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Re(6):RANDOM GAMES #37: Eternal Oneechan-bara
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[QUOTE] While eagerly awaiting an Iggy-ntonian review of Blasphemous which [b]highly reliable sources[/b] confirm is coming soon, I'm here to point out the release of Oneechanbara Origin since the Cafe is the #1 English-speaking consumer of the Simple 2000 Series, as far as I can tell. I must admit I wasn't keeping track, but this one combines the 2004 original and its sequel. What's striking is that the fun-because-they-suck graphics are actually now...[URL=https://www.famitsu.com/news/201909/27183780.html]extremely attracive and cel-shaded-looking[/URL]?! I unironically love the Oneechanbara series because it has no qualms whatsoever about being pinky violence trash. We should all be so confident about our place in the world. Heaven knows I don't want every game to be like this but I'm looking forward to trying out Origin... when no one else is home so I don't have to explain what I'm playing. The Simple 2000 series first gained a following due to their outrageously high concepts and outrageously cheap budgets but I also admire them for their longevity. AAA franchises have come and gone but games like Oneechanbara and EDF continue to plug along year after year. There's a lesson in there somewhere. [/QUOTE] As much as I love EDF, the one thing that saddens me about the success of EDF relative to everything else Sandlot has done is that it means Sandlot has never again made a game focused on giant robots fighting giant monsters on home console since the PS2. They made a ridiculously good looking Tetsujin 28 game that has some of the most POWERFUL explosions you'll ever see, too! It's also important to point out that Sandlot actually hasn't made an EDF game every year, and more than one time they even had quite a large gap between the release of any game at all! 2006 was probably one of the most fortunate years in terms of releases from Sandlot, in that they released two entirely different new games on two entirely different platforms (EDF3 on X360 and a mecha game on the 3DS)! But from 2006 until 2010, the released nothing at all! From 2006, if you didn't count Reginleiv, the only EDF games that were released until 2013 were ports of EDF2 and EDF3! The EDF3 port on Vita was a big upgrade with the return of Palewing from EDF2, but if you wanted a truly new EDF game, it was a 7 year wait! I actually am impressed that the company survived that entire stretch from 2006, because EDF3 was never ported to the Playstation, and Reginleiv never got anything else period. I've got a lot of admiration for Sandlot's resilience, and they are honestly one of the few budget game studios I wouldn't mind working for because I'd love to know how they operate and I'm a huge fan of EDF. To briefly return to the topic of Oneechanbara: It's worth remembering that Tamsoft is also the Senran Kagura company! I can see how the pitch for Senran Kagura would've been successful given Tamsoft's prior works (e.g. Oneechanbara), and visual improvements in style and technology from Senran Kagura have surely filtered down to Oneechanbara. I have not played enough Senran Kagura games (to be precise, I have played basically zero SK games....), so I don't know if they used Oneechanbara as a testing ground for things in Senran Kagura. Then again, Senran Kagura has in recent times released a 3rd person shooter, a pinball game, and a reflexology game, and I don't know if Oneechanbara has ever had that kind of breadth. They've also worked on Neptunia games, which probably have an even clearer path from SK. I imagine Senran Kagura is the money maker for the company, but I am really curious how Oneechanbara games are handled. Do people in the studio who are tired and stressed out from working on SK go to Oneechan for healing in a lower-stress, lower-spec project that has lower expectations? School Girl Zombie Hunter feels like an experiment in Unreal Engine development, having animation problems amateur projects have in doing that complete with camera that behaves like the one you'd get from doing the basic UE tutorial! I imagine that they contracted with Compile Heart for the Neptunia game that was also Unreal Engine, but SG/ZH is them building their own pipeline for making UE games. I do hope that Senran Kagura doesn't just become a mobage in the future, though. It's ripe for that platform and game style, but it's nice to know somebody out there will make full-fledged cheesecake action/variety games and that those games will make enough money to keep a studio going!
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