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Re(3):Your Favorite Mobile Games
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[QUOTE] I've really enjoyed Jeff Minter's series of mobile games, especially Goat Up and Death Ray Manta, but I'm a sucker for pre-NES-ish ZX Spectrum-looking things. Other than that, I plow through mobile games like mad, and as such they don't leave much of an impression most of the time. Panekeshi was not too bad, if buggy, and of course Cave's shooter ports were a bunch of fun. [/QUOTE] Alright dudes and dudettes. I have a game for you! [URL=https://www.youtube.com/watch?v=FuCdmVf4lfo]Ninja Striker: Stylish Ninja Action![/URL] [URL=https://itunes.apple.com/us/app/ninja-striker!-stylish-ninja/id638105563?mt=8]iOS app store here[/URL] This is my favorite mobile game. It's the first action game I've played on mobile where I thought the controls were perfect. Really responsive, satisfying, visceral and when I died it was my own dang fault, not cos my finger slipped on a non existent button! The gameplay is ingeniously simple, but deep. And it's totally tap based (no swiping!). Tap anywhere on the screen. If you tap on a surface (floor, wall, cieling) your character will make a bee-line towards it and then cling to the surface like Firebrand from Gargoyle's Quest. If you tap a blank space your character jumps in an arc. You can double jump just once, then you have to commit to your trajectory. Your character automatically attacks as he glides across the screen. If you tap on an enemy he will go straight at it and float next to it, striking it until it is dead (or until you're hit). Killing an enemy resets your jump so you can chain kills indefinitely. It's a simple, but effective mechanic that plays out in a lot of extremely well designed levels, with interesting layouts and increasingly complex and interesting enemy patterns. There are even boss battles! The game is all about positioning and timing. You must approach things from the correct angle and strike at the right moment. You commit to these moments with decisive taps, then watch the action unfold (so your finger isn't constantly blocking the screen as it would be in a swipe based game). Maybe I'm hyping it up too much, but I think its got the most genuinely engaging gameplay on mobile. On top of the great mechanics the game has beautiful pixel graphics reminiscent of the Master System and early 16 bit games. And they're genuinely good pixel graphics, full of charm. Also the soundtrack is real catchy. And it was (for the most part) all made by just one guy. You can follow him on Twitter here: [URL=https://twitter.com/QCumberFactory]https://twitter.com/QCumberFactory[/URL] and HOLY SMOKES he's made a followup yes! [URL=https://www.youtube.com/watch?v=P-WK_-cCbJA&feature=youtu.be]https://www.youtube.com/watch?v=P-WK_-cCbJA&feature=youtu.be[/URL] Whoah this one looks a lot more complex! It's got RPG elements, more ways of attacking (projectiles!) and more complex bosses. I hope he can pull this off!
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