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[QUOTE] I'd like to be excited about this, but maybe I'm a bit too attached to the classic game, at least the Megadrive/Genesis version, which did 2 or 3 things I'm not seeing here: - back then it was something more special than it'd be nowadays, but Hiryu had different walking7running/sliding animations for all sorts of sloped angled, which made the game feel lot more alive than most platformers of its era; (I was told by my pal here, mysteriously, that I should go ahead and just start posting, no need to introduce myself. Some of you do indeed already know me, but it just feels wrong not to say [i]something[/i] before I get into it. So hey! I'm Greg and I like this place.) [/QUOTE] Oh hey Greg! I think I know 'your pal here', hah [:2ch_kabe:] Anyway, welcome! [QUOTE] Anyway, it's funny you mention that specific point above, because something that's always bothered me about the original arcade/Genesis Strider was the way he ran down hills--his orientation somehow perfectly parallel to the graded slope, as though they had the same gravity-altering effects as those actual gravity-altering spheres in the same game. I have been known to kvetch about this at work probably more than is warranted, though I am noticing now that there are indeed separate animations for going [i]up[/i] slopes. Which only makes it all the more baffling. [/QUOTE] I spent a weird amount of time playing the arcade version in my misspent/delinquent youth (to the point where I can close my eyes and hear the attract mode music/dialog), and yes, I'll agree, that's something that's always bothered me about the original. For that matter, the general twitchiness of Strider's control in general has always bothered me. I think it points to a game created with a control scheme in mind that couldn't be fully realized for some reason, either due to time or technology. It was definitely groundbreaking, but it's without a doubt got a few flaws here and there (such as unexpected orientation changes, falling off platforms when visually you're still in contact with them, edge-slip, and odd collision detection with ceiling, just to name a few). [QUOTE] Also, hey: Does anybody agree with me that the NES Strider is the most interesting, if not best, Strider game to date?[/QUOTE] Well, of course that's the case, at least as far as I'm concerned. I originally rented it, played it, was instantly put off by its lack of similarity to the arcade original (which at the time I could simply walk down the street to play), returned it to the rental place, and found myself inexplicably going out and buying it a few weeks later. There's something there that the other versions just don't have!
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