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Pollyanna 2617th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Gaming over the Holidays" , posted Thu 1 Jan 07:04
Dissidia Dissidia Dissidia. Can't get enough of it. It's my game of the year. If I could get my friends into it, I could play it for months and months.
I can't even remember the last time I was interested in Final Fantasy anything so I don't think it's the fanservice aspect that's selling me on this game. It's just really unique, really well done and gives you tons of stuff to do. I can't speak for multiplayer yet (it may totally stink), but the single player mode(s) have been a blast.
quote: I just beat Devil May Cry 4.
It's the most fun I've had with a next gen game. Just a solid game all around, and it's my favorite next gen game visually. I'm suprised the game hasn't gotten more attention than it did (it took me months to get around to playing it myself).
I thought the game was great, if a bit too short and repetitive. Actually, I usually like short games, but I don't like games that make you play the same levels over again. Having you fight the same bosses three times was kind of stretching things.
But on the other hand, the boss fights were so excellent in the game, I can't say I complained until everything was over and done with. It's the first game in a while that I started over on "hard" immediately after finishing it and I always say "better to have a 15 hour game you want to play twice than a 30 hour game that's a chore to finish."
青春謳歌 弱肉強食
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Pollyanna 2618th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Gaming over the Holidays" , posted Thu 1 Jan 08:56
quote: I'm confused about Dissidia... is it a fighting game (as in, like Street Fighter, KOF, Tekken, VF, etc) or something else? I saw screenshots and to me, they look a little ambiguous.
It's definitely not a normal fighting game...even less so than something like "Smash Bros". If I had to compare it to something, I'd say it's a little like that Wii DBZ game...erm...Sparking Meteor? I think it's just "Budokai" in America?
But it's more like a "Vs action game". You have experience, customizable skill sets, new techniques to learn, equipment, accessories, summons, an extensive story mode, etc. etc. It's arguably TOO much.
But I like how different it is and I like how naturally cinematic the fights are. Like...your attacks and how your opponent reacts to them (dodging, parrying, etc) just look nice without the need for any fancy cinematics (excluding the supers, that is).
I hope that clears things up a little at least.
青春謳歌 弱肉強食
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Iron D 3126th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Gaming over the Holidays" , posted Thu 1 Jan 10:03:
quote: But it's more like a "Vs action game". You have experience, customizable skill sets, new techniques to learn, equipment, accessories, summons, an extensive story mode, etc. etc. It's arguably TOO much.
But I like how different it is and I like how naturally cinematic the fights are. Like...your attacks and how your opponent reacts to them (dodging, parrying, etc) just look nice without the need for any fancy cinematics (excluding the supers, that is).
I hope that clears things up a little at least.
I know this is kind of hard to gauge with the game being so customizable and all, but would you say there's any sense of balance between the characters or can you see some characters being blatantly better than others?
As for the question at hand, sometimes the games I start playing are completely random. In this case, I've recently picked up and started playing Jet Set Radio Future. I only played about 60-75% of the way through before, and now I'm going to actually beat the damn thing. I originally started playing the damn game 4 YEARS AGO, but I got frustrated with some of the controls.
And since I've gotten back into that, I've also been playing Jet Grind radio again. THAT was a freakin' awesome game, and both have some of the best game soundtracks ever.
Besides that, I'm playing the whole bunch of fighting games I normally play. Still playing a lot of CvS2, with the odd mix-ins of the KoF Orochi Collection, RB2, SSF2T (the original), Third Strike, Darkstalkers Chronicles, Tekken 5:DR, Alpha 3 and recently but very occasionally SvC: Chaos.
Er.....
[this message was edited by Iron D on Thu 1 Jan 10:21] |
Pollyanna 2619th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):Gaming over the Holidays" , posted Thu 1 Jan 19:21
I never could get into JSRF. I loved JSR, but somehow JSRF just didn't come together in the same way for me. I always hoped for an online multiplayer version though, just to have a (dancing) gang war.
Aaaaand....
quote: I know this is kind of hard to gauge with the game being so customizable and all, but would you say there's any sense of balance between the characters or can you see some characters being blatantly better than others?
Tough call. Starting out, some characters are blatantly better than others, but many of them learn a very helpful move (or two) around level 40-50. I don't know when you learn your final move (I know at 63 The Warrior of Light is still missing one), so I guess the only way I could tell for sure is in an environment where every character is level 100 and has no equipment.
But I suppose there is also the perspective that underpowered characters could close the gap with an accessory combination that wouldn't be as useful to other, stronger characters.
Since I doubt balance was ever a big priority, I'm sure it's not particularly even. However, I can definitely say that all the characters have unique strengths and all of them have at least one incredibly effective move to abuse.
青春謳歌 弱肉強食
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Pollyanna 2620th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Gaming over the Holidays" , posted Fri 2 Jan 08:28
quote: My girlfriend gave me a X360 for Christmas, so I'm currently playing the games that came with that present (Left 4 Dead, Sega Superstar Tennis, Infinite Undiscovery and Sonic Unleashed).
Also, on portable sistems got LocoRoco 2 on PSP and Ecclesia on DS. Mi Wii is stuck about Gyrostarr and TvC but also gives chance to Super Mario Bros 3 and Snes Zelda.
I look forward to Dissidia, reading that Polly wrote it gets interesting for me. Has it online multiplayer?
Your girlfriend is very generous!
Anyway, Dissidia does have online multiplayer, but I haven't tested it out yet.
I really like(d) Locoroco 2. I liked the concept of the first game, but I didn't have any fun playing it. While I can't pinpoint what's so different about the second game, somehow it just comes together much better. It feels like the first game, only fun.
青春謳歌 弱肉強食
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Spoon 1707th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(6):Gaming over the Holidays" , posted Fri 2 Jan 13:45
quote: I know this is kind of hard to gauge with the game being so customizable and all, but would you say there's any sense of balance between the characters or can you see some characters being blatantly better than others?
It kinda reminds me of any RPG-y thing that happens to have a versus mode: when is the game balanced?
Diablo 2 had PvP, which had different levels of balance depending on the levels of the characters, the equipment they had, etc. Sure D2 isn't exactly a dedicated fighting game, but think about it this way: if a naked Level 0 character could compete evenly with a decked-out Level 100 character, that would kinda defeat the purpose of the character-building aspect of the game, wouldn't it?
Personally, having to have to grind up a team to be a competitive level has often been a turn-off for me, because inevitably I'm far too underleveled to put up any kind of real resistance and end up having to have to use a copy of my friends' save data so that I can keep up. Unfortunately, that means we just end up having lame mirror matches, because the entire customization and character-building parts of the game have been jettisoned.
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Iron D 3126th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Gaming over the Holidays" , posted Fri 2 Jan 16:32
quote: It kinda reminds me of any RPG-y thing that happens to have a versus mode: when is the game balanced?
Diablo 2 had PvP, which had different levels of balance depending on the levels of the characters, the equipment they had, etc. Sure D2 isn't exactly a dedicated fighting game, but think about it this way: if a naked Level 0 character could compete evenly with a decked-out Level 100 character, that would kinda defeat the purpose of the character-building aspect of the game, wouldn't it?
Personally, having to have to grind up a team to be a competitive level has often been a turn-off for me, because inevitably I'm far too underleveled to put up any kind of real resistance and end up having to have to use a copy of my friends' save data so that I can keep up. Unfortunately, that means we just end up having lame mirror matches, because the entire customization and character-building parts of the game have been jettisoned.
Reminds me of when I was into Pokemon back in the day. The versus never seemed worth it because either your competition was so low level that they weren't any competition at all, or your opponent was so high level that you never stood a chance.
Er.....
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IkariDC 757th Post
Red Carpet Regular Member+
| "Re(3):Re(10):Gaming over the Holidays" , posted Wed 7 Jan 06:12
I recently started playing Super Princess Peach, which I had forgotten I bought when they slashed it's price and turns out it's a quite nice game. My progress halted when I received Phoenix Wright Ace Attorney: Trials and Tribulations in the mail, though. When I've got a new Ace Attorney game, every other game just doesn't matter at all!
Soooo, I'm on the third case and still the game hasn't delivered that 'Heavyweight champion' title it usually gets. It's not like I'm not enjoying it, but so far it doesn't feel superior to any of the other titles. Godot failed to impress me, although his theme is very nice.
quote: One of my favourite parts of the game is training up your stare. Whether he's staring down a soda machine so that it gives him a free soda, or some little pile of junk at the side of the screen that you didn't even think he was staring at suddenly falls, it's hilarious.
I didn't play the EU version of it, though. Any funny localization?
Yeah, I expected that kind of silly stuff in the game. I don't get the 'throw a sandal like in Konami's Track & Field javelin throw to cause and impact that evaporizes everything in sight that somehow serves to get a weather prediction in the end' thought, it's just that crazy.
This game would be kinda fun it you weren't a complete badass of a character that starts almost with an empty move list that has to train different attributes so he has more chances to randomly learn moves from opponents he fights to fill up his move list and become a capable fighter. Sure, that's supposedly the fun part of the game, but it's a pain in the ass when you have to fight so much with so less. You're always in disadvantage and when you have to fight other high schools' leaders so they won't attack your high school, and when those leaders do have many moves to kick your ass, well it's just fun for a little while, then it becomes quite tedious.
It's Game Over when they attack your high school and you've got no followers left, right? About the localization, it's good. They translated some high school names and the leaders' nicknames into English. The name of the game was changed to Hard Knock High, which is the name of your high school. Check out the cover in that link.
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ZamIAm 1759th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(6):Gaming over the Holidays" , posted Fri 9 Jan 07:23
quote: As for the question at hand, sometimes the games I start playing are completely random. In this case, I've recently picked up and started playing Jet Set Radio Future. I only played about 60-75% of the way through before, and now I'm going to actually beat the damn thing. I originally started playing the damn game 4 YEARS AGO, but I got frustrated with some of the controls.
And since I've gotten back into that, I've also been playing Jet Grind radio again. THAT was a freakin' awesome game, and both have some of the best game soundtracks ever.
Do you have the original Xbox or a 360? If you have a 360, I have to find some time to assault you. Sadly, I have never played Future though from passing glances the DC game seems better in almost all respects except graphics.
I've been enjoying MK vs. DCU a lot and got to play some against a friend online. Bought some stuff that I haven't sat down and played yet like the GameCube version of Skies of Arcadia (I wish my DC version never went missing). Been playing some Flash games here and there. Participated in the public open beta for the upcoming game Death Vegas. Sadly, I haven't done anything with DreamStudio in a while but I have been trying to finish out a school game project.
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Maou 1562th Post
Red Carpet V.I.P- Platinum Member
| "Re(8):Gaming over the Holidays" , posted Fri 9 Jan 10:04
quote:
2) The music is still awesome, and even includes remixes of a lot of the music from the first game. Which one has the better soundtrack? Highly debatable...and that's saying a lot, since I orgasm to the first game's soundtrack. But honestly, I can't even say which I like better after four years of debating this question in my head.
Don't worry, Iron D, I will solve the problem for you: Future's soundtrack is wayyy better. I'm obsessed with anything Naganumi Hideki touches anyway (Sonic Rush's sound is out of control), and I think JSRF's got a lot more gonig on with the opening Concept of Love, Guitar Vader's catchy li'l I Love Love Love You, and the infinitely groovy remix of the original Rock It On. I've only ever played Future, so maybe that's why I didn't dig JSR's soundtrack when I heard it outside of the game, but I think Future's pretty groovy. I am a winner, got a hot hand.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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karasu99 39th Post
Rare Customer
| "Re(9):Gaming over the Holidays" , posted Fri 9 Jan 12:40
quote: Don't worry, Iron D, I will solve the problem for you: Future's soundtrack is wayyy better. I'm obsessed with anything Naganumi Hideki touches anyway (Sonic Rush's sound is out of control), and I think JSRF's got a lot more gonig on with the opening Concept of Love, Guitar Vader's catchy li'l I Love Love Love You, and the infinitely groovy remix of the original Rock It On. I've only ever played Future, so maybe that's why I didn't dig JSR's soundtrack when I heard it outside of the game, but I think Future's pretty groovy. I am a winner, got a hot hand.
So what else has Naganuma done besides these three games and Ollie King (which is yet another AWESOME soundtrack)?
By a strange coincidence I was listening to the JSRF soundtrack this afternoon! For the record I prefer it to JSR too, although I missed Super Brother in the sequel.
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Iron D 3136th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):Gaming over the Holidays" , posted Fri 9 Jan 20:27
quote: I've only ever played Future, so maybe that's why I didn't dig JSR's soundtrack when I heard it outside of the game, but I think Future's pretty groovy.
Well, that could be it. A lot of the songs in both games were made better because of when you heard them.
For those songs that were in both games, I prefer the versions that were in JGR almost universally. Especially "Power and Glory" and "Let Mom Sleep". What puts JSRF up there for me were the entirely new tracks, especially gems like "Scrappy", "I'm Not A Model" "Rockin' The Mic" and yes, even "Aisle 10" despite it's cheesy lyrics.
HELLOOOOOO ALLISOOOOOOON!
quote: I am a winner, got a hot hand.
Place your bets, ladies and gentlemen!
Er.....
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