| Original message (2064 Views )
Silver Carpet V.I.P- Platinum Executive
| "Re(7):KOF neowave 2 ??" , posted Tue 13 Jun 06:55|
Hmmm...I liked Neowave and NGBC...so I'd be happy with a sequel to either. I've said this before, but I think both games are severely underrated. I can see that people dislike them for the large amount of recycled stuff in them, but that doesn't mean they aren't good fighters. I'm still playing NGBC today, with great enthusiasm. Having a Neowave 2 with everyone (and decent balance) would make it unecessary to play any old KOF.
Of course, there's a tradeoff there. If they make a super recycled game that recycles EVERYTHING, then the next game in the series actually has to be NEW. And if it sucks...well, you can always go back and play Neowave 2, which will be the "best of the old games."
I realize I'm a minority on the recycled thing, and that complaining about old sprites is perfectly reasonable. I can see people saying "I've played this game before", too...and not enjoying SNK's unreasonable amount of recycling. You have to draw the line somewhere, but I think if they shoot big for Neowave 2, it would make a pretty nice line.
Platinum Carpet V.I.P- Board Master
| "Re(8):KOF neowave 2 ??" , posted Tue 13 Jun 13:28|
Hmmm...I liked Neowave and NGBC...so I'd be happy with a sequel to either.
While I have a certain level of respect for NGBC and I can say that's it's just more than most people would like to admit, I also think that NeoWave is by far the lesser of Playmore's Ip's atomiswave ports; once accepting that the game would have and WILL have been 100% old + geese howard, having accepted this there are many things that they could and should have done, but where left unscratched; examples.
- Slow downs, KoF 2002 had a certain level of slow downs that from time to time became bothersome (like you jumping a fireball with hyper jump and the machine slowing down; the fireball character can easily calculate the uppercut due to the slight slow down); while I thought to myself, 'meh, it's the same without the slow down'; it came as a really sad thing that slow down wasn't erased in kof NW, it was obscenely increased , in that aspect the game would have been better in MvS with 2D backgrounds.
- New characters, most of the people where interested with the possibility of controlling old favourites in a 2002 interface; most of the characters that where brought back ended up fairly over powered; sayshu and jhun have something like 20% more stamina / life points than the rest of the cast (even the strong stamina ones); and King and Shingo where overall faster and bothersome, they took strong characters and thinking that they might end up weak, they pumped it out even further.
- Tier problems, some tiers where incredibly, stupidly and moronicly though in 2002, the examples that reached out my mind are Billy Kane, Kim Kaphwan and Choi Bounge; said trio wasn't properly powered down in NW, meaning that if a moron had an incredible and stupidly huge advantage for choosing Billy & Chris in 02', that stupidly and moronicly big advantage was still present in NW, and some hard to win characters didn't munster a proper upgrade; while KoF has universal tiers problems and one must suck it it up instead of whinning, this game was supposed to be a 0% new for a 100% balance thing.
- Layout, even though it's clear that stages and the game itself was supposed to end up as it did; it wouldn't have hurt some random character art at the end of the game or at certain points; something to give a certain feeling of "I finished the game" or "They did include something".
/ end of tax collector mode.
See??? He is a God...