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Re(1):TRUTH TELLIN TIME
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Hey a topic about my favorite contemporary system that I definitely spent the most time on this year. Cool. Now some recommendations: [b]Attack of the Friday Monsters:[/b] Yes it's a game where you just walk around and talk to people and look at things in your hometown for around 4 hours. You might have to fight in the honestly fun card battles. But man is it the most fun walk-around-town-and-hang-out-with-your-buddies game I played since maybe Shenmue. Yes, it might have been improved if there were as much interactivity with the town as Shenmue, but it's stupidly cute and does evoke that nostalgia feeling (even for a life experience I never had, such as being a Japanese kid in a small town in the 1970s). This is all due to the beautiful background art and music in the game. And the silly tokusatsu story is pretty captivating, with its own silly twists & turns. Oddly enough, some people had trouble at the last card battle fight since they seemingly did not have enough high powered cards, which forced them to "grind" for more cards by fighting more or exploring for more trinkets. I didn't have that problem probably because I've been leisurely exploring and fighting at my own pace and just ended up with enough cards to beat that last fight. So my suggestion is take your time, take the long way round to get to your objectives, and just don't rush the game. [b]Shinobi 3DS[/b]: Chaz mentioned it but I do want to second the recommendation. It does look like a DS game (maybe because it was at some time?) but it's a really well made action platformer that DOESN'T fall into the "long combos look cool so lets give enemies huge life bars" trap that so many 2.5D action games fall into (like BloodRayne Betrayal). You can do long combos but it only helps with your score and magic bar stuff and most enemies die in 1 to 3 hits. Also, parrying is great. [b]Sakura Samurai[/b]: I'm not sure if it is qualified as a genre, but I do like non-fighting games that try to focus their battles on 1 vs 1 combat, usually by having a narrow-angled camera and limited movement, games like God Hand or Punch Out that intensifies and heightens fights against only 1 other adversary. "Sakura Samurai is God Hand for babies" might be a slightly hyperbolic way to describe it, but it is certainly one way to do it. And it is a simple game based on doing 1-single mechanic over and over, it's merely a series of punch out battles (read the tells, dodge, than slash. As you progress, enemy tells become harder and quicker, and their damage output is increased). But it's one done so well that it doesn't get boring quick enough, at least not until after you've beaten the main game. [b]999/VLR[/b]: I suggest playing 999 first. Yes, you do have to replay puzzles each playthrough, but the story does inform VLR I feel. And also, VLR sadly replaces the beautifully animated Kinu Nishimura 2D art in the original 999 with bland & stiff polygonal character models. There's an iOS version of 999 that's out in Japan and should be coming soon worldwide in English that seems to forgo most of the puzzle parts. That might be an optimal way to play it. Now for some VC/3D Classics: [b]Kid Icarus 3D Classics[/b]: Sure the Backgrounds look nice and the 3D is great, but most importantly the controls were fixed and what a difference it makes. It's much more playable now and it turns the original into a good game. [b]Mole Mania[/b]: The best block-pushing, Sokoban-style puzzle game, one that is a much more advanced & complex version of that style of puzzler and one that alleviates many of the genre's frustration, that it's almost unfair for it to be categorized as one. I love how it takes the single-screen puzzle mode and puts them all stringed together in a large world. Yes you usually only work though the game single-screen puzzle by single-screen puzzle, but it's a better way than having them be completely separate "choose your puzzle level" menu selection type. And it's a damn shame Nintendo never made a sequel to it. Great game and it's quickly becoming one of my favorite original game boy games. [b]Bionic Commando GB[/b]: Basically the NES Bionic Commando with real boss fights, bishi cyberpunk Rad Spencer & Super Joe, and none of those bad top-down encounter stages. I also finished [b]Phoenix Wright: Ace Attorney Dual Destinies[/b]. It's great, on par with the original trilogy, or at least it's the next best thing after them. I'd talk more but I want to wait on what others on the cafe think of it. Anyway, there are many more titles that were already mentioned that I agree on but that'll take forever to write. Hope I was of some help.
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