| Original message (1529 Views )
Maese Spt283th Post
| "Re(2):Historical artists if they were alive t" , posted Thu 20 Jul 05:32|
Great topic, indeed! And good choices so far. These are my two cents:
From Klimt, I myself would prefer to see something like an ďkami sequel on a celtic-european setting. I bet he would have done quite interesting things with cel shading and 3D images.
Now that you mention Hokusai, it would be priceless a cel shaded Ganbare Goemon with his designs as well. He would have loved to work on such a crazy project, I'm sure, and the edokko atmosphere suits him perfectly.
On the other hand, Sharaku would have done some great character designs and in-game portraits on a Samurai Spirits or even on an eventual Last Blade sequel. His skill to caricaturization are matchless.
I'd love to see a shunga (erotic ukiyoe) eroge by Utamaro as well. An Edo jidai setting, a playboy young sh˘gun in disguise (like MatsuKen in the Abarenb˘ Sh˘gun series) as the main character, and the goal of conquering the best oiran of Yoshiwara (with many other hookers in between) to clear the game... priceless.
Another good one would be a hack'n slash game by Sandro Botticelli, a la Sangoku Musou but with a european medieval or classic setting. Botticelli's classy and fancy touch would fit rather well on a Zelda game as well... hmm, but maybe on Zelda's case any Pre-Raphaelite artist would do it great too. It would be pretty neat, actually.
Salvador DalÝ would have designed some magnificent Castlevania bosses, and now that i think of it he would get along rather well with Fumito Ueda. Ico and Shadow of the Colossus' artistic bizarreness somewhat remind me of his works. But maybe it's just me.
And, of course, a Tetris done by Kandinski would reach a completely different meaning!