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[QUOTE] Storywise, it's supposed to be the skulls of children who died from poverty and symbolizes his reason of fighting to save his villagers despite being a holy man. This is what I had read aeons ago as well. And I wouldn't have a problem with the skulls even if that wasn't the real reason he has them. I don't see any problem with them at all. While the huge knockers on the female characters do make me wonder a bit. [/QUOTE] I remember hearing that too. I'm not really a fan of the beard and turban. I thought Dhalsim looked very distinct without them. Adding those items is what every other artist in the world would have done in the first place. It's an easy shortcut that makes him more visually cluttered and draws attention to his face rather than his hands. As an ethnic indicator, the Turban actually doesn't work that well either, because it's very generic looking. [URL=https://s-media-cache-ak0.pinimg.com/originals/f1/0d/87/f10d877f8c5be6bdf891596f52245f76.jpg]It does not look particularly Indian.[/URL] His tattoos also look terrible and arbitrarily designed. They are just random easy shapes, again, not particularly Indian looking. Please trust me on this, arbitrary tattoos with no basis in any real culture are one of the laziest things any character designer can add to a character. The way his limbs stretch like rubber, with no bones, also looks really bad to me. His moves don't feel like they have any power. For instance look at this image: [URL=http://images.onesite.com/capcom-unity.com/user/haunts/93cbc2ac4a100c1bb371e752f8d71e11.png?v=202200]http://images.onesite.com/capcom-unity.com/user/haunts/93cbc2ac4a100c1bb371e752f8d71e11.png?v=202200[/URL] His leg is moving like an octopus tentacle. There's clearly no bones in there (on top of that the way the texture stretches is completely arbitrary, there's no semplance of leg muscles in there at all). The kick would have looked more natural if it was either [URL=http://www.fightersgeneration.com/characters2/necroamp2.gif]straighter[/URL], or if it curved in the proper direction as if it was [URL=http://www.fightersgeneration.com/characters2/necro-backfist.gif]whipping toward the opponent[/URL], not curving around and angling at him from an odd angle (which would work maybe if [URL=http://www.fightersgeneration.com/characters4/twelve-hp.gif]he looked even weirder [/URL]and played like a trap character) Sorry for the negativity. I don't mean to rain on the parade, I just ... I really can't stand how this game looks haha. For me, this is even worse than SFIV or even HDRemix. Again, sorry for the negativity. Let me know if I'm being rude, and I should stop commenting on it.
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