2- The Battle system is created by the director of Front Mission; Toshirou Tsuchida, and will be more strategy based than speed.
3- Tetsuya Nomura will be concentrating on character design.
4- Not only Yuna's father, but the father of Tidus also has relation to the game.
5- The world of FFX is said to have an "Asian" feel.
6- FFX's theme is "Change" and "Travel".
7- An element called "Sphere" which
can fix water into place, has been revealed.
Kitase: I am the Director. I first worked on "Seiken Densetsu" for the game boy. As for FF, I started from V and worked on VI, VII, VIII - all except IX.
Naora: I work as the Art Director. I begun from FF VI, and did art direction for VII and VIII. I also worked a bit on Chrono Trigger.
Nojima: I work on Scenario. I came to Square and worked from the middle of Bahamut Lagoon, as director. Then I worked on FF VII, VIII, and now X.
Tsuchida: I work on the Battle project. This is my first time doing FF, and I worked as director for Front Mission 1, 2, and 3 in the past.
Nomura: I do character
Nomura: No, not this time.
Naora: This time, we had Nojima create the basic images of the characters, then talk with Nomura. Then have Nomura design the character with its personality kept in mind. Usually, it's the other way around and the art comes first.
Nomura: Hummmm---, If I tell, the number of characters in the party will become known... (laughs)
Kitase: That was a ni--ce question. (laughs)
Kitase: It's by coincidence that the staffs from FFVIII are present here right now; a lot of others are different. For Tsuchida, this is his first time on FF.
Naora: Wasn't it unpredictable? Wasn't it predicable for you, too?
Tsuchida: Yes it was. (Laughs)
Kitase: We had Tsuchida doing the battle system this time. And so the Front Mission taste does reflect in the battle system. His personality come out.
-When did FFX begin production?
Naora: Late October?
Kitase: It began moving from last summer, but serious movement begun around fall.
- And Voices, also from the beginning?
Kitase: Use of Voice was decided pretty smoothly.
Nojima: Actors whose main jobs are not voice acting. Tidus' roll will be performed by Morita, and Yuna's roll by Aoki. Both actors also participated in the motion capture of FFVIII's movie sequences. In FFVIII, Aoki did Rinoa, and Morita did Zell. (Note: Morita = Kazunari Morita; Aoki = Mayuko Aoki. Both Morita and Aoki are actors working under the NHK promotion, a national public broadcasting group.)
Kitase: Like the ending scene.
Kitase: Yes yes. (laughs)
Nojima: It has a lot to do with not bringing images from characters in other products. That, and also since they worked with us since FFVIII, they can understand things easier when we talk to them.
Nojima: Tidus is really lively. Although FFIX is an exception, FFVII and FFVIII's main characters were "cool"- Especially FFVIII's Squall. We wanted it different this time. We wanted to make the main character with a personality like FFVIII's Zell and Laguna.
Naora: They're not movie clips.
Kitase: The "Facial motion" is used when the face is zoomed. Basic facial expressions are available, and they're combined for events. For the character's deep expressions, we have the actors perform and we tape it. Then our motion artists will look at the video, and manually take samples and create the expressions.
Nojima: We were pulsating when we first saw it too. Like "this happens too---". (laughs)
- What will the active field be like ? It is one of the things which fans are interested in, since it'll be on the PlayStation2. How will the camera angle change as the character moves? Will the world be created in full polygon?
Kitase: Normally, the camera would move around in the back of the character, but Naora had wanted to make it more unique.
Naora: If the camera just follows, I get sick. I wouldn't want to have players who can't play the game because of it, so I did a lot of trials and errors..
Naora: Not really. If you can imagine "this is how a Final Fantasy may look if the screen moved in real-time", that should be just the movements.
Kitase: The screens were pre-rendered from FFVII to FFIX, and the character moved around it. Pre-rendered screens don't move. So it's got a different feel; it's real-time so the camera moves with a nice feel, and the angle changes depending on the location.
Kitase: There is no clear
difference like from before. There are such things as street roads running
between towns and towns, which can be treated like a world map. The road can
be used to travel from one town to the next, while battling.
- The image CG has a refreshing feeling, different from previous in the Final Fantasy series.
Naora: That's how we intended for it, and to show a tiny bit of the world view.
Naora: There are a number of key elements in that one CG.
Naora: Yes, there is a lot.
Nojima: It was created, water first.
Nojima: No, just that it would be fun to battle in water.
- So, battles take place in water? (laughs)
Nojima: No no. (laughs) There were a lot of twists and turns to get there. (laughs)
Nomura: It was drawn with that in mind. At first it's soft, and as water rushes out and it hardens up. That's its image.
Nomura: It's a uniform, but he wears it in his own style. He puts on accessories and such, and looks different from others.
Nomura: Aaah--, here it comes!! (laughs)
Nomura: It has to do with his team, but also with his father.
Nomura: It will probably be understood once the father's character design has been seen.
Naora: A dad with a head like this. (laughs)
Nomura: No, no. (laughs)
Kitase: The field is like a big pool, and the ball game is played inside the water.
Kitase: Something like basketball and soccer. The water in this world fixes into place with the use of a mysterious power, and it's called "Sphere".
Kitase: It has to do with the battle sequences...
Tsuchida: Things get equipped on top of it.
Tsuchida: Umm.. yes. (laughs) Reflecting the graphic as the equipment gets switched is a very fun factor.
Tsuchida: No no, that's not what was really intended (laughs)
-Yuna looks very Japanese than Tidus, wearing a costume with swingable sleeves and a strap, resembling a Kimono. This Japanese image was requested by Mr.Nojima?
Nojima: No. This was from Nomura. I too, was surprised by this.
Naora: We first begun by making the world view..
Nojima: Said to give it an A--sian feel.
Nojima: I asked Nomura to design with that inclination and when the illustration came, it had swingable sleeves!
Nomura: I gained the habit to draw with precision during "The Bouncer". Since it became evident in the game that details can be shown, FFX also will have a lot of details.
Nomura: Unlike Rinoa, she's got a more orthodox feeling. Regarding to her face.
Nomura: I drew Rinoa's face with some uniqueness. But this time, I drew with an image of simplicity.
Nojima: As the Savior of the world. Everyone honors and respects them.
Nojima: Yes. It's drawn that she has good relations with summon creatures. Kind of like, working together with trust.
Nojima: Her father is famous. And she's the daughter of that Blaska. Although she's not something of a princess.
- Regarding "Sin", what is it like?
Nojima: An existence that agonizes
Naora: Like a disaster with a form. I like using the expression "like a Typhoon".
Kitase: Like, bringing damage even if we're not doing anything.
Naora: That's Yuna, water and "Sin". It's a bit greedy as a logo. We had Mr. Amano draw it, with the 3 symbols shaped into one image.
Naora: Though it is only a symbolic, image.
Naora: Dyed Asian goods have very intricate coloring. We discussed a lot with people in design offices, and tried to see if this gradation can be reproduced.
-There is an image with the main character's sword sticking in the ground, but the staff that is also sticking in the ground, is that Yuna's?
Kitase: That's Yuna's weapon.
Kitase: That would be the ball used in playing Blitz ball, and also.. . .. someone's weapon.
- In the screen shot, there is the word "people of Evon", but what exactly is this "people of Evon"?
They have a strong connection to summoners, but it can't be explained in easily.
It's not impossible to explain, but I won't since it may possibly bring misunderstandings.
- The battle screen hasn't been released yet. How exactly will the Battles be like, in FFX?
Tsuchida: It'll be like, "that thing's gone now!?"
Kitase: Kind of like, "I, Tsuchida, have finally done it". (Laughs)
Tsuchida: Well-, I was allowed to change around the system and action cuts to my desire, so I do feel that my tastes reflect strongly in it. I wonder if I'll be the target of flaming. (laughs)
Tsuchida: In example, the battle and dialogues may be connected more smoother. In some battles, the event field may directly become the battle field. Enemies would come out into the 3D field, and command prompts would come out.
Tsuchida: That'll still remain, obviously.
Tsuchida: The basic structure will still be the same, but some of the parts that are like the "rules", those parts have been changed a little.
Tsuchida: Yes. Thinking "This may happen if I do this", and coming out with that same result, is the kind of thing I hold valuable. Although, it's hard to put that and coincidence together in a game. I don't like battles that can be indecently won by tapping buttons. Of course there is still an element of getting stronger by gaining Experience points... Oh no, not Experience points- Experience. By gaining Experience....
Tsuchida: But I don't think it will feel odd at all during gameplay.
Kitase: At first, it was "Independence"
Nojima: But to become independent, change is a necessity.
Nojima: It includes such personal meanings, as well as more global meanings.
Kitase: System integrated things such as the Materia and Junction, will not trail along... since we have a fresh member named Tsuchida now. A totally new system is aimed for. Things such as Chocobo and Flying ships which relate to the world view and storyline, do exist.
Kitase: It's different. It's like a tool used in daily life. It's nothing that'll become a treasure later.
Kitase: It's very playable including the battle, and we are in the stage of final adjustments right now.
Yes. It will be just as it says.
Nojima: Travel around the world, together with Tidus and Yuna. This time, the travels really feel like a travel.
Nomura: Only a part of the characters have been released to present, but I think that some incredible character(s) will be seen from now.
Kitase: The characters have become realistic and voices have been included, and I think that a world which never existed til now can be experienced realistically.
Tsuchida: I hope to create a battle system, with a combination of fun and surprises. Please look forward to it.
Naora: I hope not to go against expectations of people who saw the pictures. Well maybe, to go against everyone's expectations in a good meaning.
Copyright Square, Enterbrain Co., 2001
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