Soul Calibur 4 BURNS wood - http://www.mmcafe.com/ Forums


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Gojira
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"Soul Calibur 4 BURNS wood" , posted Sat 7 Jun 22:17:post reply

New thread, now 20% more burning than the last.

Fairly sizable preview by 1up

Edited Youtube version (if you prefer just footage without the circle jerking)





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[this message was edited by Gojira on Sat 7 Jun 22:17]

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Iron D
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"Re(1):Soul Calibur 4 BURNS wood" , posted Sat 7 Jun 23:26post reply

quote:
New thread, now 20% more burning than the last.

Fairly sizable preview by 1up

Edited Youtube version (if you prefer just footage without the circle jerking)



Soul charging is out? I say good riddance. I almost never used it anyway, except maybe when I had a weapon that got a bonus from SCing.

Still don't really care too much one way or the other about the finishers though.





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HARO
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"Re(1):Soul Calibur 4 BURNS wood" , posted Sun 8 Jun 00:08post reply

omg circle jerking.

These are the people they have reviewing the game?

... they don't deserve the privilege.

it's just... GOD... they are TERRIBLE player...

1 more month. lol.





Maou
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"Re(2):Soul Calibur 4 BURNS wood" , posted Sun 8 Jun 01:00post reply

quote:
Soul charging is out? I say good riddance. I almost never used it anyway, except maybe when I had a weapon that got a bonus from SCing.
Nooooooooo. Seriously? The charge may have been ruined in 3, like everything else, but it was super-strategic in 2 given how quickly it could be done. The sheer number of moves that could made into firey unblockables with a full charge was crucial...so if you were Nightmare (and I was), you'd use your range game to keep people away, attempt to full charge now and again, rush with an invincible Rook Splitter...





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hikarutilmitt
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"Re(3):Soul Calibur 4 BURNS wood" , posted Sun 8 Jun 07:16post reply

quote:
Soul charging is out? I say good riddance. I almost never used it anyway, except maybe when I had a weapon that got a bonus from SCing. Nooooooooo. Seriously? The charge may have been ruined in 3, like everything else, but it was super-strategic in 2 given how quickly it could be done. The sheer number of moves that could made into firey unblockables with a full charge was crucial...so if you were Nightmare (and I was), you'd use your range game to keep people away, attempt to full charge now and again, rush with an invincible Rook Splitter...



The way I see it, that's exactly what made SC2 that much less fun to play. It's like playing Street Fighter against people who have no better strategy than to jam MP the whole time to build meter then unleash a super. :\





Maou
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"Re(4):Soul Calibur 4 BURNS wood" , posted Sun 8 Jun 08:08post reply

quote:
Soul charging is out? I say good riddance. I almost never used it anyway, except maybe when I had a weapon that got a bonus from SCing. Nooooooooo. Seriously? The charge may have been ruined in 3, like everything else, but it was super-strategic in 2 given how quickly it could be done. The sheer number of moves that could made into firey unblockables with a full charge was crucial...so if you were Nightmare (and I was), you'd use your range game to keep people away, attempt to full charge now and again, rush with an invincible Rook Splitter...


The way I see it, that's exactly what made SC2 that much less fun to play. It's like playing Street Fighter against people who have no better strategy than to jam MP the whole time to build meter then unleash a super. :\

Nah, the thing was, you had to be good to know when to charge or else you just got slugged, seeing as how level 1 and level 2 charges were basically pointless. Topping it off is the fact that the firey invicibles were still guard impact-able, so it was a fun twist to keep you on your toes.





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Gojira
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"Re(5):Soul Calibur 4 BURNS wood" , posted Sun 8 Jun 17:09post reply

Well, in various versions of SC2, soul charge was either broken or really, really good for certain characters, especially soul charge cancels. In SC3 they messed with it so much that hardly anyone had a use for it except for a very small number. Actually it seemed to me they had no idea what to do with it anymore, so I'm not surprised to see it gone.

There's speculation that the soul gauge might have something similar to soul charge effects when it changes colors, but nobody knows for sure yet.





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Mosquiton
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"Guard impact" , posted Tue 10 Jun 09:03post reply

Something I find odd about the game is performing a GI actually brings the attacking character to the ground.

This does away with the 2G bug but there's really no way to follow up, you simply stop the attack. Would seem like a good time to do a soul charge, if they were still in the game.

Then again I haven't played too much, so there could be things I'm missing.





/ / /

Iron D
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"Re(1):Guard impact" , posted Tue 10 Jun 20:04post reply

quote:
Something I find odd about the game is performing a GI actually brings the attacking character to the ground.




It is my understanding that only back GIs knock a character down.





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Mosquiton
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"Re(2):Guard impact" , posted Wed 11 Jun 05:58post reply

quote:
Something I find odd about the game is performing a GI actually brings the attacking character to the ground.



It is my understanding that only back GIs knock a character down.



That would be pretty sensical. Maybe I'll get a chance to play again...





/ / /

Gojira
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"Re(3):Guard impact" , posted Wed 11 Jun 07:35post reply

quote:
Something I find odd about the game is performing a GI actually brings the attacking character to the ground.



It is my understanding that only back GIs knock a character down.


That would be pretty sensical. Maybe I'll get a chance to play again...



There's also the possibility that the knockdown parry only happens if you input it at the right time, otherwise you just get normal parry. Sort of like the way the red GI worked in SC3.





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Iron D
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"Re(4):Guard impact" , posted Wed 11 Jun 16:38post reply

quote:



There's also the possibility that the knockdown parry only happens if you input it at the right time, otherwise you just get normal parry. Sort of like the way the red GI worked in SC3.



Er...that's not the case. The guys in the preview explicitly said that back parries and only back parries knock down now. They then went on to mention that they don't think it'll be that effective a tool since the person being GI'd can still get up quickly with the right timing. In this situation the person that got GI'd would recover quicker than the person doing the GI.





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E5150
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"Re(5):Guard impact" , posted Tue 8 Jul 00:34post reply

Kamikirimusi?





Nate
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"Re(6):Guard impact" , posted Tue 8 Jul 01:58post reply

quote:
Kamikirimusi?



Yay more ugly girls!

Good thing she has a kinda neat weapon even with that horrible, horrible name and design.





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Gojira
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"Re(7):Guard impact" , posted Tue 8 Jul 02:04post reply

quote:
Kamikirimusi?



Yeah, from the Mai-HiME character designer. That's a nasty pedicure.

BTW it's rumored that bonus characters use default character movesets in SC4. They're basically creation templates with unique models. So the only confirmed new characters so far are Hilde, Algol, Vader, Yoda and STARKILLERRRRRrrrrrrRRrrrRrr. Rrrr.





shipoopi

E5150
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"Re(8):Guard impact" , posted Tue 8 Jul 04:11post reply

quote:
Kamikirimusi?


Yeah, from the Mai-HiME character designer. That's a nasty pedicure.

BTW it's rumored that bonus characters use default character movesets in SC4. They're basically creation templates with unique models. So the only confirmed new characters so far are Hilde, Algol, Vader, Yoda and STARKILLERRRRRrrrrrrRRrrrRrr. Rrrr.



I've heard so too, but i doubt it.
For example it's said Shura is a skin of Cervantes, but i'm pretty sure she won't have pistols in her katanas.





Gojira
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"BIG PICS FROM FRANCE" , posted Tue 15 Jul 07:43:post reply

Big pics. Some vids too.

Of particular note is Setsuka's 2P outfit, which is, for lack of a better term, supercalafragalisticexpialadocious.





shipoopi

[this message was edited by Gojira on Tue 15 Jul 07:47]

Nate
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"Re(1):BIG PICS FROM FRANCE" , posted Tue 15 Jul 21:47post reply

quote:
Big pics. Some vids too.

Of particular note is Setsuka's 2P outfit, which is, for lack of a better term, supercalafragalisticexpialadocious.



THAT IS AWESOME. I know I will be playing as fancy frilly Setsuka quite often.





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Ishmael
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"Re(2):BIG PICS FROM FRANCE" , posted Tue 15 Jul 22:25post reply

Setsuka's 2P outfit made my day.





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"Re(3):BIG PICS FROM FRANCE" , posted Tue 15 Jul 22:40post reply

Surprisingly, Ivy's 2P outfit is rather nice as well. New haircut and clothes to hide her hideous ass (and to a lesser extend, the boobs).
Yoshimitsu looks like... some strange creature without any resemblance with Yoshimitsu, which makes him look in turn very like Yoshimitsu.
If Voldo's outfit looks good, I may very well be sold.





Gojira
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"Re(4):BIG PICS FROM FRANCE" , posted Wed 16 Jul 07:18post reply

Even if you don't like the costumes, it seems that you can customize them? Though it's hard to tell if that's really Ivy customized or just a CAS with her moves and her name.





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Ishmael
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"Re(5):BIG PICS FROM FRANCE" , posted Mon 28 Jul 04:37post reply

Some YouTube of Darth Vader fighting Yoda.





sfried
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"Re(6):BIG PICS FROM FRANCE" , posted Mon 28 Jul 23:02post reply

quote:
Some YouTube of Darth Vader fighting Yoda.



"This video is no longer available due to a copyright claim by Association of Copyright for Computer Software"
Boo!





Gojira
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"Re(7):BIG PICS FROM FRANCE" , posted Tue 29 Jul 09:39post reply

quote:
Some YouTube of Darth Vader fighting Yoda.


"This video is no longer available due to a copyright claim by Association of Copyright for Computer Software"
Boo!



Yeah, Namdai's being very tight about the youtube vids. A lot of them go down 5 minutes after they're up. But the game comes out tomorrow so unless the ACCS is a bunch of complete jerks they should stop with the tomfoolery by then.





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Nate
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"Re(8):BIG PICS FROM FRANCE" , posted Wed 30 Jul 00:04post reply

I just want Tira to be good this time around.

It looks like she's vastly improved, at least. Less recovery time spent swinging her weapon around back to neutral after she attacks, which is good. Please be good in this game, Tira.





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Iron D
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"Anyone got it yet?" , posted Thu 31 Jul 06:50post reply

I don't own a PS3 or 360 so I won't get a chance to play it until I visit my buddies, but I have heard that the game has SF2-esque music changes to intensify the atmosphere once a character is low on life. Can anyone confirm this?





Er.....

Mozex
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"Re(1):Anyone got it yet?" , posted Thu 31 Jul 10:08post reply

My roommate picked it up. It's fun. It seems a bunch of the crappy characters from 3 were brought up a bit.

Yoda is stupid.





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Seija
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"Uh..." , posted Thu 31 Jul 12:13:post reply

I have the game. Yes, I know about the guest artists placing in their characters and I know that the "Star Wars" characters are here. Unfortunately, this game carries the flaws of both "II" and "III" as well as flaws I don't need to have added on.

In regards of "II's" flaws or flaw rather, it is another gimmick game. Having Yoda and the other "Star Wars" characters makes the game feel more weirder than what I wanted it to be. Really, I would have been more gung ho about a "Star Wars" fighting game from N-B. If Konami can make a decent fighting game with a popular American series, so can N-B.

For "III's" flaws, the move lists have more of "III's" feel. A big reason why I hated "III" was and still is the amount of changes in the move lists. You can customize characters here, but you still don't get the flexibilty you want. I don't think I will ever be able to make Ellis. (You can make Tracy, but have her with Talim's move set? That makes it feel kind of silly, don't you think?)

"IV's" story mode is way too short. You choose between Normal and Hard, but really, it feels like Easy and Hard. Arcade mode feels harder and I will never know why. I love Soul Charges and I am disgusted that they are no longer here. I don't like the voice changes at all either. The game is probably more of a fanservice game than a "Dead or Alive" game because if you penetrate through your opponent enough, you can see their under garments, which can be pretty disturbing. This game feels more like a jigsaw puzzle than a video game, which is not a good thing, and since I mentioned puzzles, the addition of a grading system really is a puzzle to me. On a side note, when you do an X-hit combo, it is shown as "X Combos".

You can play against people online. I'll give it that. Too bad I rarely do this. Also, it has a better side quest than the tactic one, but I don't like it either. Hilde seems like an interesting character, but I'm having a hard time playing as her and it doesn't help either that the number of new characters here doesn't make up for the wait. At least most of the useless characters in "III" are gone.

Is it worse than "III"? I personally say so. Of course, this is just me. I swear. There needs to be a "Battle Arena Toushinden V" now.

quote:
I have heard that the game has SF2-esque music changes to intensify the atmosphere once a character is low on life. Can anyone confirm this?


I don't remember this? I'll have to check.





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[this message was edited by Seija on Thu 31 Jul 12:22]

Undead Fred
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"Re(2):Anyone got it yet?" , posted Thu 31 Jul 13:54post reply

quote:
My roommate picked it up. It's fun. It seems a bunch of the crappy characters from 3 were brought up a bit.

Yoda is stupid.

Yeah, I'd prefer having Darth Vader over Yoda, and Yoda's pretty clunky to me... And yeah, the music does change when you're low on life. That was pretty cool.

Having skipped 3, I have no idea how much better those new characters are since I never played with them when they were introduced... Overall, I'm really enjoying the game. I don't know if hardcore SC players will hate the game or not, though.





Seija
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"Re(3):Anyone got it yet?" , posted Thu 31 Jul 14:05post reply

quote:
Yeah, I'd prefer having Darth Vader over Yoda, and Yoda's pretty clunky to me... And yeah, the music does change when you're low on life. That was pretty cool.

Having skipped 3, I have no idea how much better those new characters are since I never played wit