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Re(2):Making STG/shmup bullets/shots that loo
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[QUOTE] This is a recurring gripe of mine that I got reminded of by the fireworks displays of New Year's and Iggy's praise of the new Darius: there's no excuse for poorly designed bullets in shmups in the year 2016. There are literally 30 years of STG history to look on, filled with player and enemy bullet designs. A free particle system generator in a free game engine is capable of absolutely ridiculous things that would not have been possible even 20 years ago. In terms of technology and reference material, we've got dozens and dozens of examples of bullets that are both highly legible, beautiful, intriguing, and technically impressive. Not every game is going to have Ikaruga's black/white theme driving its design, but having the example set by Ikaruga, why can't every STG at least have bullets that look as good as Ikaruga's? It's been literally FIFTEEN YEARS since Ikaruga was released. Everybody has had years and years to study why the bullets in Ikaruga look great. On the higher end of technical prowess is the continuous laser of Gradius V. I don't expect this from every STG, because it isn't appropriate in every STG, but it's been literally over a decade since Gradius V has been released. It's kind of embarrassing to say that that's still one of the more technically impressive specials! So what make STG bullets look bad? STG bullets have a few fundamental functional requirements IMO that are different from many other visual effects: - clearly legible from th [/URL][/b][/s][/i][color=660000]-- Message too long, Autoquote has been Snipped --[/color][/QUOTE] Is there a good reliable source that has a list of Shmup games released on major consoles? It would be nice to know those indie ones on Steam also. I did play Ikaruga recently and was blow away how amazing it looks and how difficult it is now than before. I am baffled that I was able to do chains and progress to the later stages with just one continue back in the day. I want to investigate more what Spoon is looking for. I have a lot of catching up to do and need to finish my collection of shmups for the X360. Which I will do now. Aside from that, any ones I may have missed in the PS3 or for the current consoles? On the same subject, what companies other than GRev, Treasure, Cave, Irem, Taito, Irem, Konami, etc. are well known for Shmups?m
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