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[QUOTE] Like a once-great hero in a Metal Gear story, I can say that I was the King of [s]Iron Fist[/s] 2D platformers as a kid, but the skill and interest never translated into 3D, even with Mario 64 or something. [/QUOTE] I never "got" Mario 64, literally or figuratively, back when it was new. Everything about it felt weird to me, from controlling the camera, to the inertia Mario had, to trying to run in a straight line in a direction of my choosing, to landing on something I want to when I jump. I don't think that 3D action gaming with dynamic camera (so that discounts isometric view 2D games like Super Mario RPG) was something that ever clicked with me until.... hmmm.... certainly some time closer to the year 2000. It definitely didn't work for me in 1996. I really think it had a lot more to do with me playing more 3D FPS games on the PC than anything else, though: by the time I had come to grips with mouselook+WASD (or more arcane schemes, like the one used in System Shock), I think I was pretty much set for life in 3D action games, and could actually appreciate them. It's very much a thing that takes time to be able to do intuitively, since it does require you to be able to split your mind/hands into doing two things that may have entirely different rhythms and intuitions to them. A few of my friends simply cannot deal with it. I guess the thing which strikes me on this topic is that pretty much everybody here has played RE4, and whether or not it was as well-loved to that particular person as RE1/2, I didn't expect that anybody would have trouble with 3D coming from having already had those two experiences. I don't mean that as a denigrating remark; it was really a connection I hadn't made. And that actually makes me kind of sad, because it means that there's a pretty hard cap on the extent to which certain 3D games can be enjoyed, because the fluency of action and movement just won't be there. Crippled Big Boss, indeed!
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