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| Just a Person 1216th Post

 
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| "Some cinematic screenshots" , posted Tue 16 Sep 00:50:
Raiden gathers Liu Kang, Jax and Sonya
Sub-Zero climbing a wall
Liu Kang confronts a surprised Scorpion
Apparently, Sonya saves Kano from Shang Tsung (Liu Kang, Sub-Zero, Kitana, Baraka and Raiden also in the screenshot)
...Honestly, I'm getting a little disappointed with MKvsDC recently. Considering this is a PS3/X360 game, the graphics are very weak. I mean, look at Shang Tsung's hair; Soul Calibur III from PS2 had more details than that. And I don't know, but the gameplay videos make it look quite similar to MK:Armageddon. I hope I'm wrong in my impressions.
Well, at least in these screenshots Sonya looks like a woman (and a HOT one, may I add). Her clothes don't look very appropriate for a military woman, though.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Wed 17 Sep 05:50] |
| D`Cloud 234th Post

 
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| "Re(1):Some cinematic screenshots" , posted Wed 17 Sep 03:03:
quote: Raiden gathers Liu Kang, Jax and Sonya
Sub-Zero climbing a wall
Liu Kang confronts a surprised Scorpion
Apparently, Sonya saves Kano from Shang Tsung (Liu Kang, Sub-Zero, Kitana, Baraka and Raiden also in the screenshot)
...Honestly, I'm getting a little disappointed with MKvsDC recently. Considering this is a PS3/X360 game, the graphics are very weak. I mean, look at Snag Tsung's hair; Soul Calibur III from PS2 had more details than that. And I don't know, but the gameplay videos make it look quite similar to MK:Armageddon. I hope I'm wrong in my impressions.
Well, at least in these screenshots Sonya looks like a woman (and a HOT one, may I add). Her clothes don't look very appropriate for a military woman, though.
nothing against US games, but they usually are crap in terms of aesthetics... of course artists/game developers arent slave driven like in japan :D
http://www.dustinuy.com
[this message was edited by D`Cloud on Wed 17 Sep 03:04] |
| Just a Person 1244th Post

 
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| "Two interesting MKvsDC videos" , posted Fri 24 Oct 04:01
Not really new videos, but none of these were shown and commented here, so...
Well, the first video is about John Tobias in MKvsDC. Yes, that's right, Tobias is once again working at a Mortal Kombat game (although it's not very clear if he's really back to the MK Team or if he was just hired to work in this title and nothing else).
Tobias is doing a 16-pages comic book that will come in the special edition package of the game. It seems to be an introduction to the game's events.
One interesting thing is that the comic book shows some characters that are not in the game (at least as far as we know), such as Mileena (wish she was playable in the game, though), Robin III (aka Tim Drake), Goro, Aquaman and Johnny Cage. I don't know how good the plot will be, but at least the art is great!
Well, the second video explains a little bit of the new game mechanics. They show how the freefall kombat, klose kombat and rage mode works. Kinda nice. Plus, it shows another fatality from Joker... man, that clown is a bloody psycho!
Oh, and just another information: in case your favorite MK or DC character is not in the cast, don't worry. He or she may appear in the game's cinematic movies, like Quan Chi...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| Just a Person 1249th Post

 
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| "Re(2):Two interesting MKvsDC videos" , posted Tue 28 Oct 07:56
quote: Well, the second video explains a little bit of the new game mechanics. They show how the freefall kombat, klose kombat and rage mode works. Kinda nice. Plus, it shows another fatality from Joker... man, that clown is a bloody psycho! "Klose Kombat?" Oh well, if nothing else I give credit to the MK folks for picking a theme -such as the c/k substitution- and sticking to it.
Some more fatalities have been shown. I like that Green Lantern is allowed to shatter bones, rupture internal organs and leave his opponent permanently crippled but he didn't kill him outright because, y'know, he's a hero.
Well, don't expect this brutality to be in the game's final version, since ESRB has censored Joker's fatality (one of the best fatalities the MK Team has ever come up with, may I say). Sad, isn't it?
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| Just a Person 1266th Post

 
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| "LOTS of MKvsDC videos" , posted Fri 14 Nov 03:13
Sorry, most of these aren't really new, but I forgot to post them here before.
Well, first, there are the mash-up videos, which besides showing gameplay, also show pre-fight cutscenes (linked to the story mode). We have Batman X Sub-Zero; Superman X Raiden; Sonya X Catwoman; Scorpion X Flash; Luthor X Jax and the Joker X Kano.
Next, there is a trailer of the story mode. Not very revealing, but quite cool!
Remember the rage mode? Well, it seems it's more than just game mechanics; it's also linked to the story. It seems to be like some magic power that possesses people and make them fight each other. Which works as an excuse to justify Liu Kang fighting Jax, for instance, or people actually hurting Superman.
Some more fatalities/heroic brutalities (since when are brutalities heroic??) have been shown. All of them (including the three ones previously seen) can be watched here. BTW, it seems only two fatalities have been censored due to involving guns (Joker's and Deathstroke's); European players are lucky, as these fatalities will not be censored in the PAL version of the game.
And speaking about the Joker, he got a special Mortal Monday video, including gameplay displayed and some of his cutscenes from Story Mode. It also shows that the MK Team isn't so sexist as we thought (remembering Ishmael's quote: "So as part of the character damage representation you can punch Sonya's shirt to pieces? Classy."). If girl players have to see Catwoman's cleavage and Sonya's shirt getting ripped off, at least they can also see Deathstroke's "package" (look at this video at 2:05... completely unnecessary, I know). Boon isn't Justin Timberlake, but he really seems to be putting effort to "bring sexy back"...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| D`Cloud 243th Post

 
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| "midway in deep s-hole" , posted Mon 24 Nov 18:02
Not surprised....
quote: The New York Stock Exchange said Thursday that it is preparing to suspend trading in the shares of Hartmarx Corp. because the Chicago apparel-maker's depressed market capitalization no longer meets the exchange's minimum threshold for listing.
The exchange also told Chicago-based Midway Games Inc. that the video game publisher faces being delisted because its stock price was not meeting minimum requirements.
Hartmarx has fallen below an exchange-required minimum stock-market valuation of $25 million, averaged over 30 trading days, the NYSE said. Hartmarx is to be suspended from NYSE trading before the market opens Wednesday. Hartmarx shares closed unchanged at 21 cents Thursday, after falling 40 percent on Wednesday, a price that values the maker of Hart Schaffner Marx and Hickey Freeman brands at $7.6 million. Its stock price has fallen 94 percent this year. The stock was trading above $8 15 months ago.
The nation's largest men's tailored-clothing company has been under pressure from competitors and from a decline in demand for men's suits. The firm, founded in 1872, has been listed on the Big Board since the 1940s. It will continue to trade on the Chicago Stock Exchange, said Taras Proczko, senior vice president and general counsel for Hartmarx.
Midway Games received word on Nov. 14 that its stock was not meeting NYSE's $1 minimum closing price over 30 consecutive trading days, the company said Thursday.
Midway's shares have traded below $1 since late October and closed Thursday at 25 cents. Year to date, the stock is down 91 percent, hurt by both the broad market meltdown and the company's weak game sales.
The company has six months to meet the NYSE's standard. Its shares will stay listed and continue to trade during this time.
A company spokesman described the notice as a routine trigger of a NYSE standard and declined to comment further.
http://www.chicagotribune.com/business/chi-fri-delist-hartmarx-midway-nov21,0,3921071.story
http://www.dustinuy.com
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| Just a Person 1268th Post

 
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| "Re(2):...and it's broken" , posted Mon 24 Nov 19:13
quote: LOL the game's barely even out and already the first brain-dead infinite has been discovered:
http://www.youtube.com/watch?v=t-pIwcoEURI
So much for pearls to swine :P Well, that took no time. I had figured that the game was being hurried out the door in order to help Midway out of its financial doldrums but I didn't realize it was going to be this much of a rush job.
That's a shame if it's true, but can we really say by now it's an infinite? Some people said SFIV also had infinites, but it seems the accusations weren't true.
Anyway, the game looks fun. Sure, I still haven't played it myself, but the videos over the internet show an interesting gameplay, the controls seem to be quite accurate, and to my surprise Palmiotti and Grey did a nice work with the Story Mode (sure, it's not the deepest story we've ever seen, but then again, which crossover actually had a deep story?). I just wish someone could tell what's the story in John Tobias's 16-page comic book that introduces the game's plot, since some characters only appear in it (Mileena, Cage, Aquaman, Goro, etc.).
The graphics are quite disappointing, on the other hand; though they look nice, they're far from being as good as Virtua Fighter 5 or Soulcalibur IV. But overall, I must say I am very interested in testing this game.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| dr baghead 3778th Post

 
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| "it stinks!" , posted Thu 27 Nov 12:39
so now that I've played the game all I can say is: "Really?!"
The game has NOTHING to unlock, aside from Darksied and Shao Khan (I don't think Darkahn is playable, is he?) I was expecting some Koncept art, some Alternate Kostumes, and other random Kollectables (like what I did there?!) in a Krpyt like the last 3 games, but there's NOTHING.
Storymode is an absolute joke with no real story to speak of other then MK characters see DC characters and beat them up until they all die(MK fans who care more then me: Is this game set before/during MK4 or something? There's a lot of story points like Sub-Zero being an "enemy" and Scorpion working for Quan Chi who works with Shao Khan that imply this some kind of prequel or that Tobias decided to scrap everything he didn't write just to fuck with everything)
so given there's no unlockables, storymode is bad, and the endings are painfully stupid there is NO REASON TO PLAY THIS GAME.
It's also kinda disrepectful to the DC heroes, they can get brutally murdered, they can brutally beat a woman (who's face then bruises up!), they wear retarded 90's superheroes outfits, and the MK characters will say to someone created 50 years before and known to millions more people then them "I have no idea who you are!"
I don't get that part...there are no DC comics in the MK universe? I bet someone in a DC comic has mentioned "Mortal Kombat" in passing the game has to exist there... the fact they don't know about the others is just insance.
...it is however pretty good for an MK game, and assuming MK9 (this one's MK8 right?) isn't a crossover the enegine with it's aerial combat, close range, and other stuff will be fun to use. So while this game is worthless it's setting up for MK to continue to improve itself.
......OH! I also like that in Arcade mode you can play "DC characters", "MK characters", or "mixed" towers. So I could in theory pretend the game was purely "MK8" or "JLA:the fighter" without having Scorpion burn Batman to death at random. It'd be nice if I could play SC4 with a "no Vader/Yoda, no Deathstar" option like that.
 Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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| Iron D 3074th Post

 
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| "Re(1):it stinks!" , posted Thu 27 Nov 13:01
quote: so now that I've played the game all I can say is: "Really?!"
The game has NOTHING to unlock, aside from Darksied and Shao Khan (I don't think Darkahn is playable, is he?) I was expecting some Koncept art, some Alternate Kostumes, and other random Kollectables (like what I did there?!) in a Krpyt like the last 3 games, but there's NOTHING.
Storymode is an absolute joke with no real story to speak of other then MK characters see DC characters and beat them up until they all die(MK fans who care more then me: Is this game set before/during MK4 or something? There's a lot of story points like Sub-Zero being an "enemy" and Scorpion working for Quan Chi who works with Shao Khan that imply this some kind of prequel or that Tobias decided to scrap everything he didn't write just to fuck with everything)
so given there's no unlockables, storymode is bad, and the endings are painfully stupid there is NO REASON TO PLAY THIS GAME.
It's also kinda disrepectful to the DC heroes, they can get brutally murdered, they can brutally beat a woman (who's face then bruises up!), they wear retarded 90's superheroes outfits, and the MK characters will say to someone created 50 years before and known to millions more people then them "I have no idea who you are!"
I don't get that part...there are no DC comics in the MK universe? I bet someone in a DC comic has mentioned "Mortal Kombat" in passing the game has to exist there... the fact they don't know about the others is just insance.
...it is however pretty good for an MK game, and assuming MK9 (this one's MK8 right?) isn't a crossover the enegine with it's aerial combat, close range, and other stuff will be fun to use. So while this game is worthless it's setting up for MK to continue to improve itself.
......OH! I also like that in Arcade mode you can play "DC characters", "MK characters", or "mixed" towers. So I could in theory pretend the game was purely "MK8" or "JLA:the fighter" without having Scorpion burn Batman to death at random. It'd be nice if I could play SC4 with a "no Vader/Yoda, no Deathstar" option like that.
I always enjoy your takes on these things. Always entertaining and enlightening at the same time.
And no, that's not sarkasm.
P.S. Nice "The Kritik" reference.
Er.....
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| Just a Person 1270th Post

 
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| "Re(1):really??" , posted Thu 27 Nov 19:22
I don't get it, Dr.B... you say the game "stinks", yet you say it's pretty good for a MK game and that MK8 (or 9, whatever) could benefit from the fighting engine... so it's not that bad, is it?
quote: Storymode is an absolute joke with no real story to speak of other then MK characters see DC characters and beat them up until they all die(MK fans who care more then me: Is this game set before/during MK4 or something? There's a lot of story points like Sub-Zero being an "enemy" and Scorpion working for Quan Chi who works with Shao Khan that imply this some kind of prequel or that Tobias decided to scrap everything he didn't write just to fuck with everything)
Theorically, it happens after MK3; HOWEVER, as Boon previously said, this is kinda like an alternative MK universe, where Scorpion and Sub-Zero are still enemies, and where Raiden and Shao Kahn are brothers (yup, like that stupid MK:Annihilation movie).
Same thing with the DC universe: if you read the bios, this Flash is actually Barry Allen (okay, I know he's back in Final Crisis, but he's supposed to be dead by MKvsDCU, right?), Catwoman is a villain despite her costume being inspired in her newest outfit in comics, Themyscyra (or whatever Wonder Woman's island is called) is still on Earth, but Robin (depicted from the "Beginnings" comic in Kollector's Edition) is Tim Drake and wears the current costume.
Anyway, Tobias wasn't the one responsible for this game's story, neither was John Vogel. Jimmy Palmiotti and Justin Grey, both writers for DC, were the ones that came with the plot this time. Tobias just did the 16-page "Beginnings" comic book for the Kollector's Edition, which I hope ends up on the Internet sooner or later, since it shows some people who are not in the game (like Mileena - who seems to be living with Kitana after Kahn's defeat, but I don't know why -, Robin, Goro, Aquaman and Johnny Cage).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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| dr baghead 3779th Post

 
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| "Re(2):really??" , posted Fri 28 Nov 09:19
quote: I don't get it, Dr.B... you say the game "stinks", yet you say it's pretty good for a MK game and that MK8 (or 9, whatever) could benefit from the fighting engine... so it's not that bad, is it?
alright I'll put it this way: For an MK game it's awesome, it's got exactly what you want in an MK game EXCEPT a krypt with 600+ things to unlock... Aerial Kombat and Klose Range are fun, Rage works pretty well for introducing some kind of "super meter" to the game (though I'm surprised the series still doesn't have a true Super Meter to do moves like Sub-Zero's Ice Sphere from MKM)...
However add in the DC cast and that's what ruins the game. Their designs are AWFUL, It's insulting to think anyone would hold the cast of Mortal Kombat to the same level as the DC heroes, I'm sure it was pitched as being on level to MvC but really on every level (even the storyline with it's "possessed" heroes) it is more like "Marvel Vs EA" the MK characters are no better in terms of design then the "imperfects" and yet they expect us to care about them as much as we care about the superheroes (what worked for SFvX was it was the Jim Lee era X-Men, the Street Fighters are from the early 90's and that grouping of X-Men was too, it wasn't "early 90's shock game Vs mid-50's legendary iconics") although the DC heroes don't kill (and really if don't kill what reason do you have to be in MORTAL kombat?) they can BE killed, they can horrible maim others... the fact someone at DC okayed this game makes it impossibly fustrating to comprehend.
So in sumation: a pure MK game: Great, though lacking extras as a DC game: insulting to both the characters and the gamers, it *could* have worked if it had no MK characters and was just a DC game using the MK enegine (minus finishers), although it wouldn't have been as good as Capcom's Marvel works.
quote: Theorically, it happens after MK3; HOWEVER, as Boon previously said, this is kinda like an alternative MK universe, where Scorpion and Sub-Zero are still enemies, and where Raiden and Shao Kahn are brothers (yup, like that stupid MK:Annihilation movie).
Same thing with the DC universe: if you read the bios, this Flash is actually Barry Allen (okay, I know he's back in Final Crisis, but he's supposed to be dead by MKvsDCU, right?), Catwoman is a villain despite her costume being inspired in her newest outfit in comics, Themyscyra (or whatever Wonder Woman's island is called) is still on Earth, but Robin (depicted from the "Beginnings" comic in Kollector's Edition) is Tim Drake and wears the current costume.
Anyway, Tobias wasn't the one responsible for this game's story, neither was John Vogel. Jimmy Palmiotti and Justin Grey, both writers for DC, were the ones that came with the plot this time. Tobias just did the 16-page "Beginnings" comic book for the Kollector's Edition, which I hope ends up on the Internet sooner or later, since it shows some people who are not in the game (like Mileena - who seems to be living with Kitana after Kahn's defeat, but I don't know why -, Robin, Goro, Aquaman and Johnny Cage).
Post MK3 (sorta) makes sense, and makes it a lot less confusing...
But see that'd be a part of why the game's insulting. It's not even the real universes it's some sort of a "best of" worlds for either set of characters yet the storyline is some epic "OUR WORLDS WILL MERGE AND WE WILL ALL DIE!!!!" storyline.
Why not just set it in some alternate world where the two sets of characters ALWAYS coexisted? Make DC's Earth another realm Shao Khan has invaded so the heroes of MK rush to it's defense, allying with their heroes instead of fighting them.
 Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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| Baines 242th Post
 
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| "Re(3):really??" , posted Fri 28 Nov 14:33
quote: (what worked for SFvX was it was the Jim Lee era X-Men, the Street Fighters are from the early 90's and that grouping of X-Men was too, it wasn't "early 90's shock game Vs mid-50's legendary iconics")
I think what worked for X-Men vs Street Fighter was that Capcom had already done a straight X-Men fighter in an overblown Street Fighter style. That laid the groundwork, getting acceptance for their Marvel character designs. Then when Capcom did the cross-over, rather than reduce the X-Men to Street Fighter designs, they upgraded the Street Fighter characters to the style of the X-Men engine. (I mean things like giving Ryu a beam super.)
MKvsDC just throws the two universes together. The DC characters, out of the blue, were effectively dropped into the 3D MK engine. No prep-work getting people used to this style of DC characters. No effort to bring the MK characters up to superhero power levels. So it just doesn't mesh as well as Capcom managed with the Marvel characters.
I don't think it is an era issue. If Capcom had gotten the DC license instead of Marvel, I think they could have had the same stylistic success as they did with Marvel. Put out a pure DC fighter or two to lay the groundwork and get people used to their interpretation of abilities. Then put out a cross-over that (visually) brought the SF cast abilities up to the abilities of the DC side.
In the past I would put weight on the DC side having such disparate power levels across its characters. Someone like Catwoman shouldn't even be a blip on Superman's radar. But honestly, Capcom managed the same range in their games. I mean, Captain America is a great fighter, but seriously putting him in a brawl with Shuma-Gorath?
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