| Original message (1672 Views )
| "Re(1):Sengoku Basara/Devil Kings/Whatever" , posted Sat 15 Oct 03:33|
I only picked up the japanese version. Thuus, I can say little about the changes.
What I know is that all the names were changes (pretty obvious fact by now) and that the game lost it's historical appeal.
Which is not that deep anyway, but it's a better excuse to people go and slaught each other.
How are the voices in the DK version?
In SB you had a lot of famous seiyû like Takehito Koyasu playing Sarutobi Sasuke, Wakamoto Norio doing Nobunaga and Hayami Shô as Mitsuhide.
The Opening theme.
In SB, you have "crosswise", by T.M Revolution, and it quite a good song. What about DK?
And the last thing that gets to me, and may be a spoiler:
Spoiler (Highlight to view) -
Before the final battle between Nobunaga and Mitsuhide, there's an anime sequence. In it's beggining it shows up the year when Nobunaga died in the Honnôji incident (1582, if I'm not mistaken). What will happen to this cutscene if DK doesn't use japanese history as its background?
End of Spoiler
I guess that's it for now.
Sorry for any stupidity inside.
Red Carpet Executive Member
| "Re(3):Sengoku Basara/Devil Kings/Whatever" , posted Sat 15 Oct 04:27|
Playing Drag-on Dragoon 2 instead, even though the camera makes me want to run into the Cavia offices swinging a giant sword.
The fact that they changed things for Devil Kings pretty much kills any interest I may of had in the game.
It's hard for me to say which is the better game. I liked them both a lot, but I wouldn't be caught dead playing the American Basara, because the changes are idiotic. I was given the impression that they were actually going to TRY, but looking at it, they just tried to cover up that it was about Japanese history and failed. If they kept the anime cutscenes (or even the CG ones) it's pretty obviously about Japanese history...and if they took them out, that's even MORE lame. I know they didn't redraw them.
But half my love for DoD2 is the amazing voice cast, which I'm sure the American one will lack. The lesson is:Sometimes, America sucks.
Now, back to Code Age Commanders...
Red Carpet Executive Member
| "Re(6):Sengoku Basara/Devil Kings/Whatever" , posted Sun 16 Oct 07:02|
You don't need to understand Japanese to play Code Age Commanders at all. If you're too lazy/stupid to translate the item screen (which is all in katakana) then maybe you should just play Irritating Stick or Poypoy or something.
Anyway, I don't know if Square tried to trick us by calling the game an action RPG, or if we merely assumed that it was because it was from Square, but it's absolutely not. It's a beat-em-up that plays like an SRPG. Which means that it's...not such an exciting action game. I mean, you have equipment, and you can sort of level up (but not really, you just sort of "evolve" after you do your super move a lot), but it's 100% linear, level-based action.
It's not a great game. It looks good and it's interesting. I like it, but I can't necessarily recommend it. If you like 3D action-type games and it looks interesting to you (I love the artwork and that was the draw for me), then give it a shot. It's a bit sluggish for an action game, but if they took this engine and made an action RPG, they'd have something really great.