| Original message (2056 Views )
| "Re(8):NOOOOOOOO" , posted Mon 24 Apr 09:31|
Actually, I found most of the characters could be built up to be pretty powerful... except for Colossus, that poor guy was terrible across the board. From Nightcrawler being able to kill bosses pretty much instantly to Iron Man being stupidly strong there was no shortage of crushing abilities in the game. While I like the games I think they were intentionally designed not to be overly frustrating.
Some of that power came from bad/lazy design and a ton of glitches.
Nightcrawler with 0EP Teleport Frenzy (as it actually used the EP cost for Teleport Attack)? Double counting item damage bonuses under certain circumstances? Getting item damage bonuses on each tick of radiation damage (under certain circumstances)? Iron Man's broken Motion Amp, which boosted all his attacks, not just his melee. Gambit apparently had a broken boost. Deadpool broke the game when you applied his points correctly, due to certain overpowered abilities.
That's without even needing the two character abuses (to do things like get effectively infinite EP.)
On the other hand, some others were weakened by glitches, like Jean who had a skill that didn't actually do anything. (Instead of boosting all her mental damage, it only boosted equipped items that did mental damage.) And the broken XP system could hurt any player that fell behind the XP curve.
But yes, the game had no shortage of intentional crushing abilities.
As for single characters, there are people who beat the game using only one character from the start, at least everywhere the game lets you use only one character. (Importing a character with equipment can make it fairly trivial. It is a bit harder otherwise, particularly as many characters will be locked out of getting optional items and boosts due to lacking flight and/or teleport.)