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Re(3):Weekly classic fighting game: Vampire
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[QUOTE] Some people want to play a complete edition of 3rd strike with backgrounds and musics from Second Impact. I want to play a complete edition of Vampire Savior with all the animation frames from Hunter put back in. And the background as well actually. I remember the first time I saw Jedah in action. When he grabbed his opponent and made their head burst I realised that 1) they had created separate graphics for each character just for that move, and 2) this is from the same company that makes Street Fighter. On the top of my head, such special damage animations have been created for... * Dimitri's midnight bliss, of course (also used by Anakaris). * Electric damage from Victor (also used in various electric moves). * Zabel's baseball for Hell Dunk. * Anakaris' curse. * A couple of characters have a special animation for Bishamon's old school torture/Edo interrogation technique. * Most characters also have a special animation when Bishamon orders them to cut their own throat. * All characters have a special "Fatality" animation when Bishamon kills them with his special OTG. * Gallon's close range ES where he slices the opponent in half vertically. * Most characters have a special face when Felicia climbs on their head. * Lilith Dancing (at least the beginning). * Q-Bee's extreme stinging. * Jedah's blood injection (and the blood gets stocked in a different part of the body for each character: hands for Dimitri, nose for Squatch, wings for Morrigan... I always [/U [/URL][/b][/s][/i][color=660000]-- Message too long, Autoquote has been Snipped --[/color][/QUOTE] I vividly remember the first time I saw Darkstalkers. I was in Middle school. I was hanging out with a good friend after school when his older sister (who was a super cool mature High Schooler who taught us about cool bands like The Pixies and cool trashy European exploitation films like Vampyros Lesbos) came in and told us "You gotta see this new game at the Skyline Mall arcade. It's like Street Fighter, but with vampires and werewolves and Frankensteins. It's the coolest thing ever!" We rushed to the arcade. Upon first glance, Darkstalkers was immediately the most beautiful game I'd ever seen. It still is! The animation, the character designs, the way it just absolutely oozed with personality. It blew my mind! I love the entire cast so much. I used to draw all the characters all the time. They were all such fresh, original, yet incredibly iconic takes on classic monsters. I can't praise them enough. And the way they were drawn was incredible too. I'd always liked Street Fighter, but Dark Stalkers was clearly on another level. By the time SF2 Championship Edition came out, I felt that the promotional illustrations had clearly outpaced the actual in-game graphics. With Darkstalkers, the sprites finally matched the quality of the concept art. Bengus in motion was an incredible thing to behold. It's one of the first games I can recall that clearly had feature film quality animation. I love it so much! I have to admit though, I never actually got very good at Darkstalkers. I never had many people to play it with. I think I spent more time just watching the animations in practice mode and drawing the characters than playing it against other live humans. I love watching tournament videos for it though. At a high level the game looks so aggressive. I love the pace of it. There's a back and fourth quality to it. The matches don't feel like people taking turns comboing each other, they feel like two animals mauling each other to death unrelentingly.
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