| Original message (1236 Views )
| "Re(2):Indie game music-making merriment" , posted Fri 24 Nov 07:06|
Thanks for the help!
I don't really know what to do with soundfonts, but that Famitracker program is interesting. I've been messing with it a bit with some success. I wish chords were a bit easier, but that must be authentic to the time.
The game is still in the tinkering phase, but with much discretion, we launched into trying to build up a game around a few simple concepts, as this seemed to make for better old-school games and will save us heart attacks in production. The basis is a series of 3 interweaving short stories in a sort of survival setting. The basic weapon gimmick we're trying to get is sticking the player to stunning enemies with a mid-range stun weapon. They'll get back up fairly quickly, so the player will have to keep moving.
We've already mapped out a demo level which could hopefully be functional by January. We're taking it one step at a time, so the current major goal is to make a working model of the general movement, then general combat, then we can decide if the ideas are working. General movement is finished and amazing, so it's only a matter of more complex collision code for a playing surface more detailed than a straight line in the current model. I'm blown away by our progress with just that! Thanks for the interest! I'll post an update here if a demo gets completed.