portrayal of how Spanish people are shown in Hollywood movies, even with the weird sounding Engrish.... I could even swear to have seen those badly acted "Antonio Banderas" punches within the movelist of the character.

Oh, his movelist is mostly on Spanish.

Yep, that Miguel. <3
I asked this because me and my friend (an old Tekkenplayer) played T6BR tonight in a PlayStaion Cafe. We got some audience eventhough we were practising for later.

Anyway we both choosed Miguel and were practising his moves. Some people in the audience said that "Is he Turkish? He fights like one. Especially like a 'Kabadayı' ". And me and my friend said that we were thinking the same thing.

If I were to design a movelist/fighting style and personality for a Turkish character, Miguel's would be perfect. So either designer inspired someone from Turkiye or Turkish and Spaniard people fight alike. Again this applies for the fighting style and attitude not the name or background.





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"Bayonetta: fun = (happyface + sadface) / 2" , posted Wed 2 Dec 11:19post reply

Back to Bayonetta, designer Shibata blogs about what fun is.
http://blogs.ign.com/SEGA_Bayonetta/2009/12/01/133310/

It's quite nutty and a good page longer than it really needs to be, but I think he's on the right track. Maybe.





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"Re(1):Miguel [Opinion Time!!!" , posted Wed 2 Dec 17:23post reply

quote:
'Kabadayı'


It was terribly convenient that I had a Turkish friend sitting next to me when I was reading this post!





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"Re(2):Miguel [Opinion Time!!!" , posted Thu 3 Dec 02:49post reply

quote:
'Kabadayı'

It was terribly convenient that I had a Turkish friend sitting next to me when I was reading this post!


Well, it means "tough guy" some are bullies but some are never afraid to fight and they could fight for protect other people. I think the best explanation is that the "Kabadayı" attitude fits with the "Savage" stance of Miguel.





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"Re(3):Miguel [Opinion Time!!!" , posted Thu 3 Dec 06:42post reply

I wasn't being facetious! She was right there and she explained it!

But yeah, that sounds about right for Miguel! Of the new characters I play him and Zafina the least. I should change that. I should plug my PS3 back in. One of these days.





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"Re(4):Miguel [Opinion Time!!!" , posted Thu 3 Dec 08:14post reply

quote:
I wasn't being facetious! She was right there and she explained it!

But yeah, that sounds about right for Miguel! Of the new characters I play him and Zafina the least. I should change that. I should plug my PS3 back in. One of these days.

The day I'll play Bayonetta right?





Iggy
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"Re(8):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Thu 3 Dec 08:45post reply

quote:
here it is. I wonder if something like that actually exists.

Yes it does, and it's actually rather famous.
Spain civilization at its best: wrestling in tomato soup and throwing goats from the top of churches.





Time Mage
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"Re(9):My $0.02 Re: Bayonetta [Opinion Time!!!" , posted Fri 4 Dec 05:49post reply

quote:
here it is. I wonder if something like that actually exists.
Yes it does, and it's actually rather famous.
Spain civilization at its best: wrestling in tomato soup and throwing goats from the top of churches.



I have to admit I didn't reply, hoping that this could slip unnoticed.

Those festivals are just stupid >_<





"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"

Iggy
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"Re(1):Bayonetta - FIRST CLIMAX thread" , posted Mon 14 Dec 21:14post reply

OK, so, I didn't take the time to say how much I adore this game and how everything except the mini games and the loadings on PS3 are perfectly perfect and awesomely awesome. The game is so rich in references (Viewtiful Joe of course, but also Ôkami, DMC, and so many other things, up to Indiana Jones) that you almost always have something to look at and laugh to, and with.

Anyhow.

If unlocking the latest bits of bonuses of the game is too difficult for you (and I mean "finish all the levels with a Platinum ranking or more" difficult, so there's no shame to be had), I just was made aware of this semi-cheat feature:


Massive spoiler ahead, of course.





Pollyanna
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"Re(2):Bayonetta - FIRST CLIMAX thread" , posted Tue 15 Dec 19:19post reply

quote:

If unlocking the latest bits of bonuses of the game is too difficult for you (and I mean "finish all the levels with a Platinum ranking or more" difficult, so there's no shame to be had), I just was made aware of this semi-cheat feature:


Massive spoiler ahead, of course.



Ah! That's really handy! It's a good "cheat" since it gives you something to do with your money and doesn't make things too easy on you. I'm on chapter 5 on hard right now and I've pretty much bought everything there is to buy.





青春謳歌 弱肉強食

Burning Ranger
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"Re(3):Bayonetta - FIRST CLIMAX thread" , posted Wed 16 Dec 11:59post reply

So I tried out the demo today (on X360). It looks like a nice game, with interesting action sequences. The gameplay appears to be well done too. And then of course there's the ridiculous nature of the action...from the insane Equilibrium-style shooting to the over the top hand-to-hand combat. The taunting seemed to be a little annoying though (What, COWBELL can't cure your fever?). The experience has reinforced my desire to play through the full game.






Advanced Cybernetic Organism "Burning Ranger"

Time Mage
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"Re(4):Bayonetta - FIRST CLIMAX thread" , posted Fri 1 Jan 04:15post reply

Damn, I love this game.

And even if it isn't very difficult (it's no pushover either) the game sure knows how to tell you: "Hey, you suck!" through the medal rankings.

On the other hand, I love how stupidly over the top every cutscene is, I love the environmets, I love the fighting. And I think Bayonetta is scarily sexy. The kind of sexy that I want to look at, but not even say "hi!". Just in case.





"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"

Ishmael
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"Re(5):Bayonetta - FIRST CLIMAX thread" , posted Sun 3 Jan 05:35post reply

Here I was thinking that Bayonetta was going to get a US release in the distant, hazy future of 2010. So imagine my surprise when someone pointed out that not only is the new year upon us, but Bayonetta ships this week. It seems I need to start paying attention.





Iggy
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"Mysterious countdown on Platinum Games site" , posted Sun 3 Jan 18:36post reply

http://www.platinumgames.co.jp/

I could have put this in the random thread, but since we have this...
I'm all for new IPs, Platinum-tan. Bring it!





Grave
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"Re(6):Bayonetta - FIRST CLIMAX thread" , posted Sun 3 Jan 22:25post reply

quote:
Here I was thinking that Bayonetta was going to get a US release in the distant, hazy future of 2010. So imagine my surprise when someone pointed out that not only is the new year upon us, but Bayonetta ships this week. It seems I need to start paying attention.


I thought it was later in Jan, so I was very confused when a lot of stores were breaking street date this week. "Already?!" But sure enough...

I'm not ready for this! I can't spare the $60 yet! My 360's in another state! I need to hurry!





kofoguz
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"Re(1):Mysterious countdown on Platinum Games " , posted Sun 3 Jan 23:31post reply

quote:
http://www.platinumgames.co.jp/

I could have put this in the random thread, but since we have this...
I'm all for new IPs, Platinum-tan. Bring it!


Even the countdown is fun. I think I'm hyped for this game already.





Toxico
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"Musou" , posted Mon 4 Jan 04:39:post reply

quote:

I could have put this in the random thread, but since we have this...



Site updated . Ken oh, Mamiya and Toki have been added to what seems to be the playable roster. I can certainly see the charm in a game that allows me to crush the week and abuse the helpless. That or playing as Jesus.

EDIT :

soundless Kenshiro vs Shin


quote:

So what's the story behind Mamiya's new see-through skirt?



Yuda now probably has much bolder tastes.







目に焼きつけて、死ぬがいい・・・
Translation txt currently off line.

Now sponsoring : video game analogies (ES)
Last update : Chapter 14 as of 11/12/09

[this message was edited by Toxico on Mon 4 Jan 18:27]

sfried
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"Re(1):Musou" , posted Mon 4 Jan 14:01post reply

I wonder what people here think of MadWorld.

Trying to find the right way to play this game. I feel it's one of those titles that require both finess and speed.





Spoon
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"Re(1):Musou" , posted Mon 4 Jan 16:30post reply

quote:

I could have put this in the random thread, but since we have this...


Site updated . Ken oh, Mamiya and Toki have been added to what seems to be the playable roster. I can certainly see the charm in a game that allows me to crush the week and abuse the helpless. That or playing as Jesus.



So what's the story behind Mamiya's new see-through skirt?





TreIII
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"Re(1):Mysterious countdown on Platinum Games" , posted Tue 5 Jan 12:34post reply

Well, there's two main ideas that people have regarding this.

1) Supposedly this could be Shinji Mikami's project, that we'll see at long last.

-or-

2) This could be the "Shinobi using the Bayonetta engine" rumor that we started hearing about last month. Hip Hop Gamer started the ball rolling, and well, the recent 4 Guy 1up podcast (with that guy from Sega of America) just added more fuel to the fire.

Either of which would make me happy. More Bayonetta-styled goodness is a good thing, even if the lady herself wants to take a breather. ^_^





Dokuganryu wa Date jya ne you see?

Ishmael
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"Re(2):Mysterious countdown on Platinum Games" , posted Wed 6 Jan 03:53post reply

quote:
Well, there's two main ideas that people have regarding this.

1) Supposedly this could be Shinji Mikami's project, that we'll see at long last.

-or-

2) This could be the "Shinobi using the Bayonetta engine" rumor that we started hearing about last month. Hip Hop Gamer started the ball rolling, and well, the recent 4 Guy 1up podcast (with that guy from Sega of America) just added more fuel to the fire.

Either of which would make me happy. More Bayonetta-styled goodness is a good thing, even if the lady herself wants to take a breather. ^_^


The presentation and color scheme seems a bit mod for a Shinobi game, although it would be very cool if that rumor bore fruit. Whatever it is, I hope the game is as hypnotizing as the countdown page.