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Re(8):SF5 prematurely announced for PS4+PC
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I was really expecting USF4 on PS4 that would run just like the PC version on max settings. In other words, the least amount of effort that Capcom could possibly put forth. For that reason alone, I'm hugely delighted at the SF5 announcement. [QUOTE]The aesthetics and everything else tell me that this is definitely deriving most strongly from SF4, which is a conservative decision that I shouldn't be too surprised about. But I do wonder how this is going to re-invigorate sales of the franchise aside from just being on modern platforms and being a new title, given how much like SF4 it superficially seems to be. SF4 has done great for Capcom, but SF4 is clearly in the twilight of its life. If the perception of it is not SF5 but SF4.5, I can't imagine a whole lot of new blood jumping in. [/QUOTE] This was my first reaction as well. I am consoled by the fact that so many "big name" fighting game players have recently expressed their desire for a new game, since SF4 is getting a bit stale. This at least put my fears that people would be unwilling to "sacrifice" years of expertise in one game for a new one, even if it was more appealing. Taking a hit to the number of playable characters is a concern as well. Personally, I think having a free to play model like Dead or Alive might not be bad. They can launch a retail version of course, but the size of the player base for a game like this is big and if they can push the boundaries of competitive play, that would be nice as well. That might be the hook they need to get more people playing and differentiate it from SF4. It might play nicer with a steady stream of new characters as well. Another thing that came to mind...players complained a surprising amount about the lack of decent story modes in SF4 and MvC3. It seems like this is a big draw. That makes sense, in a way, since Street Fighter has remained in the eyes and heart of the public because people remember the [i]characters[/i] more than they remember the intricacies of game systems they probably never fully worked out anyway. This is just an observation, though it is in opposition to a FTP system somewhat. I have a lot of things I'd like to see in the game, but at the top of the list is better netcode. That's ultimately going to make or break the experience for me and many other players more than seeing our favorite characters or not. EDIT: On a side note, Hori's (US) HRAP for PS4 is sold out everywhere just in time for Guilty Gear! Maybe that US LE delay isn't so bad...
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