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Re(8):Game of the Year: 2012 Dragon Edition
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[QUOTE]A lot of this behavior was supported by Steam's insane holiday sales, where if you paid enough attention, you could score a game that retails for $60 at an obnoxiously low price like $17. I bought and played a bunch of games I never would have even considered, much less on PC, if not for their stupidly low prices. [/QUOTE] No kidding. There are a lot of big name PC games that I want to play because they're so well-loved, but don't personally interest me that much. A year after their release, Steam always finds that "magic price point" for me. I was just saying the other day how wonderful it is that they can "create" customers that weren't there before. Now, when Bravely Default (or whatever) comes out in the west and I've long forgotten about it, I'll be playing the long-since forgotten PC hits of 2012! My PC is better than any current console, so it's always fun to test it out as well. [QUOTE] I still don't get some tricks and the obligatory motion sensitivity; it's ok to show Vita features but I think the game deserves to be on PS3 like in the beginning. There's nothing that can't be done with "classic" controls and I don't find a reason for this to be on Vita exsclusively. Is also dumb the fact the game sold poorly...it sold poorly because is A NICHE GAME ON A NEWBORN SYSTEM NO ONE CARES OF. Will this prevent us to have other games with Kat and friends? I'm afraid of. [/QUOTE] I'm hoping we'll see a cross platform sequel with a re-release of the first game on PS3. I personally thought the tilt controls were very clever, as people have been tilting their controllers like that for years, rather it did anything or not. Of course, you could just use the right analog if you wanted, but I used them in tandem. Still, yes...I don't think it's something they couldn't do on PS3 just as well. I'll take anything. The plot elements were a bit hidden, but I think they were saving them for sequels, anyway. It's hard to notice unless you're playing through a second time, but there isn't a lot of "throw away" dialogue in the game. Even the random townspeople will reveal a lot of little details.
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