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Sensenic 1671th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(4):Project TRICO" , posted Wed 20 May 19:35
quote:
Looks more like a cat-bird hybrid to me (well, I guess that would make it a griffin...)
I'd rather say mouse-bird.
quote: The video is over a year old, apparently.
Oh, the chain image did come out a long time ago, certainly. And it does look kind of unfinished (chain doesn't cast a shadow, visible polygons...), but still beautiful, nonetheless.
Knowing this makes me more eager to see the final product.
quote:
I am a little worried, as I wanted/expected a bigger departure from the other games, but this does look like Ico with a creature.
However if you can fly around with the creature, possibly destroy the environment with him to proceed, then that's awesome.
Couldn't agree more.
貧乳神・・・
"Don't give me that crap about real life. There ain't no such animal." -Felix Leiter-
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nobinobita 532th Post
New Red Carpet Member
| "Re(1):Project TRICO" , posted Thu 21 May 02:37:
The opening shots had me a bit worried and felt almost like a next gen fan production based off of the first 2 Ueda games (too much bump mapping, confusing sense of scale without context), but as soon as the Gryphon was unveiled my worries were laid to rest.
The game looks beautiful, and even though it sort of feels like a mashup of Ico and Shadow of the Colossus, that's still very unique. I've never seen a game where you're responsible for leading around something so large and powerful. I'm sure there will be some incredible puzzles, and I bet whatever mechanic they have for making it fight will be amazing too. I mean, it's so cute, but you'll probably have to order it to kill people and basically make it risk its life for you. That's a very compelling dynamic, making your friend put himself/herself in danger for you. I'm sure this game will be heartrending.
The Gryphon thing looks amazing. I'm amazed at how much better it looks than most cg movie monsters. It feels very real, like an actual animal with animal intelligence rather than something just going through the motions of how we expect animals to act. Just from the few fleeting shots in that movie, it had a palpable presence to it. It reminds me of a living creature in ways I've never felt from a game before.
I love the possum like touches. They took the ugliest animal imaginable and made it cute, but not too cute. Which makes it even cuter in a runty way!
It's full of so many great choices and subtle touches, and best of all, none of it feels "clever" like "hey look what a good idea i am!!!", it just feels GOOD.
I have full faith in Ueda's team, I'm certain this game will be solid and tasteful at the very very least.
[this message was edited by nobinobita on Thu 21 May 16:55] |
HAYATO 905th Post
Red Carpet Regular Member++
| "Re(2):Project TRICO" , posted Fri 29 May 07:19
Well, it seems that the time of saving for a PS3 has finally arrived...
Judging by the scenes shown in the trailer, the game looks like another dose of the good old Ueda's stuff we are used to (and actually crave for), so I won't complain. In fact, that's what I expect from this wonderful bunch of developers: If I wanted a new kind of experience with a brand-new artistic style, innovative game mechanics and detailed plot, I'd look anywhere else. What I want is, to put it simply, innovative variations of the same AWESOME concept, the one which moved me in ICO and gave me a Stendhal shock just by watching the intro of SoTC. And that, good sirs, seems to be guaranteed once more.
Just pray that the furry doesn't evolve/grow, otherwise the boy will get into some serious trouble (just imagine the sheer amounts of Gryphon Chow needed to feed this beast)!!
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