Only registered users may post messages
Want to register ?
Re(3):Metal Gearrrrrr Solid V and MGS in gene
forgot your password ?
or view all icons
Okay, now to fulfill Spoon's original plan by actually talking about MGS5, after having played it at a friend's. Extremely minor "spoilers" for the start, I guess. [b]No Longer for People Who Suck at Action Games[/b] It's interesting coming to it after having only played MGS1. The sense of design is so different. Whereas MGS1 was approachable to many non-action gamers like me, MGS5 feels like it's meant for people who play American-style shooters in terms of controls. It's a steep climb up from the isometric view in 1. On the other hand, the enemies are as idiotic and blind as ever, so I guess the more complex movement doesn't put you at much risk. [b]Relentless Interactive Violence Story, Then Missions Forever[/b] I'm struck most of all by the change in structure, with some related changes in tone. MGS1 played in episodic, comic book-like stages between dialogue/movie events with a quick pace between action and story, the latter of which kept those of us who were bad at the former interested in the game. In 5, I see a peculiar trajectory from the gory, exhausting, supernatural, gratuitous, interactive opening into what seems to be a totally mission-based game structure in an extraordinarily detailed and open world. It's a weird and gigantic break. Like, you still do the sneaking you always did, but it's not punctuated by peppy story events; instead, the story events where they do occur are more "interactive" and thus tiring...I felt as world-weary as Big Boss after slogging through the increasingly over-the-top developments and relentless violence of the opening. But once it was over, that seemed to be the end of it, at least as of mission 6 or so. I can't imagine a traditional MGS structure intervening now. [b]Big Boss' Monster Hunter 5, in Sim City[/b] As a function of the mission structure and the game's oil rig base development thing, something very strange has happened to the way you look at enemies and the world around you in Metal Gear. Rather than as obstacles on your way to the next discreet stage area, you want to pick up items and capture enemies with skills who can help your R&D so you can build armor for your horse* (*true) and get a sweeter helicopter. That's right, the tactical espionage seems to have been refocused towards...collecting! The game is now called Snake Hunter 5 and is set in your floating Sim City oil rig. Snake will even collect flowers and herbs. This is all perfectly fine, but if you told me at the time of MGS1 that four sequels later, I'd be riding a summonable horse through the desert adding soldiers to my collection, I doubt I'd have believed you. [b]The Box[/b] Most importantly, the cardboard box is still here, as the Professor's link reminds us. It's possible to break it now, which makes me very sad, but you can also upgrade it in your Sim City and relax knowing that your box is pretty cool.
Delete? To delete this post, check this box.
Delete subthread too ? To delete all replies to your message, check this box (currently disabled)
include your profile signature.
in this post.