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Re(5):Re(10):Re:Weekly classic fighting game
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I remember liking the 2d concept/promo art for Ehrgeiz, but not actually liking how the actual game looked. [URL=http://square.wikia.com/wiki/Category:Ehrgeiz_Art_Images]It had some nice art![/URL] [URL=http://vignette4.wikia.nocookie.net/square/images/d/de/Group.png/revision/latest?cb=20080212181808]http://vignette4.wikia.nocookie.net/square/images/d/de/Group.png/revision/latest?cb=20080212181808[/URL] The lead artist behind Ehrgeiz did a great job of combining Capcom ([URL=http://www.longjohncomic.com/wp-content/uploads/2014/09/BengusSmall.png]particularly SFZero 1 & 2 era Bengus[/URL])'s sensibilities with [URL=http://static.tvtropes.org/pmwiki/pub/images/grdpos_1.jpg]more traditional 90s anime/manga aesthetics.[/URL] I particularly liked how they drew musculature. Instead of rendering every single muscle with hard lines, they went light on the interior linework and used shading to convey a lot of the forms. This gave the characters a more realistic feeling of being fit, rather than the 'zero percent bodyfat and always flexing hard' look that is more typical of most art of muscular fit people. [QUOTE]For me Ehrgeiz was one of those fighting games that tried to figure out how to stage a battle with free movement, uneven terrain and obstacles. In other words, a truly 3D fight. It didn't succeed but pretty much all the games that went down that path ran into problems. [/QUOTE] I recall having a lot more fun with Trap Gunner and Destrega. [URL=https://www.youtube.com/watch?v=nAugCi7r1Kk]Trap Gunner had much more interesting gameplay[/URL] as it wasn't trying to shoehorn regular fighting game mechanics into a free roaming control scheme and[URL=https://www.youtube.com/watch?v=Fwu4SptVqaE] Destrega had better graphics (with less interesting characters)[/URL] and smoother controls with projectile based combat that again wasn't trying to be Tekken in full 3d. [QUOTE]Ehrgeiz is this Secret of Evermore-esque tragic symbol of so many disappointments layered on top of each other. Not the game people abroad wanted or needed (Seiken Densetsu 3/Tobal 2), but strikingly similar, making all its disappointments more glaring. Every moment I play of Ehrgeiz makes me acutely aware of how much I would rather be playing its superior progenator, Tobal 2. [/QUOTE] My sentiments exactly! I think we would have been best buds in middle school haha. It is a dang shame that Tobal 2 never came out in the USA though. To this day that's still my favourite fighter with full 3d movement. Hell, it even had a great grappling system that accounted for takedowns, takedown reversals and moving to full mount for ground and pound. It is a far better MMA game than any of the UFC ones. [QUOTE]Oh, and for some reason the final boss was a dog. Why? [/QUOTE] [URL=https://www.youtube.com/watch?v=mG26rVMH4ms]Zeitgeist[/URL]
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