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Re(5):PS4 announced.. I miss when Sony was Ja
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[QUOTE] A sixth Soul Calibur! That's as good as Soul Calibur I! That's a different way of saying: even just one refined launch game that is more than a tech demo.[/QUOTE] Oh Gravity Daze, why can't the world love you as much as I do? Why can't they see how beautiful and perfect you are? To be fair, it wasn't actually a launch title, but it was my "holy shit, I have to have this system" game. You know, now that I think about it, though, SC was a really excellent launch title. That game just gave you so much to sink your teeth into. I haven't had a launch title since it that I could play for like...100 hours. Smash Bros Melee was a good one, but that, like Gravity Daze, wasn't technically a launch. [QUOTE] About Vita, owning both it and 3DS I think Vita lacks EXCLUSIVES. [/QUOTE] This is a frustration for me as well and it doesn't improve the image of the system. I was irritated to see that God Eater 2 and Toukiden were PSP games as well. They end up as "HD touchup" versions instead of something that really utilizes the hardware. I don't know if people care for this sort of thing or not, so I'll be interested to see how well these titles sell. I don't think that this sort of thing can move systems, as Vita owners will buy the Vita versions, but most people will be fine with their PSP. I buy tons of stuff and even I can't be excited about releases like this. The system also has a strangely large number of fighting games, which I think might be misguided as well. I think companies want to show some degree of support for the system or sink their teeth into it a little, but are afraid to commit to a big project. I don't blame them, as success in the current market is really narrow. If it isn't a sequel to something, it seems to be getting harder and harder to sell things. There's an up and a down, though. I think a good example is Bravely Default, which sold about 300,000. The game was well-received and Square seems very happy with the sales, but those are pretty small numbers in the big picture. Compared to say, the DQ7 remake, Bravely Default hardly moved anything. This makes it seem like "even if it's a title with broad appeal, if it's not a sequel in a well-established series, it's niche." The silver lining behind this, in relation to the Vita, are the recent sales of Monster Monpiece (a moe card battle game) and Demon's Gaze (a dungeon crawler). Both of these sold fairly little, but were selling out all the same. Cave has somehow managed to be successful selling games on Japanese 360s. If companies set their budgets and sales expectations realistically, "core" gamers might still be able to keep them in business.
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