For the preliminary moves
list, Check the Entree section
The following two are sketches of the last boss
Krizalid drawn by Gebe, who
participated in the beta testing of KOF99 in Osaka Japan. Please
note however that the drawing is not picture perfect since it is drawn
by memory, and the reporter assures that the real character looks a lot
Krizalid's Form 1- With coat
Krizalid's Form 2- Without Coat
Krizalid's Storyline to KOF99
After KOF97's final battle with the Orochi had
taken place, Krizalid had captured Kyo to create a series of Kyo
clones.While Kyo escaped from the grasp of Krizalio, Krizalid succeeded
in creating the clones. In order to gain more data to perfect the
clones which will ultimately lead to his plans for world domination, Krizalid
sends them to KOF tournaments all over the world.
While the nesesary data gets collected in
good time by the clones during the tournament, the only data which remains
to be collected is that to kill a human being. And so, Krizalid himself
prepares to battle, and create the last bit of data himself.
Details on Krizalid
Krizalid is reported to be a dark skinned young fighter
(resembling K' since he is the base of the clone bodies) and has a costume
which resembles that of a Blue Vash De Stampede from Trigun. Likewise to
Rugal from KOF94, batting with Krizalid has two steps- first with his coat
on, and then with it off.
Krizalid has immense attacking range in some of his moves.
He has moves where he shoots out aerial slashes, a double hitting high
flying projectile, and is reported to have other attacks which are similar
Iori and Real Kyo in Game?
There are Two roulettes in the character select screen
both below the two Kyos.
One has the symbol of Kyo's Clan (the sun) and the other
has Iori's Caln mark (the Crecent).
As Iori is seen in the opening screen and the voice actor's
name is in the staff roll, it is positive that he is hidden in the game.
Likewise, Kyo is seen in the opening screen with a new
costume, suggesting that "a real version" of him too is also hidden in
The character sprites in KOF99 are not redrawn from scratch-
rather, they are based on KOF98 with many minor modifications and additions.
In example, Leona's basic stance motion is now different, and Mai's CD
attack has been changed.
There are no more points counted in the game, and a 4
digit ranking system which increases and decreases during the game substitutes
The power meter stock is now located underneath the life
bar on the top of the screen. The power meter does not continue to the
next character. Striker stocks are located below on the screen- unlike
the power stocks which are indicated by round dots, striker stocks are
indicated by the letter "S". There are no longer helps when the player
gets dizzy, or is in the middle of a multiple hit throw.
The power meter builds up quite fast- 5 missing projectiles
can fill up a meter.
3 stocks of Pow needed to execute counter mode or armor
mode. Once a mode is used, the power meter cannot be filled for a limited
time ( approx 10 seconds)
POW in low life and not ABC
Although the exact details are unreported of, apparently
the player cannot execute the POW like in KOF97 and 98's advanced mode
by pressing ABC while holding a stock during the game. The player seems
to go into MAX mode automatically when going low in energy meter in KOF99.
Lasts approximately 23 seconds
Character shines red during counter mode.
Attacks power up
Dodge attacks can be canceled into combos
Specials can be canceled inot DMs
Dms come out with a lag
Lasts approximately 9 seconds
Character shines yellow during Armor mode
Dodge attacks have CD attack hit effect
Hyper armor on character (ie: Goro & Ralf 's DM situation
AB Roll no longer a "roll" but
Characters no longer "roll" in a low position with the
pressing of AB. They move in a standing position now much like Leona and
Athena in KOF98. Thus so players no longer need to crouch to attack opponents
which comes out of rolls. Also, the back-rolling now makes the player hop
forward after moving back. During the rolls, the player can hit a button
Apparently each striker has a number of different attacks.
In example, Yuri may attack -which does damage to the opponent, or root-
which heals the player. The striker only attacks once per being called,
but will exit the screen without attacking if hit prior to their attack.
VS CPU battle is 7 stages- 6 stages + Boss. There is
a demo after the 5th and 6th stage.
Likewise to KOF98, there is a continue service.
Terry has a new move which loosk a bit like his Passing
Sway from the Fatal Fury series.
Terry's Power charge and power dunk are present.
Mai's mussasabi attack has changed and now goes on top
of the opponent.
Yuri's forward + B is now a new kick.
Mary's 2P color is silver hair and red costume.
Kyo ver97's punch DM does not combo from a weak attack.
Kim- his New DM (QCF x 2) is a heel drop.
Whips DM is whip slashes. Whip also has a move where
she sweeps the opponent from their feet with her whip, pulls them toward
her and stomps on them with her heel.
Kyo-ver 1 and Kyo-ver2 can be both placed in the same
(After all they *are* clones of the real Kyo)
Benimaru seems to have lost his Elec-trigger throw and
Terry's power wave now a projectile.
Robert's projectile looks a bit like John Crawly's Mega-smash?
So far some characters (Takuma, Terry, Yuri, Chang, etc)
are confirmed to attack with DMs at times when called in as strikers.
Mai's chest bounce is rumored to be even more aggressive
than ever before.
Terry's hair is detailed to move when even punching.
Whip is said to have long range of attacks, but also
long recovery time after attacks. Definitely
not a beginner's character.
Like as always, the character balance seems to be questionable
even as of the beta testing. Bao is reported to be rather strong while
some other characters like Benimaru are throught to be weakened.