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nobinobita 588th Post
New Red Carpet Member
| "Re(2):Lost Planet 2 Demo" , posted Thu 20 Aug 13:57
quote:
blah, another multiplayer demo. was there a single player first? probably not. I'm tired of this multiplayer demo business, I'm not ever going to be 12 years old enough to have any fun with these!
You can play it offline single player too. It's co-op, not vs.
Anyway, here's my quick impressions:
This game is GREAT! It's really great looking and solid and fun. The designs are sharp and well thought out. THe animations have weight and serve the gameplay well. It's nice to see some color in a gun game. The boss monster is brilliant, very amphibious in subtle and substantial ways. It has a great feeling, very lumbering, tired, frustrated (a far cry from your typical "grrr I'm MEAN" alien). I feel bad for killing it.
The boss monster moves very naturally. You don't feel that it's just repeating animations. At the same time its animations are analogous to classic boss patterns. You have to read it's movements in order to aim at the proper weak points ("Instead of aiming at where I was you should have aimed at where I was going to be!").
There's also something fundamentally different about the aiming controls and interface that I really appreciate about this game (as well as Resident Evil 5). The game lets you move the aiming reticule across the screen, rather than anchoring the aiming reticule dead in the middle of the screen and making you reposition your entire field of view to aim. I can't stress how important this is to me. It represents an intrinsically different approach to the interface and controls.
Most FPS (and third person shooters) are reticule centric, in that the focus is on repositioning your entire field of vision in order to get your aim dead center, so the game world becomes secondary to the reticule. Capcom games are about repositioning the reticule itself without a major shift in view, so you look at where you want to aim, then you move the cursor there. To me this is like the difference between shifting your neck vs shifting just your eyes. Moving the reticule vs moving the camera feels more natural to me. It lets me focus on what's in front of me. It's less manic. Since the overall field of vision is not in constant motion, it affords a better opportunity to take in the particulars of the environment. It's much more immersive for me.
I wish I could explain it better, but I'm kind of drunk right now.
Anyway, I'm super excited for this game. It's like Monster Hunter with guns. It's fun and it's not visually depressing (quite the opposite, it's thrilling!). I can't wait to see how the character customization works. I'm hoping the question mark boxes the monster drops are actually monster parts that you can use to adorn your snow pirate.
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Pollyanna 2747th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Lost Planet 2 Demo" , posted Sat 22 Aug 09:59
quote: MH3 is just so...not annoying in any way...that I can't help but want to play it all the time.
Wow really?
Tell me more!
It's just nicer. I mean, it's faster and plays smoother, but almost everything annoying from the earlier versions has been reworked.
Having the farm in MHP was a nice way to prevent you from doing mission after mission just to get resources, but even that turned into a monotonous chore after every mission. In MH3 you have a team of cats to take care of the farm FOR you. You can also send boats out to get resources or trade treasure with an overseas traveler for rarer items. All of this is funded with points, which are achieved by killing monsters on a "mission free" map, where you can fight one boss after another or leave at any time.
Of course, you still have to mine, but mining points are plentiful, and clearly visible on the map. You don't have to pull up an individual item to mine/collect bugs etc., it just pops up an icon above your head and press the "confirm" button to do it. When you're done, the mining point/bugs/whatever disappears, so you know you don't have to do it anymore.
Also, there are no more bullfangos to screw up your fights. There are some uhm...triceratops/rhino things that serve a similar purpose, but they're far less annoying and far less prevalent. Same goes for the bugs. Also, the monster have more distinct/complicated relationships with each other, rather than them all ganging up on you aggressively. Sometimes the raptors will hunt what you're hunting, sometimes they'll watch and wait at a distance, etc. Also, the monsters get low on stamina and have to eat just like you now. When this happens, their behavior changes, generally giving you some sort of advantages (although sometimes they'll try to eat you).
Your partner (Chacha) is also very reliable, healing you, powering you up, knocking you out of stuns and collecting items. He doesn't exactly win the fights for you, but as long as you don't expect too much, he'll never let you down.
They also brought back the sub mission feature from MH2 (PS2) which is a nice way to gather more resources or just mix things up in the missions.
The monsters are also challenging without being as annoying. The Rathalos, for example, still flies all the time, but now flies low to the ground, instead of far beyond your reach. It's challenging to try and hit him out of the sky, but very possible...unlike before, where you spent most of the fight either standing there waiting for him to land, or running after him.
Oh, and beating all odds, the underwater battles are tremendously fun and control very well once you get the hang of it. It's especially fun to see how primarily water-based monsters behave once you get them on land.
I could go on and on. I was expecting 2nd G with half the content and slightly better graphics, but it really does feel like a new experience. The only downside is that it has a relative lack of content and challenge for people who are coming from 2nd G. Everything that's there is great, but until they make a G version, I don't think they'll truly be capitalizing on their potential. (for example, there are just as many...actually more, skills, but precious few instances to use them. Having an anti-poison skill is only so useful when you get it by repeatedly killing pretty much the only monster that poisons you in the first place.)
青春謳歌 弱肉強食
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nobinobita 591th Post
New Red Carpet Member
| "Re(9):Lost Planet 2 Demo" , posted Mon 24 Aug 06:54
quote: It's just nicer. I mean, it's faster and plays smoother, but almost everything annoying from the earlier versions has been reworked.
...
Of course, you still have to mine, but mining points are plentiful, and clearly visible on the map. You don't have to pull up an individual item to mine/collect bugs etc., it just pops up an icon above your head and press the "confirm" button to do it. When you're done, the mining point/bugs/whatever disappears, so you know you don't have to do it anymore.
Also, there are no more bullfangos to screw up your fights. There are some uhm...triceratops/rhino things that serve a similar purpose, but they're far less annoying and far less prevalent. Same goes for the bugs. Also, the monster have more distinct/complicated relationships with each other, rather than them all ganging up on you aggressively. Sometimes the raptors will hunt what you're hunting, sometimes they'll watch and wait at a distance, etc. Also, the monsters get low on stamina and have to eat just like you now. When this happens, their behavior changes, generally giving you some sort of advantages (although sometimes they'll try to eat you).
That sounds great! I'm really glad to hear they revamped the monster behavior. That was the one thing I was hoping for the most out of MH3. From the sounds of it, tracking and observing the monsters will be much more important this time around.
When I saw the early trailers for MH3, some of the monster movements reminded me of BBC documentary footage. The Kurupekko has a jaunty masculinity to it that's very particular to male birds trying to secure a mate. The designs are all very distinct and interesting. They move like animals rather than generic fantasy monsters. I'm glad they'll now be interacting with each other like animals, rather than bots unanimously set to attack.
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Spoon 1822th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(7):Re(10):Lost Planet 2 Demo" , posted Fri 9 Oct 04:45
quote: Do you like Halo or Gears of War or any other popular FPS type game?
I've played them, but I had WAY MORE FUN with Lost Planet. I liked the controls and the feel of it much more.
I've noticed that the people who enjoy Lost Planet the most are people who don't particularly like playing FPS/3rd Person shooters on consoles. Which may hurt the success of the second game cos it's aimed squarely at the Halo/Gears crowd.
My feeling with Lost Planet (1, anyway) was that it was a lot more fun to look at but a lot of it was wasn't terribly amazing to play. The human enemies would shoot you from far away and were generally boring, the enemy mechs didn't require any special strategy to beat, and the regular aliens were typically answered with "shoot them a lot" or "step to the side then shoot them a lot". I did like the boss fights, though. And the big mech weapons and the human rocket launcher were fun weapons. The smoke and explosions in Lost Planet were thick, rich, and delicious, too.
I'm not going to deny that I had fun playing through Lost Planet, no matter how the plot tried to prevent me from doing so, though.
However much I may complain about how the cover-based shooting games like Gears of War or Republic Commando or whatever else make the enemies incredibly durable to compensate for how you can at any time have 3 guns pointed at them, one of the things I really like about them is that they try to make even fights with the grunt enemies meaningful and interesting, not just the fights with the rare and unique enemies. If I want to fight waves of dumb enemies, then I'd rather play Serious Sam, which takes the "waves of dumb enemies" thing to incredible heights that are amazing and fun.
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