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Re(7):BananaKens in Pajamas
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[QUOTE]I'm getting flashbacks of KoF MI2, and matches of the likes of Lien and Mai against Clark - the ladies would walk in, the camera would focus on their chest, and Clark would say "You look like a pro...". Shouldn't really be a default behavior... But damn that slap was great audio punctuation... [/QUOTE]Mai is so cheesy with it that it stops being sexy and just becomes a part of her character. Well, at least that's how I feel about it. Lien is another story because she's a fresher character. Maybe that's giving Mai too much leeway because she was kind of...how to put it...a prototypical character, so to speak? On the other hand, I don't think sexualization is inherently a bad thing by itself, and can be one of many defining characteristics (yes, for both guy and gal) if it isn't just something thrown in there just for the sake of having it. I worry that people are being a little too afraid of it and how kids may react to it, and a clue of how we're becoming really scared of our own bits of humanity. We really don't give ourselves and others enough credit or faith in the matter of how we treat it or what we learn from it. It takes a village to raise a baby. Speaking of villages raising babies (or games rather)... [QUOTE]I'm just concerned with the very idea that the public should be so involved in game development every step of the way, setting up this relationship were game dev is not an art, but a service meant to cater to every whim of the customer (which isn't effective because what people think they want isn't usually what they actually want)[/QUOTE]That above analogy about McDonalds is pretty spot on. They really did say that this beta test was mainly to test features such as online and the fight money stuff, and a lot of people misinterpreted it. I don't want to be misunderstood on my earlier posts either; I'm just questioning if this direction is the one they aim to go for when they press on after release. Maybe that was being a little too pessimistic, though. On the other hand, the balance changes inbetween betas unfortunately seemed to be a little too inviting to some of those criticisms especially from other people who didn't care to read the memo. We've had loketests and the like (sort-of) function as some kind of way of public balancing, but that was usually around the final stages of the game and reveals of characters weren't so small and intermittent, so we weren't all hooked in the sustained hype machine and we HAD to be patient for some kind of news. The advent of the internet, or rather the more widespread accessibility thereof, really changed all of that for better or worse. And what used to be a small esoteric thing on usenets and Brawl FTP archives has now exploded to really loud unsortable Twitter garbage, and everybody's a capable critic or expert. Back when MML3 was still an in-development, uncanceled project, it was worrisome that they were asking for the public to participate in its development, which is a gesture that says "Hey, we don't have any ideas of our own about our own thing! Do our job for us!" This, as said above, really does strike the soul out of it. It stops being a labor of love and becomes a chore or a job at a customer service desk. They didn't want it for themselves. There was no passion behind the idea...no "[i]I[/i] want to get him off the moon!" Another inherent problem pointed out earlier (or at least implied) was the fact that due to the broader scope of people involved, there's bound to be disagreements and conflicts of interests, as could be seen in Kickstarter projects [s]such as Mighty No. 9[/s]. And sometimes a solution is to either write it off democratically or an even worse solution, try to please [i]everybody[/i] by pleasing just about nobody at all at the lowest common denominator. Thus alienating people who were more specific with their requests, which is often a large percentage of the stakeholders or other public.
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