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[QUOTE]Gojira reminds me of another reason why Tobal 2 is the greatest: throws! Nobi is 200% right that Tobal 2 secretly contains the best MMA game ever made. I can't remember anymore how it functioned, but I remember that rather than just being able to suddenly chuck someone across the screen with the press of a button, there's a feeling of resistance and back-and-forth just like in real life, before you are (hopefully) able to overpower them. It's the most sensible approach to grabs in a fighting game I've seen, and mimicks the real-life difficulty of throwing someone who may resist so much better than the lame "missed throw" animation that was introduced by 3D fighters and subsequently infected 2D fighters from at least as early as SF Zero 3. [/QUOTE] You didn't just perform a throw out of nowhere. First you did a grapple move that put you in a lock-up. From there you had various options. You could try to move your opponent around the ring, but your opponent could counter your movement. You could do high attacks or low attacks, but I want to recall that your opponent could block them? You could do various position changing throws, including transitioning to a mounted position? You could also perform the lock up in various positions for different types of holds. Front for a regular lock up, back for back holds, sides for headlock and armlock? Throw reversals depended on the throw that was being reversed. Some would just separate the two characters, while others would cause the characters to switch roles so that the reversing person now had control. Mary, being the grappler, took things to a particular extreme. Everyone had multiple throws against fallen opponents based on their position. Mary had eight, based on whether the opponent was face up or face down, and whether Mary was at their head, feet, left side or right side. All eight could be extended to deliver a second hit. She had a rack/backbreaker position (either entered from a regular lockup or from catching an opponent that had been launched into the air) that gave her four or five different throw options. She could deliver a powerbomb to a gut crumpled opponent. I want to recall that she also had a pretty strong grab that bypassed the regular grapple system?
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