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karasu99 96th Post
Occasional Customer
| "Re(2):Random Thread: Zombie Edition" , posted Fri 13 Mar 05:19
quote: It feels like it's not a Resident Evil game, is more a gaijin modern shooter wannabe. Not exploration, nor puzzles, nor "horror" atmosphere, only shooting and running. Boring.
Guwah. I'm sorry to hear that. Unfortunately this is the direction the game has been moving in for some time. I want to be loyal to the franchise, though, in case one of them ends up being good like they used to be eventually somewhere down the line.
It's too bad we have to rely on other series to get a true horror game, like Silent Hill, but the unique B-movie feel (not too scary, but just scary enough) of the early games was truly great.
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whitesword 1637th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(1):Random Thread: Zombie Edition" , posted Fri 13 Mar 12:59
quote: It seems RE5 is out. Has anyone tried it? Any impressions?
Super RE4 Turbo is excellent so far and has a very nice variety of environments, plus a healthy dose of secrets and hidden fun stuff, and I'm only halfway through! Also, the stun rod is , I don't even bother with a handgun anymore (I let Sheva keep all of its ammo), I just run around and electrocute everything.
My only complaints right now are the inability move stuff around in your inventory unless you go back to the intermission menu or juggle them around with Sheva, and the very limited control you have over Sheva's less than stellar AI.
quote:
I played the demo when came out on Japanese marketplace. It was nice but didn't like it so much. It feels like it's not a Resident Evil game, is more a gaijin modern shooter wannabe. Not exploration, nor puzzles, nor "horror" atmosphere, only shooting and running. Boring.
Please stop talking forever.
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Hagen de Merak 1003th Post
Red Carpet Premium Member
| "Re(2):Random Thread: Zombie Edition" , posted Fri 13 Mar 13:30
quote: It seems RE5 is out. Has anyone tried it? Any impressions?
Super RE4 Turbo is excellent so far and has a very nice variety of environments, plus a healthy dose of secrets and hidden fun stuff, and I'm only halfway through! Also, the stun rod is , I don't even bother with a handgun anymore (I let Sheva keep all of its ammo), I just run around and electrocute everything.
My only complaints right now are the inability move stuff around in your inventory unless you go back to the intermission menu or juggle them around with Sheva, and the very limited control you have over Sheva's less than stellar AI.
I played the demo when came out on Japanese marketplace. It was nice but didn't like it so much. It feels like it's not a Resident Evil game, is more a gaijin modern shooter wannabe. Not exploration, nor puzzles, nor "horror" atmosphere, only shooting and running. Boring.
Please stop talking forever.
hey whitesword, do you use this same name on youtube? lol
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nobinobita 492th Post
Gold Customer
| "Re(4):Random Thread: Zombie Edition" , posted Sat 14 Mar 12:21:
I don't normally enjoy FPS style games, but I'm having alot of fun with Resident Evil V. Here's what I like about it:
1) I actually like the controls. Try out control setting A. You won't be able to strafe, but you will be able to run around and aim quicker. Control setting A feels more like a console action game than a PC shooter shoe-horned into a controller.
2) The animation is really damn good. This is another reason I like the controls. There's a good sense of weight to every action, every punch, kick, bite and gunshot has impact. It's very immersive. I don't get this same feeling from other shooters because they're usually weightless. They feel like I'm playing darts on a slip and slide.
3) I enjoy the stop and shoot dynamics. I do kind of wish I could run and knife things, but I don't mind steadying myself to shoot. It feels more realistic. I like that it imparts the sensibility that cool heads prevail. The game gives you moments to plan ahead ie: "I will shoot the boss in the head with the rifle then run up and melee him, please cover me and shoot him again when he recovers. We will reconvene at this spot up ahead, I'll cover the rear, you stay focused on the boss."
4) I enjoy being up close to enemies and being able to see them. I can't enjoy shooters where you're firing at tiny people from far away. I especially hate getting shot by tiny soldiers that I can barely see. I don't like games where the whole point is not to be seen. Why make cool looking designs when everyone is just hiding all the time anyway?
Anyway, I really really like the dynamic of strategically shooting limbs, then meleeing up close. It's just more fun than sniping people.
5) The game is really really really ridiculously good looking.
All the people are very distinct and interesting looking. Eveything feels authentic. I don't just mean it has impressive technology with lots of particle effects and light blooms and normal mapping, I mean the actual decision making on display, the actual artistry.
Chris kind of looks a little more roided up and douchey than I'd like (though I guess it makes sense... I mean, I'd probably work out like crazy and take whatever supplements I could if I knew I'd be heading into a war zone), but Sheeva is just stunning. She's really beautiful because she has this great, lithe, athletic look to her that I haven't really seen in a game before. She doesn't feel cheap or pandering at all, she looks like an actual, beautiful, healthy, unique woman.
And I can't wait to see more monsters. Capcom never disappoints with the monster designs.
Very few games are as visually thoughtful and rewarding as the good Capcom titles. This makes for a much more immersive experience.
That's how I feel about REV thus far. I went into the game optimistic and it's been a blast so far.
Also, i initially thought the title of this thread was "Random Thread: Zombie Eating" haha
[this message was edited by nobinobita on Sat 14 Mar 12:23] |
Pollyanna 2659th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Random Thread: Zombie Edition" , posted Sun 15 Mar 19:54
I agree with pretty much everything Nobita said, although I also think the game is lacking "the Biohazard feel". Still, I buried the series a long time ago, and I'm not disappointed to see it continue its life after death in a violent, thoughtless kind of way.
Keep in mind that I haven't finished the game yet, though...my opinion may sour by the end. But for right now, I'm having so much fun it's almost sick and even if the game was awful, it's so beautiful that I'd gladly suffer through mediocre gameplay just to see all the sights.
quote:
Chris kind of looks a little more roided up and douchey than I'd like (though I guess it makes sense... I mean, I'd probably work out like crazy and take whatever supplements I could if I knew I'd be heading into a war zone), but Sheeva is just stunning.
I always considered Chris a meathead ("Ladies first...go first, Jill!" and "There are only useless books") so the look fits well enough for me. I like that he has big ears.
I was especially impressed with Josh's render/animations as well. His voice, facial animations and design all come together very convincingly. Like...he felt "real".
Actually, the facial expressions are just awesome on the whole. I'm pleased to see subtlety like that in a "big monsters big explosions" game. I wasn't sure if anything would ever match or top Lost Odyssey.
青春謳歌 弱肉強食
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karasu99 101th Post
Regular Customer
| "Re(6):Random Thread: Samson/Adon Edition" , posted Tue 17 Mar 02:48
Hey, new Cho Aniki come out this week for PSP.
I'd get it, but Cho Aniki is almost always a little disappointing to me, gameplay-wise. Plus, it looks to clock in at around US$70, which is a lot for a game I'll probably only play a few times.
Plus, new Brandish, also for PSP! I love the 1990-style art, but strangely enough, it reminds me of 1990-style American box art. Odd. I may have to pick this one up.
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Spoon 1741th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(8):Random Thread: Samson/Adon Edition" , posted Wed 18 Mar 09:15
quote: So I finally picked up RE5. For me the RE games have always been about elements shamelessly stolen from other sources, a tin ear for dialogue, and a blissful cluelessness about how tacky the whole thing is. All those elements are front and center in RE5 so it feels like a direct continuation of the series to me.
The addition of Sheva, however, makes for a nice change of pace. Too often when you have a secondary character they end up being a total load, with you having to baby-sit someone who seems to have no sense of self-preservation. Sheva, however, seems like an active partner and is out actively engaging enemies while I'm still bumbling around with the controls. She's a bit too trigger happy for my tastes but it's still nice to have someone watching my back while I'm dealing with the latest crop of pharmacutical horrors.
I also like that Chris has a designated shouting button. Bellowing "Come on!" directly into Sheva's ear when nothing is happening will never get old.
In unrelated news, Udon is dumping the much malinged Rival Schools comic online.
I have to say that one of my favourite things about RE4 was how what's-his-face with the luger is programmed to crouch when you are pointing a gun in his direction. Rather than X-ing out the crosshair and not letting you shoot or otherwise chiding you, he does what we always wanted our damn bot helpers to do: get the hell out of the way.
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Pollyanna 2662th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Re(10):Random Thread: Samson/Adon Editi" , posted Sat 21 Mar 13:38
quote: I loved that personal frame a lot :(
Oh God, PF! I loved her so much! Her voice actress really did an amazing job. I thought a lot of her dialogue was cleverly written, too. Actually, there was a lot of good writing in there. I cried so many times!
But yeah, the battles were a complete waste of time. Still, not as much of a waste as the climbing ladders climbing ladders climbing ladders at the dam.
It being on Wii didn't bother me so much because it still looked good. What did bug me was that they had some puzzles that utilized the wiimote, then seemed to give that up completely. Less focus on combat and more focus on that sort of thing might have done good for the game.
I also felt like the little side stories could have been a bit more relevant and the conclusion could've been a lot stronger.
I don't want to completely fill this with spoiler text, but I'll say I really liked the scene towards the end with the shopkeeper. I enjoyed his performance a lot as well.
Ah, you've seen the "Uragile" video, right? That nearly killed me. I think it was OUT to kill you.
青春謳歌 弱肉強食
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Iggy 8869th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):Random Thread: Samson/Adon Edition" , posted Mon 30 Mar 16:45:
Quickly :
Fragile is unbearable. Those characters should never have talked. The character design is horrible. The controls are a mess, and the game design is poor at best. There are a few great things lost in there : the wii-mote light or the gorgeous backgrounds. I have the feeling 2 different teams worked on the game, and the difference between the talented one and the worthless one make things even worse.
Paul no Daiboken (wiiware by Sega) is fun if you are over 30 and like oyaji jokes and japanese television. Its price is perfect for its objective value (500 points).
Demon's Souls is awesome. I think it's the first actual "must buy a PS3 for this game" to me (but I'm very picky on those). And from From!
The FAQ answer to "what kind of game is it?" is basically "King's field + Monster Hunter + [(Mario+Spelunker)/2 + (Torneco+Shiren)/2 + Diablo + (God of War+Wanda)/2 + (Wizardry+Busin)/2]/5 + (Shadow Tower+Berserk)/2 + Niconico".
From a technical point of view, it's certainly far from great (Japan discovers Havok, yummy) but it has tremendous taste and direction. It has quite a few jawdropping moments, like a quiet place in the first level when you see a dragon the distance far, far away. It looks very peaceful, but suddenly you realize you will probably have to go and kill it at some point in the game, and the thing is HUGE even at this distance. Oh, and also: the character's face creation tool is crazy (you can adjust ABSOLUTELY EVERYTHING, up to the space between the lips and the nose, and then between the lips and the chin. Or once you have chosen the sex of your character, you can adjust the male/female ratio grade by grade). Thankfully you can only customize the face, because that alone took us 2 hours for our first character. I even wished there had been a save point within the customize screen.
Currently, I have a hunter called Jupien (the lover of M. de Charlus) and a barbarian called La Champville (the 3rd old child abductor of the 120 days of Sodom). I love them. But creating new characters is so time consuming I'm not even close to the first boss, while my roommate's priest Brigitte (the fearless once- exhibitionist ninja, now trying to abide for her crimes against fashion by slaughtering as many innocent knights as possible) is already near the 3rd level.
[this message was edited by Iggy on Mon 30 Mar 20:14] |
nobinobita 501th Post
New Red Carpet Member
| "Re(2):Re(10):Random Thread: Samson/Adon Editi" , posted Sun 5 Apr 09:37:
quote: In light of Shenmue's unpopularity, it's sadder still to see more modern but crass takes (GTA) or spiritual successors by other people (Ryuu Ga Gotoku/Yakuza) were able to do so much better now.
*nods*
It's surprising how little credit Shenmu gets. I remember Nextgen.biz did an article a while back mentioning Quick Time events and they used Shenmu as an example of a game that did it wrong, while praising God of War for getting it right. A little historical context would have been nice.
It seems like current games journalists are often exceptionally uninterested in examining the history of games and the lineage of game concepts. Many publications like to put fourth this idea that games are in their "infancy" and that they are only now beginning to touch on their potential as emotionally engrossing media. I suspect this is because the writers started playing video games recently, and don't care to go back and see what came before.
What's most upsetting is that the opinions of those who still identify with the 8-bit or 16-bit era are often written off as overly nostalgic, or fanboyish, as if it were a bad thing to be a fan and be passionate about something. Cos you know, detached, objective opinions are the only ones that matter when discussing your favorite pastimes.
We now live in a world where most gamers don't know what Space Harrier is! Whatta world whatta world!!!
* I have to add, Sega has been historically innovative yet completely terrible at getting recognition for it.
Just off the top of my head they invented the first real RTS in the form of Herzog Zwei, They invented 3d fighters (and the use of 3d models as responsive, fully playable characters) with Virtua Fighter, they invented and perfected realtime 3d cel shading in their first go at it with Jet Set Radio...
And well, they just don't get credit for any of it. They must have a terrible marketing team. The world is a dim and callous place, you can't just wait for people to recognize your genius, you have to bellow it out from the roof tops like David Jaffe, or that guy that headed up Bioshock.
Poor Suzuki. I hope he's not forgotten.
[this message was edited by nobinobita on Sun 5 Apr 09:47] |
Spoon 1747th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(3):Re(10):Random Thread: Samson/Adon Editi" , posted Sun 5 Apr 16:12
quote: * I have to add, Sega has been historically innovative yet completely terrible at getting recognition for it.
Just off the top of my head they invented the first real RTS in the form of Herzog Zwei, They invented 3d fighters (and the use of 3d models as responsive, fully playable characters) with Virtua Fighter, they invented and perfected realtime 3d cel shading in their first go at it with Jet Set Radio...
And well, they just don't get credit for any of it. They must have a terrible marketing team. The world is a dim and callous place, you can't just wait for people to recognize your genius, you have to bellow it out from the roof tops like David Jaffe, or that guy that headed up Bioshock.
Poor Suzuki. I hope he's not forgotten.
It's often said in so many fields that first to publish is the winner. It's also said that history is written by the winners. But in the absence of winning, really loud marketing may suffice.
I don't remember Herzog Zwei being actually made by SEGA proper. Was it made by Technosoft or Tecnos? Damn those two companies for having almost the same name. Tecnos IS the Kunio-kun one, right?
My favourite defunct game developer is Looking Glass. Though they are arguably survived by the folks who have come to make Bioshock, in terms of genre innovation I don't know if anybody is ever again going to hit what Looking Glass did with FPS games (well, Red Storm did it once with the first Rainbow Six). The amount of different things they did with each successive game is dizzying. But in the end, people were a lot happier with the Dooms (network multiplayer was a real achievement, for sure though) and Quakes than with the wholly single-player affairs of the Looking Glass games.
I remember a long, long time ago when Quake 3 was new and the site called "polycount" (part of the then-vibrant "PlanetQuake"!) featured a model that was "toon-shaded". I don't remember all the details of it now, but since the programmable GPU wasn't such a common thing back then, the model artist had to do some kind of trickery with the model geometry in order to create the black-outline effect. Sure the model wasn't particularly animated (generic Q3 player model animation) nor did it fit at all into Q3 (since nothing else in the game looked like it), but it sure was spiffy!
Actually, edge-detection done at the geometry level is really cool. As opposed to, say, doing it as a post-processing effect where all you have to do is convolve a matrix on the image. But I fear I'm really diving off the random with that remark lol
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nobinobita 505th Post
New Red Carpet Member
| "Re(3):Re(10):New Sega/Tri-ace RPG on the way" , posted Wed 15 Apr 05:52
quote: I think my main basis for that unfounded bit of worrying is that I have yet to find a game where transforming into an animal is actually fun.
You didn't like Altered Beast?
You know, I play Altered Beast every few years for...some...reason. I don't think it's because I like it, though. You know, I'm actually very curious about this Altered Beast thing. I feel like people always talk about it, but seldom fondly so much as with the same knowing distaste that marks a terrible cult movie that everyone has seen. Didn't this come bundled with the Mega Drive in the US or something before Sonic? If so, that would explain this ambiguous game's unambiguously large number of players...
Altered Beast was the original pack in game for the Genesis, maybe for the Megadrive too. In any case it was the first MegaDrive game we got. I remember being blown away by the graphics and being scared of the undead guys and some of the bosses.
I think the game still holds up for its sheer weirdness. I'd say it's definitely like a cult movie, but not a bad one exactly. It's not like Troll 2 where it's so bad it's good. For me it's more like a Jess Franco movie, something very very peculiar that's unlike anything made today.
The game has a great grim atmosphere. The art style still stands out to me. It's very 70s fantasy, but more Frank Frazetta than Boris Vallejo or Julie Bell.
As dated as it is now, I think it still has a much more mature art style than most games today. Whoever did the art for the game also painted alot of 16bit game covers including the one for Brandish. I can't remember the artists name at the moment, but she's one of my favorites.
The game has alot of personality. There were some excellent artists working on it, and they made some very obtuse and abstract decisions in how the game was executed. Like for instance, there's an underground stage where you transform into a bear that can turn enemies into stone. I can't explain it, but it has some strange logic behind it, like a weird dream.
It might not have the best gameplay ever, but the experience of playing it sticks with you. Or at least it did for me.
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Pollyanna 2664th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):New Sega/Tri-ace RPG on the way" , posted Wed 15 Apr 06:20
quote: Is the gameplay of Oboro Muramasa any better then what was in Odin Sphere? While it was a striking game to look at, my enjoyment of Odin Sphere was hampered by the way it dished out frustrating, nearly unavoidable hits and a sluggish feel to every action in the game. Odin Sphere has a lot in common with Altered Beast now that I think about it.
I'm so happy to hear this, because I'm always arguing with people about what a mediocre game Odin Sphere was. I loved the plot, the art and the music, but take all that away and you're left with an unnecessarily grind-heavy, sluggish, ridiculously food-oriented, repetitive sorry excuse for a beat-em-up.
Muramasa is nothing like that. It's still repetitive, but the system is fun and addictive...and as long as you don't play on easy mode, it's reasonably challenging as well.
It sort of reminds me of (3D) Ninja Gaiden, where there's a level of speed, precision and artistry to everything you do. Like...it's simple, but it's not boring, and no matter what you do, it ends up looking totally cool. I dunno...watch a video. It's at least as fun as it looks.
Of course, I'm still on the "honeymoon period" and it's rare that I end a game feeling as positive about it as when I started, but right now, the only thing I don't like about it is that it's a bit difficult to understand. The language borders on poetry sometimes and there have been numerous lines that have completely gone over my head.
Still, it's notably better than Odin Sphere in almost every way (not plot so much...) and like Odin Sphere, even if it DID stink, I would recommend it on "pretty factor" alone.
青春謳歌 弱肉強食
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