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DarkZero 1145th Post
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| "Re(3):A simple DMC3 question..." , posted Fri 11 Mar 10:12![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: There are giant spiders...that also have small, baby spiders (as usual). There is also a giant flying centipede type boss, but it's not really...a lot like a bug. The giant spiders are probably the least frequent enemy you run into, but are still in the game quite a few times.
They're not like the Magma Spider from DMC1? What kind of noises do they make? Webs of any kind?
Thanks for your help, Pollyanna. I really do appreciate it.
They only appear in two rooms, which you pass through only a total of maybe two or three times. Unfortunately, they're mandatory battles. They're not as realistic as the ridiculous swarms of buzzing giganto-flies in DMC1, but they're still not as removed from reality as the Magma Spider.
There are white spiders the size of Dante that make lots of squishy/chirpy noises and try to ram you or web you (getting webbed is very rare, though). Those are the ones that split in half and turn into a swarm of little spiders like the Baby Phantoms in DMC1. The other spider is a big green mantis/spider thing, which really does nothing but ram you and slash you. Oddly, it almost seems weaker than the white ones. And I don't know if this matters to you, but I should mention that they explode in a big bloody mess like the Nobodies in DMC1.
Honestly, if you handed the controller to someone else for a few minutes whenever you encounter them, you could probably just ignore them. Just buy a bunch of Yellow Orbs for the bosses on those levels, thankfully I don't remember them being really hard bosses.
And speaking of Devil May Cry...
Spoiler (Highlight to view) - Just got to the beginning of Mission 17 and I'm left wondering... why are the "name" bosses like Vergil (in Mission 7) and Lady the easiest bosses in the game, while nameless, plotless Oh-gee-that-looks-cool bosses are so damned hard? I killed Lady quicker than any other boss in the game and I don't think that's really what Capcom intended. Just a bizarre observation I had.
End of Spoiler
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Iron D 2626th Post
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| "Re(4):A simple DMC3 question..." , posted Fri 11 Mar 10:44![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: There are giant spiders...that also have small, baby spiders (as usual). There is also a giant flying centipede type boss, but it's not really...a lot like a bug. The giant spiders are probably the least frequent enemy you run into, but are still in the game quite a few times.
They're not like the Magma Spider from DMC1? What kind of noises do they make? Webs of any kind?
Thanks for your help, Pollyanna. I really do appreciate it.
They only appear in two rooms, which you pass through only a total of maybe two or three times. Unfortunately, they're mandatory battles. They're not as realistic as the ridiculous swarms of buzzing giganto-flies in DMC1, but they're still not as removed from reality as the Magma Spider.
There are white spiders the size of Dante that make lots of squishy/chirpy noises and try to ram you or web you (getting webbed is very rare, though). Those are the ones that split in half and turn into a swarm of little spiders like the Baby Phantoms in DMC1. The other spider is a big green mantis/spider thing, which really does nothing but ram you and slash you. Oddly, it almost seems weaker than the white ones. And I don't know if this matters to you, but I should mention that they explode in a big bloody mess like the Nobodies in DMC1.
Honestly, if you handed the controller to someone else for a few minutes whenever you encounter them, you could probably just ignore them. Just buy a bunch of Yellow Orbs for the bosses on those levels, thankfully I don't remember them being really hard bosses.
I think that's what I'll have to do, because the game sounds great but...those white spiders sound bad.
Thank you both.
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DarkZero 1153th Post
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| "Re(9):A simple DMC3 question..." , posted Sat 12 Mar 18:16:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: Ohoh! What did winning the game unlock?
Royal Guard style is pretty useless, I just thought it was cool.
Spoiler (Highlight to view) - Hard Mode, Art Gallery, Coatless Dante, DMC1 Dante, and Vergil's "I Never Wanted To Be Considered Normal" ending illustration. Basically, all of the stuff that Normal Mode unlocks in the Japanese version, I believe. As one poster at GameFAQs put it (they were talking about something else, but this applies), it's not so much that Normal Mode was "taken out" of the North American version, as that all of the modes were tweaked. So basically:
Easy Mode (NA) = Normal Mode (JP) Normal Mode (NA) = Hard Mode (JP) Hard Mode (NA) = Dante Must Die (JP) Dante Must Die (NA) = hardest possible mode Heaven Or Hell (ANY) = just weird
All of the modes are still there in the North American version, so all of the unlockables are the same. The difference is that all of the modes in the North American version are just harder than the Japanese ones. And that really, really sucks, because I was pretty sure that if the NA Normal Mode was the JP Hard Mode, then you would get the JP Hard Mode's unlockables (SPARDA!!!) when you beat the game the first time. No such luck.
Also, I killed 99 out of 100 demons the first time I beat the game, and I had really pounded on that Hell Vanguard when the credits ended. So I missed the extended cutscene by like two seconds and must now beat Vergil 3 again to get another shot.
End of Spoiler
EDIT: I'm not going to post this in a spoiler tag, because this is something people should know before they actually beat the game. It is only very slightly spoilerish, you probably can't figure it out from what I describe:
In DMC3, once you unlock all of these fancy costumes after you beat the game, they don't appear in the cutscenes? WTF? The coolest thing about "Legendary Dark Knight Mode" in DMC1 was playing through the game again as "Dante, 18th Century Aristocrat". Why would I possibly care about whether the little Dante running around the screen while I'm fighting has slightly more or slightly less clothing? Half the time I can't tell the difference between the original Dante and my new costume, even though I know this costume looks WAY different (cooler!) in cutscenes than the usual Dante. Gyp! Gyp, I say!
[this message was edited by DarkZero on Sat 12 Mar 22:10] |
deisied 283th Post
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| "A simple DMC3 answer" , posted Sun 13 Mar 05:05:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
Okay, two things I'm used to repeating 500 times at Gfaqs, so here we go. I'll start with the easy one.
I don't understand why anyone who has played the game at all would think there should be outfits in cutscenes, let alone expect it. Take a look at the first 2 missions, and then every other mission after that. Something situational regarding his jacket seems to happen almost every time. The first mission he just came out of a shower and he only has pants on. The second mission intro is him putting on his jacket to get ready to fight. Later a sleeve gets ripped off, later again bullet holes appear. Besides that he usually interacts with it somehow in the coreopgraphy. Now. What if I decided I want to play shirtless Dante. Do you want him to hold up air? I'd rather them be consistent with the scenes then have me ripped out of them more than I already would be from the wackiness, by having some akward crap like that.
I agree with you that rocking the monocle in cutscenes in DMC1 was excellent, but it just doesn't work here. If you think about it at all, it makes plenty of sense.
Now for Royal Guard. Definitely the highest potential style in the game, balanced by the fact that it has the highest skill-input level. I'll never understand why they don't explain this style clearly in-game, but that's what I'm here for I guess. Royal Guard is not about blocking. I don't block at all. It's about parrying. If you tap circle at the moment of impact you completely parry the attack, take no damage, send the enemy reeling so it's open for attack, and store far more charge than if you simply stood there and blocked. Parrying works against any move in the game. Mind you, not all bosses will be "sent reeling" but you usually still have the best opportunity for attack, or using the Release skill, right after doing so.
The style orbs next to your lifebar that generally designate style level have a second meaning in Royal Guard, they are your charge gauge. Every time you go up a level in Royal Guard you gain another orb to fill with energy. When an orb is flashing, it's partly filled, when it's lit brightly, it's full. A level 3 charge, when used correctly in an opening, is fucking devastating, no matter what difficulty. There are a couple ways to use release. One is just out in the open, whenever you want. It isn't advised to to it this way, but there is some tactical merit to it. Besides, if you miss, it doesn't use up your charge, you could almost use it as an air dash if you wanted to. It's most reccomended (especially assuming you have charge), to do it right after deflecting the enemy is almost guaranteed to be 100% open and you're probably in your safest position you can be. There are a few situations where you want to do it clean instead like against...
Spoiler (Highlight to view) - Beowulf. It seems the only way to get full charge potential damage on him is to use it on his eye, which can be tricky. But I can get it 100% of the time if I immediately cancel the end of rising dragon or high time into release. Very effective.
End of Spoiler
The final way is more issen-like than the rest. If you do release with parry timing (the moment of impact), you can perform a relatively powerful instant-charged release. That is to say, even if you haven't built up any charge, it will act like you have about 50% worth at any given time. This is very useful against normal enemies, if you're on your toes you can blow through anything.
It's final use is the fact that the block animation cancels pretty much anything instantly, so, whatever clever ways you can figure out to use that are probably going to help. Earlier on, I liked using it to cancel shotgun shots to make it about DMC1 speed, which was pretty damn useful. So, if you give it some time, and/or are good at SF3 or Onimusha, you're basically invincible, and can unleash the most single powerful attack in the game whenever you want. Try to not think of this as a turtling style, because it isn't even clsoe to that. In fact, it's near opposite. Instead of having to worry about evading or backing down, you can fight aggressively like normal, and then simply instantly parry when someone attempts to interrupt you, and continue with what you were doing, now that much more powerful due to the fact that you just charged some energy. I really reccomend anyone to give it a try.
[this message was edited by deisied on Sun 13 Mar 05:22] |
DarkZero 1154th Post
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| "Re(1):A simple DMC3 answer" , posted Sun 13 Mar 05:33![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: Okay, two things I'm used to repeating 500 times at Gfaqs, so here we go. I'll start with the easy one.
I don't understand why anyone who has played the game at all would think there should be outfits in cutscenes, let alone expect it. Take a look at the first 2 missions, and then every other mission after that. Something situational regarding his jacket seems to happen almost every time. The first mission he just came out of a shower and he only has pants on. The second mission intro is him putting on his jacket to get ready to fight. Later a sleeve gets ripped off, later again bullet holes appear. Besides that he usually interacts with it somehow in the coreopgraphy. Now. What if I decided I want to play shirtless Dante. Do you want him to hold up air? I'd rather them be consistent with the scenes then have me ripped out of them more than I already would be from the wackiness, by having some akward crap like that.
I agree with you that rocking the monocle in cutscenes in DMC1 was excellent, but it just doesn't work here. If you think about it at all, it makes plenty of sense.
The problem is that there were similar issues in DMC1, but they seemed to be rationalized as, "They've already played through the game. It doesn't matter if 10% of the cutscenes look stupid and misplaced if the other 90% get to have Sparda in them."
Remember when Nelo Angelo throws Dante up against a wall in their first encounter and Dante's amulet falls out of his collar, scaring the crap out of Nelo Angelo? In Legendary Dark Knight mode, Sparda has no such collar. He's covered all the way up to the neck, so the amulet falls through his clothes. It looks clippy, amateurish, and stupid, but watching Sparda himself turn into DT Sparda when you kill Phantom is cool enough to be worth it.
And while a lot of the game would look dumb with Coatless Dante because he has no coat, DMC1 Dante has no such problem. He would've fit into the game almost perfectly. I think the real problem with using the other costumes in the cutscenes wasn't so much that they wouldn't fit into the cutscenes, but rather that a few of the scenes, like the end of Mission 7, seem to use discrete FMV instead of the usual in-game cutscenes. So whenever it switched to FMV, we'd be back to DMC3 Dante, and people would wonder why.
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deisied 284th Post
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| "Re(2):A simple DMC3 answer" , posted Sun 13 Mar 05:42:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
DMC1 actually had some FMV too. But hm, yeah interesting, I think I skipped that scene a lot of times on successive playthroughs. Still, DMC3 is far more complexly coreographed and designed, and from what I hear, besides the whole akward interaction thing, it'd actually be a lot more work to make it occur this time. It's far less like in-game cutscenes this time, even though they aren't FMV. But I mean really, they even forced him to have Rebellion in every cutscene in the first place, despite what you used (Gah, two Force Edges?). This just seems way less 10%, and more, really falling apart every few seconds. Given the meticulousness of the level of these scenes, it just may not be worth it.
Oh, and also, Dante is so damn loud in this game, LDK doesn't fit nearly as easily for me. I still haven't picked off of him since I got him, but it isn't as belivable in pretty much any way it could be. All of the little fun details are lost anyway, like his guns being Luce and Ombra in the menu, or anything like that. I'll probably keep being him, but it doens't have the DMC1 effect at all to me.
[this message was edited by deisied on Sun 13 Mar 05:44] |
Iron D 2631th Post
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| "A little explanation..." , posted Sun 13 Mar 12:27![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: This guy always cracks me up.
I love these threads. What other site has regular reviews of the latest games from an entomophobic standpoint?
I imagine you must not have enjoyed LOTR Return of the King at all.
Heh.
Actually, as I've said before, the spider in RotK wasn't bad at all. You see, what I fear about insects is the...insectness of them, if that makes any sense to you. The spider in RotK acted like a big, black lion, rather than a big spider.
That's why Phantom of DMC1 doesn't scare me. He's a big, talking spider. Meanwhile, you have the spiders of Resident Evil, which are big, and...well...spiderey. With webs, and that pudda, pudda, noise they make while walking...Also, the bugs of DMC...WAY too scary. They acted just like big bugs trying to kill you.
And now I'm going to stop, because I'm starting to freak myself out.
And I don't have the guts to play Crimson Tears 2. I'm a wuss, so nothin' doin'.
Zelkin. Pimped.
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