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Makondo99
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"Resident Evil PS2 V/S GC" , posted Thu 20 Oct 06:16post reply

It seems the PS2 version is not as pretty...
(Sorry if this is old news)






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exodus
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"Re(1):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 06:34post reply

quote:
It seems the PS2 version is not as pretty...
(Sorry if this is old news)



it is old, IGN or gamespot did this a bit ago...but they still did a pretty good job with the hardware.





Makondo99
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"Re(2):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 06:41post reply

quote:
It seems the PS2 version is not as pretty...
(Sorry if this is old news)


it is old, IGN or gamespot did this a bit ago...but they still did a pretty good job with the hardware.



Damn!
We need a "search" function in here...
Can you elaborate on the "hardware" stuff? I don't get what you mean...





Hungrywolf
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"Re(3):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 10:39post reply

quote:
It seems the PS2 version is not as pretty...
(Sorry if this is old news)


it is old, IGN or gamespot did this a bit ago...but they still did a pretty good job with the hardware.


Damn!
We need a "search" function in here...
Can you elaborate on the "hardware" stuff? I don't get what you mean...



Why exactly is it that the PS2 version isn't as pretty?







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crazymike
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"Re(4):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 12:09post reply

quote:

Why exactly is it that the PS2 version isn't as pretty?



Maybe the Playstation 2's pitiful 4 megs of video ram is a major reason?





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"Re(5):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 14:09post reply

quote:

Why exactly is it that the PS2 version isn't as pretty?


Maybe the Playstation 2's pitiful 4 megs of video ram is a major reason?



Ah, ok. I figured it was something like that, but I wasn't exactly sure what it was. I didn't realize the PS2 only had 4 megs of video ram.







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thaumaturge
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"Re(1):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 18:25post reply

The worst part is what happened to Leon's hair.

Did they add any new features to the PS2 version or is it a straight port?





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"Re(2):Resident Evil PS2 V/S GC" , posted Thu 20 Oct 21:38post reply

quote:
The worst part is what happened to Leon's hair.

Did they add any new features to the PS2 version or is it a straight port?



Yeah they did which is the worst part. It has an cool sounding Ada side story deal along with some other stuff. It sucks since I don't want to buy an inferior version of a game I already own just for it, but...






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"Re(2):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 01:15post reply

quote:
The worst part is what happened to Leon's hair.


Normally I would say that if you're trying to make it out of a survival horror situation the last thing you should be worrying about is how your hair looks. But since a player has to spend a good deal of RE4 looking at the back of Leon's noggin wanting it to be as well crafted as possible isn't that unreasonable a demand.





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"Re(3):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 03:14post reply

quote:
Normally I would say that if you're trying to make it out of a survival horror situation the last thing you should be worrying about is how your hair looks.


The BH series has long stopped being a survival horror game. Beside the first game, the series is a survival game (and most of the time, a good one). The horror element is nowhere to be seen in BH2, 3, Vero or 4.

Like T˘yama says about Siren 2 "in a horror game, you don't want to be able to see everything clearly".
Or something, I don't quite remember.





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exodus
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"Re(4):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 03:16post reply

quote:

Why exactly is it that the PS2 version isn't as pretty?



yeah, the video ram as people said, and basically because the PS2 isn't as powerful as the GC. In the hierarchy of what really can be done graphically with the "128-bit" systems, it goes: Xbox->GC->PS2->DC->Gizmondo

heh...just had to throw that last one in





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"Re(5):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 05:49post reply

quote:

In the hierarchy of what really can be done graphically with the "128-bit" systems, it goes: Xbox->GC->PS2->DC->Gizmondo

heh...just had to throw that last one in



That's higly debatable. The trouble is more that Bio 4 is the game that makes the best usage of the GC's specific architecture, therefore making it very hard to port directly on another console. Most of the prog/graphics tricks for the game only work efficiently on GC.

The same goes for Killer7, actually. At last TGS, I was present at a dicussion including Capcom and Clover people that were telling a friend the game got one year late because they had trouble with the PS2 version as they based it on the GC version.





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crazymike
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"Re(6):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 11:29post reply

Don't count Dreamcast out. Most DC games may not have had as many polygons as PS2 games but the textures were much more colorful, crisper, and better looking.

A good example is Dead or Alive 2 DC versus PS2.





Pollyanna
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"Re(7):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 11:55post reply

quote:

A good example is Dead or Alive 2 DC versus PS2.



I think that's another example of a bad port. I'm not trying to invalidate your claim, I'm just saying that might be a bad example. Also, it was very early in the PS2's "life".





shin ramberk
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"Re(8):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 12:51post reply

quote:

A good example is Dead or Alive 2 DC versus PS2.


I think that's another example of a bad port. I'm not trying to invalidate your claim, I'm just saying that might be a bad example. Also, it was very early in the PS2's "life".



Regardless, I think the DC had more RAM then the PS2. But I could be wrong.





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"Re(9):Resident Evil PS2 V/S GC" , posted Fri 21 Oct 13:35post reply

quote:

Regardless, I think the DC had more RAM then the PS2. But I could be wrong.



If memory serves...

Dreamcast: System RAM - 16MB, Video RAM - 8MB
PS2: System RAM - 32 MB, Video RAM - 4MB
GameCube: System RAM - 24 MB, Video RAM - 16MB

In short, while the PS2 can typically push more polys than the DC and the GB, it also tends to look worse in doing so. Still, specs alone (and this is just the RAM!) aren't a good predictor of what a console is capible of and it's amazing what clever programers can squeeze out of a system. Just look at Panorama Cotton on the Mega Drive, Donkey Kong 64 on the N64, and the upcoming Black for the PS2 and XBox.

Bringing this back to RE4, though it's not as pretty as the GC version, I'm amazed that the PS2 port looks as good as it does. Even still, I don't want to have to buy it again for a few extras. No matter how much I love the game.





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"Capcom delaying Killer 7?" , posted Sun 23 Oct 13:49post reply

quote:
The same goes for Killer7, actually. At last TGS, I was present at a dicussion including Capcom and Clover people that were telling a friend the game got one year late because they had trouble with the PS2 version as they based it on the GC version.


Wait, the PS version of Killer 7 is responsible for the GC version being delayed a year?





CHAZumaru
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"Re(1):Capcom delaying Killer 7?" , posted Mon 24 Oct 18:58post reply

Or so people from Clover said in front of me.





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"Re(10):Resident Evil PS2 V/S GC" , posted Mon 24 Oct 21:11post reply

quote:
In short, while the PS2 can typically push more polys than the DC and the GB, it also tends to look worse in doing so.


Well, Tetris DID look good, but to take it that far...

-ehem- Sorry. u_u
quote:
Still, specs alone (and this is just the RAM!) aren't a good predictor of what a console is capible of and it's amazing what clever programers can squeeze out of a system.

w0rd.





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Ishmael
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"Re(2):Capcom delaying Killer 7?" , posted Mon 24 Oct 22:52post reply

So instead of working on the sequel to Killer 7 Clover spent a year working on the PS2 port?

...

Yes, I'm self-delusional enough to pretend that K7 is going to be a franchise.





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"Re(3):Capcom delaying Killer 7?" , posted Tue 25 Oct 16:27post reply

quote:
So instead of working on the sequel to Killer 7 Clover spent a year working on the PS2 port?

...

Yes, I'm self-delusional enough to pretend that K7 is going to be a franchise.



first of all Clover did not made Resi4 or Killer7 that was Capcom PS4 and Grasshopper manufacture.Secondly why would you WANT a sequel to Killer7 it's original and complete.
A game like P.N.O3 deserves a sequel because they could improve an awfull lot.

BTW clover seem to have learned :Their last game Battle Carnival will not get a PS2 version (PSP is planned).Due to really bad sales of the first two games on the PS2

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"Re(4):Capcom delaying Killer 7?" , posted Tue 25 Oct 16:48post reply

quote:
Secondly why would you WANT a sequel to Killer7 it's original and complete.

Because it is supposed to get sequels and a shitload of spinoffs.





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CHAZumaru
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"Re(4):Capcom delaying Killer 7?" , posted Wed 26 Oct 00:03post reply

As far as I know Clover didn't do any work on Killer7, Ishmael.

The Killer7 delaying thingy occured in a long discussion with people from Clover and Capcom about the issues on BH4's PS2 development, the release of Killer7 and the playable demo of Okami. Basically it was all about how Capcom's execs weren't supportive of their studios, how Clover had no support and how teams for Bio4 PS2 and Killer7 PS2 had a hard time with their developments. From what I got then, Clover is apparently pretty independant - as in Capcom only assuming a publishing role and not really helping them with anything. But I heard local press people saying otherwise afterwards, so I don't really know who to trust, since the people at Clover are judge and party in this case and since my japanese is incredibly crappy (hence I might have misunderstood stuff). But as for the Killer7's delay comment, I am pretty sure of what I heard. They also said nothing about sequels.

Speaking of TGS, Iggy I am baffled by your lack of harrassment over the two Siren 2 DVDs I brought home for you and your friend. Because, as I thought you'd know, my TGS stuff isn't with the 60Kgs of goods sent to myself by boat. I took that home with me. And I almost walk on those damn DVDs every morning.





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shin ramberk
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"Re(2):Re(10):Resident Evil PS2 V/S GC" , posted Wed 26 Oct 00:30post reply

quote:
In short, while the PS2 can typically push more polys than the DC and the GB, it also tends to look worse in doing so.

Well, Tetris DID look good, but to take it that far...

-ehem- Sorry. u_u
Still, specs alone (and this is just the RAM!) aren't a good predictor of what a console is capible of and it's amazing what clever programers can squeeze out of a system.
w0rd.



True, specs alone can't predict what a console can do but I'd like to point out a few things (that most of you guys are probably aware of anyway...)

Point #1: Sony extremely over hypes all of their consoles and hardware. Its beyond annoying because this feeds fanboys and makes clouds of uncertainty with competitors products. Let's compare consoles are real terms please.
Point #2: The PS2 was a mess to program and was a mess of a machine.
Point #3: I think its "beautiful" that the Gamecube was easier to program then the PS2 and didn't get any hype as a super powerful console but still womps the PS2 in terms of better looking games.

Just needed to get that off my chest.





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CHAZumaru
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"Re(3):Re(10):Resident Evil PS2 V/S GC" , posted Wed 26 Oct 00:44post reply

quote:

Just needed to get that off my chest.




I think Pollyanna should takes things off her chest as well. I suggest clothes.





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vava
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"Re(4):Capcom delaying Killer 7?" , posted Wed 26 Oct 09:46post reply

quote:


first of all Clover did not made Resi4



The director, music composer, some programmers and artists who worked on RE 4 are from Clover.





Pollyanna
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"Re(4):Re(10):Resident Evil PS2 V/S GC" , posted Wed 26 Oct 11:05post reply

quote:

I think Pollyanna should takes things off her chest as well. I suggest clothes.



Do I have to moniter every thread to see if I'm being sexually harrassed!?





CHAZumaru
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"Re(5):Re(10):Resident Evil PS2 V/S GC" , posted Wed 26 Oct 16:33post reply

The truth is I need new sekuhara rakugaki for Insert Credit newsposts.





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"Re(6):Re(10):Resident Evil PS2 V/S GC" , posted Wed 26 Oct 22:39post reply

That's right, Clover had nothing to do with Killer 7. What was I talking about?

So let's see, not only is there hundreds -if not thousands- of characters, moves, conventions, and titles to keep track of but a knowledge of the creators, production studios and an understanding of the hardware used to make and run the games is necessary if you expect to carry on a meaningful conversation about videogames. This hobby is damn complicated.