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GekigangerV
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"Newer SF2 HD Thread" , posted Fri 24 Aug 09:46post reply

First look at stage






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crazymike
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"Re(1):Newer SF2 HD Thread" , posted Fri 24 Aug 10:40post reply

I actually had little problems with the sprites but I dislike this background, too cartoony.





Tai-Pan
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"Re(1):Newer SF2 HD Thread" , posted Fri 24 Aug 10:55post reply

quote:
First look at stage



I don't know...yes, it looks too cartoony. But that was "OK" with me until I started reading that they are gonna keep background details and bckgr. sprite movements to a minimun because they have space restrictions for the game (which is 250 mb on X-Box live)...so...I think its gonna look pretty bad, like those really bad MUGEN backgorunds made by mugen newies.
I still hope the best..





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GekigangerV
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"Re(2):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 13:29post reply

quote:
First look at stage


I don't know...yes, it looks too cartoony. But that was "OK" with me until I started reading that they are gonna keep background details and bckgr. sprite movements to a minimun because they have space restrictions for the game (which is 250 mb on X-Box live)...so...I think its gonna look pretty bad, like those really bad MUGEN backgorunds made by mugen newies.
I still hope the best..



There does seem to be a bit of variety in the background art. The car and palm tree look pretty good, but the people in the back look like doodles.

I thought I would use this thread to mention that UDON's translation of Sakura Ganbaru came out this week and the second volume of Street Fighter Alpha a couple of weeks ago.

Their translation was pretty good. The censored a small joke about Karin's cooch. Which makes me think they will censor the Kanzaki manga as well.





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"Re(3):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 15:18post reply

This has to be a sort of joke... Please, tell me it is, because I think i wouldn't be able to withstand so much pain to my eyes (those shitty characters and the sheer lack of perspective are killing me!!!)...





D`Cloud
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"Re(4):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 17:32post reply

sucks. period.





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"Re(5):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 17:53post reply

quote:
sucks. period.



Yeah, there's been something wrong with nearly everything thus far and although it's been unprofessional, it hasn't been quite disastrous or deserving of some of the harsh scrutiny its received. However...this...yeah...it sucks.

People may have to resort to "I'd like to see YOU do better!" to defend it.





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"Re(6):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 18:40post reply

quote:
People may have to resort to "I'd like to see YOU do better!" to defend it.



What's really sad is given how Udon is going about this project (tracing other peoples work and reusing other people's coding) I don't even think that defense would really hold up.... Any monkey can trace and swap out files.






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"Re(6):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 22:09post reply

quote:


People may have to resort to "I'd like to see YOU do better!" to defend it.

Bring it on.

of course give me the funding to do it though :P





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Ishmael
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"Re(7):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 22:46post reply

I guess people were too distracted by shiny pictures to comment on this potentially interesting development:

I’ve mentioned it before as a possibility, but I can confirm that we will be putting in a new mode to the game. It will be, for lack of a better descriptor, a re-balanced mode. This mode will be optional for online and offline play. I will not go into the details about the mode, but the changes therein were taken from some of the best Super Turbo players out there.





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"Re(8):Newer SF2 HD Thread/Udon manga thread" , posted Fri 24 Aug 22:58post reply

quote:
I will not go into the details about the mode, but the changes therein were taken from some of the best Super Turbo players out there.


I thought Hyper SF2 was all perfect and shiny and all ?





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"Re(8):Newer SF2 HD Thread/Udon manga thread" , posted Sat 25 Aug 01:33post reply

quote:
I guess people were too distracted by shiny pictures to comment on this potentially interesting development:

I’ve mentioned it before as a possibility, but I can confirm that we will be putting in a new mode to the game. It will be, for lack of a better descriptor, a re-balanced mode. This mode will be optional for online and offline play. I will not go into the details about the mode, but the changes therein were taken from some of the best Super Turbo players out there.



Perhaps some tweaks to make picking Gouki a less-than-heretical attitude tournament-wise (according to some article, dunno if Dave Sirlin's or Seth Killian's, simply adjusting the angle of his aerial projectile might do), minor nerf on O. Sagat and boost on T. Hawk, stuff like that?...





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nobinobita
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"Re(6):Newer SF2 HD Thread/Udon manga thread" , posted Sat 25 Aug 03:17post reply

quote:

People may have to resort to "I'd like to see YOU do better!" to defend it.



I think that's precisely the problem I have with the game is that I know literally dozens of people who could have done a better job, even given minuscule pay, purely out of love for Street Fighter. There are alot of good, unemployed artists out there, so it pains me to see so many mediocre ones working in the biz.

quote:

I thought Hyper SF2 was all perfect and shiny and all ?


Maybe they're planning on having an original arcade mode and then the Hyper Street Fighter 2 mode?

That way purists can enjoy all the kara canceling and stored moves and other intentional glitches of the original while also having the option to play the newer, cleaned up version of the game.





crazymike
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"Re(7):Newer SF2 HD Thread/Udon manga thread" , posted Sat 25 Aug 04:56post reply

What I don't get is they make claims of Udon doing the concept for this project yet the art really does not fit their style at all.

Why can't the sprites look more like this

and the backgrounds like this





nobinobita
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"Re(8):Newer SF2 HD Thread/Udon manga thread" , posted Sat 25 Aug 05:41post reply

quote:

Why can't the sprites look more like this

and the backgrounds like this



Because it's brought to you by the experts that make games like this:

Brooktown High





Saiki
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"Re(9):Newer SF2 HD Thread/Udon manga thread" , posted Sat 25 Aug 12:52:post reply

this look bad.
look at the characters in the background behind the people in the front......horrible.
the people in the front either are dispropotionate and/or have the wrong lighting
the car in the background is HUGE!!!





[this message was edited by Saiki on Sat 25 Aug 19:27]

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"Re(3):Newer SF2 HD Thread/Udon manga thread" , posted Sat 25 Aug 23:57post reply

quote:


I thought I would use this thread to mention that UDON's translation of Sakura Ganbaru came out this week and the second volume of Street Fighter Alpha a couple of weeks ago.

Their translation was pretty good. The censored a small joke about Karin's cooch. Which makes me think they will censor the Kanzaki manga as well.



Is Udon's SFII series on hold? It's been ages since I've seen a new issue from them!





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GekigangerV
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"Re(4):Newer SF2 HD Thread/Udon manga thread" , posted Sun 26 Aug 14:31post reply

quote:

Is Udon's SFII series on hold? It's been ages since I've seen a new issue from them!



Yeah, they haven't done anything in a while. I heard that they will do another Street Fighter Legends mini with Chun-li next, but who knows when that will start up. UDON is releasing a TPB soon with the back stories from all the issues.





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"Re(5):Newer SF2 HD Thread/Udon manga thread" , posted Sun 26 Aug 19:19post reply

quote:

Is Udon's SFII series on hold? It's been ages since I've seen a new issue from them!

Yeah, they haven't done anything in a while. I heard that they will do another Street Fighter Legends mini with Chun-li next, but who knows when that will start up. UDON is releasing a TPB soon with the back stories from all the issues.



They said that SFII would be on hold for a while. In the meantime they're publishing a lot of SF manga (SFA, SF2 and Sakura) and I guess some manhwa too, since I'm looking at this sampler I got from them at PAX. The manhwa has nothing to do with SF though. Oman Dogan was at their booth too, so I assume he's working with them on something again, but I didn't see any promos for a new SFL so that's just speculation.





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"Re(10):Newer SF2 HD Thread/Udon manga thread" , posted Mon 27 Aug 09:25post reply

Sorry to everyone else but,

Saiki, is there any way to get ahold of you? Vasili10 and me keep signing on to all the forums in order to pm you but then you're already at the next one. Thanks!





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GekigangerV
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"Cammy and Bison" , posted Thu 27 Sep 14:20post reply

Link Here

Cammy looks pretty good, can't really tell about Bison from that angle.





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"Re(1):Cammy and Bison" , posted Thu 27 Sep 15:00post reply

quote:
Link Here

Cammy looks pretty good, can't really tell about Bison from that angle.



Too tight... it looks like a porn star ¬¬ I liked others better.
And it seems like bison will be a pig in this game as well.





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"Re(2):Cammy and Bison" , posted Thu 27 Sep 18:18post reply

Cammy's face looks....really awful to me. Not so much just poorly rendered as the style is offensive. I think...maybe...I won't be buying this now. Maybe just watching videos. I can only take so much.





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"Re(3):Cammy and Bison" , posted Thu 27 Sep 18:22post reply

quote:
I think...maybe...I won't be buying this now. Maybe just watching videos. I can only take so much.


I love it when people pretend to believe the game will actually be released someday.





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"Re(4):Cammy and Bison" , posted Thu 27 Sep 21:11post reply

quote:
I love it when people pretend to believe the game will actually be released someday.


Even amateurish doujin games get made into arcade games nowadays so there's some hope for SF2!

And Vega/Bison needs to get off steroids





Tai-Pan
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"Re(4):Cammy and Bison" , posted Fri 28 Sep 05:36post reply

quote:

I love it when people pretend to believe the game will actually be released someday.



Agree

also..the sprites look...mmhh..plain bad..emm..even though I want this game to be released





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"Re(3):Cammy and Bison" , posted Fri 28 Sep 06:55post reply

quote:
Cammy's face looks....really awful to me. Not so much just poorly rendered as the style is offensive. I think...maybe...I won't be buying this now. Maybe just watching videos. I can only take so much.



The resolution is excellent. The rendering is, well, wierd.

But then again, graphics don't make the game do they? (KOF fan here, BTW).

Then again, this is SSF2 HD... maybe graphics do play a big part.





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"Re(4):Cammy and Bison" , posted Fri 28 Sep 07:10post reply

What on earth is going on with the shading on Cammy's right leg (her right, that is)? The area below the knee just looks plain weird.





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"Re(5):Cammy and Bison" , posted Sat 29 Sep 00:19post reply

quote:
And Vega/Bison needs to get off steroids


Didn't "thin" Bison still have the same beastly physique that the rest of the SF2 cast had but it was harder to tell since he chose not to go into the fight half-naked? Or was he wearing a really puffy shirt?





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"Re(4):Cammy and Bison" , posted Sat 29 Sep 01:18post reply

quote:
Cammy's face looks....really awful to me. Not so much just poorly rendered as the style is offensive. I think...maybe...I won't be buying this now. Maybe just watching videos. I can only take so much.



Well, Vega (or M.Bison... I hate this difference of names!) does look strangely muscular... I think Cammy looks fine, though.





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"Re(6):Cammy and Bison" , posted Sat 29 Sep 02:09post reply

quote:
Or was he wearing a really puffy shirt?



Bison generally looked fine... until he does the winpose where he faces the screens. Then you notice that unless there's something with his uniform, his chest is WTF.

SF2 Sagat is still the most farcical, though.





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"Re(4):Cammy and Bison" , posted Sun 30 Sep 07:24post reply

quote:
The resolution is excellent. The rendering is, well, wierd.

But then again, graphics don't make the game do they? (KOF fan here, BTW).


The quality of the art does not take advantage of the resolution. They've put extra details like a nameplate on T. Hawk's belt buckle, but left out the other fine details to his pants and most characters so far lack any such touches.

The art is iffy. Color palette is limited, which means high detail is possible, but shading still consists of large bands of few colors. Quality between images is highly variable.

Actually, I think the high resolution serves a purpose more evil than just an unnecessary marketing gimmick. It allows artists with likely little to no sprite experience to simply draw the new images as they would any other artwork. Which in part leads to the problem that the images don't really take advantage of their new resolution.





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"Re(5):Cammy and Bison" , posted Wed 3 Oct 06:52:post reply

Wait. There's no camel-toe action? I'm not buying this game for sure now....





[this message was edited by talbaineric on Wed 3 Oct 06:55]

aerialgroove
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"Cammy" , posted Wed 10 Oct 22:33post reply

I can understand that people want to encourage the creators of this remake and always give positive feedback/comments but how can seriously say "Cammy looks PERFECT!"? How much can you not understand about art to get to this rating? The face looks like a 12 year old drew it, the legs are weird. It's not bad for fanart but by far not enought to be in an actual game especially not in a game that is famous for its great artwork. When the Ken art (Hadouken) was released I was hyped but now...





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"A Megaton Bomb Approaches" , posted Thu 11 Oct 06:19post reply

Saw this on Kotaku today... apparently there will be some big news this week from Capcom. And aparently, the tip for this appeared on Capcom's SSF2 HD Cammy thread:

http://kotaku.com/gaming/capcomton/capcom-teasing-megaton-bombshell-news-309343.php

I don't know what to say... except that this announcement better be epic. It's 2007, years after their last good 2D fighter.





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"Re(1):A Megaton Bomb Approaches" , posted Thu 11 Oct 07:08post reply

Megaton (optimistic) :

"We noticed that Sengoku Basara X was pure crap, so we decided to cancel it."

Megaton (realistic) :

"We noticed that Sengoku Basara X was pure crap, so we decided to release it in the States."

Megaton (pessimistic) :

"We noticed that Sengoku Basara X was pure crap, so we decided to cancel it and port Basara tactics to DS instead."

Megaton (Zabistic) :

"We noticed that Sengoku Basara X was pure crap, so we decided to cancel it and release dokidoki Zabi saiban, were Zabi travels through Japan and has to touch the other generals to know if he should brainwash them in his cult or burn them alive."

Megaton (??????????)

"We noticed that Sengoku Basara X was pure crap, so we decided to include Blanka as a special guest character in Rockman DZX Gold rhino version. Street Fighters fans rejoice ! Other guests : 50 Cents, He-man, Jackie O."





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"Re(2):A Megaton Bomb Approaches" , posted Thu 11 Oct 07:20post reply

...What's with the continued antagonism towards BASARA X, Iggy? Have you even played the game?

I mean, sorry, but I'm more inclined to agree with the opinions of those who've actually played the game (and actually LIKED it, calling it "Fresh!" among other things), as opposed to some one who just continually puts it on blast, with little to back it up.





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"Re(3):A Megaton Bomb Approaches" , posted Thu 11 Oct 07:34:post reply

quote:
...What's with the continued antagonism towards BASARA X, Iggy? Have you even played the game?

Fortunately, not only does my extensive knowledge in astrology allow me to have repeated sex with unsuspecting heterosexual men even without a roofie, but it also grants me the superpower to know when people and videogames are doomed from their very birth.

Edit : also, what kind of silly idea is it to ever "feel inclined to agree with [my] opinions"? Have you ever read any of my posts here before ?





[this message was edited by Iggy on Thu 11 Oct 07:40]

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"Re(4):A Megaton Bomb Approaches" , posted Fri 12 Oct 01:17post reply

A megaton bomb from Capcom? Obviously it's the next-gen return of Muscle Bomber.





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"Re(1):A Megaton Bomb Approaches" , posted Fri 12 Oct 01:27post reply

quote:
Saw this on Kotaku today... apparently there will be some big news this week from Capcom. And aparently, the tip for this appeared on Capcom's SSF2 HD Cammy thread:

http://kotaku.com/gaming/capcomton/capcom-teasing-megaton-bombshell-news-309343.php

I don't know what to say... except that this announcement better be epic. It's 2007, years after their last good 2D fighter.



CFJ2. It's obvious.

Granny Ingrid is going to be the next chun-li!





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shin ramberk
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"Re(2):A Megaton Bomb Approaches" , posted Sat 13 Oct 05:59post reply

quote:

CFJ2. It's obvious.



I think its one (or more) of the following possibilities...

1. CFJ2... Just dump in all the sprites and reuse and modify an older game engine and everything will be fine and dandy. Relatively cheap and easy.
2. SFA3 HD edition... Take the ST HD sprites and create the new sprites for the other characters. SFA3 was ST plus other characters.
3. ST HD release date... A rather boring announcement considering the hype we've been given.

It ain't gonna be SF4, that's for sure.





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"Re(3):A Megaton Bomb Approaches" , posted Sat 13 Oct 08:48post reply

Think about where we're getting this announcement from. I'm thinking it's probably likely to be BAD news if anything. But then again, one man's trash is another man's treasure and plenty of people are raving about SF:HD...





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"Re(4):A Megaton Bomb Approaches" , posted Sat 13 Oct 11:57post reply

quote:
Think about where we're getting this announcement from. I'm thinking it's probably likely to be BAD news if anything. But then again, one man's trash is another man's treasure and plenty of people are raving about SF:HD...



Yeah, a month ago the same blog was talking about "something awesome" for the fans, which turned out to be them giving the fans an opportunity to name the new balance-tweaked mode in SSF2T HD Remix. Creatively enough, the fans opted for "Remix Mode." I'm sure the fans were absolutely thrilled to come up with a name so incredible that it seemed like Capcom themselves had named it.

With that in mind, if this is any bit as phenomenal as that, watch out. Just watch out.





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"Re(5):A Megaton Bomb Approaches" , posted Sat 13 Oct 14:47post reply

The news will be... "MegaMan confirmed for Brawl."





Iggy
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"Re(3):A Megaton Bomb Approaches" , posted Sat 13 Oct 19:17post reply

quote:
1. CFJ2... Just dump in all the sprites and reuse and modify an older game engine and everything will be fine and dandy. Relatively cheap and easy.

When you think CFJ1 was done by, what 4 people ? and they certainly tried their best. With that in mind, I think they would need to use far more people on any CFJ2 to have a decent game, and I'm not sure this could be enough.

If it's supposed to be connected to the PS3, then it will be something like "[insert random iteration of SF] downloadable and playable online via the PS store". Third Strike, Zero 3, whatever.





nobinobita
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"Re(4):A Megaton Bomb Approaches" , posted Sun 14 Oct 04:09post reply

I think they should do another Capcom Fighting Jam with every iteration of every Capcom character ever with no regard for play balance (which is pretty much what Fighting Jam was on a smaller scale).

Except I wouldn't call it "Capcom Fighting Jam", I would call the game "Hauzer Vs Capcom".





shin ramberk
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"Re(4):A Megaton Bomb Approaches" , posted Sun 14 Oct 08:10post reply

quote:
1. CFJ2... Just dump in all the sprites and reuse and modify an older game engine and everything will be fine and dandy. Relatively cheap and easy.
When you think CFJ1 was done by, what 4 people ? and they certainly tried their best. With that in mind, I think they would need to use far more people on any CFJ2 to have a decent game, and I'm not sure this could be enough.



I didn't think CFJ was done by 4 people. I only assumed it could be another CFJ game because it would involve re-using sprites. With their talk of an "HD Remix" version of "ST HD", they certainly think they are capable of creating/modifying game engines. If they are up for doing this with ST, then the next logical step is them wanting to do it with another game.

All of this is a professional fan boy project. What do fanboys want most?A new game. New sprites. Game engine changes / character tweaks.

We're not gonna get a new game (too costly). The most these folks can give us is new sprites and game engine changes. So I'm going to assume they can also just throw together a CFJ2 type game.





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"Re(5):A Megaton Bomb Approaches" , posted Sun 14 Oct 13:05post reply

quote:

We're not gonna get a new game (too costly).



Makes me wonder though about how high game development costs are getting now, but is that true for 2D games as well?

Wouldn't the cost of developing a high quality 2D game seem relatively low compared to the cost of developing a high quality 3D game?





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"...Whitesword?" , posted Sun 14 Oct 14:46post reply

WHITESWORD, IS THAT REALLY YOU!?!





Er.....

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"Re(1):...Whitesword?" , posted Sun 14 Oct 15:14post reply

quote:
WHITESWORD, IS THAT REALLY YOU!?!



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"Re(1):...Whitesword?" , posted Sun 14 Oct 15:57post reply

quote:
WHITESWORD, IS THAT REALLY YOU!?!



I'm always lurking here you know. Lurking, watching, scheming...





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"Re(5):A Megaton Bomb Approaches" , posted Mon 15 Oct 00:59post reply

quote:
I didn't think CFJ was done by 4 people.

Actually, I wasn't joking. In one of the interviews when the game was released, the director said they were a very small team (I don't remember the exact number, but it was around 4-6 people). The rest (music, etc) was outsourced.

It explains the small cast of the game, since they wanted to have a balanced game. And, well, the game didn't have any balance breaker, so they succeeded? In a way. It did lack the smallest atoms of fun and shame, but.





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"Re(6):A Megaton Bomb Approaches" , posted Mon 15 Oct 01:36post reply

quote:


It explains the small cast of the game, since they wanted to have a balanced game. And, well, the game didn't have any balance breaker, so they succeeded? In a way. It did lack the smallest atoms of fun and shame, but.



My thing is what good is a balanced game if it is primarily going to be played on consoles by non-tourny players.

I'd much preferred a crazy last hurrah fighter with every Alpha, SF3, Vampire, and Red Earth character.





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"Re(6):A Megaton Bomb Approaches" , posted Mon 15 Oct 02:26post reply

quote:

Wouldn't the cost of developing a high quality 2D game seem relatively low compared to the cost of developing a high quality 3D game?



2D is still cheaper and easier to program than hi-end 3D, but it's still costly. The problem is that sprites are just so incredibly time consuming to paint. When you're working at such a small scale, every single pixel counts and it's tough to come by someone with the knowledge and patience to make a good sprite. 2D games are costlier to make than low end 3-d (ps1 to bad ps2 level), but much cheaper than current gen 3D.

I think part of the reason you don't see as many 2D games still is that though they're cheaper to make, they're not that much cheaper and from an artistic standpoint they're actually alot harder to make (to make them look good anyway).





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"Re(7):A Megaton Bomb Approaches" , posted Tue 16 Oct 03:02post reply

quote:
.

I think part of the reason you don't see as many 2D games still is that though they're cheaper to make, they're not that much cheaper and from an artistic standpoint they're actually alot harder to make (to make them look good anyway).



Lets not forget that as much as we all love our 2D games, there just isn't a big market for them outside say the DS. Alot of companies probably do not see the worth investing in them anymore.





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"Re(7):A Megaton Bomb Approaches" , posted Tue 16 Oct 03:27post reply

I think it's strange that everybody thinks we've reached the end of the 2D world and absolutely nothing new could be done, even now with the new HD technology. Yes doing another SFIII would be very very expensive but how about doing something that hasn't been done (that way) before? I mean that's how Capcom got big. Everybody got so used to them reapeating themselves, that it seems totaly out this universe for Capcom to do something completely new in 2D. Take WeaponLord for example, the characters (each sprite) were painted (!) in acrylic. MK had photographs and SF had drawn sprites while Primal Rage used highly detailed models. I'm not saying all of those turned out well at the time but they are very different approaches and since then I haven't seen anything new. I'm sure there are new, cost saving ways, if anybody actually tried. Personally I'd go for a 2D/3D mix with 2D images (HD) of very detailed 3D models (too many details for actual 3D). This way you could outdo 3D in a way and you could swith to real 3D for super combo sequenzes, where no interfering is possible and the characters move fast, so the details aren't seen anyway. It would have to bee seemless, so you get the impression it's 3D all the time, with strictly 2D gamepaly. This is just my personal idea but there are millions of other ways I'm sure.





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nobinobita
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"Re(8):A Megaton Bomb Approaches" , posted Tue 16 Oct 11:00post reply

I agree that 2Ds not dead. I think lots can still be done with it. For instance, Vanillaware found a way to use a combination of full animation and object oriented animation to create sprites that maintain all the detail and nuances of the artists hand. It sold well based on graphics alone.

The technology behind Street Fighter HD is exciting too. I just wish it was drawn well.





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"Re(9):A Megaton Bomb Approaches" , posted Tue 16 Oct 11:29post reply

Well... here's today's announcment. Capcom says there will be more Wed, Thurs, and Friday in their blog.

http://www.gamespot.com/event/live/bionic-commando/?tag=topslot;title;1&om_act=convert&om_clk=topslot





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"Re(10):A Megaton Bomb Approaches" , posted Tue 16 Oct 13:55post reply

That's cool and all... I actually like Bionic Commando... but yeah, I don't think the fanbase is there anymore. Granted, I loved that game when I was a kid, that was almost 20 years ago. Only 5% of the gamers out there have played this game back when it was cool, I'm sure.

Maybe in another 12-14 years, we'll finally get that SF update that we wanted.





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"Re(10):A Megaton Bomb Approaches" , posted Tue 16 Oct 13:58post reply

quote:
Well... here's today's announcment. Capcom says there will be more Wed, Thurs, and Friday in their blog.

http://www.gamespot.com/event/live/bionic-commando/?tag=topslot;title;1&om_act=convert&om_clk=topslot



Hmmmmmmmmmmm...

Not really digging these character designs. The environments look neat though.

That dude needs a haircut. Smelly College backpacker and Bionic Commando don't mix.





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"Re(2):...Whitesword?" , posted Tue 16 Oct 18:04post reply

quote:
WHITESWORD, IS THAT REALLY YOU!?!


I'm always lurking here you know. Lurking, watching, scheming...



Well, it certainly is good to see evidence that you're still alive.

YOU SPOONY BARD.





Er.....

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"Re(2):Re(10):A Megaton Bomb Approaches" , posted Tue 16 Oct 19:43post reply

Why is it always the US developers that want to bring back Bionic Commando?

But actually I think it looks pretty good.





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"Re(3):Re(10):A Megaton Bomb Approaches" , posted Tue 16 Oct 20:19post reply

The main character looks like he smells bad.





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"Re(3):Re(10):A Megaton Bomb Approaches" , posted Tue 16 Oct 22:58post reply

quote:
Why is it always the US developers that want to bring back Bionic Commando?

Maybe someone in Japan thought it would be a bad idea to bring back a game with "Hitler" in the name?

Who knows. Some people can have weird ideas out there (also, wasn't the announcement specifically for the PS3 users ? Then why is this a 360/PS3/PC game ?)





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"Re(4):Re(10):A Megaton Bomb Approaches" , posted Wed 17 Oct 00:14post reply

quote:

Maybe someone in Japan thought it would be a bad idea to bring back a game with "Hitler" in the name?


Somebody showed a bit of restraint and good taste? That's not the Japanese game industry I know and love!

As for the return of BC I'm cautiously optimisitc. If the programmers can figure out enough cool tricks for the arm to do and good environments to swing around in the game could be a lot of fun. I guess I'll have to wait and see.

As of this posting there's less than twenty four hours left on Capcom's doomsday clock. While I wouldn't put it past them to re-announce BC tomorrow there is the chance that it will be something new.





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"Re(4):Re(10):A Megaton Bomb Approaches" , posted Wed 17 Oct 02:38post reply

quote:
The main character looks like he smells bad.



He must have thought it was white boy day. It ain't white boy day, is it?






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"Re(1):Newer SF2 HD Thread" , posted Wed 17 Oct 05:41post reply

Hitler what ? Oh, you mean that famous Capcom game "Top Secret", of course !





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"Re(5):Re(10):A Megaton Bomb Approaches" , posted Wed 17 Oct 23:57post reply

Games Radar is reporting that SF4 was announced. I guess we won't find out for sure for a a bit over an hour from now.

Link Here

They also say that SSFIITHD will be out in 2008. Wasn't it supposed to be this year?





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"SFIV... maaaybe" , posted Thu 18 Oct 00:40post reply

quote:
Games Radar is reporting that SF4 was announced. I guess we won't find out for sure for a a bit over an hour from now.

Link Here

They also say that SSFIITHD will be out in 2008. Wasn't it supposed to be this year?


Can anyone load Capcom's page right now? That thing seems to be getting the hell hit out of it at the moment.





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"Re(1):SFIV... maaaybe" , posted Thu 18 Oct 00:46post reply

1up.com confirms SF4 aswell..





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"Re(2):SFIV... maaaybe" , posted Thu 18 Oct 01:08post reply

quote:
1up.com confirms SF4 aswell..



Another confirmation here as well





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Ishmael
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"SF4 teaser trailer" , posted Thu 18 Oct 02:01post reply

Here.

Grab it while you can!





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"re:4" , posted Thu 18 Oct 02:26post reply

The purists want it to remain 2D, have Chun/Guile/Sean/Mel/Bison/Sagat/xxx to come back, play like an upgraded 3S, etc., etc., etc.

Fuck all that. I want Capcom to do their own thing and surprise us all. No more recycling.

"A NEW BEGINNING"...after a whole decade of wait, it damn well better be.





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"Re(1):SF4 teaser trailer" , posted Thu 18 Oct 02:31post reply

quote:
Here.

Grab it while you can!



Amazing! I don't know if all that dark smoke that appears from their moves means something or it's because the dark visuals of the video but it's awesome.

Does this mean Japan got the rights for Street Fighter back? Then they could just cancel the craptacular Super Street Fighter 2 Turbo HD and be crowned as king of the hill, that's if the game is going to be 2D!






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GekigangerV
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"Re(1):SF4 teaser trailer" , posted Thu 18 Oct 02:40:post reply

quote:
Here.

Grab it while you can!



If I am not mistaken that is Akiman style character designs, pretty cool.

Official Site

Not much there are than the trailer in a high quality.





[this message was edited by GekigangerV on Thu 18 Oct 02:56]

crazymike
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"Re(2):SF4 teaser trailer" , posted Thu 18 Oct 02:55post reply

quote:
Here.

Grab it while you can!


If I am not mistaken that is Akiman style character designs.



This announcement is bigger than Jesus.





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"Re(3):SF4 teaser trailer" , posted Thu 18 Oct 03:13post reply

quote:
This announcement is bigger than Jesus.


Jesus came looking for this announcement. He ended in the wrong millennium, though.



I don't care if it isn't funny... I'M HAPPY! ;_;





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"Re(1):SF4 teaser trailer" , posted Thu 18 Oct 03:21post reply

quote:
Here.

Grab it while you can!



This is awesome! The logo and trailer gave off an Okami vibe.

I must prepare a dream roster and ways to cope with possible future disappointments.





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"Re(4):SF4 teaser trailer" , posted Thu 18 Oct 03:26post reply

quote:
This announcement is bigger than Jesus.



This announcement is soo big, that even the main page of the madman cafe deservers to be updated





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repukken
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"Re(4):SF4 teaser trailer" , posted Thu 18 Oct 03:27post reply

quote:
This announcement is bigger than Jesus.

Jesus came looking for this announcement. He ended in the wrong millennium, though.



I don't care if it isn't funny... I'M HAPPY! ;_;



In case anyone can't get the trailer to load from the official site, here's another link with the trailer.





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Ktallguy
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"Re(1):re:4" , posted Thu 18 Oct 03:44post reply

quote:
The purists want it to remain 2D, have Chun/Guile/Sean/Mel/Bison/Sagat/xxx to come back, play like an upgraded 3S, etc., etc., etc.

Fuck all that. I want Capcom to do their own thing and surprise us all. No more recycling.

"A NEW BEGINNING"...after a whole decade of wait, it damn well better be.



Damn right. I hope they do something fresh and new.

I have a feeling they're going to use the tech from Battle Fantasia though. 3d models made to look like 2d sprites, with 2d gameplay.





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"Re(2):re:4" , posted Thu 18 Oct 04:02post reply

All of the negativity expressed in prior posts suddenly gets blown away.

Capcom surprised us in a totally positive way, and I think we should all be happy about that.

Of course, we'll get back to whining about how the gameplay will look and play in no time at all, but I'm going to enjoy this news at least for a moment.


Spoiler (Highlight to view) -

(SF4 to be wii exclusive with all moves done by painting strokes onto the screen...)


End of Spoiler







Tai-Pan
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"Re(3):re:4" , posted Thu 18 Oct 04:28post reply

quote:
All of the negativity expressed in prior posts suddenly gets blown away.

Capcom surprised us in a totally positive way, and I think we should all be happy about that.

Of course, we'll get back to whining about how the gameplay will look and play in no time at all, but I'm going to enjoy this news at least for a moment.




HOLLLLYYY SHHHHHHH%$ CANT BELIEVE





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Pollyanna
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"Re(3):re:4" , posted Thu 18 Oct 04:31post reply

quote:
All of the negativity expressed in prior posts suddenly gets blown away.

Capcom surprised us in a totally positive way, and I think we should all be happy about that.



I don't see anything to be happy about, at this point. We got a kind of neat looking FMV with kind of ugly renders and atrociously bad music. What we're seeing here might have no relevance whatsoever to the final product, although we can probably guess that it's going to be in 3D.

Also, it might not be a bad guess that Capcom of America is taking care of it, in which case, it might not be a bad guess that it's either going to stink or be done by people who have nothing to do with the series.

I'm not saying ANY of this is the case, but I'm saying at this point, pessimism is just as viable as optimism.





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"Re(5):SF4 teaser trailer" , posted Thu 18 Oct 04:37post reply

quote:
This announcement is bigger than Jesus.


This announcement is soo big, that even the main page of the madman cafe deservers to be updated

Easy now, I think SF4 is great news but let's not go crazy!





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"Re(4):re:4" , posted Thu 18 Oct 04:45post reply

quote:
atrociously bad music.



I must confess that I don't have speakers at the moment so I couldn't hear the audio.

Pessimism about the game is viable, but I'm talking about the "megaton announcement" that Capcom was supposed to make today! Clearly, "we are making SF4" is much more megaton that "SF2HD confirmed... again" or "something something BasaraX" or "Bionic Commando, that is all".

I actually am excited for Bionic Commando, though. Even if the cartridge I own says "Top Secret: Hitler Resurrection"! But that's beside the point.





Ktallguy
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"Re(4):re:4" , posted Thu 18 Oct 06:04post reply

quote:
Also, it might not be a bad guess that Capcom of America is taking care of it, in which case, it might not be a bad guess that it's either going to stink or be done by people who have nothing to do with the series.


I pray to god that it's not being developed by a US team :(

I really can't think of one good US made fighting game.





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Burning Ranger
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"Re(5):re:4" , posted Thu 18 Oct 06:37post reply

quote:
Also, it might not be a bad guess that Capcom of America is taking care of it, in which case, it might not be a bad guess that it's either going to stink or be done by people who have nothing to do with the series.

I pray to god that it's not being developed by a US team :(

I really can't think of one good US made fighting game.



When was the last US produced fighting game done by a *real* development team? If I recall, cheap-o teams were the ones responsible for the cash-in games (X-men, Marvel Imperfects, Def Jam, etc).

Surely, the quality of design and production should (and could) have evolved over the years (look at the leap FPS games have made over the last, oh, seven years). It is very theoretically possible that right now, there are very talented American programmers out there who have a respect and love for fighting games and Street Fighter, who could make a good fighter. There's always that possibility.

Here's hoping we see more.





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Ktallguy
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"Re(6):re:4" , posted Thu 18 Oct 07:20post reply

quote:
Also, it might not be a bad guess that Capcom of America is taking care of it, in which case, it might not be a bad guess that it's either going to stink or be done by people who have nothing to do with the series.

I pray to god that it's not being developed by a US team :(

I really can't think of one good US made fighting game.


When was the last US produced fighting game done by a *real* development team? If I recall, cheap-o teams were the ones responsible for the cash-in games (X-men, Marvel Imperfects, Def Jam, etc).

Surely, the quality of design and production should (and could) have evolved over the years (look at the leap FPS games have made over the last, oh, seven years). It is very theoretically possible that right now, there are very talented American programmers out there who have a respect and love for fighting games and Street Fighter, who could make a good fighter. There's always that possibility.

Here's hoping we see more.



I'll believe it when I see it.

From what I've played, Heavenly Sword is the best hand to hand combat game that any non-Japanese game has created, and that's not saying much.

I seriously can't think of one non-Japanese developed fighting/beat em up that's fluid, well balanced, and fun.





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"Re(1):Newer SF2 HD Thread" , posted Fri 19 Oct 06:53post reply

In-game picture :
http://www.neogaf.com/forum/showpost.php?p=8277454&postcount=1

The game was playable with Ryû and Ken.





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"Re(2):Newer SF2 HD Thread" , posted Fri 19 Oct 07:18post reply

quote:
In-game picture :
http://www.neogaf.com/forum/showpost.php?p=8277454&postcount=1

The game was playable with Ryû and Ken.



Everything looks... weird. Like a flash game or something.





GekigangerV
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"Re(3):Newer SF2 HD Thread" , posted Fri 19 Oct 09:50post reply

Low Quality Video

Can't really tell how the sprites look in motion.

They mention they are also updating the music.





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"Re(4):Newer SF2 HD Thread" , posted Fri 19 Oct 11:39post reply

quote:
Low Quality Video

Can't really tell how the sprites look in motion.

They mention they are also updating the music.



wah-wah-wee-wah





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"Re(5):Newer SF2 HD Thread" , posted Fri 19 Oct 11:56post reply

Funny how it looks pretty decent when it's low quality and not...uhm...HD.

The music sounds great, though! Having an optional arrange version is a fantastic idea.





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"Re(6):Newer SF2 HD Thread" , posted Fri 19 Oct 21:34post reply

quote:
Funny how it looks pretty decent when it's low quality and not...uhm...HD.

The music sounds great, though! Having an optional arrange version is a fantastic idea.



Yes, it would be nice to see a high quality video of it. But maybe they are not authorized to show better footage yet.

But it looks quite relieving, actually. The screenshot previously posted here made the game look like a flash-animated game; but in this video, the animation seems quite fluid, which is great.

It may turn out to be a better game than what we were expecting, after all...





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"Remix gameplay changes" , posted Fri 19 Oct 22:54post reply

I knew there was going to be a remix version of the game but I didn't realize it was going to be this radically different until I saw the video. Is there a listing yet of what moves have been tweaked or added? Even though this means that the world has yet another upgrade of SF2 this does at least justify the existence of the HD version.





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"Re(1):Remix gameplay changes" , posted Fri 19 Oct 23:11post reply

quote:
I knew there was going to be a remix version of the game but I didn't realize it was going to be this radically different until I saw the video. Is there a listing yet of what moves have been tweaked or added? Even though this means that the world has yet another upgrade of SF2 this does at least justify the existence of the HD version.



What's new, aside from Ryu faking the hadoken? I didn't realized of anything else, although I'm not very knowledgeable in ST, to be honest.





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hikarutilmitt
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"Re(2):Remix gameplay changes" , posted Sat 20 Oct 01:47post reply

quote:
I knew there was going to be a remix version of the game but I didn't realize it was going to be this radically different until I saw the video. Is there a listing yet of what moves have been tweaked or added? Even though this means that the world has yet another upgrade of SF2 this does at least justify the existence of the HD version.


What's new, aside from Ryu faking the hadoken? I didn't realized of anything else, although I'm not very knowledgeable in ST, to be honest.


The addition of the widescreen itself is a fairly major change when it comes to distancing and the associated tactics. I imagine they'll also be fixing it so Ken and Dhalsim can do their supers on wakeup (though this was fixed on most/all home versions, each of those had their own problems).





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"Re(3):Remix gameplay changes" , posted Sat 20 Oct 04:37post reply

quote:
The addition of the widescreen itself is a fairly major change when it comes to distancing and the associated tactics. I imagine they'll also be fixing it so Ken and Dhalsim can do their supers on wakeup (though this was fixed on most/all home versions, each of those had their own problems).



But the widescreen is done by zooming in the image, the distance between characters is unaltered. They said it somewhere in the blog. But yeah, now that you mention it, Ken did his super on wakeup in the video, so that's another change.





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Ishmael
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"Re(4):Remix gameplay changes" , posted Tue 23 Oct 23:39post reply

An article from, of all places, Game Informer. Highlights include mention of how Akuma will have a super meter [is this going to be a variation on the DC version of ST?] and how the programmers are going to attempt the impossible and try and make Fei Long less boring.





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"Offical WIP Screenshots" , posted Wed 24 Oct 12:17post reply

Link Here

There is also mention of them using the DC version.





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"Re(1):Offical WIP Screenshots" , posted Wed 24 Oct 13:56post reply

quote:
Link Here

There is also mention of them using the DC version.



If this doesn't arrive on the Wii (which it looks like it won't), I will buy a 360 just for this game. Woosh. I am very exciting about this game.





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"Re(1):Offical WIP Screenshots" , posted Wed 24 Oct 14:15post reply

quote:
Link Here



Well looking at the differences between the sprites in the first image and the next few, it seems that they did listen to all the anatomy bitchers. They just didn't respond to any of them.





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"Re(2):Offical WIP Screenshots" , posted Wed 24 Oct 18:44post reply

quote:
Link Here



aagh! it looks awful LOL





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"First post of mine" , posted Wed 24 Oct 19:57post reply

Pretty good when it's not in motion. The game in action is a bit strange...

But still good, though.





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"Re(1):Offical WIP Screenshots" , posted Wed 24 Oct 20:30post reply

quote:
Link Here

There is also mention of them using the DC version.



It looks like a comic book. Not sure how I feel about that...just yet.





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"Re(2):Offical WIP Screenshots" , posted Wed 24 Oct 22:20post reply

I have come from the Yucatan Peninsula's Chichen Itza to see what all the hype is about. With the announcement of Sf4 and this this project taking shape I will be back on the boards a little more often. No, I did not find Urien hanging out in Chichen Itza. Hmm, almost feels like 2000 a little bit.

I looks interesting thus far. I wonder if they will keep on making other titles in HD?





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"Re(3):Offical WIP Screenshots" , posted Wed 24 Oct 22:54post reply

It's interesting to see that the characters now have real shadows instead of blobs on the floor. They are, however, still using the same generic burning body for whenever a character gets set on fire. I guess changing the shadows and changing the burn animation are two different things.





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"Re(4):Offical WIP Screenshots" , posted Wed 24 Oct 23:53post reply

quote:
I guess changing the shadows and changing the burn animation are two different things.



It's weird to me the burning character HAS a shadow though...

not that I've even seen anyone completely engulfed in flames to check, but I'm pretty sure the light source of the fire would elminate your shadow wouldn't it?






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"Re(5):Offical WIP Screenshots" , posted Thu 25 Oct 02:24post reply

quote:
It's weird to me the burning character HAS a shadow though...

not that I've even seen anyone completely engulfed in flames to check, but I'm pretty sure the light source of the fire would elminate your shadow wouldn't it?



I think you are right on the burn effect creating light sourcing instead of shadows, though that would probably take a ton of extra coding. On the flip side, you'd think they would at least expand the burn animations to normal male, large male, and female but we don't truly know since they haven't shown others in action.





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"UDON art of Capcom book is out" , posted Thu 25 Oct 11:45post reply

So I picked up this book today.

Half of it is cover art from Street Fighter/Rival Schools/Darkstalkers even the covers to the unreleased issues of Rival Schools. Its nice to have those variant covers since I only bought one cover of each of the comics.

The other half of the book is kind of random stuff. There is some art for that trading card game, the art for those Street Fighter controllers that were animated, art for magazines, the CFE endings and I think fan art stuff that hasn't been used for anything else.



Spoiler (Highlight to view) -
There is this weird drawing of an older Ryu and older Sakura as master and student.

End of Spoiler



Overall its okay. Unfortunately they don't give their input on a lot of stuff except for the beginning. I think I enjoyed reading the thoughts of the people in Capcom Design Works and Eternal Challenge just as much as the art.

I was surprised to find out that Udon did the cover for Megaman X Collection.





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"Leaked WIP stuff" , posted Mon 5 Nov 05:25post reply

Courtesy of NeoGAF.





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"Re(1):Leaked WIP stuff" , posted Mon 5 Nov 06:07post reply

quote:
Courtesy of NeoGAF.



i guess someone did something stupid like install kazaa on their work computer

honk honk





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"Re(1):Leaked WIP stuff" , posted Mon 5 Nov 07:02post reply

quote:
Courtesy of NeoGAF.



I wonder if this was an intentional leak? Probably not given that these are the actual work files.

They need to hire more trustworthy people.

The lineart looks suprisingly OK! I think the characters look alot more solid before they're colored in and get all those weird highlights and superfluous details.





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"Re(2):Leaked WIP stuff" , posted Mon 5 Nov 18:34post reply

quote:
Courtesy of NeoGAF.


I wonder if this was an intentional leak? Probably not given that these are the actual work files.

They need to hire more trustworthy people.

The lineart looks suprisingly OK! I think the characters look alot more solid before they're colored in and get all those weird highlights and superfluous details.


funny cuz of the choppiness, how unnoticeable at first but the drawings arent consistent with each other. also, if you look at other still frames with no shading, they look sooo flat.





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"Re(3):Leaked WIP stuff" , posted Tue 6 Nov 00:15post reply

Why does Cammy look Asian?





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"Re(4):Leaked WIP stuff" , posted Tue 6 Nov 01:26post reply

quote:
Why does Cammy look Asian?



Why do Dhalsim's toenails grow suddenly when you look at him from the back?





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"They're tracers NOT inkers!!" , posted Tue 6 Nov 06:46post reply

I like those shots pretty much confirm they're tracing the SF:Revival heads for the sprites. That means I don't have to have ANY goddamn respect for the 'effort' being put forth by Udon on this.

So are the 'rough animations' being shown missing inbetweens, or are they seriously that awful looking and are just waiting on color and shading?

...and negativity aside, the sketchy line look on some of the colored Cammy sprites is kinda fun. That's be an appealing way to turn a 'sketchy' comic (like Blade of the Immortal or something) into a game and keep the feel of the art rather then super cleaning the designs.






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"Re(3):Leaked WIP stuff" , posted Tue 6 Nov 07:52post reply

quote:

funny cuz of the choppiness, how unnoticeable at first but the drawings arent consistent with each other. also, if you look at other still frames with no shading, they look sooo flat.



Haha, I was just trying to be nice. The original "sprites" released on the Capcom blogs lowered my standards so much that by comparison the uncolored line art seems "ok," as opposed to "the worst thing i've ever seen."





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"Re(5):Leaked WIP stuff" , posted Tue 6 Nov 10:40post reply

quote:

Why do Dhalsim's toenails grow suddenly when you look at him from the back?



The same reason his arms grow . . . Yogaaaaa.





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"Re(1):They're tracers NOT inkers!!" , posted Tue 6 Nov 11:07post reply

quote:
I like those shots pretty much confirm they're tracing the SF:Revival heads for the sprites. That means I don't have to have ANY goddamn respect for the 'effort' being put forth by Udon on this.



Did they ever deny it? The Udon interview posted in the blog months ago stated that they were specifically asked to model the look after the artwork in Revival, as a "jumping-off point." I'm getting really tired of people acting like they stole it or something.





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"Re(2):They're tracers NOT inkers!!" , posted Tue 6 Nov 11:36post reply

quote:
Did they ever deny it? The Udon interview posted in the blog months ago stated that they were specifically asked to model the look after the artwork in Revival, as a "jumping-off point." I'm getting really tired of people acting like they stole it or something.



They DID steal it though. Maybe it's just the angsty artist in me but tracing someone else's work is STEALING, not 'jumping off'. If I lazily traced panneled from Udon's comic to make a super awesome Street Fighter Fan-Comic, it's lazy theft not 'using Udon's comics as a jumping off point for the direction I want to take my fan comic'

...of course the credits could clearly state they're tracing giving the original artist full credit, so it's not theift at all, in which case there's no harm done (still incredibly lazy though)






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"internet lawyer itt" , posted Tue 6 Nov 12:48post reply

quote:
They DID steal it though. Maybe it's just the angsty artist in me but tracing someone else's work is STEALING, not 'jumping off'. If I lazily traced panneled from Udon's comic to make a super awesome Street Fighter Fan-Comic, it's lazy theft not 'using Udon's comics as a jumping off point for the direction I want to take my fan comic'

...of course the credits could clearly state they're tracing giving the original artist full credit, so it's not theift at all, in which case there's no harm done (still incredibly lazy though)



They are not stealing anything since they are basing the drawings from Capcom property. When you do artwork for a company they usually own what you do, unless they have some special deal with the artist. They can even trace or copy the style of previous drawings in order to keep consistency.





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"Re(1):internet lawyer itt" , posted Tue 6 Nov 13:02post reply

Lawyer it? This looks likes a job for a good old standby





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"Re(2):internet lawyer itt" , posted Tue 6 Nov 23:14:post reply

based on what im seeing heres the process on how i think they do it...

enlarge old sprite... trace... add detail... check animation.. color.. shade

if it i were to do it...

enlarge old sprite.. trace with cylindrical/box forms.. refine with shapes.. check animation.. add detail (extra lines/highlight/shadow).. check animation... color.. shade





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[this message was edited by D`Cloud on Wed 7 Nov 01:29]

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"Remix updates" , posted Tue 6 Nov 23:30post reply

The Capcom blog has been updated with news about the files. It's odd that Chun-Li in-game art still hasn't shown up. Are they trying to figure out if anything can be done with that squatty stance she had in SF2?

News of some of the changes made to the Remix version have also been posted. From minor things like tweaking of the window for dragon punch motions to radically changing the attacks, it sounds as if there are going to be quite a few changes implemented.





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"Re(1):Remix updates" , posted Wed 7 Nov 01:29post reply

quote:
Are they trying to figure out if anything can be done with that squatty stance she had in SF2?


You can't make anything good by tracing Chunli's SF2's sprite. Her legs, feet and tights change of length and width on every frame.





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"Re(3):They're tracers NOT inkers!!" , posted Wed 7 Nov 02:44post reply

quote:
They DID steal it though. Maybe it's just the angsty artist in me but tracing someone else's work is STEALING, not 'jumping off'. If I lazily traced panneled from Udon's comic to make a super awesome Street Fighter Fan-Comic, it's lazy theft not 'using Udon's comics as a jumping off point for the direction I want to take my fan comic'

...of course the credits could clearly state they're tracing giving the original artist full credit, so it's not theift at all, in which case there's no harm done (still incredibly lazy though)



It's Capcom's project. Just who else do you think it was that asked them to do that? Of course the original artist is going to be credited for it. So is everyone else that ever worked on SSF2T. That should have gone without saying from the very beginning.

If you're an artist you should already know how many 2D animators and 3D artists have to use reference pieces, and even have to go as far as tracing them if they're trying to do this without the original art director or model sheets. Maybe tracing looks unprofessional to you, but it still happens a lot; you just don't get to see the original in most cases. Either CoA was too cheap to get real model sheets for its artists or CoJ was too cheap to produce any.





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"Re(2):Remix updates" , posted Wed 7 Nov 03:05post reply

quote:
Are they trying to figure out if anything can be done with that squatty stance she had in SF2?

You can't make anything good by tracing Chunli's SF2's sprite. Her legs, feet and tights change of length and width on every frame.



But that's like, impossible! Those are Japanese-made sprites, so they should naturally be perfect.



Old jokes aside, I only really noticed that once they started adding new moves to her in SSFII. Her fireball and vertical anti-air kick sprites are painfully different from the rest, along with a few others. That also happened to other characters with new animations (Blanka's dashes and slide, Honda's command throw, Ken's kicks, etc.), but Chun Li's are the most notorious. If they can add some consistency to the sprites, it would be a step in the good direction.





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"Re(2):They're tracers NOT inkers!!" , posted Wed 7 Nov 09:53post reply

quote:
Did they ever deny it? The Udon interview posted in the blog months ago stated that they were specifically asked to model the look after the artwork in Revival, as a "jumping-off point." I'm getting really tired of people acting like they stole it or something.


It isn't that they are using the Revival art for reference, it is that they are outright tracing Revival headshots into the new spritework.

Heck, it isn't even just the tracing, but that they were using the head shots in poses that didn't even match. The T. Hawk sprite was a perfect example, as the angle for the Revival head shot is clearly different from the angle of the original sprite head shot. (The Akuma tracing is less noticeable, since the angle of the face was pretty similar despite the Revival shot being of Akuma's back while the Udon sprite was of the front.)

And people griped because it doesn't say much for Udon's talent, which was already being questioned over unskilled exaggeration (and sheer fabrication) of anatomy. (And also became more an issue when supporters pointed to the head work as examples of Udon's talent.)





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"Re(3):They're losers NOT inkers!!" , posted Wed 7 Nov 10:00post reply

Hey wait, if Udon is tracing stuff anyway, why don't they actually trace, you know, proper musculature and anatomy, too?





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"Re(4):They're losers NOT inkers!!" , posted Wed 7 Nov 17:20post reply

quote:
Hey wait, if Udon is tracing stuff anyway, why don't they actually trace, you know, proper musculature and anatomy, too?


Are you saying they should hire Shinkirô to draw all this ?





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"Re(3):Remix updates" , posted Wed 7 Nov 21:15post reply

quote:
If they can add some consistency to the sprites, it would be a step in the good direction.



No offense, but these guys haven't really proven themselves to be the champions of consistency. In fact, I would argue the exact opposite.





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"Re(4):Remix updates" , posted Wed 7 Nov 22:44post reply

quote:
If they can add some consistency to the sprites, it would be a step in the good direction.


No offense, but these guys haven't really proven themselves to be the champions of consistency. In fact, I would argue the exact opposite.



So far, that's true, but in the last bunch of mid-production images (I'm talking about the ones animated, probably the ones closer to the final product) only had some slight inconsistencies, and looked good overall. I mean, good in their style, which you can like or not. The Cammy images, in my opinion, were all really good, while others like the Ken/Ryu walking animations had clear flaws, but those were already noted by the producer.

I'm not saying that the art will be the best we could get, but if Chun Li walking can resemble a little bit to Chun Li throwing a fireball, I'll like THAT change.





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"Re(5):Remix updates" , posted Wed 7 Nov 23:39post reply

quote:
If they can add some consistency to the sprites, it would be a step in the good direction.


No offense, but these guys haven't really proven themselves to be the champions of consistency. In fact, I would argue the exact opposite.


So far, that's true, but in the last bunch of mid-production images (I'm talking about the ones animated, probably the ones closer to the final product) only had some slight inconsistencies, and looked good overall. I mean, good in their style, which you can like or not. The Cammy images, in my opinion, were all really good, while others like the Ken/Ryu walking animations had clear flaws, but those were already noted by the producer.

I'm not saying that the art will be the best we could get, but if Chun Li walking can resemble a little bit to Chun Li throwing a fireball, I'll like THAT change.



Do people realize that they cannot add more sprite frames to the game? If the animation was not fluid before, it'll remain choppy in the new version. Adding sprite frames would disrupt the mechanics of the game and part of the intention of this game was to simply give the game a face lift.





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"Re(6):Remix updates" , posted Thu 8 Nov 00:29post reply

quote:
If they can add some consistency to the sprites, it would be a step in the good direction.


No offense, but these guys haven't really proven themselves to be the champions of consistency. In fact, I would argue the exact opposite.


So far, that's true, but in the last bunch of mid-production images (I'm talking about the ones animated, probably the ones closer to the final product) only had some slight inconsistencies, and looked good overall. I mean, good in their style, which you can like or not. The Cammy images, in my opinion, were all really good, while others like the Ken/Ryu walking animations had clear flaws, but those were already noted by the producer.

I'm not saying that the art will be the best we could get, but if Chun Li walking can resemble a little bit to Chun Li throwing a fireball, I'll like THAT change.


Do people realize that they cannot add more sprite frames to the game? If the animation was not fluid before, it'll remain choppy in the new version. Adding sprite frames would disrupt the mechanics of the game and part of the intention of this game was to simply give the game a face lift.



I am fully aware of that. What I am saying is that, in SSFIIT, Chun Li's walking sprites have a totally different art style than the ones used in her fireball animation, or her move. I mean consistency among the sprites, not fluidity.





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"Re(7):Remix updates" , posted Thu 8 Nov 17:00post reply

quote:

What I am saying is that, in SSFIIT, Chun Li's walking sprites have a totally different art style than the ones used in her fireball animation, or her move. I mean consistency among the sprites, not fluidity.



That move is incredible looking, for that one animation she looks as good if not better than her Third Strike sprite. The coolest thing about that one animation is how it also manages to look so much like a kinu drawing, even down to the eyes. They redrew that animation for Alpha, but I think the Super Turbo one is the best. I wish i could find a gif of it.

Also, hit frames and frames of animation are two different things. Sure they're inextricably intertwined but you could easily add in some frames of animation without changing the hit boxes or the overall lenght of time it takes for the move to come out.

Padding animation to make it look nicer isn't so easy as just adding another frame here and there. It would take some careful consideration of posing, timing, spacing etc none of which are on exhibit with HD Remix, so it's probably a good thing they aren't even attempting it.





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"So he only gets a fake fireball" , posted Thu 15 Nov 01:40post reply

That's it! Changes to Ryu in ST HD Remix.





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"Re(1):So he only gets a fake fireball" , posted Thu 15 Nov 02:37post reply

quote:
That's it! Changes to Ryu in ST HD Remix.

After reading through their reasoning it seems like a good idea. Ryu has always been a well rounded but not particularly flashy character so this small but important addition suits him and will really help with fireball/anti-fireball mind games. Still, I hope the changes to the other characters are a bit more sexy and exciting.





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"Re(2):So he only gets a fake fireball" , posted Thu 15 Nov 08:56post reply

Woah! Now we're talkin'. I don't approve of Udon's art of course, which still strikes me as "excellent fan art" only, but this tweak is actually interesting. Plus I have huge respect for the decisions of John Choi, who, along with the rest of the Versus Books crew that did the American SFZero2 guidebook, did more to teach me how to play Street Fighter than anyone else, even Gamest. I'd like to see some more input from him and the true masters who actually make competitive SF exciting.





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"T.Hawk" , posted Wed 28 Nov 00:18post reply

Capcom's version of Billy Jack gets revised.





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"Re(1):T.Hawk" , posted Wed 28 Nov 00:53post reply

quote:
Capcom's version of Billy Jack gets revised.


I still hate the fact they changed the 360 input instead of changing the way the character(s) jump, but this is the very first positive thing I hear-read-see about this game.
I like balancing by making weak characters stronger, instead of the other way around (and it's the same approach Hakase holds in KOF 98 UM, so I'm happy).





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"Re(2):T.Hawk" , posted Wed 28 Nov 16:14post reply

quote:
Capcom's version of Billy Jack gets revised.

I still hate the fact they changed the 360 input instead of changing the way the character(s) jump, but this is the very first positive thing I hear-read-see about this game.
I like balancing by making weak characters stronger, instead of the other way around (and it's the same approach Hakase holds in KOF 98 UM, so I'm happy).



What do you mean by changing the way the character jumps? Like as in, adding more frames to the jump start-up animation? If you are talking about adding more frames, then that would be a much bigger change to the "feel" of ST. The reason they added a 360 input was to make the move easier to pull off for beginners. Hawk still has the original 360 motion but will get a pair of easier motions too.

Adding frames changes a whole bunch of unrelated things. Adding two additional methods of doing the 360 move just makes the move easier to accomplish. Which was the whole point of it all.





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"Ken" , posted Sat 15 Dec 05:40post reply

The changes to Kenny boy get listed this time.





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"Re(1):Ken" , posted Sat 15 Dec 13:47post reply

Interesting, again, that they're getting US pros to work on these changes, though I wonder why they're doing it at all and if all the top arcade players agree with the changes.

Ken is such a dominant character already...does he really need a better tatsumaki senpuukyaku?





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"Re(2):Ken" , posted Sat 15 Dec 14:15post reply

quote:
Interesting, again, that they're getting US pros to work on these changes, though I wonder why they're doing it at all and if all the top arcade players agree with the changes.

Ken is such a dominant character already...does he really need a better tatsumaki senpuukyaku?



Ken's good and all, but then you play against a good Balrog (boxer) and realize that there's a character with a mashable throw that sustains pressure better, builds super easily (due to him sustaining pressure), and can't be fireball trapped or at least kept out once he has meter.

What I'd like to know is how they're going to make Cammy better as she really needs help... that they've given her an indirect nerf by making a (pre-remix) move of hers punishable by a newly modified move of Ken's is funny already. Maybe they're going to give that move more blockstun or something. Or maybe they'll redraw Chun Li as Cammy and pretend nobody will notice.

I suppose I'd like to see what they do (if anything) with the top ST characters given the changes to the rest of the cast... maybe without any changes, they'll still be tops.