Working Designs has died - http://www.mmcafe.com/ Forums


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Phoenix
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"Working Designs has died" , posted Tue 13 Dec 20:22post reply

Sad news. :(
http://www.workingdesigns.com/forum/showthread.php?t=118916
Thx to Master Giby from S-C for the info.
http://www.snk-capcom.com/forums/showthread.php?t=16106






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Radish
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"Re(1):Working Designs has died" , posted Tue 13 Dec 20:28:post reply

quote:
Sad news. :(
http://www.workingdesigns.com/forum/showthread.php?t=118916
Thx to Master Giby from S-C for the info.
http://www.snk-capcom.com/forums/showthread.php?t=16106



This may sound mean but I don't really care that much. Companies like Atlus and Nippon Ichi have really made their incredibly slow localization cycle obsolete and most decent games will get picked up by someone anyway. GameArts doesn't really like them anymore so they didn't even have that card left.






[this message was edited by Radish on Tue 13 Dec 20:29]

Ammadeau
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"Re(2):Working Designs has died" , posted Tue 13 Dec 21:21post reply

I've never played a single game WD has localized, yet their death somehow makes me just a little sad. I mean, who are we going to make fun of for monumentous localization delays anymore?

That said, yeah, add in Agetec and you have three companies who do localizations faster and better without mucking anything up in the process. NISA is even making me want a PSP for the Idea Factory PS2 games they're porting to it, and of course Agetec is dangling their improved Formula Front in front of my eyes. GTA? Bah, you can keep it.





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Radish
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"Re(3):Working Designs has died" , posted Tue 13 Dec 21:37post reply

quote:
I've never played a single game WD has localized, yet their death somehow makes me just a little sad. I mean, who are we going to make fun of for monumentous localization delays anymore?



Just pretend that Victor Ireland is still working on Goemon by himself in his basement and that it will be the most delayed game ever.






EddyT
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"Re(4):Working Designs has died" , posted Tue 13 Dec 22:23post reply

quote:

Just pretend that Victor Ireland is still working on Goemon by himself in his basement and that it will be the most delayed game ever.



We can grow old together, after we have placed our bets to see if that game or Duke Nukem Forever will come out first.





Makondo99
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"Re(3):Working Designs has died" , posted Wed 14 Dec 00:09post reply

quote:

That said, yeah, add in Agetec and you have three companies who do localizations faster and better without mucking anything up in the process. NISA is even making me want a PSP for the Idea Factory PS2 games they're porting to it, and of course Agetec is dangling their improved Formula Front in front of my eyes. GTA? Bah, you can keep it.



I had to wait ONLY TWO FREAKING YEARS for a "Wild Arms Alter Code: F" in English! Yay! Go Agetec!

[rant]
And somehow I'm liking the PS1 version more... well I've just started the PS2 version but Jack's intro was MUCH funnier in the PS1 [/end_rant]





Gojira
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"Re(4):Working Designs has died" , posted Wed 14 Dec 13:47post reply

I heard they were supposed to die 2 years ago but it was heavily delayed.

ZING

Okay, all done grieving





Phoenix
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"Re(5):Working Designs has died" , posted Wed 14 Dec 14:43post reply

Well, to WD's credit, I really enjoyed their deluxe packaging. That and Lunar. I still plan on picking up Growlanser Generations one of these days.





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"Also TITUS SOFTWARE WHAT THE HELL" , posted Wed 14 Dec 16:40post reply

In this same note a friend called me and mentioned that Titus software croaked last year. This was tragic. My friends were convinced that the company had infinite funds and that it existed so it could buy old franchises and make horrible games out of them.

Its like Lex Luthor died and Superman doesnt have a favorite villain to fight.

quote:
I've never played a single game WD has localized, yet their death somehow makes me just a little sad. I mean, who are we going to make fun of for monumentous localization delays anymore?







Radish
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"Re(1):Also TITUS SOFTWARE WHAT THE HELL" , posted Wed 14 Dec 20:24post reply

quote:
In this same note a friend called me and mentioned that Titus software croaked last year. This was tragic. My friends were convinced that the company had infinite funds and that it existed so it could buy old franchises and make horrible games out of them.

Its like Lex Luthor died and Superman doesnt have a favorite villain to fight.




No more Titus the Fox games??

I had always assumed that Working Designs was a front for human trafficing or a drug cartel since I had no idea how they could stay in business otherwise.






CHAZumaru
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"Re(1):Also TITUS SOFTWARE WHAT THE HELL" , posted Wed 14 Dec 20:36post reply

One dot artist at my workplace (who is actually my office neighbour) comes from Titus and joined us a few weeks after they collapsed. He's pretty good actually. Worked on that game which I believe never came out.

...and just as I answer Juan, I unlock a penguin avatar in Daredemo Asobi Taizen. IS IT MAGIC?





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Burning Ranger
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"Re(6):Working Designs has died" , posted Thu 15 Dec 12:03post reply

quote:
Well, to WD's credit, I really enjoyed their deluxe packaging. That and Lunar. I still plan on picking up Growlanser Generations one of these days.



I'm not really in the know about WD's games, though I think I played one of them at some point (was Grandia 2 a WD game?). I do know they did the Saturn version of Magic Knight Rayearth, a game I wanted to play eventually.





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"RIP" , posted Thu 15 Dec 12:16post reply

Argh, not that surprising given their nonexistent means of support lately, but this makes me sad. Not that many cafe members play that many RPG's I guess, but still, what a drag. Now that people outside of Japan have access to many translated games, it's not as huge a hit for English-speaking audiences I suppose, but back during 16- and early 32-bit eras, Working Designs were the reason English speakers got to play countless wonderful RPG's outside of Square's lineup.

When I bought Lunar~Eternal Blue on SegaCD in English in high school, it was the first RPG I ever owned, and it's still my favorite. Theirs were for a long time (and arguably, still are) the best translations in the business as far as capturing the emotive spirit of the original texts they translated, which meant both good translation and straight-up good writing in English, too. Plus, I have a soft spot for the company that was so in touch with its fans in a way that the US branch of a Japanese company can never be. RIP, WD.




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GekigangerV
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"Re(7):Working Designs has died" , posted Thu 15 Dec 12:18post reply

quote:

I'm not really in the know about WD's games, though I think I played one of them at some point (was Grandia 2 a WD game?). I do know they did the Saturn version of Magic Knight Rayearth, a game I wanted to play eventually.



I remember the delay for MKR. It was supposed to come out sometime in 1996, but they said they lost all the data or something. Then it ended up being the last game ever released for Saturn in America in late 1998. It was a pretty good game too.





EternalNewbie
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"Re(8):Working Designs has died" , posted Thu 15 Dec 18:01post reply

Though they their dying is mainly their fault, I will still miss the memory of some of their good works like the two Lunar remakes for the Playstation. Still have those game in their original box with everything and the sound tracks and such. Don't know about how others felt about it, but I felt they did a pretty damn good job, even if it took them a long time to do something. Oh well, a sad yet expected event.






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Phoenix
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"Re(9):Working Designs has died" , posted Thu 15 Dec 18:44post reply

Interview with Victor:
http://www.gamespot.com/news/6141225.html





crazymike
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"Re(10):Working Designs has died" , posted Fri 16 Dec 01:19post reply

Well at least we won't have to hear John Truitt's lisp anymore.





Radish
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"Re(10):Working Designs has died" , posted Fri 16 Dec 02:06post reply

quote:
Interview with Victor:
http://www.gamespot.com/news/6141225.html



Someone in that company really needed to grow some balls and tell him that Goemon was a mediocre game 5 years ago and releasing it now is just retarded.

quote:
VI: Absolutely. The fans that want more than pabulum are out there, but some hardware vendors are obsessed with mainstream to the detriment of the gamers in the niche that we served. The only thing that can change that is true competition, and I think that is coming this generation in a major way, but too late for WD.


Hey fuck you Vic. I get more innovative titles from Capcom, Atlus, Nintendo and even Natsume then any of the shit you've been chucking out since Gamearts dropped your ass like a load of bricks. His "niche" has already been eaten by tons of other companies that do just as good a job localizing (if not better and more accurately) and don't have to release their games on dead systems.






exodus
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"Re(2):Re(10):Working Designs has died" , posted Fri 16 Dec 02:18post reply

quote:

Someone in that company really needed to grow some balls and tell him that Goemon was a mediocre game 5 years ago and releasing it now is just retarded.



I think that's precisely what sony told him.