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Re(6):Now THAT's an unexpected crossover...
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[QUOTE]Oh and on the blandness of the Sengoku cast, I'm not sure I would have agreed with that before DW7 came out. To me the Sengoku cast had always been much more well-defined with a wider variety of personalities than the Sangoku cast. I think Omega Force shot themselves in the foot by making the series a Nintendo exclusive, though. It's clear that they struggled immensely just trying to get everything they wanted to fit on the Wii and couldn't do enough with the quality of the content. Porting that low-quality content to WO3 and placing it alongside the high-quality content of DW7 really makes it look twice as awful.[/QUOTE] Sengoku 3 had flaws beyond being on the Wii. I liked it at first, but I also quit playing it long before I'd quit an Orochi or Sangoku game. Things like putting the sub-missions on the map... At first I thought it was a good idea. The game already had such sub-mission moments, and now it was just spelling them out in advance and even showing the results of success. But as I played, I noticed that they were really just dot-to-dot maps for the linear path to take through the stages. It really hit home when a stage where it looked like I'd have to choose which sub-missions to complete immediately had the outlier target moving into position so that you wouldn't even have to go out of your way to hit him before his time limit expired. And the Sengoku cast is bland. They really shouldn't be, but they are. And I don't even know why. Minor Sangoku characters seem to portray more character in a Musou game than even major Sengoku characters. Honda is a knock-off Lu-Bu. Oda should be something big, but Koei's version of him has always made me think of Dracula crossed with Cao Cao. Masamune Date is just kind of annoying. Hanzo is one of the dullest "Hanzo"'s I can think of. Some characters stand out for me. But it feels like half the roster isn't living up to its potential. And the battles are kind of boring as well. Sengoku has a few stand-outs, but again the rest are weak. The history itself is weaker. Sengoku doesn't have a Guan Yu. It doesn't have Zhuge Liang strategies, or the strategist battles in general. No Chi Bi. No Yellow Turbans (nor Koei's Zhang Jiao wackiness.) A stand-out Sengoku game needs work to catch up to the Sangoku stuff, but it seems when Koei actually tries something (like castle interior battles) to make the Sengoku game stand out, they always fumbled the execution.
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