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Iggy 8721th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):New Unbloated SF4 Dance Battle Thread" , posted Tue 11 Nov 07:13
Thanks for the vids. I liked the fact they used everyone (except maybe Dahlsim and Rufus ?). Lots of Zangi and Bison, though.
But then, how many backgrounds are there in that game, finally ? Chunli, Blanka, Las Vegas, Japanese Temple, Chinese boat, weird factory, and... New characters are good and all, but I hope they add at least one or two new backgrounds in the consumer version.
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GPA 48th Post
Rare Customer
| "Re(1):New Unbloated SF canon doubts" , posted Tue 11 Nov 09:24:
quote: Well, not that I care much about it anymore but, does anyone know what the current state of SF canon is? Judging by the latest additions to the roster, I wouldn't be surprised if the whole Zero series ends kicked out of the official timeline, just like SF2 and SFZ already were...
Or perhaps, via this roster, Capcom states that SF2 really happened in the end... Damn you Crapcom, stop toying with my mind!!!!
I think "officially" the timeline goes:
SF, SFZ2, SFZ3, SSF2T, SF4, SF3:2I, SF3:3rd
[this message was edited by GPA on Tue 11 Nov 09:25] |
crazymike 1483th Post
Red Carpet Executive Member
| "Re(4):New Unbloated SF canon doubts" , posted Tue 11 Nov 11:19:
Personally I think SFZ3 ruined the canon, at least in my view.
I always thought of Zero/Zero 2 as true prequels, with Ryu's redhair and Chun-Li's younger appearance and a story that seemed to predate Sf2 by a few years.
Yet when Zero 3 rolled around, suddenly everything seemed to be smooshed together, it seemed more like Street Fighter 2 retold with the whole World Warrior cast and Bison being defeated. I know people say he just died in "that" body but it seemed like such a copout, and elements that should have been in SF2's story like Sagat or Balrog rebelling against Bison seemed to occur two soon and has no explanation on why they are allowed back in Bison's "entourage" by SF2.
Plus need I mention Charlie riding around in a jet with no helmet blowing up Bison's base and not seeming to die (except in Guile's ending)?
At least SFZ2 made sense, it seemed to give canon to the SF2 animated movie featuring Bison/Vega's mad scientist, and everything wrapped up nicely as foreshadowing SF2, but SFZ3 was just one big clusterfuck, plus why did they feel the need to have EVERY fighter take on Bison/Vega at the end?
At least with Zero 2 having rivals as the bosses, every ending could theoretically make sense unlike Zero 3 where everyone beats Bison, which ending is canon there?
[this message was edited by crazymike on Tue 11 Nov 11:22] |
Sensenic 1658th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(2):New Unbloated SF4 Dance Battle Thread" , posted Tue 11 Nov 19:19:
quote:
But then, how many backgrounds are there in that game, finally ? Chunli, Blanka, Las Vegas, Japanese Temple, Chinese boat, weird factory, and... New characters are good and all, but I hope they add at least one or two new backgrounds in the consumer version.
There's Sakura's river bank, at least. Don't remember if some other stages were introduced with the other characters...
Oh, and (El Fuerte's?) weapon fair (I'm guessing that's what it is? ^_^; )
Also, you mention a "weird factory", but there are three that could fit that description: Zangief's russian factory, some Shadaloo warehouse/sth, and of course Seth's lab.
You're forgetting Guile's airforce base too.
That amounts for 11 different stages, at least. Not that bad. ^_^
おやおやぁ~
"Farpaitement!" -Obelix-
[this message was edited by Sensenic on Tue 11 Nov 19:26] |
Just a Person 1260th Post
Red Carpet Executive Member
| "Re(1):New Unbloated SF canon doubts" , posted Tue 11 Nov 19:22
quote: But then, how many backgrounds are there in that game, finally ? Chunli, Blanka, Las Vegas, Japanese Temple, Chinese boat, weird factory, and... New characters are good and all, but I hope they add at least one or two new backgrounds in the consumer version.
If I remember correctly, the arcade has the following stages:
- street in China - Japanese temple - military airport in Africa - S.I.N. arena (the one with the big screen filming the fighters) - jungle bridge - Chinese boat - dark military facilities - some place in USA with a diner and colorful trucks - Shadaloo wine cellar - Seth's chamber (just accessible when fighting Seth) - destroyed temple (just accessible when fighting Gouki or Gouken)
Anyway, we know there is at least one new stage: the first screenshots of Sakura show her fighting Ryu and Zangief in front of a river, with children watching the fight.
quote: Well, not that I care much about it anymore but, does anyone know what the current state of SF canon is? Judging by the latest additions to the roster, I wouldn't be surprised if the whole Zero series ends kicked out of the official timeline, just like SF2 and SFZ already were...
Or perhaps, via this roster, Capcom states that SF2 really happened in the end... Damn you Crapcom, stop toying with my mind!!!!
Why would the Zero series need to be kicked out of the official timeline? As already said in the other topic, Rose and Gen were never confirmed dead; we know Gen had a terminal disease but it was never said he died by the time of SF2, and we know Rose seemed to be possessed by M.Bison, but it was never said what happened to her after he got himself a new body.
Final Fight Streetwise, as bad as it is, also shows that the "M.Bison possessed Rose, killed Guy and got a new body" theory doesn't work, since Guy is alive in that game (although I'm not sure if Capcom even counts that game as part of the SF canon).
The only problems we got so far are Sakura still being dressed as a schoolgirl and Gouken being alive. And I think it's possible to give an explanation to both without disregarding any part of the stablished storyline (just because Gouken is alive, it doesn't mean Ryu, Ken or Gouki will find that out during SFIV; I mean, in Mortal Kombat, Kano was revived in Deadly Alliance, but despite him and Sonya being at the same game, she only found out he was still alive in Armageddon...).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1261th Post
Red Carpet Executive Member
| "Re(2):18 stages? Well, it seems so." , posted Tue 11 Nov 20:05
Oh, BTW, I found this video from this 2008 NEXT event. Despite being in bad quality, it shows the select screen indeed has 25 characters right now (although we can't see Rose's portrait very clearly, but it looks like her), and it briefly shows the Vs. artworks for Cammy and Fei-Long. It also shows the "?", but since none of the players select it, we can't find out if it's a random select icon or just an icon to hide the identity of another character.
Anyway, the really interesting point is that, after the players select Seth and M.Bison, the game asks to select a stage - and it seems that there are 18 stages, although we can't see what they look like. But it seems there will be more new stages besides Sakura's river bank stage, after all.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Iron D 3058th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):New Unbloated SF canon doubts" , posted Tue 11 Nov 20:36
quote:
Why would the Zero series need to be kicked out of the official timeline? As already said in the other topic, Rose and Gen were never confirmed dead; we know Gen had a terminal disease but it was never said he died by the time of SF2, and we know Rose seemed to be possessed by M.Bison, but it was never said what happened to her after he got himself a new body.
Final Fight Streetwise, as bad as it is, also shows that the "M.Bison possessed Rose, killed Guy and got a new body" theory doesn't work, since Guy is alive in that game (although I'm not sure if Capcom even counts that game as part of the SF canon).
The only problems we got so far are Sakura still being dressed as a schoolgirl and Gouken being alive. And I think it's possible to give an explanation to both without disregarding any part of the stablished storyline (just because Gouken is alive, it doesn't mean Ryu, Ken or Gouki will find that out during SFIV; I mean, in Mortal Kombat, Kano was revived in Deadly Alliance, but despite him and Sonya being at the same game, she only found out he was still alive in Armageddon...).
EXACTLY. EVERY fighting game (that I can think of) has endings that can be canon and can't be canon. Mortal Kombat, KoF, Darkstalkers, Tekken, Soul, Rival Schools....I was thinking that it was already widely accepted that not every ending in every game in a series is canon. Some are, some aren't and usually one can't determine which one is canon until a sequel comes out. Usually it's the main character's ending that is canon, but sometimes it isn't.
As for the listing of which SF games are canon and which aren't, GPA's list correlates with what I would have listed:
SF, SFZ2, SFZ3, SSF2T, SF4, SF3:2I, SF3:3rd . And I'd add that the first 3 Final Fight games fit in, and that Saturday Night Slam Masters and Rival Schools MAY be in the same canonical universe...but if those last two make things even more confusing for some of you folks then just ignore them...
Also, it should be mentioned that SFA/SFZ actually retconned some of the plot points in the SF2 games (most notably Sagat's story)...and then there were the aspects of SF2's story that were messed up by bad American translations...
Basically, just like any fighting game's story there's a bunch of crap that won't make sense. I've actually come to accept messed up storylines as just another part of fighting games. These aren't RPGs we're talking about.
Er.....
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Just a Person 1264th Post
Red Carpet Executive Member
| "More to come??" , posted Thu 13 Nov 05:55
Okay, according to some blog from Capcom USA, Rose is really confirmed. Too bad they confirm Rose, but show no screenshot or artwork of her from the game...
Anyway, the same blog hints that other characters may still get in SFIV, and that the selection screen can just be rearranged, and Seth and Gouken (and maybe Gouki) can be unlockable characters, therefore not being in the selection screen at first.
The blog hints at the inclusion of Ibuki, Oro and Guy (which is weird, since there was that story that no Final Fight character would be allowed in SFIV). Question is: can we trust in this blog? It's from Capcom, after all; but since it's from Capcom USA (and not from Ono's team), I'm not sure about how aware they are about the game development...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1278th Post
Red Carpet Executive Member
| "Re(6):New pictures of Cammy and Gen (FINALLY!" , posted Fri 5 Dec 22:51
quote: But what "several" may be mean? sev·er·al adj. 1. Being of a number more than two or three but not many: several miles away.
It's ok but... five characters a no one from III? Mmmhhh.
I think there will be one (and ONLY one) character from III.
Considering there seems to be some effort this time with the story (aside from Sakura's school clothes and Gouken alive still with no explanation), I'd say Yun, Yang, Elena, Sean, Remy, Makoto, Necro and Twelve are out of SFIV (either too young or didn't have special abilities before SFIII; plus, people would kill Ono if he added Sean due to him being "another shoto"...). Alex, Ibuki, Urien, Gill, Q and Dudley (although Ono said before that Dudley would NOT be in SFIV) would be the most likely choices, IMO.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Nobinobita 454th Post
Gold Customer
| "Re(1):Capcom posts new SFIV artworks" , posted Sat 20 Dec 02:47
quote: Cammy, Gen and Rose
And in case anyone missed these before:
Sakura, Fei-Long and Dan
I don't know about the in-game screenshots, but Rose's artwork doesn't look like a 40-year-old woman at all; in fact, she's in a tough competition against C.Viper for the "weird-haired hot mama" title (okay, Rose isn't really a mama, but damn, she looks HOT! So does Cammy, by the way)...
Cool thanks for the new pics.
I wonder why they don't have Ikeno doing the actual art for these?
He does all these wonderful character design sketches, and he did the in game portraits, why not have him do the official character illustrations for print as well?
Does anyone know who the artist is that did these brushy ink spatter illustrations?
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Time Mage 2744th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Capcom posts new SFIV artworks" , posted Sat 20 Dec 19:34
quote: That new throw of Fei's looks sick. Cammy's Ultra is nice, but it looks too much like Sakura's.
In fact, I think there are too many Ultras that involve tossing the opponent way up in the air and then either a) juggle them with a raising as they fall (Sagat, Viper, Fei Long, Chun Li...) or b) jump after them and grab/slam them back onto the ground (Abel, Sakura, Cammy, Bison, Zangief, El Fuerte...)
They still look very cool, but I wouldn't mind a bit more variety.
"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"
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Count Hihihi 161th Post
Regular Customer
| "Re(9):Capcom posts new SFIV artworks" , posted Sat 20 Dec 20:36
quote: In fact, I think there are too many Ultras that involve tossing the opponent way up in the air and then either a) juggle them with a raising as they fall (Sagat, Viper, Fei Long, Chun Li...) or b) jump after them and grab/slam them back onto the ground (Abel, Sakura, Cammy, Bison, Zangief, El Fuerte...)
They still look very cool, but I wouldn't mind a bit more variety.
Variety in SFIV. What a BADASS wish.
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Megane 443th Post
Gold Customer
| "Re(9):Capcom posts new SFIV artworks" , posted Tue 23 Dec 12:04
quote: That new throw of Fei's looks sick. Cammy's Ultra is nice, but it looks too much like Sakura's.
In fact, I think there are too many Ultras that involve tossing the opponent way up in the air and then either a) juggle them with a raising as they fall (Sagat, Viper, Fei Long, Chun Li...) or b) jump after them and grab/slam them back onto the ground (Abel, Sakura, Cammy, Bison, Zangief, El Fuerte...)
They still look very cool, but I wouldn't mind a bit more variety.
Now that you point it out, yeah, you're right. Although, you can maybe differentiate the ones whose juggle/jump slam finish is the meat of the Ultra (Viper, Fuerte) from those who use it as an "exclamation point" of the Ultra (the others, excepting maybe Zangief because he's one of the first users of this).
I don't recall all the Ultras, but is there a variant of:
Combo-combo-combo >> stun the opponent (grounded) >> KAPOW Combo-combo-combo >> Kapow >> KAPOW >> KAAAAPOOOWW
At the top of my head, besides the Launch >> Attack and Launch >> Slam, I can't think of any other finishing touches that would fit an Ultra.
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karasu99 58th Post
Occasional Customer
| "Re(2):Video with all characters in alt. outfi" , posted Fri 30 Jan 09:33
quote: It's all about the chef's outfit, though. And Chun Li.
I always always ALWAYS end up disappointed over alternate constumes. It used to be, just after SF2CE came out and effectively introduced the 2P costume, that I would dream of the day when Capcom would be able to produce a true 2P outfit-- not just a color swap. But these days when it's expected, I think about 20% at best are actually any good in most games-- KOF:MI is what I'm explicitly thinking of, although Virtua Fighter's are almost all tasteful and well done.
That said, SFIV in general looks pretty good, but they still had to throw in novelty outfits, didn't they? There just had to be Blanka in his jungle explorer outfit and the new guy in his chef hat. Sheesh. Some I really like, like Chun Li and Zangief.
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karasu99 72th Post
Occasional Customer
| "Re(2):Out" , posted Thu 19 Feb 06:36
quote: In keeping with the old-school vibe of SF4 I've been enjoying the quaint anxiousness I feel as I try to rush through my chores for the day so I can play a videogame.
Funny, despite my general slight ambivalence toward SFIV since its announcement, I've had the same sort of feelings of late, hence my post. I guess I must be Capcom's exact target audience. Either that, or they're activating all the sleepers they created when SFII was released, all those years ago. Kill! KILL!
In all seriousness though, I've been reflecting lately over the degree to which knowledge of SFII has infiltrated my psyche. I can recall literally all of the special moves and their names, and I can recall many if not all of the standard attacks, something I can't really claim for just about any other fighting game. Part of that must have to do with how relatively static the SFII characters remained during the series, and even into SFIII and the vs series. KOF, for instance, changed so regularly over the years that I have trouble recalling any of these details with great clarity-- past '95 or so, at least. Granted, we're talking dozens of characters instead of 12, but still, I think it's significant, given how much more I prefer KOF in general these days.
Also, when SFII came out, I was a university student well on my way to flunking out because I used my brain cells to remember, say, SFII special move names instead of my coursework. These days, what with the boss and the paying job and all, I don't have as much time to concentrate on such esoteric matters.
So in short, I'll be going to get this as soon as I can.
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Nate 968th Post
Red Carpet Regular Member++
| "Re(3):Out" , posted Thu 19 Feb 07:56
I have to say, I wasn't particularly interested in this game from the get-go, but now that I have had a chance to play it, I'm fairly impressed.
Most of the new things that have been added (focus attacks, etc) are actually worth using. I wish they would've gotten a little more experimental with the cast, but I'm pleased with how things have turned out. Pretty solid game.
Dan is REALLY bad. I had to continue over 20 times playing through arcade mode, mostly against Sagat.
Shoryuken-type attacks are pretty much invincible, especially on wake-up, which kind of sucks if you don't have one and your opponent does. Makes it hard to get in if you're not using the right character but I'm sure there's a way around them.
New characters: Abel's pretty awesome, C.Viper could have been executed better but isn't godawful, Rufus is awful and unappealing to look at but probably not bad to play.
Do personal actions have any effect on gameplay like in SF3?
ワンダフル! ビューティフル! エキサイティング!
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Pollyanna 2644th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Out" , posted Fri 20 Feb 04:09
Whoa boy, I am really bad at this game. I blame it on KOF. I've played so much KOF that I've completely forgotten how to play Street Fighter. Actually, now I'm thinking I never knew how to play Street Fighter in the first place.
I was trying to work on dashing after a focus attack, and I got to where I could do it consistently, but hitting afterward isn't working out so well. I swear I'm doing the same damn thing every time, but it only hits 1 out of 10. It reminds me of my frustrations trying to juggle off of Necro's throw in 3rd Strike.
quote: You're probably not missing much with the English voices. I'm probably just being elitist, but somehow even if the Japanese VA is corny and dumb, it always seems slightly classier than the equivalent in English. Somehow I couldn't stomach Ryu spouting a bunch of nonsense like "YOU'RE GOIN DOWN" or whatever. Granted, 2009 voice actors never seem as bad as their counterparts from 15 years ago, I still always feel like they all have day jobs.
At first, I thought the idea of dubbing Street Fighter in English was bound to end in catastrophe, but all things considered, the dub is pretty decent. I'd say about half the cast is just as good (or bad), either way. That's a lot better than I expected.
But I can't imagine playing Street Fighter with completely different voices all of a sudden. That's just weird. Also, the title screen song is 10% more tolerable in Japanese, which is enough to move it from "intolerable" to "just barely tolerable".
Cammy's voice sure does get on my nerves, though.
青春謳歌 弱肉強食
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Spoon 1730th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(9):Out" , posted Fri 20 Feb 06:52
quote: Whoa boy, I am really bad at this game. I blame it on KOF. I've played so much KOF that I've completely forgotten how to play Street Fighter. Actually, now I'm thinking I never knew how to play Street Fighter in the first place.
I was trying to work on dashing after a focus attack, and I got to where I could do it consistently, but hitting afterward isn't working out so well. I swear I'm doing the same damn thing every time, but it only hits 1 out of 10. It reminds me of my frustrations trying to juggle off of Necro's throw in 3rd Strike.
My advice is to forget dashing after the saving attack for the time being. Start by doing fully charged saving attacks in training mode at point blank range, and then just doing a special/EX/super to combo afterwards. Make sure that you can at least do that, first.
A strange experience I recently had with Necro is that I hadn't played 3S for months, and then when I went to play with some friends again, I found that I could actually do Necro's repeated db+Fierce corner juggle with consistency I never had back when I actually did try to practice that.
So if it's still not working, stop practicing and play something else, and come back to it later.
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dr baghead 3784th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Out" , posted Fri 20 Feb 08:16:
quote: Dan is REALLY bad. I had to continue over 20 times playing through arcade mode, mostly against Sagat.
There's apparently a glitch that causes the difficulty to change if you use a continue.
I lost to Seth like 8,000 times using Guile (a character it seems designed to have his ass kicked by Seth what teleporting negating charge moves as his slow speed making him all to easy to catch in that belly-vortex move) I gave up and restarted arcade mode and played through without continue, beat him with no problem.
So if you were playing as Dan on Easiest and continued at any point, there's your problem. If you were playing on harder setting, maybe you're not using Dan right, Dan's awesome!
My thoughts on random aspects of the game: I *REALLY* like the per character voice changing. I like how the non-asian characters in English have really bad fake accents and I like how Sakura in English sounds A LOT like the dub voice for Tomo in Azumanga and that does a lot to improve my opinion on Sakura as a character (equate any character to Tomo and I'll like them better, equate them with Tomo screaming "HADOKEN!" and "That's a wrap!!" and I'll finally like ALL of Dan's team equally!)It's nice to be able to have those voices without having to hear Ryu's weird English voice or Akuma/Sagat/Bison sounding like Saturday morning cartoon villians...
I wish Boxer Balrog/Bison had a high pitched Mike Tyson voice though, not his deep cartoon villian voice to keep with the parody though. (that and a move were he eats someone's ear!)
I like pointless references to the offical cannon that have no impact on the real story:
Spoiler (Highlight to view) - Having Ken call Guile his brother-in-law and showing Dhalsim's son reading a letter from Guile's daughter, his pen pal, are two things I thought would remain 'random facts you either know or don't care about', I never thought they'd be IN the games
End of Spoiler
a Dudley reference?:
Spoiler (Highlight to view) - Seth says upon defeating Boxer Balrog "I already absorbed boxing skills more refined then your's" the 'refined' to me seems to be imply Dudley, since he's so classy.
End of Spoiler
Story question time!:
Spoiler (Highlight to view) - So is Seth is part of the same project that created Necro (both have stretching) and 12 (he's "15" and blue and copies moves)? Is he a 'proto-Gil' (he stands like him)? Or is he just a Bison clone body and those things are just there because he's really kinda generic?
End of Spoiler
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
[this message was edited by dr baghead on Fri 20 Feb 08:19] |
Maou 1598th Post
Red Carpet V.I.P- Platinum Member
| "controller woes" , posted Sun 22 Feb 08:08:
My PS3- and 360-owning rival/teacher and I have been eager to play this game, but we realized last night that the ruinous state of controllers in this generation of home consoles, of all things, is making this game unaffordable. Like, Steel Battalion-level unaffordable. The PS3 controller, of course, isn't half as good as PS2 or PS, what with its awful, over-strong R2 and shoddy Triangle, and I can't hook in my PS2 Saturn pads for the first time on a Sony console. Microsoft, naturally, continues to astound with the worst D-pads ever made, so it seems that SF 4 will literally double in price for us, assuming we wish to have "usable" controllers with "actual D-pads." Kind of a sad state of affairs.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sun 22 Feb 08:14] |
sfried 334th Post
Bronze Customer
| "Re(1):controller woes" , posted Sun 22 Feb 13:37
quote: My PS3- and 360-owning rival/teacher and I have been eager to play this game, but we realized last night that the ruinous state of controllers in this generation of home consoles, of all things, is making this game unaffordable. Like, Steel Battalion-level unaffordable. The PS3 controller, of course, isn't half as good as PS2 or PS, what with its awful, over-strong R2 and shoddy Triangle, and I can't hook in my PS2 Saturn pads for the first time on a Sony console. Microsoft, naturally, continues to astound with the worst D-pads ever made, so it seems that SF 4 will literally double in price for us, assuming we wish to have "usable" controllers with "actual D-pads." Kind of a sad state of affairs.
There's always Tatsunoko vs. Capcom, but I know it's nothing compared to SF4 in terms of balance...
That said, I do feel the same way that I feel too poor to own Street Fighter 4. (No next-gen console yet, I'm afraid.)
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Ishmael 3410th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):controller woes" , posted Mon 23 Feb 05:43
quote: My PS3- and 360-owning rival/teacher and I have been eager to play this game, but we realized last night that the ruinous state of controllers in this generation of home consoles, of all things, is making this game unaffordable. Like, Steel Battalion-level unaffordable. The PS3 controller, of course, isn't half as good as PS2 or PS, what with its awful, over-strong R2 and shoddy Triangle, and I can't hook in my PS2 Saturn pads for the first time on a Sony console. Microsoft, naturally, continues to astound with the worst D-pads ever made, so it seems that SF 4 will literally double in price for us, assuming we wish to have "usable" controllers with "actual D-pads." Kind of a sad state of affairs.
Would a Saturn PC pad or some similiar controller with a USB port work until you find a controller more to your liking? Then again, I haven't tried to hook up a PC controller to the current generation of consoles so I don't even know if such a thing is possible.
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Pollyanna 2646th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):controller woes" , posted Mon 23 Feb 06:09
Are you guys having fun playing lots and lots of Kens online? They sure do like to use that fierce shoruken, don't they? Fierce shoryuken at the start of the match, fierce shoryuken in ANY anti-air situation, fierce shoryuken on wakeup...shinyuken on wakeup when I'm halfway across the screen...
quote: The PS3 controller, of course, isn't half as good as PS2 or PS, what with its awful, over-strong R2 and shoddy Triangle, and I can't hook in my PS2 Saturn pads for the first time on a Sony console.
Now now, the PS3 controller is at worse, 20% inferior, although I can't fathom why they decided to make the R2 and L2 like that. I believe there are PS2 adapters for the PS3, though. You might want to look into that.
I don't have a problem with the pad, but I do have a problem with the insane number of double and triple button presses the game requires. I can hit two weaks, and I can hit two middles, but without a joystick-style button setup, I always run the risk of missing the 2 or 3 punches/kicks. With L1 and L2, I have enough buttons, but it's difficult for me to do a double QCF and hit them on the fly.
青春謳歌 弱肉強食
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Just a Person 1294th Post
Red Carpet Executive Member
| "Re(5):Re(10):controller woes" , posted Wed 4 Mar 06:02
quote: And Crimson Viper's real name happens to be "Maya". Huh.
Yes, but then again, the person responsible for the film's script would need to know the game's story to find out that there is a SF character named Maya. Or that Gen doesn't throw fireballs. Or that Chun-Li is supposed to be Asian.
quote: ....so she's Vice? (maybe Mature?)
but look that's TWO characters they can put in "Street Fighter: the Legend of Chun-Li: the Movie: the Game"
I read that the movie got a very low reception at the movies, box office-wise. So I don't think a "Street Fighter: the Legend of Chun-Li: the Movie: the Game" has many chances of happening...
About Cantana, yeah, she's kinda like Vice and Mature. Only less fixed in bloodlust, hotter and sluttier... She'd actually be an interesting idea for a SF character, now that I think about it.
(no, I didn't watch the movie, but her fight against Chun-Li appears in some promotional scenes of the movie)
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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karasu99 117th Post
Regular Customer
| "Re(6):怒切り (That's ਰ" , posted Wed 22 Apr 02:11
quote: I just bought this game, finally. It's pretty good. But if they put Ibuki in it I will be ... supremely happy.
Is there that much likelihood that additional characters will be added at this point? I suppose anything is possible, but Capcom seems to have blown their wad early on with extras in the game, what with the extra outfits and all.
At first I was very excited about SFIV, but it had very little staying power for me, sadly, and after a brief period of intense play, I put it down in favor of the same collection of 10 year old 2D fighters I've been playing for years now. Maybe that's my internal 'old fart' talking.
So, I can't say it's a bad game, but I find it unlikely that it will be remembered as fondly as SFII has been as years go by.
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KTallguy 1090th Post
Red Carpet Premium Member
| "Re(7):怒切り (That's ਰ" , posted Wed 22 Apr 11:46
quote: I just bought this game, finally. It's pretty good. But if they put Ibuki in it I will be ... supremely happy.
Is there that much likelihood that additional characters will be added at this point? I suppose anything is possible, but Capcom seems to have blown their wad early on with extras in the game, what with the extra outfits and all.
At first I was very excited about SFIV, but it had very little staying power for me, sadly, and after a brief period of intense play, I put it down in favor of the same collection of 10 year old 2D fighters I've been playing for years now. Maybe that's my internal 'old fart' talking.
So, I can't say it's a bad game, but I find it unlikely that it will be remembered as fondly as SFII has been as years go by.
I still am not too bored of it. I actually like the mechanics a lot. It could be better in some ways, but I still enjoy it. I'm not sure quite what it's "missing". I do think all of the new characters are a bit boring though. SF3 had much more iconic characters. Like, why put in Able when Alex is much more interesting, etc.
Play to win.
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