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Iggy 8985th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Random-but-videogames-related thread" , posted Fri 2 Oct 07:38
quote: Honestly, I think it has to do with us not balling everything into one big Random Thread as much. Naturally, I'm not helping the problem right now...
You look gloomier than usual, Maou... Everything alright?
Kaneko confirmed what everybody knew already: SMT Strange Journey was actually SMT4 before they "changed their mind" about the "setting" (and it has nothing to do with that SMT with a number that was announced for the a certain console years ago. Oh, absolutely nothing, I'm sure).
The game looks really good, though. It's going to be a tough fight between this and Saga2.
Also, I don't know if anyone plays Pokémon here (probably not) but HeartGold/SoulSilver is (are?) very interesting. The Pokémon Dungeon(s) on Wiiware is a very good Dungeon (better than the portable console ones). The gimmick of the Pokémon tower is really amusing (though overpowered), and the game lacks any boring cutscene between the dungeons ; everything is functional, the "game" even ends when you have half of the dungeons unlocked, and leaves you totally free to roam around the other half without any boring scenario to work through. Shiren 3 and Chocobo Wii could have benefited from such a choice (but Chocobo Wii had Ôtsuka playing a badass chicken, so it was OK).
Speaking of Shiren, Shiren 4 on DS will be distributed by Spike. The deal Chunsoft/Sega must have ended with the re-releases of 428. I wonder if the original creator of Shiren is back on 4... 3 was really boring. Apparently, there is no allies system in 4.
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Pollyanna 2781th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Ys!!!!!!!!" , posted Sun 4 Oct 19:08
I don't really care about total adherence to the source material in movie adaptations, but I have to admit, the shots that have been floating around from the Tekken movie made my day. (especially Heihachi! Holy crap!)
I never have any expectations for film adaptations of anything, so it's not that I'm disappointed in KOF, but I am certainly confused as to why they would bother calling it KOF if it's so different than the source material. Why not just make something else?
quote: Golly, Polly. This is the best thing I've seen posted in weeks. This makes me so happy to see! I still haven't actually played Ys after our last "tell me about Ys" thread, but I'm well into the Falcom trap now that I've found and love all the music CDs. I'm glad the people there are so into the concert, too.
Glad you liked it. I'm enjoying Ys 7 immensely right now. The character shifting and skill systems are really fun...I just wish the rest of the game was as engaging as the boss battles. Check out a trailer if you haven't seen one.
The two Ys 7 songs they played at the concert were the opening theme and the boss battle theme. I love them both, but most of the rest of the music is only so-so. I don't think they'll ever top the Oath in Felghana soundtrack.
I'm hoping they put out a CD of that concert, though. I made MP3s from the videos, but the quality leaves much to be desired.
青春謳歌 弱肉強食
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Nekros 198th Post
Regular Customer
| "Re(3):new Toki (kindof)" , posted Wed 21 Oct 05:22
quote: I have no recollection of the original, low rez Toki. Did I somehow miss out on the wave of Toki mania that swept the world when the game was first released?
Probably not. It's a decent arcade style platformer with pretty good graphics and a lot of powerups for its era. It's worth checking out in emulation. Think Joe and Mac but with a really weird aesthetic (and without multiplayer).
That said, I'm something of a fan, so I'm semi looking forward to it (as much as I can for any of these HD remakes that have come out lately). I'll even forgive the cavalier fashion in which Nekros plowed through my Toshinden comments!
:* Toki is very different from Joe & Mac, apart for the prehistoric setting. It's a trial and error platform, where you die and respawn in a specific point of the stage, like Parodius. There's a Nes version, loyal to the original arcade but lacking in technological elements (you know: graphic, musics) and a Megadrive version, very different from the original but uses the same sprite sets.
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karasu99 235th Post
Frequent Customer
| "Re(6):new Toki (kindof)" , posted Thu 22 Oct 02:02
quote: I remember the original Toki, although I didn't play much of it back in the day.
It looks odd how he seemed to smile in the original, but frowning in the hi-res version... Maybe it's the shift to a more "cartoon-like" style, it feels weird to seem it with clear outlines - back in the day, those raphics were charming to me since the shading looked good enough to practically make the outlines unnecessary.
The EWJ renewed version look looks truer to the original's style in that regard. I never played Toki ( played the Joe&Mac ) but I agree with Loona. (If I get it right). I didnt like it. I cant say I hate it, though it looks good it looks like it lost its charm. And I think it looks very pale and flat. Maybe animation is better.
Now that I view the video a bit more carefully (and on a better monitor), I can speak a little more intelligently. The remake looks really good, but... are the shots of the original coming from the Mega Drive version or something? It doesn't look like I remember the original. I'll have to check the original in emulation. Assuming I'm not totally wrong, the arcade version might have been a better counterpoint to the remake. I love the zombie apes!
Incidentally, it was dumb and inaccurate of me to compare this to Joe and Mac, about which Nekros is right-- the only commonality is the era.
Something that I recall about the original was the weird design aesthetic, which comes through in that video for those who never played the game. Some of the machines and enemies are genuinely bizarre-- like that machine with the punching fists and fireball shooting faces.
Now EWJ-- yeah, I'm REALLY excited about that. It looks like they're going for what the original aspired to but fell somewhat short of due to tech limitations (although for the time it was amazing)-- full cartoon animation.
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HAYATO 948th Post
Red Carpet Regular Member++
| "Re(7):new Toki (kindof)" , posted Thu 22 Oct 07:45
quote: I remember the original Toki, although I didn't play much of it back in the day.
It looks odd how he seemed to smile in the original, but frowning in the hi-res version... Maybe it's the shift to a more "cartoon-like" style, it feels weird to seem it with clear outlines - back in the day, those raphics were charming to me since the shading looked good enough to practically make the outlines unnecessary.
The EWJ renewed version look looks truer to the original's style in that regard. I never played Toki ( played the Joe&Mac ) but I agree with Loona. (If I get it right). I didnt like it. I cant say I hate it, though it looks good it looks like it lost its charm. And I think it looks very pale and flat. Maybe animation is better.
Now that I view the video a bit more carefully (and on a better monitor), I can speak a little more intelligently. The remake looks really good, but... are the shots of the original coming from the Mega Drive version or something? It doesn't look like I remember the original. I'll have to check the original in emulation. Assuming I'm not totally wrong, the arcade version might have been a better counterpoint to the remake. I love the zombie apes!
JuJu Densetsu/ Toki was one of my favorite arcade games of its time and I'm really glad it's going to enter that select club of "HD remixed classics". I concur with nobinobita about the quality of the animation, it's just breathtaking, specially if one takes into account the limited set of sprites the animators had as animation guide. This is by far, the best HD remix I've seen since the Another World/Out of this World one, much better than Earthworm Jim to me (it looks too bland and cheap IMO).
And about Hokuto Musou... well, it reminds me of the second game Bandai released on PSOne (which was the best Hokuto game ever made till then), so I have high expectations for this title. And the looks... well, I think that this new Koei engine has improved the visuals dramatically!! Could it be using Unreal Engine or perhaps a propietary one?
Damn, it seems I won't be able to resist my urges to buy a PS3 for long...
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Iggy 9006th Post
Platinum Carpet V.I.P- Board Master
| "Castlevania Wiiware" , posted Wed 28 Oct 07:17
Yeah, I already forgot its title. The thing is: it's by far the best of the three rebirth games by M2, after Gradius and Contra.
It's not a remake at all, more like an homage: some monsters and some tunes of the GB episode are back and that's it. The rest is new, and by "the rest is new" I mean "ALL the rest is new". Like, ALL THE SPRITES are new. Finally, the legacy of Rondo is over! (though I'm not sure for the ectoplasm... But why re-use the ectoplasm when you redraw the skeletons, the crows and the medusa heads?) On the other hand, I'm not found of the graphic style (like the Contra remake, I'm not comfortable with the look of it, without being able to name what's the problem... The resolution? The colours? Beats me). Some monsters redesigns are interesting; for example, the fishmen look like big axolotls now.
But the biggest success of the game is the level design. It reminds me of XX for SFC, with alternate paths within a level, keys for secret doors, vicious traps and amusing ideas everywhere. The game is not very long, but worth it. Also, the time limit seems rather low (or the levels are really long): I think it's the first time I finish the level at a dozen of seconds of the end of the timer. For a reason, this reminds me of Makaimura (and the title typo as well, even though it's Salamander's).
Shorter version: the level design is awesome, if you like Castlevania pre-Symphony, buy it.
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hikarutilmitt 516th Post
New Red Carpet Member
| "Re(1):Castlevania Wiiware" , posted Wed 28 Oct 08:14
quote: Yeah, I already forgot its title. The thing is: it's by far the best of the three rebirth games by M2, after Gradius and Contra.
It's not a remake at all, more like an homage: some monsters and some tunes of the GB episode are back and that's it. The rest is new, and by "the rest is new" I mean "ALL the rest is new". Like, ALL THE SPRITES are new. Finally, the legacy of Rondo is over! (though I'm not sure for the ectoplasm... But why re-use the ectoplasm when you redraw the skeletons, the crows and the medusa heads?) On the other hand, I'm not found of the graphic style (like the Contra remake, I'm not comfortable with the look of it, without being able to name what's the problem... The resolution? The colours? Beats me). Some monsters redesigns are interesting; for example, the fishmen look like big axolotls now.
But the biggest success of the game is the level design. It reminds me of XX for SFC, with alternate paths within a level, keys for secret doors, vicious traps and amusing ideas everywhere. The game is not very long, but worth it. Also, the time limit seems rather low (or the levels are really long): I think it's the first time I finish the level at a dozen of seconds of the end of the timer. For a reason, this reminds me of Makaimura (and the title typo as well, even though it's Salamander's).
Shorter version: the level design is awesome, if you like Castlevania pre-Symphony, buy it.
I'm not terribly fond of the color palette since it's somewhat bright and colorful for a series that is typically very dark and gothic, but it still looks fun nonetheless. Oh and people have already pointed out in a screenshot that there's an ornamental ram's head over a fireplace or something that is the EXACT same tile as the one used in the giant clock area in the midle of the castle in SotN.
It's also sort of a remake of Castlevania Adventure on the Game Boy, but from the looks of it only borrows Christopher, the short level design (only 4-5 stages) and the name.
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Pollyanna 2795th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):The king of air juggling fist tournamen" , posted Sat 7 Nov 03:36
quote: True, I've only put a bit of time into Tekken 6 but as of right now I'm not certain what to make of it. From what I can tell all the pieces are there to make a good game but the layout baffles me. I can understand the reasoning behind the way things are put together but having characters unlocked in one mode while making the player wade through the Tekken Force in order to play through an abbreviated one player mode still feels at odds with my mental picture of what I expect from a home conversion. While I appreciate the thought that drove the decision the execution makes the game feel like it was assembled in the dark.
Well, it's not like scenario mode effects the arcade version. You don't have to unlock anything to just jump in and play. Even though I'm not personally a fan of scenario mode, I think the game strikes a good balance between a single player and vs system.
But I was certainly baffled when I first picked up the game, myself. You have SO many hurdles to get over just to start! Installation, as far as I'm concerned, is mandatory, there's an update to download, if you have any sense you have to take off the motion blur, many of the sound options are incompatible with certain surround sound setups, you have to go through SO many loading screens to get scenario mode started and arena mode is both unnecessary and confusing. The loading times really add frustration to the whole experience, too.
But...after a rough first hour or so, it comes into place fairly well. It just takes a while to figure out what they were going for.
青春謳歌 弱肉強食
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karasu99 240th Post
Frequent Customer
| "Re(3):The king of air juggling fist tournamen" , posted Sat 7 Nov 07:17
quote: But I was certainly baffled when I first picked up the game, myself. You have SO many hurdles to get over just to start! Installation, as far as I'm concerned, is mandatory, there's an update to download, if you have any sense you have to take off the motion blur, many of the sound options are incompatible with certain surround sound setups, you have to go through SO many loading screens to get scenario mode started and arena mode is both unnecessary and confusing. The loading times really add frustration to the whole experience, too.
But...after a rough first hour or so, it comes into place fairly well. It just takes a while to figure out what they were going for.
It's funny-- I was just getting ready to write a similar post about the ridiculous startup requirements. The only thing I'll add on that count is that it's annoying that even after the data install, it still needs to load the trophy data each time you turn on the game. I guess that's the drawback given the constant patching of modern games.
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Maou 1852th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(2):Level-5 and stuff..." , posted Tue 10 Nov 17:14
quote: Inazuma Eleven goes Euroside, signaling Level-5's plan to take over the world...
...not that any here cares, mind you.
If you mean about Europe, it's probably true (sorry, PALs!), but if you mean about Level 5, I suspect a lot of people care! If people want, I was thinking of making a thread of thoughts about the Level 5 demo cart from Tokyo Game Show with Ni No Kuni, Professor Layton and the Devil's Whistle, and Inazuma 11...2. Played through all three with various levels of interest.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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