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Professor 2541th Post
MMCafe Owner
| "Re(1):the Gyakuten Kenji thread" , posted Mon 1 Jun 23:57:
quote: First inFAMOUS, then Cross Edge, now GK...my weekend's going to be busy.
Haven't played it yet, so I just want to know how it's faring in Japan. Does it redeem the failure that was GS4?
And feel free to spoil (using spoiler tags, of course). I'm hoping a certain mystic sidekick makes a cameo.
I've finished it and I liked it, though I'm not sure if it's the play mechanics or the joy of seeing the old characters that had me thrilled. Maybe a little of both, considering you get to see the characters in pixel art/sprites this time.
Gameplaywise, I thought it was going to be like the old Lucasarts adventures but it's different. You can't freely move between areas. It's more like a game where each chapter is divided into rooms. You solve mysteries in one room, which then raises new questions, and you proceed to the next room. Each chapter has about 4-6 rooms so game mechanic wise, it can feel a bit monotonous since you go searching for clues and do witness testimonies in every room. But the scripts well make up for that. I like the idea of a sidekick following you whereever you go, kind of like in Sam & Max.
Anyhoos, some spoilers
Q1: Who comes out, who doesn't?
Spoiler (Highlight to view) - May(Franziska) plays a dominant role in the game, as does Itonoko(Gumeshoe). Joining in as new support characters throughout the game are the girl theif Ikumo and international detective Rou.
Yahari(Larry), Akane(Ema Skye) and Ms.Oba(Oldbag) also come out, though their roles are limited. In fact, a lot of other Minor characters also play roles including Mako(Maggey), Saibancho(The Judge), Haihara(Mike Meekins), Gou(Manfred von Karma), and Missile(the dog from Part1).
Some characters appear only as a part of the background and the ones that I've noticed are Natsumi(Lotta Hart), Uzai Takuya(Sal Manella), and Auchi(Winston Payne). Likewise, there's a lot of subtle references to the original trilogy.
Naruhodo and the Ayasato(Fay)sisters don't appear in the game and references to them are kept to the minimum. In fact, I don't think there were any mentions of the Ayasatos. Same goes with Godot, which is a bit ironic because there's some references in the game about the last case in the trilogy.
End of Spoiler
Q2: When does the game take place?
Spoiler (Highlight to view) - Game takes place after 3. So in a way, it's a spin-off but also a sequel.
End of Spoiler
Q3: Any major surprizes?
Spoiler (Highlight to view) - One of the chapters is a flashback that's set 7 years before the game, and you get to play Mitsurugi(Edgeworth) on his first assignment. May(Franziska) is your partner during that chapter and she's like.. 12. And she's already got a whip.
End of Spoiler
Edit: finished the game last night. Last chapter is long!
[this message was edited by Professor on Tue 2 Jun 09:24] |
Sensenic 1674th Post
Tailored Carpet V.I.P- Platinum Member
| "Saihai no yukue?" , posted Tue 2 Jun 20:01
May I hijack this thread for a little while?
quote:
I wish the original creators would do something new, though...
What about some new "creators" doing the "original" game?
I've been wanting to ask about this game for a while, but never got around to it: Have you people played Koei's Saihai no yukue? What do you think about it?
A friend of mine told me about it when I was in Japan in April, and I was really surprised that I hadn't read anything about it here... I mean, it is a Gyakuten Saiban-style game ambiented in the feudal Japan era after all (I'm thinking particularly of a certain Maese, who happens to love both topics)
I got to try it out recently. Played the first chapter and, albeit unoriginal (follows the GS formula all too strictly, bratty sidekick included -_- ), found it quite smart, how they managed to sneak the GS mechanics in what apparently should have been a strategy game.
貧乳神・・・
"Don't give me that crap about real life. There ain't no such animal." -Felix Leiter-
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Sensenic 1678th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(2):Saihai no yukue?" , posted Wed 3 Jun 17:23:
quote:
But for the life of me I would swear it was a strategy game, so how exactly is it similar to Gyakuten Saiban...?
Well, similar in the sense of "copy and paste exactly the same formula" similar?
Instead of investigation phase, you've got "info recopilation" phase, where you go around camps checking the status of the war, talking to other commanders, trying to earn their trust and gathering info.
Instead of trials, you've got battles (and here comes the only "novelty" and the only strategy component): You have your squadrons and your enemies' ones on screen. Instead of questioning (matta!) you have "reporting" (asking a squad to report on their situation), and instead of "objection", giving orders such as retreat, advance, attack... And then it happens that some allied commander may not want to obey your orders, and the game enters its own "cross-examination": you have to convince the squad commander that your plans are better than his by arguing with him using info gathered from before.
Hope I made myself clear... ^_^; As I said, unoriginal, as they copy the formula in its entirety and only add a new gimmick (minor strategy component), but smart and well implemented.
貧乳神・・・
"Don't give me that crap about real life. There ain't no such animal." -Felix Leiter-
[this message was edited by Sensenic on Wed 3 Jun 17:25] |
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