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Ishmael
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"AOF in US?" , posted Tue 27 Feb 22:49post reply

It looks as if the Art of Fighting Anthology is being ported over to the PS2 in the US. Since Toxico -the world's only known fan of AOF- doesn't even live in the US I'm not sure what the point of this release is. Perhaps this will lead to the release of other SNK fighter anthologies or perhaps this is just a case of SNK out doing its thing again.






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Ishmael
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"Son of the Random Thread" , posted Tue 27 Feb 23:08post reply

I probably should have waited to post the previous message until I had finished poking around for game information. Live and learn.

If you hadn't seen it already, Capcom has a trailer movie posted for Shijou Saikyou no Teishi: Kenichi. Kenichi continues to look like the spiritual successor to the RS series as it also features talkative cut scenes, mini games, and slap-happy gameplay.





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"Re(1):Son of the Random Thread" , posted Wed 28 Feb 03:52post reply

interesting!
here's my random contribution: the number of bits in the PS3.





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"Re(2):Son of the Random Thread" , posted Wed 28 Feb 20:05post reply

Resident Evil Extinction trailer

Hey... hey remember when... remember when in that one game that when they went to Las Vegas... and it was like... yeah... remember that





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"Re(3):Son of the Random Thread" , posted Thu 1 Mar 02:35post reply

quote:

Hey... hey remember when... remember when in that one game that when they went to Las Vegas... and it was like... yeah... remember that



well, it would've been great if the sequel to rainbow 6 was rainbow 7.





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"Re(2):Son of the Random Thread" , posted Thu 1 Mar 05:19post reply

quote:
interesting!
here's my random contribution: the number of bits in the PS3.



I'm glad you mentioned this, because I wanted to say that it was awesome, but bringing it up by itself seemed a little awkward. I was reading the last equation to my less-motivated to read friend, and couldn't make it through, I was laughing so hard.

Excellent work EEeeeeeexccrement Exodus!!!





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"Re(4):Son of the Random Thread" , posted Thu 1 Mar 05:46post reply

quote:

Hey... hey remember when... remember when in that one game that when they went to Las Vegas... and it was like... yeah... remember that


well, it would've been great if the sequel to rainbow 6 was rainbow 7.



What? You mean 23 isn't the prequel to 24??





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"Re(3):Son of the Random Thread" , posted Thu 1 Mar 06:08post reply

quote:

I was reading the last equation to my less-motivated to read friend, and couldn't make it through, I was laughing so hard.




thanks! some people didn't get it, but I thought it was pretty fun. that last equation was fun to make - also hard because I confused myself halfway through. I alllllllmost did a more complex one, like with parentheses and stuff, but decided I'd gone far enough already.





GekigangerV
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"Re(4):Son of the Random Thread" , posted Thu 1 Mar 09:01post reply

Just to let you fellows know, Captain N came out on DVD this week. That is all.





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"Re(1):AOF in US?" , posted Thu 1 Mar 21:07post reply

quote:
It looks as if the Art of Fighting Anthology is being ported over to the PS2 in the US. Since Toxico -the world's only known fan of AOF- doesn't even live in the US I'm not sure what the point of this release is. Perhaps this will lead to the release of other SNK fighter anthologies or perhaps this is just a case of SNK out doing its thing again.



I like the Art of Fighting trilogy as well. But Im not from USA either...





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"Re(1):AOF in US?" , posted Fri 2 Mar 01:24post reply

quote:
It looks as if the Art of Fighting Anthology is being ported over to the PS2 in the US. Since Toxico -the world's only known fan of AOF- doesn't even live in the US I'm not sure what the point of this release is. Perhaps this will lead to the release of other SNK fighter anthologies or perhaps this is just a case of SNK out doing its thing again.



That Alba Meira kid on the snkplaymore/shoryuken forums is really creepy.

Anyways, hooray for more 2D fighting games for us Yankee's.






ティッシュに包んだ純情
悪 趣 味 な行為を
羊が百匹 羊が百一匹 眠れない

Ishmael
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"Re(2):Son of the Random Thread" , posted Sat 3 Mar 00:01post reply

quote:
interesting!
here's my random contribution: the number of bits in the PS3.


While bits will always be a classic, arbitrary way to judge consoles I still have a soft spot for systems that trumpet the power of Mode 7. I especially liked company propoganda that didn't bother to explain where the term Mode 7 came from and instead hyped this selling point to the skies without ever putting it into context. Although I can't prove it, I'm certain that 2D games will come roaring back the moment someone develops Mode 8.





exodus
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"Re(3):Son of the Random Thread" , posted Sat 3 Mar 02:48post reply

quote:
I still have a soft spot for systems that trumpet the power of Mode 7.



only one system did that - the snes.

it was all about blast processing! shoot.





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"Re(3):Son of the Random Thread" , posted Sat 3 Mar 03:26:post reply

quote:
I especially liked company propoganda that didn't bother to explain where the term Mode 7 came from



I'm not sure that that's anything more than a naming invention/misconception from the usual magazine star (much like, say, "PC Kid"). Supposedly it comes from the name of one of the video chips which, again supposedly, is called "MD-7".





[this message was edited by Recap on Sat 3 Mar 03:32]

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"Re(3):Son of the Random Thread" , posted Sat 3 Mar 03:34post reply

quote:
didn't bother to explain where the term Mode 7 came from


As far as I can remember the Mode 7 was named due to 7 modes that allowed different graphic effects, and the seventh mode allowed for rotation and scale.





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"Re(4):Son of the Random Thread" , posted Sat 3 Mar 04:09post reply

So you have to call, for instance, alpha blending "Mode 3" if it's on a SFC game? Wow.





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"Re(2):Son of the Random Thread" , posted Sat 3 Mar 04:17post reply

quote:
interesting!
here's my random contribution: the number of bits in the PS3.



In the spirit of IC, you should've mentioned:
arcade tokens x 64 = PS3





exodus
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"Re(3):Son of the Random Thread" , posted Sat 3 Mar 04:49post reply

quote:

In the spirit of IC, you should've mentioned:
arcade tokens x 64 = PS3



tokens are two bits?





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"Re(4):Son of the Random Thread" , posted Sat 3 Mar 05:15post reply

quote:

In the spirit of IC, you should've mentioned:
arcade tokens x 64 = PS3


tokens are two bits?



Whoops :)





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"Re(5):Son of the Random Thread" , posted Sat 3 Mar 08:50post reply

So, there's Mode 7 and Blast Processing... what does the Emotion Engine do for PS3 games?





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"Re(6):Son of the Random Thread" , posted Sat 3 Mar 08:56post reply

quote:
So, there's Mode 7 and Blast Processing... what does the Emotion Engine do for PS3 games?



Slash wrists and play blue ray movies.





ok

exodus
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"Re(6):Son of the Random Thread" , posted Sat 3 Mar 10:39post reply

quote:
So, there's Mode 7 and Blast Processing... what does the Emotion Engine do for PS3 games?



it's PS2 d00d

and it makes it have more feelings, like a woman, which is why people bought so many.





Ishmael
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"Re(7):Son of the Random Thread" , posted Mon 5 Mar 23:55post reply

Just curious, but has anyone heard anything about the Hokuto no Ken MMO? What do you do in the game besides walk around all day and be huge?





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"Ben Herman emerges from cave" , posted Tue 6 Mar 01:02:post reply

http://news.spong.com/article/11950?cb=990


"

Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007.

"





Be kind to goblins.

[this message was edited by Mozex on Tue 6 Mar 01:03]

Burning Ranger
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"Re(1):Ben Herman emerges from cave" , posted Tue 6 Mar 09:25:post reply

quote:
http://news.spong.com/article/11950?cb=990


"

Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007.

"



But that doesn't rule out first-party games, does it? I'm hoping Smash Bros Brawl has some kind of online mode. Speaking of which, why isn't there more SSBB news?

And yes, I'll probably get AOF collection, and I live in the US.





Advanced Cyborg E. Branger AKA Burning Ranger

[this message was edited by Burning Ranger on Tue 6 Mar 09:25]

Ishmael
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"Re(2):Ben Herman emerges from cave" , posted Wed 7 Mar 00:35post reply

quote:

"

Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007.

"

Is there any other articles out there that elaborate on this? Are Nintendo's current online capabilities underdeveloped? Is this a case of Nintendo needlessly micro-managing? Does this imbargo actually apply to all third-party publishers? Or -much like one would not let a small child operate a motor vehicle- the difficulties of the online world is being withheld from less capable companies such as SNKP?

Speaking of online content, the recent news that the servers for MGS3 and REO2 were shutting down made me wonder if there is a listing of games that no longer receive support. I know that it's only a sub-section of all the games that get published every year but I do find it interesting that there are games that can expire after a given amount of time has passed.





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"Captain America dies . . . again" , posted Thu 8 Mar 01:42:post reply

In the spirit of randomness I give you this.

Link Here

This would be the second use of a sniper to make a selling event within the last few weeks since



And the second(?) time Cap has "died" the first being Heroes Reborn although that wasn't really a death as this one probably won't be a death in the long term.

Although this might open up an interesting storyline opportunity where Bucky takes up the Cap mantle for a while.





[this message was edited by GekigangerV on Thu 8 Mar 01:48]

Maou
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"Re(1):Captain America dies . . . again" , posted Thu 8 Mar 02:59post reply

quote:
this one probably won't be a death in the long term.
Ah yeah, the usual blessing/curse of American comics, I guess. Reminds me of finding out that Green Goblin came back to life after his original death 30 years ago, how lame. I guess superhero designs are too cool to conceptually throw away by starting a new comic and not many authors besides say Stan Lee could just start new comics and have them succeed by name alone, but still...





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Ishmael
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"Re(2):Captain America dies . . . again" , posted Thu 8 Mar 03:39post reply

quote:
this one probably won't be a death in the long term. Ah yeah, the usual blessing/curse of American comics, I guess. Reminds me of finding out that Green Goblin came back to life after his original death 30 years ago, how lame. I guess superhero designs are too cool to conceptually throw away by starting a new comic and not many authors besides say Stan Lee could just start new comics and have them succeed by name alone, but still...


A true indication of how lame a comic book character might be is if they get killed and then somehow stay dead. Still, I can't be too hard on the publishers since American comics have their rea$on$ for keeping characters around. It's much the same reason that to this day you can buy Rei and Asuka swimsuit statues, sleepwear statues, goth loli statues and so on.





Maou
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"Re(3):Captain America dies . . . again" , posted Thu 8 Mar 03:58post reply

quote:
It's much the same reason that to this day you can buy Rei and Asuka swimsuit statues, sleepwear statues, goth loli statues and so on.

Heheh true, but at least Rei and company will stay dead for me and not reappear. Now Anno can make -other- weird things instead, which is a format I kind of like better. Oh well...





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"Re(4):Captain America dies . . . again" , posted Thu 8 Mar 06:43post reply

quote:

Heheh true, but at least Rei and company will stay dead for me and not reappear. Now Anno can make -other- weird things instead, which is a format I kind of like better. Oh well...



I guess you don't know about the movies? Or am I misunderstanding you?





Maou
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"Re(5):Captain America dies . . . again" , posted Thu 8 Mar 07:14:post reply

Haha, I guess there were new movies planned or something? I watched the TV show and movies years ago and that was it. But new movies (if they exist) aside, I was mentioning them simply for the fact that that the series more or less ends, which is refreshing. There may be more stuff from the same makers that I may enjoy if they're skilled, but there is definitely an end. Cool deaths and interesting conclusions are damned to be perpetually cheapened and undone in superhero comics because superheroes and villains are hard to design and are ongoing serials, which is sort of too bad in a way. I suppose you could just reframe new stories as "alternate realities" rather than destroying old resolutions, or something...



edit: one brief research later, I see you're right about the new movies, but at least they're retellings as opposed to the interminable continuations and negations of US comics or (more unforgivably) Final Fantasy VII.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 8 Mar 08:03]

Burning Ranger
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"Re(1):Captain America dies . . . again" , posted Thu 8 Mar 08:31post reply

quote:
In the spirit of randomness I give you this.

Link Here

This would be the second use of a sniper to make a selling event within the last few weeks since



And the second(?) time Cap has "died" the first being Heroes Reborn although that wasn't really a death as this one probably won't be a death in the long term.

Although this might open up an interesting storyline opportunity where Bucky takes up the Cap mantle for a while.



But he'll be in Marvel vs Capcom 3, right? RIGHT?!? I need him on my Cap/Nemesis/Dante team!





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"Re(1):Captain America dies . . . again" , posted Thu 8 Mar 08:36post reply

quote:
In the spirit of randomness I give you this.

Link Here

This would be the second use of a sniper to make a selling event within the last few weeks since



And the second(?) time Cap has "died" the first being Heroes Reborn although that wasn't really a death as this one probably won't be a death in the long term.

Although this might open up an interesting storyline opportunity where Bucky takes up the Cap mantle for a while.

Heh heh. Well, you can add two more times if you count Marvel Zombies.





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"Re(2):Captain America dies . . . again" , posted Thu 8 Mar 10:07post reply

So who holds the record now for number of times dead? Given how desensitized comic fans are to death, there must be someone out there who has taken it to absurdity by now.





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"Re(3):Captain America dies . . . again" , posted Thu 8 Mar 15:54post reply

quote:
So who holds the record now for number of times dead? Given how desensitized comic fans are to death, there must be someone out there who has taken it to absurdity by now.



Mmmm... Thanos, perhaps? Adam Warlock should follow him vwry closely though...





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"Re(1):Captain America dies . . . again" , posted Thu 8 Mar 16:55post reply

quote:
This would be the second use of a sniper to make a selling event within the last few weeks since



Hah what a stupid way to kill a superhero. They might as well have him killed by slipping in the shower and breaking his neck.

Who was the other sniper death? blue beetle?





ok

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"Re(2):Captain America dies . . . again" , posted Thu 8 Mar 18:20post reply

quote:
Who was the other sniper death? blue beetle?



It was more like a point blank shot. Without the "more like" part.

Also, hasn't Jean Grey died and resurrected like a gazillion times now?





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Just a Person
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"Re(3):Captain America dies . . . again" , posted Thu 8 Mar 21:16post reply

quote:
Who was the other sniper death? blue beetle?


It was more like a point blank shot. Without the "more like" part.

Also, hasn't Jean Grey died and resurrected like a gazillion times now?



Yes. The most amazing time was in the Phoenix: Endsong story arc, where Jean came back to life only to die again at the end of the arc...





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"Re(4):Captain America dies . . . again" , posted Tue 13 Mar 02:32post reply

Since Captain America is currently dead I guess that means we're living in an age of No More Heroes. [Note: both links contain large amounts of Suda 51.]





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"New FFT Art/Screens" , posted Tue 13 Mar 18:20post reply

http://p.pita.st/?fz0tils2

It's really nice to see FFT get some artisitic attention now (as in "Scenic" artwork, there really wasn't much of anything in the original FFT). I'm really liking Yoshida's stuff here (That new Ovelia with Delita looks kind of off though I dunno why)

Also there's a new mysterious character whose silouette is shown next to Balthier. Any ideas?

Oh and GPara has some new screens
Thanks Insert Credit people!





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"Re(1):New FFT Art/Screens" , posted Wed 14 Mar 01:43post reply

Damn you Square. Now I HAVE to get a PSP. Why must you torture me with the goodness...





Maou
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"Re(2):New FFT Art/Screens" , posted Wed 14 Mar 02:41post reply

Interesting that Balflear's in it now. I never really played Tactics or Vagrant very much, but I always assumed they were happening at a very different time than Tactics.





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"Re(3):New FFT Art/Screens" , posted Wed 14 Mar 04:21:post reply

quote:
Interesting that Balflear's in it now. I never really played Tactics or Vagrant very much, but I always assumed they were happening at a very different time than Tactics.



They are in different times, indeed. But... Isn't Cloud basically from a totally different world and is still in the game? They're cameos, only that.

By the way, that shadow is probably Llednar from FFTA.





It's pronounced "nucular". Nu-cu-lar hehehe.
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[this message was edited by Time Mage on Wed 14 Mar 04:30]

Alba Meira
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"Re(2):AOF in US?" , posted Wed 14 Mar 07:14post reply

quote:
It looks as if the Art of Fighting Anthology is being ported over to the PS2 in the US. Since Toxico -the world's only known fan of AOF- doesn't even live in the US I'm not sure what the point of this release is. Perhaps this will lead to the release of other SNK fighter anthologies or perhaps this is just a case of SNK out doing its thing again.


That Alba Meira kid on the snkplaymore/shoryuken forums is really creepy.

You do understand that im a member here right? and im not a kid.





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"Re(4):New FFT Art/Screens" , posted Wed 14 Mar 07:21:post reply

Edit: ^^^^^^ ahahahahrrfggghh

quote:
Interesting



I will probably replay FFT, so I have to ask this. Are Cloud's materia sword abilities actually useful, or am I better off rolling another squire named Puscollector? They just seemed to take forever to go off, so the enemies would just calmly walk out of the area. I guess you can always trap the target with your characters (and kill them too!)





ok

[this message was edited by Juan on Wed 14 Mar 07:24]

Maou
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"Re(5):New FFT Art/Screens" , posted Wed 14 Mar 07:24:post reply

quote:
r am I better off rolling another squire named Puscollector?
Always go with Puscollectors.

Meanwhile, I don't see how someone could be aware another person was a member here when in fact they had never posted before asserting that they were members. Advantage: Evenor.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Wed 14 Mar 09:57]

Pollyanna
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"Re(4):New FFT Art/Screens" , posted Wed 14 Mar 07:57post reply

quote:

By the way, that shadow is probably Llednar from FFTA.



That's what I thought, too...but...I can't even imagine how they'd work him into the plot. Regardless, I loved his design, so I can't say I'm unhappy to see him again.





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"Re(5):New FFT Art/Screens" , posted Wed 14 Mar 08:21post reply

quote:

By the way, that shadow is probably Llednar from FFTA.


if so, I hope that's the only thing they borrow from FFTA. I stopped playing that game in about 20 minutes.

arbitrary rule: don't use a fencer!
but...I have four characters, and one's a fencer.
sorry! guess you lose, huh?
ohnoes!
the end.





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"Re(5):New FFT Art/Screens" , posted Wed 14 Mar 14:19post reply

quote:
I will probably replay FFT, so I have to ask this. Are Cloud's materia sword abilities actually useful, or am I better off rolling another squire named Puscollector? They just seemed to take forever to go off, so the enemies would just calmly walk out of the area. I guess you can always trap the target with your characters (and kill them too!)

I always found it useful to get him the Short Charge ability, it almost made him more powerful than Orlandu since if he was 3rd for 4th to attack using something like Climhazzard would just destroy anything, particularly bosses.

Basically the key to using Cloud is to get him to be a Time Mage quickly, get Short Charge and then just proceed to ruin anything the game throws at you.





exodus
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"Re(1):New FFT Art/Screens" , posted Wed 14 Mar 15:59post reply

quote:

Thanks Insert Credit people!



btw the link originally was found by rid's majoria news site. why doesn't he post here these days, anyway?





Time Mage
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"Re(6):New FFT Art/Screens" , posted Wed 14 Mar 19:19post reply

quote:
I always found it useful to get him the Short Charge ability, it almost made him more powerful than Orlandu since if he was 3rd for 4th to attack using something like Climhazzard would just destroy anything, particularly bosses.

Basically the key to using Cloud is to get him to be a Time Mage quickly, get Short Charge and then just proceed to ruin anything the game throws at you.



More on that:

His direct damage abilities (Braver, Cross Slash, Meteorain, Omni Slash and Cherry Blossom) are all MA-based, so you want to give Cloud MA boosting equipment to incrase the damage. The last two are too slow even with Short Charge (which you should always have with Cloud), so let' count them out. Meteorain can be difficult sometimes to pull off even with Short Charge, but not too much, and is a bit more damaging than Cross Slash, plus having a wider AoE.

Then you have the two damaging non-MA based abilities: Blade Beam and Climmhazzard. Blade Beam does a damage equivalent to the damage Cloud has sustained, so it's good to use when in critical HP. Climhazzard is the boss killer: It does damage equal to the damage the target has sustained, so you'll kill anything with equal or less than half its HP (but caps at 999 damage, like all attacks).

Finally, there's Finish Touch, his best skill: It adds either Death, Petrify, or Stop in a cross-shaped area, and it is quite fast (and even faster with Short Charge). Against any generic or monster, this is simply devastating, as you'll at the very least will cause Stop on them, with a 100% success rate.

So, while Cloud isn't the Thunder God himself, he's way better than what people think. Way, way better.

Also, the formulas for each attack, if you wish to know:

Braver: Damage = MA * 12
Cross-Slash: Damage = MA * 22
Blade-Beam: Damage = (Caster_MaxHP - Caster_CurrentHP)
Climhazzard: Damage = (Target_MaxHP - Target_CurrentHP)
Meteorain: Damage = MA * 26
Finish Touch: Add any one (randomly determined) of the following: Dead, Petrify, Stop Success% = 100
Omnislash: Damage = MA * 40
Cherry Blossom: Damage = MA * 60


An example of a good Cloud setup would be:

Class: Solider
Primary: Limit
Secondary: Throw
Reaction: Damage Split
Support: Short Charge.
Movement: Move + 3

Throw when you want to deal damage at long distance and/or instantly, Damage Split since it increases your survivability and isn't as cheap as other stuff, Short Charge is a must, and Move + 3 for added movement and Throw range (which is equal to the character's Move stat).


[/FFT geek mode]





It's pronounced "nucular". Nu-cu-lar hehehe.
-Homer Simpson
1956-

Ishmael
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"JAWS" , posted Tue 20 Mar 04:27post reply

Having finally remembered that good taste and common sense don't apply to the junk I buy I finally picked up a copy of Jaws Unleashed. From the little I have played so far the game is neither the best or worst game ever it certainly is something. The thrill of pestering tourists or tearing apart baby seals is nicely counterbalanced by the white knuckle fear that the game is going to hit a questionable patch of programming and lock up for no good reason. Playing Jaws puts into perspective just how much work must go into even the most mediocre of games. No matter how underwhelming some games may be they usually aren't so glitchy that they will freeze. Jaws exists to make other games look good.

Other games that give you animal avatars either dump forth things that are little more than people in animal suits or feature safe, friendly animals such as dolphins. This is one of the few games I've seen that presents such a brutal view of the natural world in which your only purpose in life is to kill, consume and survive until you are finally overwhelmed. I wonder what those who supported that odd "Blue Skies in Games" fad would think of Jaws since the game gives you plenty of opportunities to observe the lovely New England weather as you munch on a sea turtle.

One thing that does break apart the illusion of being locked in a survival of the fittest battle is how smart old Bruce often has to be to advance the game. From understanding how key-cards work to being able to utilize the ubiquitious exploding barrel, the shark in Jaws is a surprisingly bright and vindictive eating machine. In many ways the plot of the game reminds me of that ridiculous Jaws knock-off Orca and its wildly smart killer whale. I never thought someone would be borrowing elements of that movie for a game but I never thought someone would make a shark-centric game either.

What most amazes me about Jaws is that it has apparently sold enough copies to qualify for Greatest Hits status. Who bought this game? Fans of the original story? People who wanted something, anything different out of a game. In some odd way it gives me hope for the future of games. If something as crazy as Jaws Unleashed can be a hit then any game has the potential to find an audience.





GekigangerV
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"DMC4 to Xbox360" , posted Tue 20 Mar 12:19post reply

Link Here

Not too surprising I guess, but reminded me that we will be getting the DMC anime soon. I hope we get some news on that soon.





IkariDC
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"Re(1):JAWS" , posted Tue 20 Mar 16:32post reply

quote:
Having finally remembered that good taste and common sense don't apply to the junk I buy I finally picked up a copy of Jaws Unleashed. From the little I have played so far the game is neither the best or worst game ever it certainly is something. The thrill of pestering tourists or tearing apart baby seals is nicely counterbalanced by the white knuckle fear that the game is going to hit a questionable patch of programming and lock up for no good reason. Playing Jaws puts into perspective just how much work must go into even the most mediocre of games. No matter how underwhelming some games may be they usually aren't so glitchy that they will freeze. Jaws exists to make other games look good.

Other games that give you animal avatars either dump forth things that are little more than people in animal suits or feature safe, friendly animals such as dolphins. This is one of the few games I've seen that presents such a brutal view of the natural world in which your only purpose in life is to kill, consume and survive until you are finally overwhelmed. I wonder what those who supported that odd "Blue Skies in Games" fad would think of Jaws since the game gives you plenty of opportunities to observe the lovely New England weather as you munch on a sea turtle.

One thing that does break apart the illusion of being locked in a survival of the fittest battle is how smart old Bruce often has to be to advance the game. From understanding how key-cards work to being able to utilize the ubiquitious exploding barrel, the shark in Jaws is a surprisingly bright and vindictive eating machine. In many ways the plot of the game reminds me of that ridiculous Jaws knock-off Orca and its wildly smart killer whale. I never thought someone would be borrowing elements of that movie for a game but I never thought someone would make a shark-centric game either.

What most amazes me about Jaws is that it has apparently sold enough copies to qualify for Greatest Hits status. Who bought this game? Fans of the original story? People who wanted something, anything different out of a game. In some odd way it gives me hope for the future of games. If something as crazy as Jaws Unleashed can be a hit then any game has the potential to find an audience.



What I dislike about the game is the music. Yeah, it's like the style of music you can hear in the film, it gives you the thrill of being chased to death, but in the game you are the one chasing things! It would have been more fun if the music were songs by the Beach Boys or something like that.






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Ishmael
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"Re(1):DMC4 to Xbox360" , posted Wed 21 Mar 01:57post reply

quote:
Link Here

Not too surprising I guess, but reminded me that we will be getting the DMC anime soon. I hope we get some news on that soon.


Yeesh, does Sony have any high profile third party exclusives left?





Maou
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"Re(2):DMC4 to Xbox360" , posted Wed 21 Mar 02:30post reply

Square's stuff, unfortunately...if they would just jump ship, I could buy an Xbox360 for Mistwalker stuff in peace and know that the system wouldn't flop for lack of Square.





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Satoshi Miwa
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"Re(1):DMC4 to Xbox360" , posted Wed 21 Mar 04:53:post reply

quote:
Link Here

Not too surprising I guess, but reminded me that we will be getting the DMC anime soon. I hope we get some news on that soon.



Not too shocking , and I suspect will see more console exclusives from Third Parties jumping to the other platforms soon. Not just Sony ones, though given the way the war is going the Sony stuff jumping really stings the PS3.

Reason? The costs for making HD games are just so high that you just can't limit a game to one platform. The 360 has a high install base, and the PS3 will get there too. So if a company wants to make money they'll hit up both.

What's really intresting is it's starting to hit Japan too. While releasing games for multiple platforms has been a strategy in the US for awhile, Japanese game makers have tended to make a game for one console only. There has been a few exceptions, like Arcade ports and some of the 32 bit age Megaman games, but generally when Konami/Capcom/SquareEnix make a big game for a home system they make it for one platform. But I guess the costs of HD gaming have caught up to them and now we'll see more games on both systems...

Though I doubt MGS4 of FF13 will go to the 360 just yet, since I think Sony will use some cash top keep them system exclusive. FF14 and MGS5, though, will probably be multiplatform.

Not to mention the fact a lot of the industry seems to be switching to universal engines like the Unreal one. Which should make multi-platform games even more common...

Edit: If anything this might be more troublesome for the Wii, which seems to be a bit sparse in the Third Party department. People will make games for it due to it's install base, but I wonder if alot of companies will not commit the resources to make games for it since they can't port the games easily over to the 360 or Ps3....





[this message was edited by Satoshi Miwa on Wed 21 Mar 05:00]