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editor
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"Arcade Releases for 06" , posted Sat 13 Aug 01:49post reply

One of the forum members emailed us last time and asked "...if The Stinger Report thinks its so ahead of the time, why not list some of the new arcade games planned for us non-subscribers?"

As a sign of good faith and to prove a point here is the first part of just our JAMMA show preview list:

Taito
‘Battle Gear 4’ (TypeX+)
‘ZOIDS Infinity EX’ (TypeX)

SEGA
‘House of the Dead 4’ (LindBergh)
‘GunDam 0079’ (CHIHIRO)
‘Sega Network Pro Tour Vers. 2005’ (CHIHIRO)
‘NeoGeo Coliseum’ (A-Wave)
‘Samurai Spirit: Tenkaiichi’ (A-Wave)
‘Fist of the North Star’ (A-Wave)
‘Under Defeat’ (Naomi GD-ROM)
‘AfterBurner Next’ (LindBergh)
‘Virtua Fighter 5’ (LindBergh)
‘OutRun Coast-2-Coast’ (LindBergh)
‘SEGA Rally 3’ (LindBergh)

Namco
‘Tekken 5.1’ (System 258)
‘Cobra: The Arcade’ (System 258)
‘Mario Kart: Arcade GP’ (TriForce)
‘Counter Strike Neo V2’ (Namco N2)
‘Druaga Online: The Story of Aon’ (CHIHIRO)

Banpresto
‘Chou DragonBall Z’ (System 246)
‘GunDam 0079 Card Builder’ (Naomi 2)

Konami
‘Paintball Mania’ (Pysone)
‘Beatmania IIDX12: Happy Sky’ (System 572)
‘Battle Climaxx 2: Wrestling Arena’ (Pysone)

Capcom
‘Street Fighter 4’ (A-Wave)
‘Donkey Kong Jungle Fever’ (System 246)

Cave
‘Shoot’em-up X’ (Proprietary Hardware)
‘Online Tank Battle’ (Proprietary Hardware)

This is obviously our first pass at the information that will go into the finished piece and not all of these games have been offically comfirmed.

All the best,





Editor
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Stifu
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"Re(1):Arcade Releases for 06" , posted Sat 13 Aug 02:09post reply

Hmmm... I'm confused.

For example, NBC and SS Tenka are for 2005... I thought you'd only list 2006 games.

Also, "‘Street Fighter 4’ (A-Wave)" ?
A 5 button SF game ? And on a seemingly dying system ? o_o





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"Re(2):Arcade Releases for 06" , posted Sat 13 Aug 02:13post reply

quote:
Hmmm... I'm confused.

For example, NBC and SS Tenka are for 2005... I thought you'd only list 2006 games.

Also, "‘Street Fighter 4’ (A-Wave)" ?
A 5 button SF game ? And on a seemingly dying system ? o_o



It was said this was the JAMMA (Japanese Amusement Machine Manufacturer Association) AM show preview information. This is what we have been told would be at the event or announced at the event. I agree surprised about SF4 as an A-Wave, the same way that we first heard GGXX was going to be A-Wave only to jump to Naomi!





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"Re(3):Arcade Releases for 06" , posted Sat 13 Aug 04:34post reply

quote:
Hmmm... I'm confused.

For example, NBC and SS Tenka are for 2005... I thought you'd only list 2006 games.

Also, "‘Street Fighter 4’ (A-Wave)" ?
A 5 button SF game ? And on a seemingly dying system ? o_o


It was said this was the JAMMA (Japanese Amusement Machine Manufacturer Association) AM show preview information. This is what we have been told would be at the event or announced at the event. I agree surprised about SF4 as an A-Wave, the same way that we first heard GGXX was going to be A-Wave only to jump to Naomi!



SF4 too good to be true. Impossible. But I have no reason to doubt Mr. Editor. On the other hand, I still can't believe it. Hrm... I won't be holding my breath.





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"Re(1):Arcade Releases for 06" , posted Sat 13 Aug 06:19post reply

All of this has to be speculation, though; 2006 is still a long ways away.

NGBC is out now, isn't it? And SF4's on there? Now I know it's speculation.

Though did Sega officially announce Outrun Coast2Coast? I think I read somewhere that they were working on Sega Rally 3, but I was under the impression it was for consoles only.

But, I will say that we're overdue for another Dayona game. 1993-1998 (Daytona to Daytona 2): 5 years. 1998-2005: 7 years--we're definitely overdue for round and round action.





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"Re(1):Arcade Releases for 06" , posted Sat 13 Aug 06:46post reply

LOL.





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"Re(2):Arcade Releases for 06" , posted Sat 13 Aug 06:50post reply

quote:
LOL.

Well Iggy-san, there is only one way to know what's fiction and what's fact...Till next month.





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"Re(3):Arcade Releases for 06" , posted Sat 13 Aug 07:15post reply

skeptical, but we'll find out soon...





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"Re(2):Arcade Releases for 06" , posted Sat 13 Aug 07:45post reply

quote:
Though did Sega officially announce Outrun Coast2Coast? I think I read somewhere that they were working on Sega Rally 3, but I was under the impression it was for consoles only.

But, I will say that we're overdue for another Dayona game. 1993-1998 (Daytona to Daytona 2): 5 years. 1998-2005: 7 years--we're definitely overdue for round and round action.



Agree a rumor about Daytona USA 3 was run back in 2004, with a claimed test piece that went the same way as the 2005 test Sega Rally 3 machine. Most AM teams test about 15% more than they release.

Regarding our list - yes we have to wait and see, but if you check out our 2004 preview we had a 80% hit rate, lets see if we achieve this in 2005.

All the best,





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"Re(3):Arcade Releases for 06" , posted Sat 13 Aug 09:35post reply

Is the 80% hitrate all games that had already been announced previously?





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"Re(3):Arcade Releases for 06" , posted Sun 14 Aug 09:57post reply

hmmmm better i go to jamma show next month to check whether Street Fighter 4 in 2d or 3d .

or in system 258 (6 buttons) maybe.





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"Re(4):Arcade Releases for 06" , posted Sun 14 Aug 16:32:post reply

I would like to say "can't... stop... laughing", but this bores me too much to make it sound even remotely accurate.

EDIT : Just when I post this, I notice this thread is being used on 2ch as a source for the rumor.



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[this message was edited by Iggy on Sun 14 Aug 16:57]

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"Re(5):Arcade Releases for 06" , posted Sun 14 Aug 18:01post reply

Well my 2 cents: Out run coast-2-coast and After burner, VF5 will be just shown as a video like Sega did before, some small trailer, but nothing else (if they're shown!)

As for SF4 like it have been said on A-wava ahahahaha....especialy with Capcom who have closed all his Arcade developement team...
Unless Iggy cursed us and Yuki is making the game....






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"Re(6):Arcade Releases for 06" , posted Sun 14 Aug 20:41post reply

from what i know, the atomiswave can handle anything....much more than the cps III. The only thing is that it renders everything in 3d, and CPS III is rendered on a 2d plane, so the ports tend to not be too accurate. But anyways, its problem not going to live up to any of the street fighters before it. F**k it, i wont be pessimist, lets hope its at least announced, it will be something to look forward to .





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"Re(1):Arcade Releases for 06" , posted Sun 14 Aug 21:40:post reply

quote:
Capcom
‘Street Fighter 4’ (A-Wave)
‘Donkey Kong Jungle Fever’ (System 246)





SF4 on Atomiswave? Even I'm not spreading that rumor around. Still it's always good to hear anything in regards to SF4 weither it's rumory or not, thanks. We'll find out soon enough anyways.





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[this message was edited by Sano on Sun 14 Aug 22:00]

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"Re(5):Arcade Releases for 06" , posted Mon 15 Aug 04:27post reply

quote:
EDIT : Just when I post this, I notice this thread is being used on 2ch as a source for the rumor.

Wow. Did they also note the responses and AA that accompanied the rumor? If SF4 somehow turns out to be true it's going to make it even funnier that the first place this information debuted was this thread.





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"Re(6):Arcade Releases for 06" , posted Mon 15 Aug 04:41post reply

quote:
EDIT : Just when I post this, I notice this thread is being used on 2ch as a source for the rumor.
Wow. Did they also note the responses and AA that accompanied the rumor? If SF4 somehow turns out to be true it's going to make it even funnier that the first place this information debuted was this thread.



At this point I had pretty much assumed that SF4 would use 3D graphics... and well Atomiswave isn't exactly famous with 3D fighters like Force Five and that cel shaded deal that might not have even come out... if it actually turns out on Atomiswave it would have to be sprite based. One would hope high rez sprites.... but this is Capcom... the destroyer of dreams... so it would likely be recycled third strike sprites with Ingrid thrown in.





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"Re(7):Arcade Releases for 06" , posted Mon 15 Aug 04:58post reply

I can't see SF4 as a 3D game. The SF Ex series is there for that.
What convinces me that this won't be on the AW is the fact the AW has 5 buttons, not 6. All the previous SF games, even the very first one, used 6 buttons.

I hope it'll happen on another hardware though... However, the SF licence is now owned by Capcom USA, right ? That lowers my hopes and expectations.





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"Re(8):Arcade Releases for 06" , posted Mon 15 Aug 05:29:post reply

Can't they change the button lay out from five to six? Is it that big of a deal? CVS1 and Pro had 4 buttons, CVS2 had six, all used Naomi. I'm sure there are a bunch of examples of 'different buttons for different games on the same board' but that's the one that comes to mind right now. Are the SNK games released on Atomiswave patterened to the same five button set up since my memory is bad in regards to these things? Isn't the most important thing that it runs on the same board and not if they can recycle an old Arcade Machine complete with controllers and buttons and just swap out GG ___ for SF4 for it to say that it runs on Atomiswave? Can't they just use a machine that has an 'outer shell' of six buttons and still use Atomiswave on the inside?

Not that I believe this rumor is true mind you.





Ryu and Chun-Li forever!

[this message was edited by Sano on Mon 15 Aug 07:26]

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"Re(9):Arcade Releases for 06" , posted Mon 15 Aug 11:16post reply

quote:
Can't they change the button lay out from five to six? Is it that big of a deal? CVS1 and Pro had 4 buttons, CVS2 had six, all used Naomi. I'm sure there are a bunch of examples of 'different buttons for different games on the same board' but that's the one that comes to mind right now. Are the SNK games released on Atomiswave patterened to the same five button set up since my memory is bad in regards to these things? Isn't the most important thing that it runs on the same board and not if they can recycle an old Arcade Machine complete with controllers and buttons and just swap out GG ___ for SF4 for it to say that it runs on Atomiswave? Can't they just use a machine that has an 'outer shell' of six buttons and still use Atomiswave on the inside?

Not that I believe this rumor is true mind you.



well yeah. but one of the big deals with the atomiswave is that the system takes cartridges, so you would only need to buy the cartridge and put it in the arcade unit. So basically its for cost effective measures, kind of like the neo-geo. So im assuming all a-wave games will use the 5 button layout. I hear cartrdges are very good for 2d games, since you can have a lot of ram and shit, this may better than anyone thinks.

but well, lets find out if its true first.





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"Re(9):Arcade Releases for 06" , posted Mon 15 Aug 11:27post reply

quote:
Can't they change the button lay out from five to six? Is it that big of a deal?



I can't imagine playing SF without 6 buttons, personally.





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"Re(10):Arcade Releases for 06" , posted Mon 15 Aug 18:20post reply

quote:

I can't imagine playing SF without 6 buttons, personally.



Back in the days of SFII here in Spain, most of the SFII arcades only had about 3 buttons. You were really lucky if you had a strong punch and kick, sometimes you had 3 punches and no kicks, etc...





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"Re(2):Re(10):Arcade Releases for 06" , posted Mon 15 Aug 18:43post reply

quote:

Back in the days of SFII here in Spain, most of the SFII arcades only had about 3 buttons. You were really lucky if you had a strong punch and kick, sometimes you had 3 punches and no kicks, etc...



That's totally messed up. Couldn't afford 6 buttons, huh?

Oh, I've been meaning to ask you...have you ever heard The Inazuma Sentai?





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"Re(2):Re(10):Arcade Releases for 06" , posted Mon 15 Aug 20:06post reply

If we take the SF4 rumor as true, the buttons settings wouldn't be a problem for me a 5 or for buttons didn't disturb be, well maybe I'm too much used of this due to KOF. Anywya SF characters in SVC were using only 4 buttons and most if not all of their moves were available...

With a SF4 rumor I'm much more worried about a 2D/3D story...






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"Re(3):Re(10):Arcade Releases for 06" , posted Mon 15 Aug 20:20post reply

This isn't KoF... And SvC Chaos sucked so much it shouldn't ever be used as a reference for that kind of stuff.
Down/forward + High Kick to sweep the floor with Ryu and pals, instead of just Down + High Kick ? No thanks.





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"Re(4):Re(10):Arcade Releases for 06" , posted Mon 15 Aug 21:08post reply

isnt naomi a better system than atomiswave? why move from a better hardware to a inferior one? dont tell because a-wave is cheaper. they've released so many games in naomi to degrade





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"Re(3):Re(10):Arcade Releases for 06" , posted Mon 15 Aug 21:58post reply

quote:

Oh, I've been meaning to ask you...have you ever heard The Inazuma Sentai?



No, but for some reason, the name sounds familiar to me. Is it パンクロク?





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"Re(4):Re(10):Arcade Releases for 06" , posted Tue 16 Aug 01:19:post reply

To me the 3D fighters Capcom themselves have made are fine, they were either underated or lost in the shuffle. Both Rival Schools/Project Justice and Star Gladiator/Plasma Sword are great game series'. I may be the only one who enjoyed Tech Romancer and Heavy Metal Geomatrix but that's another story. SF EX was made by Arika and not Capcom themselves(the only game I enjoyed of that series was SF EX 2). I think an SF game like RS or SG would be great. The Gundam game Capcom made with Banpresto/Bandai while not your traditional fighter was one of the top arcades of last year in Japan, showed up as #1 for many months and right now it's #2 only being beaten by Tekken 5. Capcom as it stands now is more equiped to make a 3D game.

I honestly can't see how SF4 will be 2D at this point unless they reuse a bunch of SF3 Third Strike, CVS2 and SFZ Sprites and toss in every SFer in there. Heh, that would actually make a lot of people happy, whenever there's a "Street Fighter 4 Thread" a few people ask for something like that.

The polygonal sprites are whatever they hell you would call them that they had in CFAS for Ryu, Chun-Li, Alex, Haggar and Nash looked fine, they could just tweak those and render them a bit better. Well, maybe not Haggar since chances are he'll make some FF Streetwise appearance and maybe not Nash unless they wish to resurrect him.

Though at SDCC unless the Capcom rep was just blowing smoke with usual PR BS he said they didn't want SF4 to be a rehash and wanted it to be the 'future' of fighting games. I don't know, I just can't read 2D in that statement. At Fighting games 'present' Tekken 5 a 3D game is dominating. I can't see the 'future' going back to 2D. But again, who knows if this rumor of SF4 on Atomiswave is even true in the first place or again if the Capcom rep was BSing in the first place. It might just be Sammy vs Capcom for all we know because you just know how the internet likes to fuck up any news regarding SF(SFA4 on PSP? Rose being confused for Poison in CFAS and Adon being confused as Alex in CFAS? Internet rumors no goody for SF newsy, plagued by typos and people who no care about SF in the first place or know enough about it). Hell, even though Sam/Cap is 'supposedly' canned that actually makes more sense than SF4 on A-Wave...





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[this message was edited by Sano on Tue 16 Aug 01:26]

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"Re(5):Re(10):Arcade Releases for 06" , posted Tue 16 Aug 01:46post reply

quote:
The Gundam game Capcom made with Banpresto/Bandai

Capcom edited the game, and didn't do anything on it.
I remember an interesting parralel between those games and the Yuki-made SS games : the most recent games were simply advertised "Capcom" or "Imoya", and players feared in both cases the editor took the license back to capitalize on the success brought by the small and more skilled team.
It was only when the involvement of Banpresto in one case and Yuki in the other was clear that the fans began to look forward for the games (in both cases, because Banpresto/Yuki eployees were spotted at the beta tests).

But their collaboration was never made official, even though the acknowledgement of the parent company (Capcom/Imoya) that they didn't do anything could only have brought more fans to the game.



Still, on Capcom's subject, I've hear the 3D teams which worked on Onimusha, BH or DMC were not quite bad.
If they have not been made to work on any 3D fighting game, it's just that Capcom doesn't believe in the genre.
And if you ask me, they are right. Moejus and Kikaiô were good games, but not good fighting games.





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"Re(6):Re(10):Arcade Releases for 06" , posted Tue 16 Aug 02:06:post reply

quote:

Capcom edited the game, and didn't do anything on it.




Okay thanks for the clear up. Just edited the game? Strange Capcom's name always comes up in the copyright. Did an Executive Producer of sorts look at it and make final decisions or something like Okamoto and Funamizu Executive Produced the SF EX games? I hear it plays like a Capcom Fighter though, not exactly sure what that means unless it plays like Tech Romancer/Kikaio. Is it going to be the same deal with the upcoming Gundam Seed game?

Of recent, I dunno. Dante in DMC3 plays like a Fighting Game character, if they somehow could pull off a fighter like that (a lot of his moves are obviously SF/Fighting game inspired) that would be amazing. But Onimusha Blade Warriors/Buraiden really sucks donkey balls, but it lacks fighting game moves for one, don't think they'd make an SF game like that...





Ryu and Chun-Li forever!

[this message was edited by Sano on Tue 16 Aug 02:13]

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"Re(7):Re(10):Arcade Releases for 06" , posted Tue 16 Aug 04:48post reply

quote:

Capcom edited the game, and didn't do anything on it.



Okay thanks for the clear up. Just edited the game? Strange Capcom's name always comes up in the copyright. Did an Executive Producer of sorts look at it and make final decisions or something like Okamoto and Funamizu Executive Produced the SF EX games? I hear it plays like a Capcom Fighter though, not exactly sure what that means unless it plays like Tech Romancer/Kikaio. Is it going to be the same deal with the upcoming Gundam Seed game?

Of recent, I dunno. Dante in DMC3 plays like a Fighting Game character, if they somehow could pull off a fighter like that (a lot of his moves are obviously SF/Fighting game inspired) that would be amazing. But Onimusha Blade Warriors/Buraiden really sucks donkey balls, but it lacks fighting game moves for one, don't think they'd make an SF game like that...



*sigh*
Just look at this:
DMC 3:http://img14.exs.cx/img14/1820/devilmaycry36qu.jpg
Project Justice:http://img38.exs.cx/img38/2950/imag00015ft.jpg
Power Stone 2:http://img68.exs.cx/img68/8200/imag0003m4cl.jpg

now.... can you make the relation?

ALSO! The Gundam vs. games were developed by Capcom.
(want shots?)





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"Re(8):Re(10):Arcade Releases for 06" , posted Tue 16 Aug 04:58post reply

quote:

ALSO! The Gundam vs. games were developed by Capcom.
(want shots?)



yes please





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"Re(6):Re(10):Arcade Releases for 06" , posted Tue 16 Aug 05:14post reply