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Fuchikoma 1396th Post
Red Carpet Executive Member
| "Tekken 5-ish" , posted Mon 31 Oct 05:48
I think the game has improved in pretty much every aspect... better graphics, larger roster, create a character, and much better AI. There's some insanely difficult fights while playing through the Chronicles of the Sword mode... it's also completely unbalanced. All you really need to get through COS is a Samurai, and they provided you with Meiga. I completed the last stage and took out every character including the final boss with just Meiga and the Murasame sword. Some classes like dancer are pretty worthless... fan sucks as a weapon.
I like how they brought back the interactive cut-scenes and endings like in the original Soul Blade though... some of the results are really funny. A lot of characters have changed too... Killik is really toned down, Knightmare and Sigfried are different enough to justify them being two characters. The new characters are a mixed bag... I think Tira is totally worthless, but Setsuka is a killer in the right hands.
The slew of bonus characters is what's had me glued to the game... pretty much all the classic characters like Rock, Hwong, Li Long and so on are in the game. Necrid seems to be the only one who didn't make the cut. Although it's annoying there's charactes you can't unlock... Charade and SC2 Lizardman show up in story mode, but they aren't playable.
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Gojira 1860th Post
Silver Carpet V.I.P- Platinum Executive
| "Death by unlockable" , posted Mon 31 Oct 10:42
There is a traditional arcade mode, it's Quick Play under Soul Arena. You don't get any kind of ending, it's just basically there. About the only unique thing about it is that some characters appear in edited clothing colors.
Speaking of color edit, thank God for that. I think they made 90% the default colors ugly on purpose just so you'd want to use the color edit mode.
Chronicles is a joke. The battles get hard occasionally, but that could be said about any of the modes in the game. The one mode's claim is supposed to be strategy, but there's just nothing strategic about it. All the enemy army does is either go straight for your castle or straight for your general, if they bother to move at all (which they usually don't). They'll never go after a stronghold unless it's directly between them and whatever they're aiming for. It's pretty braindead. And the story is really no more epic than anything in Tale of Souls. But you have to play it to unlock most of the good armor, so whatever.
And there's WAY too much stuff to unlock. It should be illegal to put this much unlockable content in a game. Initially the shop has like a hundred things to buy and as you play it gets about 200 more things, all ridiculously expensive, and that's not even including the ridiculous amount of stuff that you unlock just by playing the game. Unlocking almost everything would take any normal player well over a month, and that's assuming they play at LEAST an hour every day.
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Time Mage 2269th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Death by unlockable" , posted Tue 1 Nov 00:31
quote: Unlocking almost everything would take any normal player well over a month, and that's assuming they play at LEAST an hour every day.
That's good to me. Sadly, I don't have many opportunities to play SC games vs a human, so 90% of the fun resides in how much the single player experience can offer. And admit it, once you've done unlocking stuff, many games go downhill. However, I understand the competitive players complaints about having to unlock everything, specially since in the SC games the unlockable characters are usually allowed in tournaments. I don't have problems having to unlock Kliff and Justice in every GG, since I know I won't play a vs game with them, but if they were allowed, I would understand it.
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Maou 719th Post
Red Carpet Regular Member
| "Records?" , posted Tue 1 Nov 01:16
quote: Killik is really toned down, Knightmare and Sigfried are different enough to justify them being two characters. The new characters are a mixed bag... I think Tira is totally worthless, but Setsuka is a killer in the right hands.
Yay, a buddy bought a US copy of the game! Heh, mileage varies, I guess...I'm more intrigued by Zas and Tira than Setsuka. Zasalemel in particular can be pretty slick if he keeps opponents at the same 5-paces maai/range as Siegfried might, with his pull-you-in hook. I actually found Kilik to be much stronger than in SC2, at least. He feels more solid to me, the way he did in SC1. Nightmare went back closer to being a more violent SC1 type and isn't at all like the smooth Sieg-Nightmare hybrid I got used to in 2, so he'll take some work. And I really hope Sieg's Axel kick is in there, somewhere, since he seems to have also lost the soul-charged firey Rook Splitter, or...
Speaking of missing things, for all this sheer volume of content, did Namco actually fail to include a RECORDS option, or is it hidden like everything else? I find most of these mini-games superfluous since I only play versus, so if they've managed to "forget" the record stats, I'll be pretty depressed. Maybe it will come out in the Japanese version...?
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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hikarutilmitt 329th Post
Bronze Customer
| "Re(1):Style movelists question." , posted Tue 1 Nov 07:54
quote: I have a doubt: What determines the movelist that a custom character gets? The weapon? The class? Both? Also, if the only thing that determines the movelist is the weapon, what's the difference among two characters that use the same weapon, but are on different classes?
Each class has 3 weapons and 2 character souls (from regular characters) that determine which moveset they have. All of the movesets, though some obviously have a FEW shared moves, are different enough that they ARE different movesets.
So far my only annoyances as far as characters go are Cervantes, Setsuka and Mitsurugi. Lances used to bother me a lot until I got better and recognizing the moves they have. Cerv and Mitsu have ALWAYS been a bane of mine, so that's not surprise. Stesuka, at least with the AI, is freaking HARD to beat consistently, for me. She's REALLY fast and seems to have a lot of priority on moves.
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Just a Person 743th Post
Red Carpet Regular Member+
| "Re(1):Tekken 5-ish" , posted Wed 2 Nov 07:02
quote: I think the game has improved in pretty much every aspect... better graphics, larger roster, create a character, and much better AI. There's some insanely difficult fights while playing through the Chronicles of the Sword mode... it's also completely unbalanced. All you really need to get through COS is a Samurai, and they provided you with Meiga. I completed the last stage and took out every character including the final boss with just Meiga and the Murasame sword. Some classes like dancer are pretty worthless... fan sucks as a weapon.
I like how they brought back the interactive cut-scenes and endings like in the original Soul Blade though... some of the results are really funny. A lot of characters have changed too... Killik is really toned down, Knightmare and Sigfried are different enough to justify them being two characters. The new characters are a mixed bag... I think Tira is totally worthless, but Setsuka is a killer in the right hands.
The slew of bonus characters is what's had me glued to the game... pretty much all the classic characters like Rock, Hwong, Li Long and so on are in the game. Necrid seems to be the only one who didn't make the cut. Although it's annoying there's charactes you can't unlock... Charade and SC2 Lizardman show up in story mode, but they aren't playable.
I haven´t played SC3 yet, but it sounds really good! I heard that even being bonus characters, Hwang, Li Long, Amy and Arthur (he replaced Mitsurugi in the Korean version of SC1) have their own bios. Is that true?
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Maese Spt 60th Post
Occasional Customer
| "Endings, storyline and such" , posted Wed 2 Nov 20:28
quote: I heard that even being bonus characters, Hwang, Li Long, Amy and Arthur (he replaced Mitsurugi in the Korean version of SC1) have their own bios. Is that true?
LOL, I have read Arthur´s bio, but I didn´t know it was supposed to be official... That Amy chick (I thought she was only a character edit at first) has a story as well? Namco crew is taking things seriously this time!
By the way, how are the ending movies and that stuff? Does the story seem to move on somewhere, or is it the same "XXX-finally-beat-SoulEdge-and-realized-how-evil-it-was-so-he/she-sealed-it-away-and-parted-on-a-new-journey-once-again" crap like SC2? I think it´s time for Soul Edge to possess another geek, err, I mean, to have another human master. I´m a bit tired of Nightmare.
At least I hope the in-game cinemas are funny. Cassandra and Sophitia interaction seems most promising.
Man, I can´t wait for the PAL version. Oh, that reminds me: has the US version the option to hear the voice acting in japanese?
"At his coming the gods themselves are put to flight and the Buddhas vanish"
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Nate 711th Post
Red Carpet Regular Member
| "Re(9):Endings, storyline and such" , posted Tue 8 Nov 03:13
quote: Can anybody explain to me what the two bars located under your figure during the creation phase in the Create A Warrior section do? I *think* that blue is for more evil while red is for good/heroic but why two bars? When the two lines are in the middle grey area I get running water sound FX which I assume means my character's mood is in harmony but what do the different auras I sometimes get mean? When I've looked for information on the CAW seciton the only thing I've found is people trying to make Cloud and the rest of the cast of FFVII so any help would be greatly appreciated.
Have you noticed that on each extreme side of the bars there are symbols? To the right you have a minus and a moon, while on the left there's a plus and a sun. Basically, by messing around with what your character wears, it changes his or her alignment according to those bars. All it really does in most cases is change the voice samples, but not the actual movements (i.e. dancers still have goofy win poses no matter how evil they may be clothing-wise). You don't have to get the slider all the way to one side to affect alignment, either; it simply has to pass the midpoint. As far as I can tell there are probably around five alignments: good/light, good/dark, neutral, evil/light, evil/dark. I've gotten the auras you're talking about with certain articles of clothing but I have yet to figure out what they do either. It usually seems to be focused around the feet or torso, but not both when I get it.
ワンダフル! ビューティフル! エキサイティング!
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Gojira 1866th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(10):Endings, storyline and such" , posted Tue 8 Nov 13:31
quote:
Have you noticed that on each extreme side of the bars there are symbols? To the right you have a minus and a moon, while on the left there's a plus and a sun. Basically, by messing around with what your character wears, it changes his or her alignment according to those bars. All it really does in most cases is change the voice samples, but not the actual movements (i.e. dancers still have goofy win poses no matter how evil they may be clothing-wise). You don't have to get the slider all the way to one side to affect alignment, either; it simply has to pass the midpoint. As far as I can tell there are probably around five alignments: good/light, good/dark, neutral, evil/light, evil/dark. I've gotten the auras you're talking about with certain articles of clothing but I have yet to figure out what they do either. It usually seems to be focused around the feet or torso, but not both when I get it.
I heard it affects your story in Chronicles of the Sword mode slightly. Or maybe just the ending.
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Ishmael 2280th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Endings, storyline and such" , posted Wed 9 Nov 02:37
quote: Have you noticed that on each extreme side of the bars there are symbols? To the right you have a minus and a moon, while on the left there's a plus and a sun. Basically, by messing around with what your character wears, it changes his or her alignment according to those bars. All it really does in most cases is change the voice samples, but not the actual movements (i.e. dancers still have goofy win poses no matter how evil they may be clothing-wise). You don't have to get the slider all the way to one side to affect alignment, either; it simply has to pass the midpoint. As far as I can tell there are probably around five alignments: good/light, good/dark, neutral, evil/light, evil/dark. I've gotten the auras you're talking about with certain articles of clothing but I have yet to figure out what they do either. It usually seems to be focused around the feet or torso, but not both when I get it.
Ah, I see, thanks. The instruction booklet was a bit vague so I wasn't certain what sort of results I was supposed to be getting. Are the auras tied to a specific piece of clothing or is a cumulative effect that is usually most noticable when you finish the character, such as when you pick out something for their feet? I'll have to experiment with dressing a character from their shoes up to see if there's any difference in how they turn out.
quote: I heard it affects your story in Chronicles of the Sword mode slightly. Or maybe just the ending.
I noticed CotS would use he/she when referring to your character depending on it's gender but I didn't realize there would be other variations in the plot based on how you built your character. Then again, it's not like I've been paying that much attention to the CotS plot so I'm not too worried about it.
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Bata kun 2736th Post
Platinum Carpet V.I.P- Board Master
| "Bata-kun tried 'SC III' yesterday and..." , posted Mon 14 Nov 17:09
I think that this is a mixed bag. Oh, sure, Talim has a flat out good alternate costume and multi-command throws are a tad easier to do now. Oh, sure, I can create a fighter. Oh, sure, the game has more details now. Oh, sure, the game has Asano Masumi-san.
While Namco did fix certain flaws in "SC II" (which is a mixed bag too despite the fact that I like it so much only because it's Talim's first game), they added new ones as well, which do get to me. Though I could care less about having no team mode, what made me mad then and now still is the way some characters have changed. Talim never had pop, but with the changes, I now say that Talim dropped a letter grade from a B- fighter to a C- one with one game and I'm being nice. Kilik got worse, which kills me, since I use him a lot. Mina--excuse me. Mi-na didn't help me much either. I got comfortable with Xianghua, but not by much.
I did try Setsuka and Tira. They're okay. Not the best batch of new characters in the world, but eh.
Whether or not I'll get this game before the month's over, I don't know. I want to get this game. Honest! It's that it has too many flaws for me to handle for now.
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