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Re(1):Pocket Rumble = infringement?
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I've seen enough edits to recognize the bases used for most of those characters - although the crossover ones don't look as derivative, those actually non-sprite artwork of those guys and they managed to look distinctive enough in the NGPC style to not evoke anyone else. then again, in their available sprites, their legs have almost the exact same outline, which is likely not original to them either... in fact, I think it's the same used for the Parker sprite. There is, however, a strange absence of artwork of the "original" ones in any style other than "NGPC" sprite, which is odd - no portraits, no sketches, which feels a bit suspicious. I was detailing the similarities for every character in some detail, but keeping too many tabs in this browser proved to be a liability, so I lost that post, so at this point a shorter version will have to do: - Tenchi: Sakura (general movement, limbs), Ryu (reference for height adjustments, as the character was made to be taller than Sakura via longer torso - which is why the stance was changed), Chun-Li (one of the specials) - Naomi: Leona (hair), Terry (hat, general outfit), Saishyu (stance) - Quinn: Yashiro-ish build, odd stance resembles one of Rugal's NGPC frames - Parker: Guile (with far more conservative head and pants) - June: Athena - Keiko: Athena (? - hard to tell due to limited frames; granted, the pet looks original enough) - Hector: Hibiki, only taller, plus hat and clearer outline of the legs; oddly, despite the supposed inspiration on SS and LB, I don't think either of them has mechanics quite like his... - Subject 11 - Orochi Iori... Most sprites can be checked here for comparison, but right now it's kinda late here for me to scan them all for the legs base that seems to have been used at least thrice: [URL=http://spritedatabase.net/system/ngp]http://spritedatabase.net/system/ngp[/URL] Like I said, the game has interesting concepts, but if they're asking for money, it might as well be to hire a proper sprite artist and musician instead of porting the current version to 3 or 4 different OSs - games like MotM were great despite their graphical and sound limitation, not because of them. There's only so much that's acceptable nowadays, even from a smaller group. Using their own style instead of editing smoone else's would have been a lot more acceptable, at least if asking for money.
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