PS2 Ken samu thread - http://www.mmcafe.com/ Forums


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Iggy
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"PS2 Ken samu thread" , posted Fri 4 Nov 21:31:post reply

Because it's worth it.

Movie on the official site.

All the 41 characters of the arcade version (purple Nako included) plus :

7 new characters : Kuroko, Poppy, Pakupaku, Shikulu+Mamahaha, Champulu, ???? and ????.

4 EX characters :

Gaira with hair (appearing as Kim Ung che, the korean version of Gaira), Rasetsu Galford, ???? and ????.

MaGa˘ should fill one ????, I guess.

Three new spirits :
魔 (Ma) : fills your gauge wether you attack or are attacked.
獣 (Jű) : can't guard, mikiri, combo (Samurai combination ? Olicon ? chain combo ? Super cancel ?)
祭 (matsuri) : custom spirit.

Arrange soundtrack, gallery, survivor mode.

Also, Kuroko isn't the SSS Kuroko, he has new moves (at least something between a triple Geyser and Iori's Saika)
Kim Ungche has his dash back, he may be closer to Zan Samu shűra Gaira ?





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[this message was edited by Iggy on Fri 4 Nov 22:08]

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Abster
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"Re(1):PS2 Ken samu thread" , posted Fri 4 Nov 23:14post reply

quote:
Because it's worth it.

Movie on the official site.

All the 41 characters of the arcade version (purple Nako included) plus :

7 new characters : Kuroko, Poppy, Pakupaku, Shikulu+Mamahaha, Champulu, ???? and ????.

4 EX characters :

Gaira with hair (appearing as Kim Ung che, the korean version of Gaira), Rasetsu Galford, ???? and ????.

MaGa˘ should fill one ????, I guess.

Three new spirits :
魔 (Ma) : fills your gauge wether you attack or are attacked.
獣 (Jű) : can't guard, mikiri, combo (Samurai combination ? Olicon ? chain combo ? Super cancel ?)
祭 (matsuri) : custom spirit.

Arrange soundtrack, gallery, survivor mode.

Also, Kuroko isn't the SSS Kuroko, he has new moves (at least something between a triple Geyser and Iori's Saika)
Kim Ungche has his dash back, he may be closer to Zan Samu shűra Gaira ?


What does mikiri do?






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"Re(1):PS2 Ken samu thread" , posted Sat 5 Nov 00:46post reply

quote:
Because it's worth it.

Movie on the official site.

All the 41 characters of the arcade version (purple Nako included) plus :

7 new characters : Kuroko, Poppy, Pakupaku, Shikulu+Mamahaha, Champulu, ???? and ????.

4 EX characters :

Gaira with hair (appearing as Kim Ung che, the korean version of Gaira), Rasetsu Galford, ???? and ????.

MaGa˘ should fill one ????, I guess.

Three new spirits :
魔 (Ma) : fills your gauge wether you attack or are attacked.
獣 (Jű) : can't guard, mikiri, combo (Samurai combination ? Olicon ? chain combo ? Super cancel ?)
祭 (matsuri) : custom spirit.

Arrange soundtrack, gallery, survivor mode.

Also, Kuroko isn't the SSS Kuroko, he has new moves (at least something between a triple Geyser and Iori's Saika)
Kim Ungche has his dash back, he may be closer to Zan Samu shűra Gaira ?



Just saw that movie. Wow. Pretty damn impressd here.
I wonder who the other EX chara's could be? Ma Gaoh is one for sure so the last is....?
Ma Amakusa? alt costume Rimu? Wanfu with a sword or pillar? I really cant think of any other EX chara that could be really different from the existing ones.
And I wonder who could be the last 2 for the 7 new chara's? If they really do resize Shiki and Asura, man Yuki or Playmore will really impress me.





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"Re(2):PS2 Ken samu thread" , posted Sat 5 Nov 06:51post reply

quote:
alt costume Rimu? Wanfu with a sword or pillar?

I would bet on those two, especially because then they could rename the guy with a pillar into Wanryű or something.

I would like a "Shin SS" Mizuki.

Oh, and an option to have the voices of Supisupe. Ken Samu's voice acting is really weird sometimes.





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"Re(3):PS2 Ken samu thread" , posted Sat 5 Nov 07:20post reply

quote:
alt costume Rimu? Wanfu with a sword or pillar?
I would bet on those two, especially because then they could rename the guy with a pillar into Wanryű or something.

I would like a "Shin SS" Mizuki.

Oh, and an option to have the voices of Supisupe. Ken Samu's voice acting is really weird sometimes.



Bring back the blood and put in Bust Cham Cham from 4 special and you've got me covered.






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"Re(3):PS2 Ken samu thread" , posted Sat 5 Nov 07:35:post reply

quote:
alt costume Rimu? Wanfu with a sword or pillar?
I would bet on those two, especially because then they could rename the guy with a pillar into Wanryű or something.

I would like a "Shin SS" Mizuki.

Oh, and an option to have the voices of Supisupe. Ken Samu's voice acting is really weird sometimes.



Wasn't his name Wanron instead of Wanryu? But that's what I was thinking for EX Wanfu as well.
Maybe they'll even throw in Leon......
A Shin SS Mizuki would be nice too. But Mizuki in Tenka is already powerful enough with her cheap loops. I'd hate to think what a boss version would be like.

And yea, I think a voice option for the old onces would be nice too. Can't say the new ones are great. They're not bad, but the old ones just fit each chara better.





[this message was edited by Saiki on Sat 5 Nov 07:46]

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"Re(4):PS2 Ken samu thread" , posted Sat 5 Nov 08:02post reply

I thought his name was Wan-Long or something like that. He was part of SSRPG.

I also want to see Reon as part of the crowd.

And Saiki, I forgot that term of what kind of tournament this is. What was it? A gomen jiai? Mercy Match?






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"Re(4):PS2 Ken samu thread" , posted Sat 5 Nov 08:24post reply

quote:
Wasn't his name Wanron instead of Wanryu? But that's what I was thinking for EX Wanfu as well.
Maybe they'll even throw in Leon......
A Shin SS Mizuki would be nice too. But Mizuki in Tenka is already powerful enough with her cheap loops. I'd hate to think what a boss version would be like.

Yeah, you're right, Wanron was the name.
I would like a different Mizuki, with eventually toned down moves from her SSS version, with the dog always on screen, and her aura, and her voice, and her... OK, I'll stop.

But her dog was an edited Poppy, so at least that part wouldn't be difficult.
Or maybe they will add the dog, and it will morph into its demon form in some moves ?
Do we even know its name ?





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"Re(5):PS2 Ken samu thread" , posted Sat 5 Nov 08:35post reply

quote:
But her dog was an edited Poppy, so at least that part wouldn't be difficult.
Or maybe they will add the dog, and it will morph into its demon form in some moves ?
Do we even know its name ?



i think it was Ha-On or something like that.
be interesting if Ha-On became a full character





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"Re(6):PS2 Ken samu thread" , posted Sat 5 Nov 11:06post reply

quote:
But her dog was an edited Poppy, so at least that part wouldn't be difficult.
Or maybe they will add the dog, and it will morph into its demon form in some moves ?
Do we even know its name ?


i think it was Ha-On or something like that.
be interesting if Ha-On became a full character



Ha-on would make a better character than some other "animal sidekicks" do.






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"Re(5):PS2 Ken samu thread" , posted Sat 5 Nov 12:56post reply

How Champulu plays? Whats her attacks? I saw Paku Paku's. He is using some kind of spirit special that popping up from him. But I couldnt imagine how Champulu gonna fight. Is she going to use arrows or gonna transform her true self when fight? Well I guess this question is pointless since she is ps2 exclusive but i exclaim my thoughts.







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"Re(6):PS2 Ken samu thread" , posted Sat 5 Nov 17:09post reply

There should be a character named "kofoguz".
No matter the violence/region/blood setting, slashing him will always result in angry sprays of white yogourt.

Seeing as how they're adding in new characters and new grooves... I wonder if they're going to do any character/groove tweaking?





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"New pics of the PS2 version" , posted Sat 5 Nov 19:25post reply

Wow, they're really tweaking the arcade version a lot.





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"Re(7):PS2 Ken samu thread" , posted Sun 6 Nov 05:56post reply

No Shiki or Asra?





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"Re(1):New pics of the PS2 version" , posted Sun 6 Nov 14:42post reply

quote:
Wow, they're really tweaking the arcade version a lot.


I really dont like it.


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"cover" , posted Thu 17 Nov 02:52:post reply

I like.





[this message was edited by Iggy on Thu 17 Nov 02:52]

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"Re(1):cover" , posted Thu 17 Nov 03:34post reply

Well that artwork is nice!

I'm really hyped about this game! Can't wait for the PS2 release!

Altough I find all these secret pet characters a little stupid option, I mean, Poppy was... let's say "ok", as a curiosity etc, but including mamahaha, pakupaku, etc is just a poor idea IMHO. New systems are quite acceptable, though.

...and altough I'm not really expecting it, I still have a little hope for Shiki and Asura... well, "hope is the last to be lost" they say.





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"Re(2):cover" , posted Thu 17 Nov 04:43post reply

quote:
Well that artwork is nice!


Yeah, I love it! Who is the artist behind it?





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"Re(3):cover" , posted Thu 17 Nov 05:05post reply

I like it too. It looks like the artist paid special attention to Iroha's detail.





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"Re(3):cover" , posted Thu 17 Nov 10:50post reply

quote:
Well that artwork is nice!

Yeah, I love it! Who is the artist behind it?



The same guy who did the other Tenka illustrations and SS5's, Eiji Kaneda.

Obviously, some people are too blind to even notice that.





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"Re(4):cover" , posted Thu 17 Nov 10:56post reply

quote:

Obviously, some people are too blind to even notice that.



MASTERPOSTER WHERE DID YOU DISAPPEAR TO?!





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"Re(4):cover" , posted Thu 17 Nov 12:21post reply

quote:
Obviously, some people are too blind to even notice that.

Was this level of rudeness really necessary, or does it just make you feel like you're a superior individual?





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"Re(4):cover" , posted Thu 17 Nov 18:20post reply

quote:
I like it too. It looks like the artist paid special attention to Iroha's detail.


Notice how Andrew seems to be just here to obstruct the view to Iroha's.... weapons.

Wether he is in a game or on an illustration, Andrew really is a worthless character.





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"Re(5):cover" , posted Thu 17 Nov 20:05post reply

I kinda like the expression on Iroha┤s face. Yes, her face. That thing above her boobs.





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"Re(6):cover" , posted Thu 17 Nov 20:15post reply

quote:

Was this level of rudeness really necessary, or does it just make you feel like you're a superior individual?



Well, at least he told me what I wanted to know...

Look, I don't follow the SS series, so I don't know who is the artist behind the latest SS games. Thanks, anyways.





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"Re(7):cover" , posted Thu 17 Nov 23:06post reply

While it's not surprising that Iroha's assets fill up a good portion of the cover it is interesting to see that Haohmaru has remained the default main character of the series. Other SNK fighters have introduced younger, prettier leads as they went along but when it has been tried with the SS series -such as with that guy from the PSX game who's name I can't even be bothered to look up- it never seemed to stick.





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"Re(8):cover" , posted Fri 18 Nov 01:59post reply

quote:
While it's not surprising that Iroha's assets fill up a good portion of the cover it is interesting to see that Haohmaru has remained the default main character of the series. Other SNK fighters have introduced younger, prettier leads as they went along but when it has been tried with the SS series -such as with that guy from the PSX game who's name I can't even be bothered to look up- it never seemed to stick.



It's Seishiro Kuki, and it'hard to remember since the game just doesn't give a 'strong impression' when you play it...

Wasn't Shizumaru 'supposed' to be the 'new strenght' main character/side quick in SS3? kinda like Rock Howard was to Garou, everything pointed to him, but the older main characters was still to strong in the storyline...

And about the cover, me like AND about Iggy's new AV, it looks like bad opera XD







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"Re(9):cover" , posted Fri 18 Nov 02:43post reply

quote:
Wasn't Shizumaru 'supposed' to be the 'new strenght' main character/side quick in SS3?


Ha˘maru's rival was first Uky˘, then Genjur˘, then while Shizumaru (then the Kazama brothers) took part in the main action, Ha˘maru stayed the main character, while Genjur˘ went more and more tame (and noisy).
I think Shiki was the main focus of the first polysamu, and Shiki, Asura and Ha˘maru the triangle in the second ?
Then Yoshitora finally took Genjur˘'s role completely (and Rasetsumaru took in charge other traits of Genj), and now Yoshitora himself got a rival, Andrew.
Ha˘maru stays the focus of attention.

Interesting how even though he is so central to the game, he barely has any ties with Nakoruru...





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"Re(10):cover" , posted Fri 18 Nov 04:28post reply

I also happen to like Iroha's expression in the cover. Incredibly, as some of you may think, I happen to like Iroha BESIDES her fanservice factor. I like the concept of the character and and find funny how she plays with various fetishes. And also her scenario (thanks, Iggy, for your aportations).

And I also happen to like Andrew, or at least I have put some confidence on him.

In fact, I happen to like the 4 new characters. Let's see how they develop...





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"Re(2):Re(10):cover" , posted Fri 18 Nov 04:40post reply

quote:
In fact, I happen to like the 4 new characters. Let's see how they develop...


This way :

          ゝ ̄ヽ√\   /!/!_/!
         / ,>ヘ、ヽヽ  ヽ人/ヽ;;;;/
⌒`);;,,.    /  〆 ゚∀゚| /ソ)  (゚Д゚ #)ゝ
⌒`)⌒`);  |    (  O┬O   (  O┬O
 ;;;⌒`);;;;;; ノイノ ◎ヽJ┴◎  ◎ヽJ┴◎


                                             /\
                                                   |    |
                                             |    |
                                            [ ニニ] 
                                ゴー           ! ,'┤ ヽ
              ヒョ         グル           _..,,,     リ|! - _ノリ
          ゝ ̄ヽ√\ウ?  !\_!\!\ジオ?     === .  「.|ニ.| === ,'┤ヾly
         / ,>ヘ、ヽヽ  ヽ;;;;/ヽ人/             | .|.o| == /  /卯|
⌒`);;,,.    /  〆;゚∀゚| /ソ) ∠( ;゚Д゚)⌒`);;,,.    ===   ノ ,'⌒ヽ0|く_ソ./_|_」
⌒`)⌒`);  |    (  O┬O   (  O┬O ⌒`)⌒`);     ノ (( ◎..))|| ヽ tァtァ
 ;;;⌒`);;;;;; ノイノ ◎ヽJ┴◎  ◎ヽJ┴◎   ;;;⌒`);;;;;;=== ー. .ヽ_ノニ||=__」






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"Re(3):Re(10):cover" , posted Fri 18 Nov 05:08post reply

Oh Iggy, I really wish I could undestand this criptic ascii.

Thanks, anyway ( ^3^){CHU)





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"Re(5):cover" , posted Sun 20 Nov 07:37post reply

quote:
Notice how Andrew seems to be just here to obstruct the view to Iroha's.... weapons.

Wether he is in a game or on an illustration, Andrew really is a worthless character.



From what I've heard about Iroha, theat's pretty much the conclusion I've made about her.





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"bump" , posted Mon 5 Dec 05:49post reply

The game was playable at the GAME SHOW 2005 in Osaka; only the default characters were playable (no purple Nako). The loadings were 10 seconds long, but it was still an early version.

More importantly, the controls felt right, and at least the 追い討ち投げ bug has been removed.
Greaaaaaaaaaaaat !





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"Re(1):bump" , posted Mon 5 Dec 10:54post reply

quote:
The game was playable at the GAME SHOW 2005 in Osaka; only the default characters were playable (no purple Nako). The loadings were 10 seconds long, but it was still an early version.

More importantly, the controls felt right, and at least the 追い討ち投げ bug has been removed.
Greaaaaaaaaaaaat !



That sounds close to the loading screens for SS0 PS2. It's certainly good to hear its an early version then.





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"Re(2):bump" , posted Mon 5 Dec 11:43post reply

quote:

That sounds close to the loading screens for SS0 PS2. It's certainly good to hear its an early version then.



I don't have any reason to believe that the loading will get any better, though. "Early version" or not, SNK is known for having crappy loading on home ports.

The only SNK home port I have that doesn't have bad loading is Neowave. Of course, we can hope that my fears are unfounded, and since the new SS is Atomiswave (like Neowave), it'll somehow turn out OK.





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"Re(3):bump" , posted Mon 5 Dec 20:49post reply

quote:
The only SNK home port I have that doesn't have bad loading is Neowave. Of course, we can hope that my fears are unfounded, and since the new SS is Atomiswave (like Neowave), it'll somehow turn out OK.


Oh, that reminds me : the "The Best" edition of KOF 2002 has the "button mapping" bug removed... and replaced by brand new bugs.





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"Re(4):bump" , posted Mon 5 Dec 21:15post reply

quote:
Oh, that reminds me : the "The Best" edition of KOF 2002 has the "button mapping" bug removed... and replaced by brand new bugs.

Doesn't the fact that it's 2k2 already count as a bug?





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"Re(3):bump" , posted Tue 6 Dec 00:17post reply

quote:
I don't have any reason to believe that the loading will get any better, though. "Early version" or not, SNK is known for having crappy loading on home ports.

The only SNK home port I have that doesn't have bad loading is Neowave. Of course, we can hope that my fears are unfounded, and since the new SS is Atomiswave (like Neowave), it'll somehow turn out OK.



But the loading on 2000 & 2001 isn't THAT bad, something like 1 or 2 secs on my console with the original DVD.

It was also funny that Neowave had 'slow down' in certain stages and in certain circunstances; it was ridiculous that in the factory stage, when the steam comes out of the back ground the 'slow down' is as bad as it was in 97'.

Way to go Imoya, keep it up.







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"Re(4):bump" , posted Tue 6 Dec 04:08post reply

quote:
It was also funny that Neowave had 'slow down' in certain stages and in certain circunstances;

Speaking of the devil, Nowave on XBox the 02/23.

Imoya, the future is now.





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"Re(5):bump" , posted Tue 6 Dec 05:28post reply

That's odd. I've never experienced any slowdown in Neowave. Is this from experience, or people complaining? I don't doubt that it happens, but it never happens to me, and I play Neowave a LOT.





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"Re(6):bump" , posted Tue 6 Dec 08:58:post reply

about kof neowave, there's slowdowns only on the ps2 version and with the 3d backgrounds.

and about kof '02 best collection (?), i'm sure that they didn't even remove the stupid bug with K' and his qcf+P, f+K move too.





[this message was edited by burning kyo on Tue 6 Dec 09:01]

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"Re(1):bump" , posted Wed 7 Dec 05:59post reply

Iggy:

> The loadings were 10 seconds long, but it was still an early version.

Suckage.

Wasn't the PS2 port of SS0 really lame on the whole, or was it just (unforgivable) long load times?

> More importantly, the controls felt right, and at least the 追い討ち投げ bug has been removed.
Greaaaaaaaaaaaat !

What's the ??????? bug?





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"Re(2):bump" , posted Wed 7 Dec 06:47post reply

quote:

Wasn't the PS2 port of SS0 really lame on the whole, or was it just (unforgivable) long load times?



I don't recall it being especially bad other than the loading. Buuut...I only played it once and I don't own it, so I can't check. The arranged music was a lame attempt, but an improvement at least.

As for Neowave, I play the PS2 version and still haven't suffered any slowdown. Is it supposed to happen to everyone? That's still totally lame, but I swear this hasn't happened to me at least.





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"Re(2):bump" , posted Wed 7 Dec 14:08:post reply

quote:
Wasn't the PS2 port of SS0 really lame on the whole, or was it just (unforgivable) long load times?


Yeah, It had a really crappy menu and unresponsive controls. They also put Sankuro and Yumeji (Shang Tsung style) in there as playable characters, tossing out any semblance of a balanced game. (not that it was balanced to begin with)

At least the arranged tracks sounded nice.





[this message was edited by altimus on Wed 7 Dec 14:12]

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"Re(3):bump" , posted Thu 8 Dec 01:51post reply

> > Wasn't the PS2 port of SS0 really lame on the whole, or was it just (unforgivable) long load times?

> Yeah, It had a really crappy menu and unresponsive controls.

And that's terrible.

> They also put Sankuro and Yumeji (Shang Tsung style) in there as playable characters, tossing out any semblance of a balanced game. (not that it was balanced to begin with)

This is pretty irrelevent. Since when do we complain about additional characters, regardless of whether they're balanced or not, in a home game? Besides, how many people with the PS2 port actually play the game competitively? >:|

I'm sure one or more of those 11 new characters added to the PS2 port of Tenka are going to be broken.





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"Re(4):bump" , posted Wed 14 Dec 12:16post reply

http://neogeofreak.sbpnet.jp/soft/05/index.html

Some new info from here.

The 4 EX chara's are EX Yoshi, EX Yunfei, EX Gedo, and EX Mina.





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"Re(5):bump" , posted Wed 14 Dec 20:58post reply

quote:
The 4 EX chara's are EX Yoshi, EX Yunfei, EX Gedo, and EX Mina.


Fair enough. I hope Gedo will be better, and Mina's moves will use charges again. Will Yoshi have some reference to the Nadeshiko crazyness ?

The LOL.





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"Re(6):bump" , posted Thu 15 Dec 00:11post reply

quote:
The 4 EX chara's are EX Yoshi, EX Yunfei, EX Gedo, and EX Mina.

Fair enough. I hope Gedo will be better, and Mina's moves will use charges again. Will Yoshi have some reference to the Nadeshiko crazyness ?

The LOL.



Me too. I hope Gedo will be better. And really really hoping Yoshi wont be overpowered.....

And another link
http://www.watch.impress.co.jp/game/docs/20051214/sam.htm

http://www.watch.impress.co.jp/game/docs/20051214/sam44.htm
Gotta love the Champuru arrow





Iggy
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"Re(7):bump" , posted Thu 15 Dec 00:24post reply

A survivor with special objectives ? I love.

Genocide Cutter, Kasaneate father-style ?
Yuki HAS to take care of the Gar˘ series.





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"Re(8):bump" , posted Fri 16 Dec 21:30post reply

Possible complete move list of Kuroko : Genocide Cutter, Kasaneate, Orochinagi (Ky˘), Yamibarai, Yaotome (Iori), Cross Cutter (Dern), Shinkűnage (Geese ?)

The game will let you the choice to play with or without the oiuchi nage bug, like a light arrange version.
Oddly, Yuki didn't add Ten Rimururu, MaGa˘ or Pillar Wanfu. Oh well, it works for me.





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"Re(9):bump" , posted Wed 21 Dec 22:03post reply

> Possible complete move list of Kuroko : Genocide Cutter, Kasaneate, Orochinagi (Ky˘), Yamibarai, Yaotome (Iori), Cross Cutter (Dern), Shinkűnage (Geese ?)

Shinkuunage is Geese's 360 DM throw, I believe.

> The game will let you the choice to play with or without the oiuchi nage bug, like a light arrange version.

COol! Er, what's the oiuchu nage bug?

> Oddly, Yuki didn't add Ten Rimururu, MaGa˘ or Pillar Wanfu. Oh well, it works for me.

Hmmm. Not a big deal I guess. Though I wouldn't have mind trying out MaGao for shits and giggles (he can't be much more overpowered than Kuroko is likely to be).





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"Re(10):bump" , posted Thu 22 Dec 01:29post reply

quote:
COol! Er, what's the oiuchu nage bug?

The hability to throw immediatly after an oiuchi, which is one of the reasons some characters (like Iroha) are overpowered.





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"Re(2):Re(10):bump" , posted Fri 23 Dec 03:17post reply

quote:
COol! Er, what's the oiuchu nage bug?
The hability to throw immediatly after an oiuchi, which is one of the reasons some characters (like Iroha) are overpowered.



Thanks. But that brings me to my next question: WHat's oiuchu? :|





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"Re(3):Re(10):bump" , posted Fri 23 Dec 06:21post reply

quote:

Thanks. But that brings me to my next question: WHat's oiuchu? :|



Down/pursuit attacks. I believe they're performed with df+BC in the last few games.





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