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Iggy
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"Random Thread : random X random" , posted Wed 7 May 17:16post reply

Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.

Wait, what ?

http://img179.imagevenue.com/img.php?image=47219_up271188_122_350lo.jpg

http://img131.imagevenue.com/img.php?image=47221_up271203_122_694lo.jpg

Wait... What ?






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Zepy
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:38post reply

Wait... What ?





whitesword
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:55post reply

Wait... What ?





Juan
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:55post reply

Wait... What?





think well your answer

Juke Joint Jezebel
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:56post reply

Wait... What?





Gojira
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"Re(1):Random Thread : random X random" , posted Wed 7 May 18:46post reply

Wait... What ?





Pollyanna
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"Re(2):Random Thread : random X random" , posted Wed 7 May 19:03post reply

WHY?





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Yamazaki_RJ
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"Re(1):Random Thread : random X random" , posted Wed 7 May 19:37post reply

What the hell...?

Developer's desires for crossovers are gone wild these days.

Wait... What?





rid
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"Re(1):Random Thread : random X random" , posted Wed 7 May 21:40post reply

Espera... que?





news - art

EddyT
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"Re(2):Random Thread : random X random" , posted Wed 7 May 22:32post reply

What... Wait?

*BLOOOSH*

AUGHHHHHHH MY BRAIN!!!!!!!!!!!!!!!! YOU BLOCKHEAD!!!!!

*cue Charlie Brown piano music*





TreIII
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"Re(3):Random Thread : random X random" , posted Wed 7 May 22:37post reply

Say what, say huh?





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Sensenic
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"Re(4):Random Thread : random X random" , posted Wed 7 May 22:58post reply

¿Mande lo cualo?





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Toxico
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"Re(1):Random Thread : random X random" , posted Wed 7 May 23:13post reply

quote:
Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.



It's like SNK on european drugs





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Ishmael
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"Re(2):Random Thread : random X random" , posted Thu 8 May 01:16post reply

It's so beautiful.





Iggy
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"Re(3):Random Thread : random X random" , posted Thu 8 May 02:16post reply

Sony will release a PS3+MGS4+Dual Shock 3 pack in 3 colors (clear black, satin silver and ceramic white), while Konami makes one more expensive, with MGS4 LE, a hagane PS3, but without Dual Shock 3
Good job, guys.

Sega's new generic japanese RPG on DS, pretty and done by Xenogears and Chrono Trigger people.

Two new characters for the next location test of BlazBlue, look nicer than the first ones. Not like it's an achievement.





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"Re(5):Random Thread : random X random" , posted Thu 8 May 02:23post reply

wait...wait!





IkariDC
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"Re(4):Random Thread : random X random" , posted Thu 8 May 02:41post reply

quote:
Sony will release a PS3+MGS4+Dual Shock 3 pack in 3 colors (clear black, satin silver and ceramic white), while Konami makes one more expensive, with MGS4 LE, a hagane PS3, but without Dual Shock 3
Good job, guys.



It seems that Europe is also getting a similar deal: Regular black 40GB PS3 without BC + normal MGS4 + Sixaxis, at a higher price than the american/japanese limited edition 80GB PS3 with BC + normal MGS4 + Dual Shock 3!





sfried
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"Re(4):Random Thread : random X random" , posted Thu 8 May 02:56post reply

quote:

Sega's new generic japanese RPG on DS, pretty and done by Xenogears and Chrono Trigger people.


Even more generic JRPG crossoverism.





Evenor
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"Re(4):Random Thread : random X random" , posted Thu 8 May 04:10:post reply

quote:


Two new characters for the next location test of BlazBlue, look nicer than the first ones. Not like it's an achievement.



Wow! I would have never expected that those designs would have been even in the game. Still ugly to me, but I'll wait for the future roster.

Edit: THE ROSES ON THAT STAGE ARE DIVINE!





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[this message was edited by Evenor on Thu 8 May 04:16]

badoor
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"Re(5):Random Thread : random X random" , posted Thu 8 May 04:14post reply

Wait a minute....WTF?

Too bad the JRPG collaboration probably won't be coming outside japan, the same fate that Namco X Capcom had.

That Lolivampire girl's moves in BB reminds me a lot of Zato-1/Eddie from GG. As for Raincoat cat lady, it seems that she is part of a race of other raincoat cats. The character select screen looks to have misplelled rachel-Alcard instead of Alucard.

In other cross-over JRPG news, DOOM 4 is announced, and it's not coming out in this life.





Iggy
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"Re(5):Random Thread : random X random" , posted Thu 8 May 04:26post reply

quote:
Edit: THE ROSES ON THAT STAGE ARE DIVINE!


Haha, that's why I like the cafe.

But the roses... Yeah, I don't know. In the back of the stage, they look flat, as if they were some carpet with 2D roses on it, but then they appear before the characters' feet, as if they were real and had actual volume.
Damn roses, can't they make up their minds ?





Gojira
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"Re(6):Random Thread : random X random" , posted Thu 8 May 05:03post reply

Well. As long as we're talking weird crossovers, it's old news but I find it rather amusing that Namco X Capcom still lives on in some form or another.





Zepy
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"Re(1):Random Thread : random X random" , posted Thu 8 May 09:06post reply

quote:
Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.

While we're still on the topic, since Compile Heart appears to be developing the game, has anyone here tried Compile Heart's previous PS3 game Agarest Senki?

I always wondered if it had any good gameplay to it.





Pollyanna
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"Re(2):Random Thread : random X random" , posted Thu 8 May 09:36post reply

quote:

While we're still on the topic, since Compile Heart appears to be developing the game, has anyone here tried Compile Heart's previous PS3 game Agarest Senki?

I always wondered if it had any good gameplay to it.



Ah, I downloaded the demo, but I haven't gotten around to playing it because I was engrossed with Disgaea 3. I'll try to give it a shot soon.

Since I haven't said it before, I'll say it now, Disgaea 3 was excellent. It was the first Nippon-1 game I've played that I really felt held it together the entire time.





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Ishmael
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"Re(3):Random Thread : random X random" , posted Thu 8 May 21:33post reply

quote:
Since I haven't said it before, I'll say it now, Disgaea 3 was excellent. It was the first Nippon-1 game I've played that I really felt held it together the entire time.

Is there anything dramatically different about Disgaea 3 that makes it work for you this time? Or was it more of a case of having all the usual parts put together in a way that worked for you?





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"Re(1):Random Thread : random X random" , posted Fri 9 May 05:15post reply

quote:
Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.

Wait, what ?

http://img179.imagevenue.com/img.php?image=47219_up271188_122_350lo.jpg

http://img131.imagevenue.com/img.php?image=47221_up271203_122_694lo.jpg

Wait... What ?



With so many X in the title, it better be the best hentai game ever.






But I still want to quench your thirst.
Because I am the one that put you into the desert.

Pollyanna
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"Re(4):Random Thread : random X random" , posted Fri 9 May 07:01post reply

quote:

Is there anything dramatically different about Disgaea 3 that makes it work for you this time? Or was it more of a case of having all the usual parts put together in a way that worked for you?



Well, there were some little changes here and there that I appreciated. I don't want to give the impression that it was just like 1 and 2, but more than anything it was just that it came together nicely.

It was the writing more than anything. I liked the gameplay in 2 just fine, but the script was so embarrassingly bad, it was so NOT funny and the characters were so unlikable that it's like the game was begging me not to play it.

3 on the other hand is clever, funny, thematically sound, and despite having the usual Nippon-1 cheesiness, never becomes hopelessly sappy.

I think my only problem with the game is that the battle themes (excluding the Gundam parody one) all totally suck. Also, the Rosenqueen shop theme is unbearably annoying, especially because you have to frequently exit/enter the shops to change their inventory. I guess the game makes up for it with the home base song, though.





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EddyT
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"Re(2):Random Thread : random X random" , posted Fri 9 May 07:15post reply

quote:

With so many X in the title, it better be the best hentai game ever.



I still think that title will be reserved for Final Fantasy 30.

All of us will be long gone by then, I'm afraid.





Maou
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"Re(4):Random Thread : random X random" , posted Fri 9 May 08:10post reply

quote:

Sega's new generic japanese RPG on DS, pretty and done by Xenogears and Chrono Trigger people.
Ahhhhhhnoooooooooooooooooooooooo Katou Masato, public enemy number one of the post-Chrono Trigger fan! I keep forgetting that when people talk about "oh boy Chrono Trigger staff is working on a project," they can conceivably mean this guy and not the dream team of Horii and Sakaguchi, who actually kept this guy's pretensions in check. We'll see, I guess!





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sfried
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"Re(5):Random Thread : random X random" , posted Fri 9 May 11:10post reply

For the love of god, NO, PIT, NOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOO!!!!!!





Maou
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"Re(6):Random Thread : random X random" , posted Fri 9 May 11:59post reply

quote:
revive the beloved Kid Icarus franchise.
Heh, beloved by who, I wonder? "Familiar" doesn't mean "longed for" by any stretch of the imagination...but maybe they'll figure that out when they try to sell it?





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Variable Savior
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"Re(7):Random Thread : random X random" , posted Fri 9 May 13:26:post reply

quote:
revive the beloved Kid Icarus franchise. Heh, beloved by who, I wonder? "Familiar" doesn't mean "longed for" by any stretch of the imagination...but maybe they'll figure that out when they try to sell it?



Seriously. I remember that back in the day I didn't really even like Kid Icarus that much (it was mediocre at best). Flash forward to present - I played some of the KI demo found in SSBB and man that game really sucked. Nostaglia be damned

still....

quote:
The last nugget of information we have to share with you is in regards to the game's plot. At the time of the document's writing, Factor 5 had imagined a plot starring a grown-up, adult Pit, who is "cursed for thousands of years for a crime and becomes a 'fallen angel'." The pitch adds that "a tattoo on Pit's arm bears the inscription of Pit's crime."


I don't think anyone wants to see a Kid Icarus where 'fallen angel' Pit steals cars and sexs hookers in an open ended sandbox world!! Or at least I hope to God no one wants to see that....





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[this message was edited by Variable Savior on Fri 9 May 13:29]

Evenor
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"Re(8):Random Thread : random X random" , posted Fri 9 May 13:46post reply

Because I can.





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EddyT
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"Re(8):Random Thread : random X random" , posted Fri 9 May 13:48post reply

If Pit ends up with tattoos, I'm going to end up breaking stuff.

The Super Smash version of Pit is great, they should do something similar to that.

Sorry... Metroid is one genre they could do well, but I don't know if they can do Pit justice after seeing these sketches.

PS: Didn't they get rid of a lot of Retro Studio members recently?





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"Re(6):Random Thread : random X random" , posted Fri 9 May 14:28post reply

Fucking NASA.

quote:
For the love of god, NO, PIT, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!







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Cain Highwind
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"Re(7):Random Thread : random X random" , posted Fri 9 May 15:17:post reply

quote:
Fucking NASA.

For the love of god, NO, PIT, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!




Yeah when I look at some of the artwork, I'm thinking "Nintendo's God of War". I REALLY hope not. His Brawl design works just fine. I would just hope they get a better voice for him than his Brawl voice. Hell, I'd be cool with it if they revived his "-icus" speech from his Captain N days. I was just thinking the other day how hilarious (and awesome) it would've made him in Brawl.





[this message was edited by Cain Highwind on Fri 9 May 15:18]

Nobinobita
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"Re(8):Random Thread : random X random" , posted Fri 9 May 16:41post reply

quote:
Hell, I'd be cool with it if they revived his "-icus" speech from his Captain N days. I was just thinking the other day how hilarious (and awesome) it would've made him in Brawl.



I just guffawed a little.





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"Re(7):Random Thread : random X random" , posted Fri 9 May 20:46post reply

quote:
Heh, beloved by who, I wonder?

Stop right here.
Kid Icarus is one of my favorite 8 bit games ever.
There.

So, no fallen angels, no tattoos, no Factor 5, thank you. The western version is called KID Icarus, not New Wave Frat Boy Icarus.





EddyT
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"Re(8):Random Thread : random X random" , posted Fri 9 May 21:23:post reply

quote:
Heh, beloved by who, I wonder?
Stop right here.
Kid Icarus is one of my favorite 8 bit games ever.
There.

So, no fallen angels, no tattoos, no Factor 5, thank you. The western version is called KID Icarus, not New Wave Frat Boy Icarus.



Seconded.

I waited many years for a proper sequel. Judging from these conceptual sketches, I'm guessing there's a reason why this game hasn't taken off the ground yet.

I would hate to see the early conceptual sketches of Metroid, if it went through the same guys who did these prelims of Pit. Samus with body and nose piercings, with mohawk? Soundtrack by Slipknot? Metroids with glowsticks?





[this message was edited by EddyT on Fri 9 May 21:24]

Zepy
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"Re(9):Random Thread : random X random" , posted Fri 9 May 22:50post reply

As an adult fallen angel, Pit has to carefully touch all the girls in the world and make them feel like they're in heaven so that he can find the witches.





Zepy
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"Zwei II" , posted Sat 10 May 01:09post reply

I don't know if anybody still cares about Falcom's games, but they've released screenshots of Zwei II on their site.

It's... 3D





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"Re(1):Zwei II" , posted Sat 10 May 07:15post reply

quote:

It's... 3D



I saw the screenshots and suddenly felt very down.

Then I read that Cho Aniki is getting released on Wii VC, and my spirits lifted!

Then I read that Cho Aniki is just getting released in EU and has not been announced for NA, and I felt very down again.





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"Re(8):Random Thread : random X random" , posted Sat 10 May 08:01post reply

quote:

Yeah when I look at some of the artwork, I'm thinking "Nintendo's God of War".



Well in nintendo's defence both God of War and Kid Icarus are both based on Greek mythology.

Still, In general the artwork is not good. In some of them pit is wearing predictable simple greek apparel with a pair of wings. another one is a rip-off of the trench-coat "Dante" look. In others pit is a midget.

Maybe Nintendo thinks(or at least Factor 5 thinks that nintendo thinks that) the wii needs a new franchise that will appeal to the action fans of god of war or ninja gaiden, at least they won't complain if an adult Pit is hanging out with scantily clad girls with big bouncing breasts or maybe have sex mini-games with them. And the nintendo fans will eat it up cause its from nintendo.





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"Re(9):Random Thread : random X random" , posted Sat 10 May 08:29post reply

quote:

Yeah when I look at some of the artwork, I'm thinking "Nintendo's God of War".


Well in nintendo's defence both God of War and Kid Icarus are both based on Greek mythology.

Still, In general the artwork is not good. In some of them pit is wearing predictable simple greek apparel with a pair of wings. another one is a rip-off of the trench-coat "Dante" look. In others pit is a midget.

Maybe Nintendo thinks(or at least Factor 5 thinks that nintendo thinks that) the wii needs a new franchise that will appeal to the action fans of god of war or ninja gaiden, at least they won't complain if an adult Pit is hanging out with scantily clad girls with big bouncing breasts or maybe have sex mini-games with them. And the nintendo fans will eat it up cause its from nintendo.



Exactly, it would be easy to "compete" with GoW, all they have to do is introduce a radically toughened up Pit and voila! Instant Nintendo Answer to Kratos.

I mean I wouldn't mind if they gave him a little Twilight Princess Edge, but I'd hate to seem them go make a blatantly obvious move, and with Pit's rekindled popularity thanks to Brawl, they shouldn't do too much to his design.





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"Re(1):Zwei II" , posted Sat 10 May 19:29post reply

quote:
I don't know if anybody still cares about Falcom's games, but they've released screenshots of Zwei II on their site.


Not pretty.
It seems that it is re-using the Gurumin engine?





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"Re(9):Random Thread : random X random" , posted Tue 13 May 22:23post reply

quote:
If Pit ends up with tattoos, I'm going to end up breaking stuff.

The Super Smash version of Pit is great, they should do something similar to that.

Sorry... Metroid is one genre they could do well, but I don't know if they can do Pit justice after seeing these sketches.

PS: Didn't they get rid of a lot of Retro Studio members recently?



Retro is not Factor 5. Factor 5 are the Star Wars: Rogue Squadron (and Lair) guys.

Me, I could like with a grown-up "Kid" Icarus, as long as the titular character's got a bow and wings and the game's got quality. I'm hoping for something like Panzer Dragoon [Orta], but I doubt things will go that way.





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"Re(10):Random Thread : random X random" , posted Tue 13 May 23:34post reply

Killer Instinct 3?

Platinum Games -remember them?- might be up to something with Sega.

Getting back to JRPG mash-ups, Chaos Wars will be published in the US soon. Is this game any good?





TreIII
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"Re(2):Re(10):Random Thread : random X random" , posted Wed 14 May 00:05post reply

quote:
Platinum Games -remember them?- might be up to something with Sega.



...They are. ^_^

http://www.gametrailers.com/player/usermovies/215333.html

That's the (off-screen) trailer for the upcoming Wii game, "Mad World". It looks some what like a God Hand continuation, with perhaps "Violence Jack" being used as the source material, rather than HnK. Shigenori Nishikawa, a planner on RE4, will be the director behind this game.

The other (linked on that page) is Bayonetta. This one will be directed by Hideki Kamiya (RE2, DMC, Okami). With this game, Kamiya is poised to try and see if he may make DMC, his old creation, cry. This one will be PS360.

There's also the DS game, but unfortunately, no shots or whatever. Officially, there's still an embargo in effect until Friday (or tonight, if Famitsu gets a scoop, and it gets leaked).

Any way...blood n guts or whatever, these games look STYLISH, and that's what matters most. Go Platinum Games!





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Iggy
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"Re(3):Re(10):Random Thread : random X random" , posted Wed 14 May 02:27post reply

Finally!
I have just begun God Hand in hard mode, but I am excited like a little girl.
Gimme gimme gimme ! And change your name before the games are released, please.





sfried
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"Re(3):Re(10):Random Thread : random X random" , posted Wed 14 May 02:32post reply

quote:
http://www.gametrailers.com/player/usermovies/215333.html

That's the (off-screen) trailer for the upcoming Wii game, "Mad World". It looks some what like a God Hand continuation, with perhaps "Violence Jack" being used as the source material, rather than HnK. Shigenori Nishikawa, a planner on RE4, will be the director behind this game.


Link is dead. Here's a working one (off-screen).





TreIII
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"Re(4):Re(10):Random Thread : random X random" , posted Wed 14 May 05:54post reply

Sega has been sending their ninjas to try and stop these leaks...

But any way, here are some rapidshares:

Mad World:
http://rapidshare.com/files/114602729/um_1095048-381759-madworld-1210675354.flv.html

Bayonetta:
http://rapidshare.com/files/114620546/get_video.flv.html





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Evenor
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"Re(5):Re(10):Random Thread : random X random" , posted Wed 14 May 07:46post reply

quote:
Sega has been sending their ninjas to try and stop these leaks...

But any way, here are some rapidshares:

Mad World:
http://rapidshare.com/files/114602729/um_1095048-381759-madworld-1210675354.flv.html

Bayonetta:
http://rapidshare.com/files/114620546/get_video.flv.html



Thanks for the links!

I wonder how Mad World's visuals will ultimately help the overall game or bore the eyes in the long run.

Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)





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何処までも卑猥に腐るまで I LOVE YOU

TreIII
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"Re(6):Re(10):Random Thread : random X random" , posted Wed 14 May 09:40post reply

quote:
Thanks for the links!

I wonder how Mad World's visuals will ultimately help the overall game or bore the eyes in the long run.


I dunno...I think it looks unique. And like with Viewtiful Joe, MW's unique art style may do all the more to help it stand out.

That's one of the things that I think hurt GH the most - compared to other Clover-made games, it was relatively plain jane when it came to visual aesthetics (even though the gameplay rocked like no other).

That, in itself, is another reason why I'm hoping Mad World will be some semblance of a success, especially if it IS indeed a successor to God Hand. If Mad World does well, they can chalk it up to the gore, the film noir/Sin City-esque graphical style or whatever, but it will be inescapable to recognize that God Hand was onto something back in '06, but only those of us who played and loved it knew it back then and there. ^_^


quote:
Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)


Well, ya never know. We might get another girl like Trish, Lady or Lucia, who while I think are some what attractive, aren't necessarily what I would consider "generic bombshell #35345", either.

My main hope, at this time? That maybe Sega might decide to give the game a PC port, as well. Sega, in a number of respects, has done more to support the PC than even Capcom has done, so it would be nice to see that trend continue, or, at least, for Bayonetta's sake. Besides, wouldn't Sega want something to contend with DMC4 PC's release...?





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NARUTO
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"Re(6):Re(10):Random Thread : random X random" , posted Wed 14 May 20:58post reply

quote:

Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)

Sad day for you then...it's a girl..

Bayonetta:

http://pix.nofrag.com/9/0/1/5a5174186e98ec4beb6055bce07e7.html

infinite line

http://pix.nofrag.com/d/3/9/ecaa736b309d4ea1d9720e3784116.html

Mad world

http://pix.nofrag.com/f/9/1/4ab70336d1eef1d8a81729115e71f.html






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"Re(2):Re(10):Random Thread : random X random" , posted Wed 14 May 21:58post reply

quote:
Killer Instinct 3?



Negative. Those are arcade render artworks from the original KI. I remember seeing them all before.





shindekudasai
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"Castlevania: Order of Ecclasia" , posted Thu 15 May 02:25post reply

First official screens, as well as the leaked shots from way back for those who missed them.





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"Re(1):Castlevania: Order of Ecclasia" , posted Thu 15 May 03:32post reply

quote:
First official screens, as well as the leaked shots from way back for those who missed them.





At least it will be a whip enabled castlevania. Its good to keep changing things up a lead female that supposedly doesn't come from a belmont or dracula lineage. I'm curious about the story timeline.
The character art is nice.
I like the snow forest stage.
I probably will end up getting it though.





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"Re(2):Castlevania: Order of Ecclasia" , posted Thu 15 May 04:05post reply

More on Mad World, courtesy of Gamespot:

quote:
"...The developers said they aren't setting out to make a depraved or perversely violent game with Madworld, but rather a game focused on "fun," comical violence.

PlatinumGames said they felt the Wii was missing "such a game [as] Madworld," with many games on the platform being too similar to each other. A brief gameplay segment was shown at the announcement press conference in which the game's lead character, Jack, used a chainsaw--controlled with a flick of the Wii Remote--to slice up foes, and was able to perform finishing moves such as impaling them on a nearby spiked wall.

The game also features Bloodbath Challenge minigames. One demonstrated was called Man Darts, where the object was to splatter enemies onto a giant oversized dart board by swinging a baseball bat at the correct time."

-http://www.gamespot.com/news/6190803.html?part=rss&tag=gs_news&subj=6190803

XD

Ah yeah, this is DEFINITELY going to be God Hand's successor. I needed this game in my life YESTERDAY.





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Ishmael
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"Re(3):Castlevania: Order of Ecclasia" , posted Thu 15 May 04:54post reply

quote:

Ah yeah, this is DEFINITELY going to be God Hand's successor. I needed this game in my life YESTERDAY.

Er, how is it going to be God Hand's successor? At the moment I'm still not honestly sure what the game play is going to be like in Mad World. All I know so far is that there's a chainsaw and I can play a mini-game that sounds like it was yanked straight out of Incredible Hulk: Ulitmate Destruction. So far Mad World is reminding me more of other Clover productions where the visual style was decided upon first with the game itself seemingly built around it. Don't get me wrong, I quite like the Sin City comic book look but I can't get too excited about playing the game since I'm not exactly certain what it is I'm supposed to be playing.





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"Re(2):Castlevania: Order of Ecclasia" , posted Thu 15 May 08:22post reply

quote:

another Dracula game

Oh noooooooooo it's the same skeleton sprites from Rondo of Blood in 1993~~~~~~~~~

Who knew that my (beloved) Dracula would be the new "Capcom's infinite SF II spinoff" joke?





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TreIII
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"Re(4):Castlevania: Order of Ecclasia" , posted Thu 15 May 12:14post reply

quote:

Er, how is it going to be God Hand's successor? At the moment I'm still not honestly sure what the game play is going to be like in Mad World. All I know so far is that there's a chainsaw and I can play a mini-game that sounds like it was yanked straight out of Incredible Hulk: Ulitmate Destruction. So far Mad World is reminding me more of other Clover productions where the visual style was decided upon first with the game itself seemingly built around it. Don't get me wrong, I quite like the Sin City comic book look but I can't get too excited about playing the game since I'm not exactly certain what it is I'm supposed to be playing.



Well, there are a few design aspects that point towards the notion of a God Hand upgrade of some sort.

1) Towards the end of the video (where our man, Jack, runs a sign post through a guy's skull), we get a glimpse of what seems to be Jack standing at ready, and then pivoting around so he can see the poor schmuck plunge into what seems to be a body of water.

What does this point to? To me, it showcases how the game is probably going to use an evolution of the God Hand style Tank Controls. The camera angle utilized was basically the same (only pulled back more, which should be beneficial), and like with God Hand, the camera focused on the main character, and pivoted with the character as he turned around. The overall interface, at least at this time, seems to give off the aura that they learned from GH, and wanted to showcase how they could make it better.

2) The emphasis on Special/Finishing Moves - The MadWorld promo's reliance on them is pretty much on the same level as what we saw when GH was being hyped up in the months leading to its release. Back in 06, we saw Gene, among other things, using various types of "Reel Moves" to demonstrate the game's own brand of comedic, over-the-top violence.

Looks like the same thing here with MW, only of course, the specials are a lot gorier and bloodier, but still retain that over-the-top campiness that's supposed to make you chuckle.

3) The character himself - The one thing that stands about Jack is that he's got an interesting apparatus for his right arm. Call it "reaching" if you will, but the fact that a powered-up right arm, is ONCE AGAIN the focal point of attention for another game, by basically the same guys behind the last game of this sort, is enough to make me draw conclusions that I think have a solid base.


Now, I'm not expecting a God Hand with blood and fresh coat of Sin City paint, and frankly, I don't want such a thing. As much as I loved that game, I'm hoping that, if MW is indeed an evolution of that style, that it will stand to be EVEN BETTER than before. Kind of like how Double Dragon started out as an evolution of Renegade (or Nekketsu Kouha Kunio-kun), and DD is 100 times more the game than Renegade ever was.

MW could stand to have that kind of thing, if the guys at Plat Games are up to the task.





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HAYATO
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"Re(3):Castlevania: Order of Ecclasia" , posted Thu 15 May 14:58post reply

quote:

another Dracula game
Oh noooooooooo it's the same skeleton sprites from Rondo of Blood in 1993~~~~~~~~~

Who knew that my (beloved) Dracula would be the new "Capcom's infinite SF II spinoff" joke?



Well, I won't complain about a new Castlevania game but, as another user said in those forums, I'd rather prefer to see them running on a PSP. This way, IGA may be forced to innovate a little, as right now he keeps selling us the same game ad nauseam (the only slighly innovative title in the franchise since SotN being PoR) and the situation's getting pretty boring...





shindekudasai
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"Re(4):Castlevania: Order of Ecclasia" , posted Thu 15 May 15:38post reply

quote:
(the only slighly innovative title in the franchise since SotN being PoR) and the situation's getting pretty boring...



I thought Aria/Dawn of Sorrow were very innovative and refreshing, everything from the music and stage atmosphere to the awesome Soul System. Portrait was fun too (at least, the 2 hours I got to play of it before my DS was stolen >_<), and I have faith in Iga and the CV team. There's also talk of connectivity between OoE and the other new title in the works, Castlevania: Judgement (probably for Wii).





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sfried
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"Re(4):Castlevania: Order of Ecclasia" , posted Thu 15 May 15:57:post reply

quote:
Well, I won't complain about a new Castlevania game but, as another user said in those forums, I'd rather prefer to see them running on a PSP.

What's wrong with having it on DS? IGA has more opportunities to experiment with the franchise (such as touch screen controls that actually work a la Ninja Gaiden DS). The rehashing effect seems to be more Konami's internal medling with funding projects. The only thing that would convince them is sales.





[this message was edited by sfried on Thu 15 May 16:13]

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"Re(5):Castlevania: Order of Ecclasia" , posted Thu 15 May 17:41post reply

quote:
another game, by basically the same guys behind the last game of this sort

As much as I would like you to be right, the game doesn't seem GH-ish to me. Maybe more like a Bio Hazard 4 at close range ?
I don't know what to think of it yet, except I will buy it and its developer's name still sucks.





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"Re(5):Castlevania: Order of Ecclasia" , posted Thu 15 May 18:05:post reply

quote:
(the only slighly innovative title in the franchise since SotN being PoR) and the situation's getting pretty boring...


I thought Aria/Dawn of Sorrow were very innovative and refreshing, everything from the music and stage atmosphere to the awesome Soul System. Portrait was fun too (at least, the 2 hours I got to play of it before my DS was stolen >_<), and I have faith in Iga and the CV team. There's also talk of connectivity between OoE and the other new title in the works, Castlevania: Judgement (probably for Wii).



Edit:
Oops hit the "Post" button accidentally.
Now for the actual reply >.<

Precisely Aria was innovative in the sense that at least it was "its own game", it didn't give the feeling of an attempted rehash. Graphically, there were no recycled sprites there, no visual show off or attempt of "SOTN but now in GBA!" like HoD was. This, with its unusual setting and plot and its new game system gave it a feeling of a genuine new game.

With Dawn I have to disagree because, even if it was one damn fine and beautiful game, they retook the Rondo sprite rehashing there, the plot was one silly excuse, after the good epilogue that Aria would have made (now I want a third chapter to close better the Soma saga u.u), and the gameplay system, while good, was exactly the same as Aria, so not much innovation here.

Now as for Order, at least one innovative part it's apparently quite certain that won't be there. Again, Rondo/SOTN sprites (one more to the collection, apparently from what people say: the forest background from the beginning of SOTN). And probably DoS and PoR too...
Hopefully the gameplay system will be different like in PoR, yes, I enjoyed the dual protagonist system pretty much, and we don't know anything about the story and setting (well, it will be a castle, I guess that much we can bet ^_^U) but I'm starting to get tired of seeing the same base monsters again and again and the only really different thing between games being the new gameplay gimmick (apparently called "Grief" this time) and boss battles.

Guess I was expecting some "third time's the charm" innovation like Aria was. Go me. ^_^U

PS: I'm writing this while at work and half sleepy, so sorry if it makes even less sense than usual. ^_^U

PPS: BTW, I understand your feelings, partner. My DS was stolen too, PoR, Zelda, HoD and New Mario Bros with it. ;_;





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"Farpaitement!"
-Obelix-

[this message was edited by Sensenic on Thu 15 May 18:26]

emagius
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"Re(6):Castlevania: Order of Ecclasia" , posted Thu 15 May 21:52post reply

quote:
Precisely Aria was innovative in the sense that at least it was "its own game", it didn't give the feeling of an attempted rehash. Graphically, there were no recycled sprites there, no visual show off or attempt of "SOTN but now in GBA!" like HoD was. This, with its unusual setting and plot and its new game system gave it a feeling of a genuine new game.



Well, how about Circle of the Moon, then? Not only was it the least rehashy of the post SotN games, but it also played like a fusion of old-school Castlevania platforming and new-school Castlevania Metroid-ing/leveling/equipping. The plot wasn't anything to write home about, but the gameplay and boss designs stand head and shoulders above that of the other post-SotN titles (and the castle layout is much better than that in AoS and HoD, as well).





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"the new james bond has a castlevania title" , posted Fri 16 May 00:43post reply

quote:
As much as I would like you to be right, the game doesn't seem GH-ish to me. Maybe more like a Bio Hazard 4 at close range ?
I don't know what to think of it yet, except I will buy it and its developer's name still sucks.


IGN has an insignificant preview, but it includes a nice anecdote:

quote:
The room is packed full of journalists, all of them cheering, as Inaba introduces the project lead. "Nishikawa has worked on Dino Crisis 2, Resident Evil remake and Resident Evil 4," he says and pauses. "Sorry. I forgot Dino Crisis 3. But I think he would like to forget that one, too." Nishikawa takes the stage, everybody laughing, and adds, "I wish I could forget Dino Crisis 3."


Well, I wish I could stop forgetting that I was supposed to be playing Dino Crisis 3 right now, but instead stupidly spend my free time on better games (namely Kamiwaza and Tori no Hoshi).





IT'S THE BLACK PUDDING!

TreIII
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"Re(6):Castlevania: Order of Ecclasia" , posted Fri 16 May 00:57:post reply

quote:
As much as I would like you to be right, the game doesn't seem GH-ish to me. Maybe more like a Bio Hazard 4 at close range ?
I don't know what to think of it yet, except I will buy it and its developer's name still sucks.



Again, until I see more proof to the contrary, it looks, to me, as being as much in the way of an evolution to GH, as Kamiya's own Bayonetta looks to be the "next logical step" to his old baby, Devil May Cry.

Reading this IGN preview, it only gives me more "fuel" to my speculation.

An excerpt:

...Nishikawa adds a little more. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements in the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring system involved." We ask, like the movie Running Man? "Something similar to that, yes."

- read the entire thing here: http://wii.ign.com/articles/874/874210p1.html

Now, to me at least, the "Death Watch" thing, with it being set up as a sort of ruleset to govern how you will play the game, sounds like it could be set up as a natural progression for the "Level Up/Down" and "Random Demon Encounters" systems in GH.

Call me "reaching", if you will, but I think it's just a simple manner of how these guys at PlatGames are doing more to adhere to the overall design philosophies that they know worked over the years.

That's why, again, until I get more evidence to the contrary, I'm personally believing that MadWorld is a God Hand evolution of some sort, and Nishikawa is just doing more to continue what his boss Mikami started with that aforementioned series, and adding his own twists.


Oh, and here are some pics:

http://media.insidegamer.nl/screenshots/public/12759/120227.jpg
http://media.insidegamer.nl/screenshots/public/12759/120228.jpg
http://media.insidegamer.nl/screenshots/public/12759/120229.jpg
http://media.insidegamer.nl/screenshots/public/12759/120230.jpg
http://media.insidegamer.nl/screenshots/public/12759/120231.jpg





Dokuganryu wa Date jya ne you see?

[this message was edited by TreIII on Fri 16 May 01:22]

Time Mage
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"Re(7):Castlevania: Order of Ecclasia" , posted Fri 16 May 01:45post reply

quote:
Well, how about Circle of the Moon, then? Not only was it the least rehashy of the post SotN games, but it also played like a fusion of old-school Castlevania platforming and new-school Castlevania Metroid-ing/leveling/equipping. The plot wasn't anything to write home about, but the gameplay and boss designs stand head and shoulders above that of the other post-SotN titles (and the castle layout is much better than that in AoS and HoD, as well).



Ah, good to see some CoTM love. Sure, it was dark and didn't have the best graphics or animation, but the gameplay was excellent, and the closest to the classic games. I beat it 5 times, one for every extra mode you unlocked. It was great the 5 times.


Regarding Mad World, I'm in the same boat as Iggy. Right now, I don't know if I'm liking that extreme violence (even if it's stylish), but I can't help but think that it will be an awesome game, given the precedents.





"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"

shindekudasai
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"Re(8):Castlevania: Order of Ecclasia" , posted Fri 16 May 02:01post reply

quote:
Ah, good to see some CoTM love.


Don't get me wrong, I loved Circle - it's the reason I bought a GBA, loved the soundtrack and the DSS system was brilliant! - but it doesn't hold up quite as well as the other two. Having just lost my job (and having lots of trouble getting a new one here in south Florida's tourist off-season), I've been having a bit of a Castlevania marathon, starting with Aria and working my way back. Upon replaying, I found that I liked Harmony more than I used to, and Circle a little bit less. I guess the main issue is mobility, Nathan sure did inherit Simon's clunky walk. But an 'always dash' gameshark code does wonders for Circle.





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TreIII
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"Re(9) Platinum Games info" , posted Fri 16 May 02:21post reply

http://web.sega-europe.com/platinumgames/en/

Official site for all the PR related stuff.

Somethings that I found interesting:

[quote=Inaba]MADWORLD, our unique title for the Wii, challenges the market to a fight outside the ring. But just as in pro-wrestling, it's all part of the show. It's all in the name of fun in my eyes. However, I'm not sure if the festivities will see Japanese release.


Looks like the censorship is already starting to be a worry. If Japan won't bite, can't say I see Europe, Australia or a number of other places doing likewise.

Also, there's a lil blurb by Mikami as well.

[quote=Mikami]Our partnership with SEGA has yielded the unveiling of three original titles; unfortunately, my title isn't quite ready to be revealed to the world yet. We've only been working for two months, and to me, showing something incomplete is an affront to our players.

What my team lacks in numbers, we make up for in the sheer amount of fun we are having now. With these great creators, I'm sure we will have something to show you soon that will make you stand up and take notice.

I know that having nothing to show was not what everyone wanted to hear, so for now, I must be begging your pardon.


You're forgiven Mikami. XD

Any way, most people are thinking that the Mikami game will probably end up being a Wii title, given by how small his team seems to be. But we shall see...





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sfried
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"Re(10):Re(9) Platinum Games info" , posted Fri 16 May 03:31:post reply

I'm equally interested in Infinite Line as well. Looks like it's going to be portable Homeworld.

I also like the ship designs. Reminds me of 90's highly-abstracted polygonal and clean-looking ships. (And yes, I'm sick and tired of giant robots in sci-fi. No offence to giant robot fans out there...)





[this message was edited by sfried on Fri 16 May 03:33]

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"Re(2):Re(10):Re(9) Platinum Games info" , posted Fri 16 May 08:16post reply

Wow, Circle of the Moon love! Personally, I loved how hard it was, but hated most everything else about it (aside from Proof of Blood and Awake, which are amazing musical additions). It seems to entirely miss the point of the new Metroid-style that had been added to the Dracula series. Like, the point is that when you get a new item/skill like double jump etc., there should be MANY new directions you can roam freely. In Circle, each new skill is needed so that you can can go to exactly ONE new area you couldn't reach, and god help you if you forgot where that place was, because there ain't no alternative routes in this damn castle.





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"Re(7):Re(10):Random Thread : random X random" , posted Fri 16 May 08:29post reply

quote:

Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)



I actually talked to Kamiya about this! He didn't think it was bad. Whatever dude.

Kouno is really interesting, the Nudemaker guy. I talked to him about what it's like to make H-games, and what sort of emotions he wants people to feel, and how the moe market is bullshit. Good times!

I was at the announcement yesterday, and my interest ranking (of the non-mikami ones) goes: Infinite Line, Mad World, Bayonetta.





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"Re(8):Re(10):Random Thread : random X random" , posted Fri 16 May 08:39post reply

quote:



I actually talked to Kamiya about this! He didn't think it was bad. Whatever dude.




I meant ridiculous in a positive way ;o;
( I am looking forward to the game, more than Mad World )





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何処までも卑猥に腐るまで I LOVE YOU

TreIII
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"Re(9):Re(10):Random Thread : random X random" , posted Fri 16 May 11:42post reply

Official Mad World Trailer:

http://gamevideos.com/video/id/18874

or

http://www.youtube.com/watch?v=hbg6-yLgy_Y

MUCH better quality, and this time, it shouldn't be taken down...





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NARUTO
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"Re(10):Re(10):Random Thread : random X random" , posted Fri 16 May 16:50post reply

Bayonetta clear trailer:

http://www.gametrailers.com/player/34061.html






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Sensenic
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"Re(2):Re(10):Re(10):Random Thread : random X" , posted Fri 16 May 18:39:post reply

quote:

Well, how about Circle of the Moon, then? Not only was it the least rehashy of the post SotN games, but it also played like a fusion of old-school Castlevania platforming and new-school Castlevania Metroid-ing/leveling/equipping. The plot wasn't anything to write home about, but the gameplay and boss designs stand head and shoulders above that of the other post-SotN titles (and the castle layout is much better than that in AoS and HoD, as well).



Yes, I'll admit that Circle was different too... But definitely not my cup of tea. Too hard for clumsy ol' me, too random item acquiring for completist ol' me, uncomfortable control (maybe I should try that gameshark code ^_^;) and the oh so ugly and repetitive castle areas.
Even if it's only an aesthetic factor I really like my backgrounds to be varied, detailed and make (even if just a little) sense for them to be in a castle, like Aria and Dawn's castles. Specially Aria, with its dorms, its ballroom, its cellars, its floating gardens of... eh, well that one was quite silly ^_^U, instead of those "tall stairway of lengthness", "long hallway of emptiness", etc. from CoM.
Hated it so much when I found out they brought back that blandness to PoR's castle, specially its central part... u.u

And I don't remember the boss battles to be so memorable (got only up to the battle vs the rival guy, whose name I forgot), except perhaps Adramelech... But anyway, I enjoy Boss battles in all the new CV, I don't think that's a bland point of any of them... bar HoD of course. All those Bigger, Badder versions of normal enemies just to show off... ugh.

It's also true, though, that perhaps right now I'd rather see them trying something different that I might end up disliking (or not enjoying as much), such as CoM... But (apparently so far) it seems they won't.

quote:
Wow, Circle of the Moon love! Personally, I loved how hard it was, but hated most everything else about it (aside from Proof of Blood and Awake, which are amazing musical additions). It seems to entirely miss the point of the new Metroid-style that had been added to the Dracula series. Like, the point is that when you get a new item/skill like double jump etc., there should be MANY new directions you can roam freely. In Circle, each new skill is needed so that you can can go to exactly ONE new area you couldn't reach, and god help you if you forgot where that place was, because there ain't no alternative routes in this damn castle.



Well, HoD and PoR are quite open to exploration, specially HoD, but both Aria and Dawn are actually quite New Power -> New Area linear too, IIRC.

EDIT:
Ohohoho, so now this sounds better.

Level Based! Although the levels are free to explore, so it's like PoR but all "paintings", no central castle hub. Let us hope there's not much recycling out there....
The new glyph gimmick sounds interesting too, but that was to be expected. Two hands from SotN return, all attacks spend MP, pushing both buttons = "item crush".





おやおやぁ~

"Farpaitement!"
-Obelix-

[this message was edited by Sensenic on Fri 16 May 19:38]

shindekudasai
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"Castlevania: Order of Ecclasia" , posted Fri 16 May 20:21post reply

Can't wait for this! Sounds like they've taken the best parts from Sorrow, SoTN, Simon's, and, err, brought back Stages (which was long overdue in some form or another). Bigger pix available HERE . Kudos, Konami!





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"Re(1):Castlevania: Order of Ecclasia" , posted Fri 16 May 20:58post reply

On Castlevania
They got a new artist. That's enough for me. I'll play Castlevania rather it's very good or not.

Really, I just hope they can manage all their options/difficulty a little better. I've had a very unbalanced experience with the past few games where I would get a very strong item/spell early (by chance), then not get anything worth replacing it with until the game was nearly over. Also, since you can do things in different order, the game would sometimes be decently challenging, then be so easy it's stupid only moments later.

Options and freedom are fine, but balance and good level design trump everything in my book. I don't want a completionists game, I want a game that feels like an accomplishment when you complete it. (but that's just me)

On Mad World

While I see a potential God Hand connection, I think you could argue against it as well as you could argue for it. It's just too early to say.

In my business, everyone lies and everyone slathers you with fake promises, so I've learned not to get my hopes up too easily.

Oh...hey! Now Sega can put out some good games, huh?





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"Re(2):Castlevania: Order of Ecclasia" , posted Fri 16 May 21:37post reply

quote:
On Castlevania
They got a new artist. That's enough for me. I'll play Castlevania rather it's very good or not.

Really, I just hope they can manage all their options/difficulty a little better. I've had a very unbalanced experience with the past few games where I would get a very strong item/spell early (by chance), then not get anything worth replacing it with until the game was nearly over. Also, since you can do things in different order, the game would sometimes be decently challenging, then be so easy it's stupid only moments later.

Options and freedom are fine, but balance and good level design trump everything in my book. I don't want a completionists game, I want a game that feels like an accomplishment when you complete it. (but that's just me)


Yeah, I completely agree. I mean, I'll enjoy the game even if it's not challenging enough (or the challenge is poorly balanced, as you said), but putting some effort in making the most useful items/spells/whatever appear later shouldn't be too difficult. Getting something quite good for the part you're in is OK, as long as said item/spell/whatever is not nearly the best one for the entire game, or a ridiculously long part.





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"Re(3):Castlevania: Order of Ecclesia" , posted Fri 16 May 22:34post reply

quote:
On Castlevania
They got a new artist. That's enough for me. I'll play Castlevania rather it's very good or not.

Really, I just hope they can manage all their options/difficulty a little better. I've had a very unbalanced experience with the past few games where I would get a very strong item/spell early (by chance), then not get anything worth replacing it with until the game was nearly over. Also, since you can do things in different order, the game would sometimes be decently challenging, then be so easy it's stupid only moments later.

Options and freedom are fine, but balance and good level design trump everything in my book. I don't want a completionists game, I want a game that feels like an accomplishment when you complete it. (but that's just me)

Yeah, I completely agree. I mean, I'll enjoy the game even if it's not challenging enough (or the challenge is poorly balanced, as you said), but putting some effort in making the most useful items/spells/whatever appear later shouldn't be too difficult. Getting something quite good for the part you're in is OK, as long as said item/spell/whatever is not nearly the best one for the entire game, or a ridiculously long part.



Did this happen with the last 2 DS games?
I'm not quite sure but I don't remember obtaining some ability early and spamming the hell out of it... And I'm of the grinder kind.
I think balance was quite well done on the last 2 games (even if still being easy overall, like all metroidvanias sans CotM).

As for the art, Website open, with one beautiful peace.
Ain't she the Shiki looking one?
The artist sounds familiar... Is it one of the guys behind Portrait's "omake" artworks, maybe?





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"Re(4):Castlevania: Order of Ecclesia" , posted Sat 17 May 03:20post reply

This thread is confusing.

Mad World: The game seems to have pulled so much of its visual style from Sin City that the main character even looks like Marv. I'm not complaining since I liked Sin City but it's funny to see the video game practice of stealing wholesale from other media is still alive and well in 2008. I also liked that one of the screenshots features a sign that encourages you to go "kill shit." More games should be that honest about their appeal.

Bayonetta: From the little I can see of her, the heroine in Bayonetta looks really tacky. Not tacky as in overly sexualized, I mean tacky as in I'm amazed the character decided that was what the character decided they were going to wear when they woke up this morning. Between the gun fetishizing and the angels getting shot in the face Bayonetta is making Bloodrayne look tasteful and restrained.

Ininite Line: A game that will let me spend hours floating around in my customized space ship as I ponder the meaning of life? I'm there!

Castlevania: Order of Ecclesia: Castlevania is a funny series in that the actual number of games that I thought were really great is pretty low but I still find myself looking forward to the next iteration. With OoE I find I'm back in that same pattern. Like Polly stated, here's to hoping that the weapons system isn't as spotty as it has been in previous hand-held Castlevanias.





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"Re(5):Castlevania: Order of Ecclesia" , posted Sat 17 May 09:35:post reply

quote:

Bayonetta: From the little I can see of her, the heroine in Bayonetta looks really tacky. Not tacky as in overly sexualized, I mean tacky as in I'm amazed the character decided that was what the character decided they were going to wear when they woke up this morning. Between the gun fetishizing and the angels getting shot in the face Bayonetta is making Bloodrayne look tasteful and restrained.



I was immediately smitten by the Bayonetta design. I rub it! I really like how she recalls Guanyin, the Bodhisattva of Compassion also known as Kannon in Japanese (where she is revered by Buddhists and Shintoists alike). I think her design is very cleverly and appealingly implemented.

Please take a look here for a more detailed comparison.


quote:
Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)



That wouldn't be innapropriate as the Guanyin was originally a muscular mustachioed man, but when the concept spread from India to China, Guanyin was changed to fit Chinese preferences, becoming a beautiful young woman.

This surely caused a big stir among early nerds who flooded public forums with scrolls complaining that East Asian character designs were too feminine.





[this message was edited by nobinobita on Sat 17 May 11:06]

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"Re(4):Castlevania: Order of Ecclesia" , posted Sat 17 May 12:20post reply

quote:

Did this happen with the last 2 DS games?
I'm not quite sure but I don't remember obtaining some ability early and spamming the hell out of it... And I'm of the grinder kind.
I think balance was quite well done on the last 2 games (even if still being easy overall, like all metroidvanias sans CotM).



Yes, it happened quite badly in the last two games. Not quite as bad as the ice shield (or something of the sort) sliding sliding sliding sliding in Harmony of Dissonance, though.

It may be that if you "grind" or put more effort into collecting things, you'll have a more balanced experience. That might be what they're catering the game to. However, when the game is already stupidly easy, I feel reluctant to attack the enemies for fear of becoming overpowered and ruining the boss fights.

Don't get me wrong, I've really enjoyed all the GBA/DS Castlevanias, but compared to like...Dracula X? Not even close.





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"Re(5):Castlevania: Order of Ecclesia" , posted Sat 17 May 13:22:post reply

What did you guys think of the difficulty level of the Alucard/Julius/Yoko mode from DoS? I usually don't bother with secondary modes but I really enjoyed this one in part because I had a much harder time then I did with Soma (Death vs Julius being a particular pain for me..).





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[this message was edited by Variable Savior on Sat 17 May 13:24]

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"Re(6):Castlevania: Order of Ecclesia" , posted Sat 17 May 15:21:post reply

quote:

I was immediately smitten by the Bayonetta design. I rub it! I really like how she recalls Guanyin, the Bodhisattva of Compassion also known as Kannon in Japanese (where she is revered by Buddhists and Shintoists alike). I think her design is very cleverly and appealingly implemented.

Please take a look here for a more detailed comparison.


That wouldn't be innapropriate as the Guanyin was originally a muscular mustachioed man, but when the concept spread from India to China, Guanyin was changed to fit Chinese preferences, becoming a beautiful young woman.

This surely caused a big stir among early nerds who flooded public forums with scrolls complaining that East Asian character designs were too feminine.



I am kind of amazed by this analysis, I'm not gonna lie! If this was all really intentional, the design seems a whole lot more interesting to me. But I'm totally psyched about anything Platinum does no matter what because God Hand is the best ever. I want to kiss all of them on the mouth.

quote:
Yes, it happened quite badly in the last two games. Not quite as bad as the ice shield (or something of the sort) sliding sliding sliding sliding in Harmony of Dissonance, though.


What was spammable in PoR? Not that I'm saying I don't believe you, I'm just curious. As much as I enjoyed the game, nothing stuck out in my mind quite as much as the earlier games in that formula.





[this message was edited by Grave on Sat 17 May 15:23]

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"Re(7):Castlevania: Order of Ecclesia" , posted Sat 17 May 15:42post reply

quote:
What was spammable in PoR? Not that I'm saying I don't believe you, I'm just curious. As much as I enjoyed the game, nothing stuck out in my mind quite as much as the earlier games in that formula.


On the top of my head, the Vampire Killer's special attack (Y) basically destroys everything. Sure, you don't get it early, but once you do, it's basically the best.

Also level 1 hard mode would be much more difficult if you didn't have that armor that makes all hits take only 1/10th of your HP. That way you have 10 "lives" until the very end, despite your level.

I find PoR pretty decent balance-wise, though. And it has the best final boss of the Metroidvanias, in my opinion. It's an original and well thought concept, plus is cool as hell.

quote:
What did you guys think of the difficulty level of the Alucard/Julius/Yoko mode from DoS? I usually don't bother with secondary modes but I really enjoyed this one in part because I had a much harder time then I did with Soma (Death vs Julius being a particular pain for me..).

Not only the premise was great (and the final battle awesome), but yes, the challenge was greater, too. Despite being also able to level grind, I actually ended up underleveled in comparison to Soma, just because there wasn't anything to collect, so it was just a trip from boss to boss. And yes, Death was really difficult. I think I died at least 20 times before I beat it.





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"Re(9):Re(10):Random Thread : random X random" , posted Sun 18 May 07:33post reply

quote:



I actually talked to Kamiya about this! He didn't think it was bad. Whatever dude.



I meant ridiculous in a positive way ;o;
( I am looking forward to the game, more than Mad World )



ah, my 'whatever dude' was directed at kamiya! I said something to the effect of 'there are tons of violent games starring a sexy girl. don't you think we could get beyond that some day?' and he was like 'why?' heh.





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"Re(8):Castlevania: Order of Ecclesia" , posted Sun 18 May 08:09post reply

quote:
On the top of my head, the Vampire Killer's special attack (Y) basically destroys everything. Sure, you don't get it early, but once you do, it's basically the best.


There's also the 1000 Blades Dual Crash as well. You do get THAT pretty early, but the fact that it's non elemental, doesn't cost a lot of energy to use and does a lot of hits, makes it something that's pretty much useful in every situation, even on Lvl 1 Hard challenges.

Any way, I also have to agree with Julius Mode in DoS being something awesome. Frankly, I really wish that they would, for a nice change of pace, actually build a full game around that type of gameplay dynamic, because it just seemed "just right" for the kind of challenge that a lot of us desire.





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"Re(10):Re(10):Random Thread : random X random" , posted Sun 18 May 15:14post reply

quote:

I said something to the effect of 'there are tons of violent games starring a sexy girl. don't you think we could get beyond that some day?' and he was like 'why?' heh.



I met the President of Pizza Hut the other day

I said something to the effect of 'there are tons of pizzas with cheese. don't you think we could get beyond that some day?' and he was like 'why?'

HEH





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"Re(2):Re(10):Re(10):Random Thread : random X" , posted Sun 18 May 19:54post reply

Forgive me if this is incoherent. It's late and I've been "partying" all day.

I don't remember which spell I used a lot in PoR, because I didn't spend much time with the game. I mean, I won it very quickly and didn't pick it up again, so my memory is spotty. I want to say it was...some projectile? Ice? Swords? Something?

I know I got an axe very early in the game that I was able to upgrade to its highest "evolution" almost equally early.

Still, the game fared a bit better than the others for me, if only for the boss fights. I recall actually needing to recognize their patterns, rather than just spamming some attack over and over.

In regards to Julius Mode, it was fantastic. Of course, I go into extra modes expecting a novel, but butchered experience with spotty, often frustrating difficulty...so Julius Mode far exceeded my expectations. It felt more intentional and less tacked-on. It also felt less "empty" than the extra modes tend to after the main game.





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"Re(3):Re(10):Re(10):Random Thread : random X" , posted Mon 19 May 02:11post reply

quote:
Forgive me if this is incoherent. It's late and I've been "partying" all day.

http://www.gamevideos.com/video/id/8590





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"Re(6):Castlevania: Order of Ecclesia" , posted Mon 19 May 05:00post reply

quote:



I was immediately smitten by the Bayonetta design. I rub it! I really like how she recalls Guanyin, the Bodhisattva of Compassion also known as Kannon in Japanese (where she is revered by Buddhists and Shintoists alike). I think her design is very cleverly and appealingly implemented.

Please take a look here for a more detailed comparison.



Thanks! I admit that the design had initially lost me when I didn't have any point of reference for what the developers were going for. Now at least I understand that the character's look does have some history to it instead of being pulled out of thin air.

quote:
ah, my 'whatever dude' was directed at kamiya! I said something to the effect of 'there are tons of violent games starring a sexy girl. don't you think we could get beyond that some day?' and he was like 'why?' heh.

Kamiya is a very wise man.





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"Re(7):Castlevania: Order of Ecclesia" , posted Mon 19 May 08:48post reply

I look forward to this well. That glyph gameplay sounds pretty interesting.

I should play DoS again, now that you guys are mentioning Julius mode. I thought the game's plot was kinda predictable for Soma, and I ended up getting bored and not bothering with Julius.





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"Re(8):Castlevania: Order of Ecclesia" , posted Mon 19 May 22:36post reply

quote:

I find PoR pretty decent balance-wise, though. And it has the best final boss of the Metroidvanias, in my opinion. It's an original and well thought concept, plus is cool as hell.


Richter/maria mode was fun too.. specially in hard mode.. that is.. until i learned the maria-grandcross bug...





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"Re(3):Re(10):Re(10):Random Thread : random X" , posted Tue 20 May 06:27post reply

quote:
Forgive me if this is incoherent. It's late and I've been "partying" all day.



WOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!!!!

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"moar random X" , posted Wed 21 May 20:38post reply

Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.





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"Re(1):moar random X" , posted Wed 21 May 20:56post reply

quote:
Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.

As long as it doesn't reuses Tatsunoko Fight sprites, and it does have movie version Casshern and of course KARAS, I'm all for it. Tatsunoko = AWESOME.





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"Re(1):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:03post reply

quote:
Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.



Holy Moses, what is Capcom developing.

It'd be interesting if the game ends up making more income than SF4.





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"Re(2):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:19post reply

This news is as unexpected as it is awesome.





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"Re(3):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:24post reply

quote:
This news is as unexpected as it is awesome.

Strangely I find this lame, never finded crossover to be an inteligent things... Well it's a question of taste surely.






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"Re(3):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:55post reply

quote:
This news is as unexpected as it is awesome.


I am seriously waiting for Snk Vs. Marvel. Dead serious.





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"Re(4):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 22:36post reply

Well, for what I can see, at least they're using the SFIII sprites, and not the Alpha ones.

However, while being an improvement... They are using low res sprites when EVERYONE moved to hi-res ones. Duh.





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"Re(5):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 23:27post reply

quote:
Well, for what I can see, at least they're using the SFIII sprites, and not the Alpha ones.

However, while being an improvement... They are using low res sprites when EVERYONE moved to hi-res ones. Duh.



I couldn't see anything from that very poor scan. The figures that look like Ryu and Chun-Li look a bit too thin to be ripped from 3S.





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"Re(6):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 23:36post reply

quote:
Well, for what I can see, at least they're using the SFIII sprites, and not the Alpha ones.

However, while being an improvement... They are using low res sprites when EVERYONE moved to hi-res ones. Duh.


I couldn't see anything from that very poor scan. The figures that look like Ryu and Chun-Li look a bit too thin to be ripped from 3S.

Does the game even use sprites? This is just conjecture based on one dodgy scan but those in-game shots look like they might be 3D models.





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"Re(7):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 23:58post reply

quote:
Does the game even use sprites? This is just conjecture based on one dodgy scan but those in-game shots look like they might be 3D models.



This is true, specially in the upper right screenshot with Ryu. Looks like an angled camera view.

Nice crossover. I hope it gets released in the US, but the licensing issues are going to be hilarious.





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"Re(8):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 01:54post reply

I've compared the Chun-Li shot with her SFIII Kikousho sprite and yeah, it's not the same. Different leg positioning, at least.





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"Re(2):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:06post reply

quote:
Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.


Holy Moses, what is Capcom developing.

It'd be interesting if the game ends up making more income than SF4.



HOLY MOLY!

This looks sweet! This is potentially as exciting as the Capcom Marvel games to me! If anything it could be an even better match, since Tatsunoko had a big focus on Sentai type shows, but in animation. I can't wait to see what Capcom does with Yattaman, Gatchaman and Tekkaman.

And maybe if I wish hard enough, they'll even throw in some Mospeada (Robotech generation 3) Samurai Pizza Cats and Super Book!

Also, I wonder if any Production IG properties will make it in there, since they are an offshoot of Tatsunoko. Maybe we'll see some Karas?

Anyway, I'm crossing my fingers that this will be good (and in 2d, to maintain the visual appeal of both Capcom and Tatsunoko Productions)





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"Re(9):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:07post reply

It's 3D





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"Re(3):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:09post reply

Alrighty...this game looks awesome. If only because there's a high probability that a Gatchaman will be teaming up with a Rockman and kicking ass.

Depending on which arcade board it comes out on, and which console(s) it gets ported to, i wouldn't at all be surprised if this game beats the pants off of SF4 soundly.

If Racer X is in the game, he'll be top tier. XD





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:17post reply

quote:
It's 3D




avast thar be yattaman





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:32post reply

quote:
It's 3D



Le SIGH

My excitement has soared and crashed like a bipolar 14 year old girl.

I don't mean to hate this game prematurely or beat another dead horse about the whole 3d/2d debate... but why would you want to do Tatsunoko characters in 3d? I mean, I don't even want to see Capcom characters in 3d honestly, but Tatsunoko? That's like seeing Bugs Bunny and Daffy Duck in 3d. Sure it could work... but WHY would you even want to do it?

Oh well, at least we get some new Shinkiro pics out of this. And they look neat, alot more stylized than he normally does, though you could also argue that he's diluted his signature realistic approach (unless that's not Shinkiro).





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 02:37post reply

I'm a bit irritated by this development, not gonna lie. At the same time, though, at least they can't use old sprites as an excuse to pad the roster out with nothing but Capcom characters we've already seen in fighters! Well, I mean, they still might anyway.





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 02:52post reply

quote:
Well, I mean, they still might anyway.



Well seeing as how it's 3D they've got two choices for recycling with some of the characters:
SFEX models (which would be hilarious)
or CFAS models (which would be even more hilarious)

I'm personally hoping for a Panic Maker cameo, because I loved that game.





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 03:09post reply

quote:
It's 3D



More low budget giant jump cross overs





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:22post reply

Personally, I don't see much of the problem in this. The presentation, as of right now, looks damn good, and certainly beats the pants off of SF4 (which tries to have a game in the same style of 3D models in a 2D setting).

To me, it's all about how the game plays, and just how much more appealing it stands to be. Thus, I think this game is probably going to do well, or at least in Japan, where it probably will be the only place it can be released.

I love the Tatsunoko love-fest that this game represents, but let's face it; their presence makes it so that this game is in the same boat as mainstream SRWs when it comes to "what chance does this game have of being released in America?" ^_^;





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 03:25post reply

Wow! THAT's unexpected! Not from Capcom, I mean, Capcom seems to love crossovers. But a crossover with Speed Racer, Evangelion and G-Force? Really unexpected...

But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?

quote:
It's 3D



Well, the graphics look quite old, I think. Like an early-stage PS2 game (and that's being nice to the screenshots).

But since I don't care about graphics, this isn't really a negative point to me.





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:27post reply

quote:
It's 3D



not that I'd be surprised, but the characters sure don't *look* 3D, and I don't see any mention of it on the page...





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:28:post reply

quote:
But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?


Artwork? I wanna see. I'm pretty sure there was nothing ever released minus the announcement. Not even roster stuff. I think we were supposed to have given up on it a few years ago at the least.

quote:
not that I'd be surprised, but the characters sure don't *look* 3D, and I don't see any mention of it on the page...



The only shot that makes me really think 3D is the top left Ryu one, but even still... the people who are insisting so firmly that it's 3D seem to have no interest in producing higher quality images for us, so I'm just gonna wait on that for a while. I do find it a hell of a lot easier to believe that it's 3D, though.





[this message was edited by Grave on Thu 22 May 03:30]

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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 03:30post reply

quote:
It's 3D



All I want is some Samurai Pizza Cat action!





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:35post reply

quote:
But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?

Artwork? I wanna see. I'm pretty sure there was nothing ever released minus the announcement. Not even roster stuff. I think we were supposed to have given up on it a few years ago at the least.



Here it is.

Not sure if it is official, but it looks quite detailed to be a fanart...





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"Re(4):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:38post reply

Well, whatever it is, I definitely want a higher res version!





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:39post reply

quote:
All I want is some Samurai Pizza Cat action!



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quote:
Not sure if it is official, but it looks quite detailed to be a fanart...


If it's official, there is no copyright logo, so mostlikely, it's not.





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 04:14post reply

quote:
It's 3D


not that I'd be surprised, but the characters sure don't *look* 3D, and I don't see any mention of it on the page...



Looks 3d to me. The poses are kinda squarish, lots of 90 degree angles.

Some of the contours have a stiff 3d model feel to them.

There's no indication of ripples and folds in the cloth (though it's hard to say at this size).

Chunlis special attack has no blurring or squashing and stretching as it normally would have on her legs, instead it's an overlay of a 3d slash graphic.

Also, this pose is very particularly 3d. The guile pic there isn't the best, but if you watch a vid of SF4 or any other 3d game, you'll often see the characters react like that doubling over. It happens in 2d fighters as well, but less frequently, and the drawings have a different feel. It's hard to explain.

There's just something about the posing, and especially the way the ankes and wrists look that stand out as 3d to me right now.

I would love to be wrong though.

Also, thanks to Zepy for that clean scan!





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