| Original message (3199 Views )
Platinum Carpet V.I.P- Board Master
| "Re(5):Phantom Kingdom, Ys 4, TRF" , posted Wed 6 Apr 03:08:|
What is it?
Sammy Studios got closed down, in the US. it was the development team though, and they were publishing too, so they decided to move that all under the Sega brand. Sammy Studios original properties will now be released under then name High Moon Entertainment.
So yeah, that's that.
As for ARC, they're still supposed to be doing something for Type X. I don't think they'll die, worse comes to worse they'll release some more Wizard's Harmony or something, and recoup some losses with cheap ADV.
using my journalism skills - they have 70 employees still, 21 tech types (programming, etc), 46 (!) artists, and 3 business people.
55 male, 15 female. They have at least 6 job openings now.
and holy crap, they made a game for the PICO.
I really liked the art style for prizmaticallization, maybe they'll make a sequel of that?
[this message was edited by exodus on Wed 6 Apr 03:14]
Red Carpet Regular Member++
| "Re(8):Phantom Kingdom, Ys 4, TRF" , posted Thu 7 Apr 10:38:|
I don't feel like making a new thread for this, but I've been playing TRF2 a little bit lately. It's actually quite fun, even though I don't really understand the system quite yet.
Are there no throws in TRF? I couldn't figure out how to throw. Also, is the slow motion juggle hit and the clothing falling off the characters new in #2? It's an interesting system, mind you, but it's kind of hard to figure out. I just know you can do quick chain combos and then put a super on the end...
TRF1 (Rumble Fish ONE): yes, there are normal throws, and ALL are done with f/b+HP. f/b+HK does NOT do a throw. Throws are super powered in TRF. You can throw people out of things you really don't think you could (like Zen's OA, Viren's OA...), and the damage is big like CvS2.
Clothing ripping etc. is called "Parts Break" in TRF1.
Slow motion juggle hit???
Two systems of importance in TRF are Jolt Attack and Advance Attack, done by LP+LK or HP+HK (both when grounded), respectively. Jolt costs a full Offense Gauge, Advance needs just half. Advance Attack is super important; you can cancel from normal chain combos into it, you can punish stuff you normally couldn't, etc. Now, some are a bit different from others (e.g. Zen's is slower and shorter travel), but they are all important.
Jolt Attack SOUNDS like that time slow thing. Jolt Attack is unblockable, and freezes your opponent for some time, during which you are free to hit them. Further, they don't fall down or anything, so you can do stuff that normally wouldn't work.
That "time slow juggle" thing sounds like Jolt Attack... but it also sounds rather like something from Rage of the Dragons...
Oh, other super important thing: pressing Dodge while in the air if you have at least half a Defense gauge allows you to flip out of things you normally can't flip out of, and at heights which you normally can't flip (i.e. much much earlier). You can punish stuff which cleanly hit you with it, or avoid some damage with it.
If I like TRF, it's because it's like SFA3, with some new systems.
[this message was edited by Spoon on Thu 7 Apr 13:43]