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Re(2):Re(10):Kinu Nishimura Appreciation Thre
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[QUOTE] Class of 2116, pay attention: people from the early XXIst century used to add emoticons and seemingly meaningless words such as "LOL" on the internet to send thinly veiled threats.Heheh, while I would probably need police protection if I went to Shoryuken.com while mentioning how I think SFIII is even less enjoyable than Virtua Fighter, I know I am safe with Nobi as long as I underline how 3S Chun-Li's 1000000 frames of animated perfection still make me want to play a game I don't like. [/QUOTE] [URL=https://45.media.tumblr.com/6c87aabd3a73f4a6422beb37906415f0/tumblr_np0wowQ1vs1utpxboo1_400.gif]LOL[/URL] [QUOTE]D&D[/QUOTE] Ah man always loved those games! I grew up playing D&D with my brothers. Capcom did such an amazing job translating the D&D experience to an arcade Beat em Up. I could go on and on bout the gameplay, but this is the Kinu thread so I'll focus on the art. GODDAMN ITS SO GOOD. Her take on each character class is so fresh and so iconic. That's the word I find myself using over and over again when describing what the legendary Capcom artists did best. [URL=http://vignette1.wikia.nocookie.net/capcomdatabase/images/d/d1/D%26D_Shadow_Fighter.png/revision/latest?cb=20140611145831]Like the Fighter.[/URL] He's wearing lots of plate mail, but he doesn't look like a knight that belongs to a kingdom. He looks like an adventurer. The way his chunky armor hangs over his muscular frame is balanced so well. It looks so natural in Kinu's style. I think this design (and this game in general, but particularly this design) must have had a huge impact on the guys at Blizzard. Warcraft (Nov 1994) came out a year after Tower of Doom (1993). I mean Blizzard definitely primarily drew upon Games Workshop for inspiration, but my intuition tells me Capcom was a big influence too. [URL=http://vignette4.wikia.nocookie.net/capcomdatabase/images/8/8e/D%26D_Shadow_Magic-User.png/revision/latest?cb=20140611145927]The Wizard is so flippin cool.[/URL] A far cry from the usual awkward frail medieval nerd. This guy looks like he could have been in a 90s post-hardcore punk band. He still feels like a wizard though. His look of absolute seriousness tells you he's a very studious person. [URL=http://vignette3.wikia.nocookie.net/capcomdatabase/images/2/2b/D%26D_Shadow_Thief.png/revision/latest?cb=20140611145945]And the Thief! Oh man, she was my favourite! [/URL]Thieves are typically smarmy, raggedy men concealing knives. But Kinu's thief is an awesome, athletic dark skinned woman wileding a broad sword. She still looks like a thief though, in her iconic hood, thick utility belt and overall free spirited demeanor. I think this may have been the first game I can recall where I liked using a girl character the best. As a kid I just didn't like using girly characters typically. The thief was just awesome. Not cos she was pretty or sexy (nothing wrong with those things), but cos she was COOL in the same way that all the guy characters I tended to like were cool (she was the closest thing the game had to a ninja). Kinu made a spiritual successor to her in Code of Princess, in the thief character [URL=http://static.giantbomb.com/uploads/scale_small/9/97089/2337424-t.png]Ali Baba. [/URL] [URL=http://www.creativeuncut.com/art_code-of-princess_a.html]That game had a great cast too! [/URL]And a great sense of humour! It's a shame that so many people in the US are so quick to call it sexist, cos it very much feels like a game made from a more female perspective. Like [URL=http://www.creativeuncut.com/gallery-22/cop-master-t-drakkhen-fighting-stance.html]Master T Drakkhen[/URL] isn't obviously sexualized at first glance, but somehow I get the feeling he is touching on Kinu's personal fetishes (strong older brother kungfu fighting bondage man) If that game had better in-game graphics that actually looked like Kinu's art, it would probably be one of my favourites. edit: [URL=https://en.wikipedia.org/wiki/Code_of_Princess]According to Wikipedia, Kinu actually wrote the story to Code of Princess![/URL] I can't read Japanese, so I can't really verify this, but playing the game I really did get the sense that a woman must have written it cos the women actually feel like women while the men did not feel like characters that a dude would come up with (in a good way though).
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