| Original message (4190 Views )
Red Carpet Regular Member+
| "Re(2):JoJo?" , posted Thu 31 Mar 16:52|
She still could be played well in Zero 3. Some top-ranked SF players used her solely for V-Ism. I think her best version was Zero 1, with the Soul Illusion combos and the easy chain combos.
I think she's actually more fun in SFA3, what with the new normals and the juggle system. Yeah, V-ism is the way to go for her.
SFA1 Rose? No way. Sure, you can infinite Sodom, but SFA2 Rose has a weapon of obscene power: LOW STRONG! It counters... like every ground normal in the game except for hopkicks or something. Maybe I'm exaggerating, but it feels that way. Even against Chun Li.
I dunno why SFA series was so hell-bent on making low strong the lowest common denominator, but it is. Take Guy, for example. Low strong is a fast poke. Low strong is an anti air (wtf...). Low strong can be cancelled into specials/supers. Put all that together: except if you're getting up from knockdown, you can do low strong whenever you don't know what to do and it'll usually be a good choice.
Red Carpet Regular Member++
| "Re(1):Rose thread" , posted Fri 1 Apr 09:56|
Of all the versions of the character the one I find most fault with is Alpha 3's. I really hated the new roundhouse kick they gave her and I found the 'popup' aspect of the crouching fierce frequently messed up my basic combos. Still a decent character but not as enjoyable as A1 or A2.
Uh, you can do her old RH by pressing f+RH.
...and her d+FP doesn't launch unless it's a counterhit, from which you can do lots of good/easy juggles, but that has more to do with SFA3 than with Rose.
Play SFA3 Rose again! At the very least, I fail to see how you could possibly find her less interesting than SFA1 Rose... SFA2 CCs aside.
Speaking of A2, I read once that Rose had a 100% custom combo using (of all things) soul sparks. I never had the chance to try it - can anyone verify it's existence?
Yes, it's real. No, I can't remember exactly how it works. I have a video for it somewhere here, but it goes more or less like this: absorb a bunch (forget how many) fireballs, and when you use her fireball in a CC, the damage of each is upped DRAMATICALLY. We're talking like 100% combo with 8 fireballs or thereabouts.