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Red Falcon 5767th Post
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| "Re(4):No Fist of the North Star Thread?" , posted Sat 31 Mar 01:38:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: I'm gonna have to concur on that one, I usually play Rei at the arcades, while I'm not the greatest player nor above average, I just sit there and let myself get pummeled into next Tuesday with a little whistle whenever a Raoh or Toki player catches me.
Rei is actually top tier, Toki is.. third or fourth now, forget. But regardless, somebody else asked did they "fix the combo in to fatal KO's thing"... no, they did not, as that was not a problem/glitch in the game, it's just part of how it works. However, they DID tone Toki down, and several of Rei and Juda's infinates seem to be missing (or if they are still present, they are MUCH more difficult to do.) Rei's uppercut glitch is also gone. As a Heart player, he seems to take much more damage (odd, as he was low tier anyway) but likewise a lot of the itee-yo stuff seems gone as well (although the 80% combo I used to do instead of the 100% loop still exists, thankfully.) I'll post more as we experiment.
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[this message was edited by Red Falcon on Sat 31 Mar 01:39] |
Pollyanna 2187th Post
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| "Re(5):No Fist of the North Star Thread?" , posted Sat 31 Mar 06:54![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: But regardless, somebody else asked did they "fix the combo in to fatal KO's thing"... no, they did not, as that was not a problem/glitch in the game, it's just part of how it works.
Yeah, and I often see fights set to 3 out of 4 instead of 2 out of 3 to offset this. If anyone has a problem with the instant kills happening too often for their liking, this is a good solution.
Does anyone (I'm looking at you, Red Falcon) have any idiot-proof Jagi combos? I mean, nothing that uses anything too advanced. I don't totally suck or anything, but I can't like, point blank air dash (what do they call that?) or fancy stuff like that. Well, I can...sometimes...but I'd rather use combos that I can pull off reliably.
Speaking of idiot-proof combos, for those of you who haven't gotten into the combo/boost system yet, there's a super easy one you can do with Shin.
Low A, (slight pause) standing C, C+D (follow) Standing C (two hits) QCF+C, standing C (1 hit) QCF+C, QCB+C (ground hit)
Also, you can try low B into standing D, CDE into the same thing with a boost level.
By the way, I use Shin, Juda, Mamiya and Jagi. I'm picking up Rei next, but his combos are a bit obnoxious (to be hit by, not to pull off).
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Red Falcon 5768th Post
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| "Re(6):No Fist of the North Star Thread?" , posted Sat 31 Mar 11:12:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: I'm gonna Rei is actually top tier, Toki is.. third or fourth now, forget.
I don't know about that.
I haven't had much time to experiment with the game, so I don't know what's been changed and what hasn't. I'm somewhat disappointed that they didn't include an option for Original/Arrange mode, since discovering increasingly preposterous bugs was one of the best parts of the game.
Which Toki infinite are you talking about? Because a few infinites/100%'s in the game are based on one of two things: either making the hit counter go high enough that the gravity/bounce on the juggled character goes ballistic, or having a combo sufficiently long that the period of time in which you do not gain Boost after having used it passes, and you are able to regain boost during the combo. "Fixing" 100%'s by changes to either system would be pretty significant.
Polly: Juda is by far one of the most fun characters to use in the game, and even at high level play he's got tricks that are hilarious and dirty (like alpha countering opponent into the mine, and then comboing into Fatal KO).
Toki is just slower in general and thusly can't do a lot of the stuff he used to do; the gravity is definately altered, so it seems like it will be much harder to do any of the silly gravity based loops now, and I have a feeling that a lot of them just won't be possible anymore, although you can still probably get decent comboes out of "parts" of the old loops. And Toki hadn't been top in Japan arcades for a while, Rei beat him out ages ago, if only for the silly uppercut glitch. And Juda is hard gay (he was higher than Toki too last time I bothered with tier listings.. third? He was sort of the anti-Toki even back when Toki was top, though.) Amusing about the zero counter in to a mine, but he easily has the best fatal KO regardless, can combo it off of pretty much anything. A friend of mine developed the habit of just dicking around with it, pulling it off and then pulling hard up to just fly in to the air to be stupid. Actually, this discussion just reminded me, we need to check and see if Juda can still combo four fingers of death together via a Dagarl kill. I always found the most "dirty" thing of Juda's was that he could pretend to be dizzy, even if it was useless and obvious.
To Polly, let me talk to PotDan about Jagi, Dan...watches a lot of videos and did some okay Jagi stuff last time I took it to C3 (which was a while ago admittedly, I totally lost interest in Fist for a while and wasn't taking TRF 2 out of the Atomiswave.) He probably remembers some stuff, so I'll post some here when I get in touch with him. Honestly though, as much as I like to use lower-tier people and whatnot, you're probably just better off not bothering with Jagi, he was the only "unusable" character in the original iteration. Then again, he might be a lot better now, just don't know as nobody is bothering with him yet. BTW, since I hadn't been bothering with it for a while, anyone know if they ever actually managed to pull off a Souther 100%? Last I remember.. that.. Souther player had gotten really close with all of those speed boosted standing weaks, but never quite got a proper 100%.
Edit: Polly, he doesn't remember much, as we've mostly been playing TRF2 since we got bored with Fist, but: "[23:55] ***** Blood: then you can do stuff like 2B c.D CD 6, D D > IAD j.D |> D ... then I think like the stone block or something" One of the real key things is to remember you can cancel his D into a CD.
And scratch some of the earlier stuff about the gravity juggles, they're still here, ha ha ha.. Just harder to do. Juda's Komak upper messes up some of his comboes now, it's much worse. Heart takes more damage, but most of my other stuff doesn't seem changed much at all. Going to keep at itee yo mode and see what's still here.
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[this message was edited by Red Falcon on Sat 31 Mar 13:25] |
Pollyanna 2189th Post
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| "Re(7):No Fist of the North Star Thread?" , posted Sun 1 Apr 07:48![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
Raoh Den
I really enjoyed this altogether, but it might be be because I have no loyalty to the original TV series (outside of liking the theme songs). So, new voice actors didn't bother me, especially because we've seen several for each character already (anything beats Koyasu for Kenshiro).
I didn't like the new version of "Ai wo Torimodose" at all, though. I mean, I'm glad they included it, and it was implemented well in the movie itself, but it sounds awful. Doesn't do the original justice.
Also, the complete lack of backstory for Souther was disappointing. Surely they could have spared 5 minutes in there for him. I mean, I'm sure most viewers (myself included) already know his backstory, but the movie just felt incomplete without it.
Other than that, I thought it was "different", but highly enjoyable. The latter part of the movie (with Ai wo Torimodose, Shuu and the pyramid and the final battle) were especially well done. Shuu's death (or rather, pre-death) actually had me in tears.
I liked the character designs as well, but the ones in the newer (Yuria) one don't look as good. Shin doesn't look right to me. I haven't had the chance to see it yet, though.
Game
quote: then you can do stuff like 2B c.D CD 6, D D > IAD j.D |> D ... then I think like the stone block or something" One of the real key things is to remember you can cancel his D into a CD.
Thanks for the help. IAD is "instant air dash"? You can't get the same effect from just jump-canceling though, right? Because when I was trying out the combo you mentioned I found you could: low B, D CD dash DD jumping {B, D QCF+A}
After that you can do either super, a low D, or maybe a standing C into whatever.
So, no instant air dash, just a jump cancel off of the second D.
(Jagi players might want to try it, because it's a tremendously easy combo with a decent effect). It took me a while to realize that you have to do the CD late to get the launch.
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| "Re(9):No Fist of the North Star Thread?" , posted Mon 2 Apr 18:18![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
I've played the game a few hours, with Rei, my favourite character from the series (I remember almost crying when he died alone in the shack).
As a beginner with no real understanding of the fighting system, I've been severely beaten, first by Mamiya, then by Yuda. The game is so fast paced I couldn't understand a thing :)
Now I know Rei's moves, a few combos, the system basics, and I'm starting to have fun. The newest thing in this game is Boost, but it's not become a reflex yet...can you give me some tips on basic use of Boost ?
History mode is fun. It's nice to try new things during the fights, hoping it will unlock a new "event".
About the anime : I'm a little bit lost...what are the new movies ? How many are there ? Are they "alternate realities" ? Is Rei in them ?
Thank you for your help !
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| "Re(10):No Fist of the North Star Thread?" , posted Mon 2 Apr 19:55![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: The newest thing in this game is Boost, but it's not become a reflex yet...can you give me some tips on basic use of Boost ?
I guess the most basic use of the boost is using it to start a "knock back" combo when you normally wouldn't be able to. If you press the boost button in conjunction with a move it will "speed it up". So, with Rei you could do a low B into a standing C into CDE (knockback+boost) and it would combo, when it normally wouldn't.
I'm having a tough time with Rei because his more useful combos are a bit difficult for me.
As for the movies...some are theatrical and some are video only. If my memory serves me, they should be Raoh, Raoh II, Yuria, Toki and Kenshiro.
Rei is in the Yuria one quite a bit, but in my opinion, he looks quite ugly (like many of the designs). I liked the way the designs looked in the Roah movie, so I'm hoping he'll get a better showing later.
I wouldn't call the movies "alternate realities" so much as "alternate retellings", but I'm also not the expert.
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| "Re(4):Re(10):No Fist of the North Star Thread" , posted Tue 3 Apr 20:29![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: About boost : I can't seem to use it with another attack, only between attacks. Am I doing something wrong ?
I'm sorry, yeah, you do it just a split second before/after a move. I believe you do CDE at once, though...at least that's what I do, and it works consistently.
If you screw around with it enough, there are plenty of "low-level" combos that don't involve repeated IADs and jump-cancels into jump-cancels and such. I just wish I could use Rei better. I mean, I do okay with him, but I know I'm not doing what I'm supposed to.
I wonder if the game is popular enough to warrant a sequel. As far as new characters go, Shuu is in great demand (from me as well) and I've heard the Colonel's name come up a few times too. They could add plenty of characters if they did a Hokuto no Ken II type thing, but really, I'm not interested in any of them.
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HAYATO 766th Post
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| "Re(6):Re(10):No Fist of the North Star Thread" , posted Wed 4 Apr 14:20![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote:
Regarding new characters,I can't think of anybody but Shu either.
And what about Ameba, Fudoh, Jiui, Shuren, Juuza or Rihaku as well? Also, there are plenty of great characters in HnK II, such as Falco, Hyoh, Kaioh, Han, Juukey and Baran...
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KaiketsuZubat 82th Post
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| "Re(7):Re(10):No Fist of the North Star Thread" , posted Thu 5 Apr 21:55![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: Regarding new characters,I can't think of anybody but Shu either.
And what about Ameba, Fudoh, Jiui, Shuren, Juuza or Rihaku as well? Also, there are plenty of great characters in HnK II, such as Falco, Hyoh, Kaioh, Han, Juukey and Baran...
Shuu seemed to me to be the biggest omission, especially out of the characters they did choose.. seeing him go up the pyramid in Souther's stage really got to me, knowing he should be part of the roster.
As for others.. well the Goshasei really need to be there, it'd be nice to have all 5, but of course if not, Juuza and Fudo would suffice definately.
Hokuto no Ken 2 characters.. ehh.. I dunno, I mean they are ok and all, but my lack of imagination keeps thinking them of swaps of other characters, but I'm sure interesting things can be done with Falco. I can see Ain and older Bat being kinda cool, but nothing outstanding. It would be fun for shits and giggles to throw in strange things like Kuroyasha, or prototype Ken from the 2 one-shot Jump shorts. Honestly in the end I was hoping for at least one extra character for the PS2 version.
I do like how you can sort of get the Amiba coloring with Toki, along with other weird colors.. zombie Jagi was cool *lol*
Anyone find it strange they didn't include screenshots of the PS or Saturn versions of Hokuto no Ken made by Banpresto? Not that it's outstanding or anything.. I own the Saturn one, could only beat it with a turbo controller, weak..
"Waga shougai ni ippen no kuinashi!"
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| "Re(5):Re(10):No Fist of the North Star Thread" , posted Fri 6 Apr 07:29![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
I guess I'm thinking in terms of "which characters are popular enough to generate excitement if they were included." That pretty much disqualifies anyone from HnK2. If it was up to me, I'd like to see Amiba, though. If they did one of the less-important warlord types, they could have them do "summon" moves like Juda to make them more "complete."
Does Rei have any respectable combos that don't require IADs? I know I'm totally gimped without them, but it's hard enough for me on the arcade, and not happening on the PS2 pad. The best I've got is low B, low C, CDE-> A, C, D jumping {B, D}, C, QCB+C, QCB+C, something....
The last something usually being jump, QCF+B or just a sweep. The second QCB+C can be replaced with a super, but the combo as a whole frequently whiffs on the jumping portion for reasons unknown to me.
Don't laugh *sobs*. I made it up myself...
Also, these SHOULD NOT be missed. (universally awesome) http://youtube.com/watch?v=vffOS2LXRJU&
(Much better with Japanese knowledge (especially the last one) http://youtube.com/watch?v=CPZfUwQQs3s http://youtube.com/watch?v=z03e-xXRZH8 http://youtube.com/watch?v=NjwQuNdC1nM
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| "Heeeellp!" , posted Thu 12 Apr 20:11![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
Okay, so I've got a problem now, maybe someone who's wiser than me can help me out. In some cases, are charged CD moves a guaranteed hit? I mean, when the other player is on the ground. For example...
Juda vs Souther...Souther knocks down Juda and looms over him with a charged CD. Juda has no super gauges. When Juda gets up, the (fully powered) CD is released. Jabs are overpowered by the CD and if Juda blocks, he gets knocked back. Although he can jam on the buttons to recover, he can't recover fast enough to avoid Souther's instant kill if he follows up with it.
This sounds like a highly conditional situation, but I lost numerous fights (many of them consecutive) to this problem. If I have a super gauge, I'm OK, but otherwise, I'm screwed. With Rei/Kenshiro I believe you can wake up with the dragon punch, but with Jagi, Mamiya, Shin, Juda and Toki, I don't know.
Of course, this isn't just a Souther problem, but I would be interested to know the mechanics of the situation a bit better.
I think part of my problem is just that Souther is giving me difficulty as a whole. His projectiles are very difficult for me to counter.
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| "Re(1):Heeeellp!" , posted Thu 12 Apr 21:23:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
I think you could use the delayed get up and quick get up features to screw your opponent's charged CD timing. Just tap up (for the quick wakeup) or down (for the delayed one) before touching the ground, and you'll get up before his CD is fully charged, or after it has been released.
That should work well enough.
As you can note from the above, I started playing recently. At fist I didn't dig the combo system too much, but now I really like it. With Kenshiro I've managed to do some really good (In my newbie opinion) combos, like this:
2B,C(1 hit),D,623B,jC as you land,Dxx236D,jB,jD, land, 236236A. No boost, really good damage, and removes 1 star. I guess a 236C can be added in that combo with some boost usage, making it a 2 star combo and also more damaging.
Okay, this is the 2 stars variant: 2B,C(1 hit),D,623B,jC as you land,236C,E,C,Dxx236D,jB,jD, land, 236236A. Same damage (against Kenshiro, 83 in both cases), but one star more and the guard damage effect of 236C at the expense of a boost gauge.
Dragon Kick your ass into the Milky Waaay~~ (Milky Waaaay)
[this message was edited by Time Mage on Thu 12 Apr 21:34] |
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