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| Maou 1444th Post

 
Red Carpet Executive Member
    
    
    
   
| "Re(4):Soul Calibur 4 BURNS wood" , posted Sun 8 Jun 08:08
quote: Soul charging is out? I say good riddance. I almost never used it anyway, except maybe when I had a weapon that got a bonus from SCing. Nooooooooo. Seriously? The charge may have been ruined in 3, like everything else, but it was super-strategic in 2 given how quickly it could be done. The sheer number of moves that could made into firey unblockables with a full charge was crucial...so if you were Nightmare (and I was), you'd use your range game to keep people away, attempt to full charge now and again, rush with an invincible Rook Splitter...
The way I see it, that's exactly what made SC2 that much less fun to play. It's like playing Street Fighter against people who have no better strategy than to jam MP the whole time to build meter then unleash a super. :\
Nah, the thing was, you had to be good to know when to charge or else you just got slugged, seeing as how level 1 and level 2 charges were basically pointless. Topping it off is the fact that the firey invicibles were still guard impact-able, so it was a fun twist to keep you on your toes.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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| Seija 3159th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "Uh..." , posted Thu 31 Jul 12:13:
I have the game. Yes, I know about the guest artists placing in their characters and I know that the "Star Wars" characters are here. Unfortunately, this game carries the flaws of both "II" and "III" as well as flaws I don't need to have added on.
In regards of "II's" flaws or flaw rather, it is another gimmick game. Having Yoda and the other "Star Wars" characters makes the game feel more weirder than what I wanted it to be. Really, I would have been more gung ho about a "Star Wars" fighting game from N-B. If Konami can make a decent fighting game with a popular American series, so can N-B.
For "III's" flaws, the move lists have more of "III's" feel. A big reason why I hated "III" was and still is the amount of changes in the move lists. You can customize characters here, but you still don't get the flexibilty you want. I don't think I will ever be able to make Ellis. (You can make Tracy, but have her with Talim's move set? That makes it feel kind of silly, don't you think?)
"IV's" story mode is way too short. You choose between Normal and Hard, but really, it feels like Easy and Hard. Arcade mode feels harder and I will never know why. I love Soul Charges and I am disgusted that they are no longer here. I don't like the voice changes at all either. The game is probably more of a fanservice game than a "Dead or Alive" game because if you penetrate through your opponent enough, you can see their under garments, which can be pretty disturbing. This game feels more like a jigsaw puzzle than a video game, which is not a good thing, and since I mentioned puzzles, the addition of a grading system really is a puzzle to me. On a side note, when you do an X-hit combo, it is shown as "X Combos".
You can play against people online. I'll give it that. Too bad I rarely do this. Also, it has a better side quest than the tactic one, but I don't like it either. Hilde seems like an interesting character, but I'm having a hard time playing as her and it doesn't help either that the number of new characters here doesn't make up for the wait. At least most of the useless characters in "III" are gone.
Is it worse than "III"? I personally say so. Of course, this is just me. I swear. There needs to be a "Battle Arena Toushinden V" now.
quote: I have heard that the game has SF2-esque music changes to intensify the atmosphere once a character is low on life. Can anyone confirm this?
I don't remember this? I'll have to check.
にょにょにょ。
[this message was edited by Seija on Thu 31 Jul 12:22] |
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