The rise of freelance art for next-gen games? - http://www.mmcafe.com/ Forums


Original message (2754 Views )

crazymike
1118th Post



user profileedit/delete message

Red Carpet Premium Member+




"The rise of freelance art for next-gen games?" , posted Wed 18 May 15:02post reply

I was just thinking today how I've viewed these sites in the past where individuals or small businesses sell 3D objects such as buildings, automobiles, planes, whatever in formats like 3D Studio for hundreds of dollars.
The idea is you get to buy the rights to use it for whatever you want.

Normally I use to wonder how they made any money with in-house designers but with the next generation of games requiring more money and manpower to create, anyone think this field might start becoming more lucrative? It can potentially be cheaper to buy models than it is to hire another employee and give them benefits...






Replies:

Ammadeau
1364th Post



user profileedit/delete message

Red Carpet Executive Member




"Re(1):The rise of freelance art for next-gen " , posted Wed 18 May 23:32post reply

It would be difficult, unreliable, and definitely more expensive. Sure, EA employees get benefits... the benefit of working until they drop. You can't expect the same level of commitment from someone who isn't under your thumb.





Ammadeau.net - My own personal waste of time.

Juan
4161th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Cialis Soft Tabs - Super Viagra" , posted Thu 19 May 04:20:post reply

It might be cheaper in some cases, but you would have problems keeping the look/style of the game consistant.

For example, a game that used mixed microsoft clipart and Poser quality 3d models would probably not sell at all.

Edit: Best Source For Medicines Online is Here! No Prior Pre...


quote:
It can potentially be cheaper to buy models than it is to hire another employee and give them benefits...







[this message was edited by Juan on Thu 19 May 04:25]